Destiny
60 Achievements
1,500
310-400h
The Young Wolf
Complete the "Rise of Iron" quest.
40
13.31%
How to unlock the The Young Wolf achievement in Destiny - Definitive Guide
The Walls Come Down
The Plaguelands
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The Iron Tomb
In between missions you will be visiting the Iron Temple to talk to various quest givers and such so they can update you on where you need to go next. Once you finish The Iron Tomb mission, head back to the temple and speak to Shiro-4 and then to Tyra Karn and the achievement will unlock once you have talked to her.
The Rise of Iron quest is the main story questline for this new expansion, and includes the sub-mission required for the Mountain Climber achievement as well. Once you complete the final part inside the Iron Temple (A New Flame), the achievement will unlock.
You must be Level 40 to begin this content, though your Light level doesn't really matter. The first missions suggest a Light level of at least 280 though.
Story related and can't be missed.
This will unlock after the final mission of the Rise of Quest, "The Iron Tomb."
Most of this mission is pretty straightforward. The ending is pretty fantastic, but can be troublesome. Upon reaching SIVA's replication chamber, an Iron Axe relic will drop, followed by a SIVA-controlled Felwinter when you pick it up. The axe has a counter that goes down, but it can be recharged by hitting enemies with . Using lowers the counter by about five, but it is a devastating slam that deals quite a bit of damage to enemies.
Felwinter will slam regularly, and this can knock you back. However, if you use when you see him begin to slam, then you will not be knocked back. Felwinter will also have a shield that can only be taken down by the axe. Of course, while all of this is going on, Splicers will attack you.
After Felwinter is dead (again), SIVA-controlled Jolder and Ghelleon will appear along with more Splicers. Their attacks are similar, but they also can shoot at you. Try to focus on one at a time and hide when you need to escape. The room is large enough that you can get away from enemies if needed.
After all three of the SIVA-controlled Iron Lords are dead, activate the self-destruct and run back down the tunnel to escape. There will be a few Splicers and Shanks along the way.