Dishonored Definitive Edition

Dishonored Definitive Edition

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40-50h

PC
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By My Hand Alone

By My Hand Alone

You made it to Wave 13 in Back Alley Brawl killing all combatants personally

15

0.07%

How to unlock the By My Hand Alone achievement in Dishonored Definitive Edition - Definitive Guide

I followed this guy and it really helped me! Credit goes to "coopafication" for making this video.

EDIT: first video I posted was deleted or something from youtube so I post another good guide
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10 Sep 2015 00:40

18 Comments
ANOTHER RNG FEST.
I HAVE TWICE GOTTEN TO ROUND 12 AND UPON KILLING THE TALL BOY THE GAME CRASHED! This whole DLC is a cancer upon man, it cheats as much as it can.
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By My Ringtones on 29 Oct 2023 04:13
I'm really surprised this is the least obtained achievement instead of the light beam garbage.
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By IronInvoker47 on 03 Feb 2016 03:42
Probably because Daredevil is more luck, and actually easier to obtain. This is more skill based, and sucks to get, I always kill 56 of the 57 enemies. Damn Tallboys.
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By Dang3R Gaming on 25 Feb 2016 00:42
If anyone is curious, these are the kills you should have at the end of each round, these do include the Golden Merchant Griff*.
1) 3
2) 6
3) 10* (Golden Merchant here)
4) 14
5) 18
6) 23* (Golden Merchant here)
7) 27
8) 31
9) 37* (Golden Merchant Here)
10) 42
11) 47
12) 53* (Golden Merchant here)

Wave 13 is endless. You just need the first 53 kills prior to wave 13 all to yourself. I'm not sure if these include the golden Merchant, however I wouldn't risk it, plus the items he gives are a massive help.
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By FFX Brotherhood on 23 Mar 2017 21:39
FFX Brotherhood thank you for posting the rounds/ kills list. I copied it to my laptop for reference while going for this "controller smashing" achievement. It took me +200 tries.
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By Car56 on 21 Jan 2018 08:13
The merchant does count, my achievement didn't pop until I killed him. Then again that was me hitting round 13. Also I didn't find it hard at all it took me about an hour to do this with a few smoke breaks, I almost got it on my first 3 attempts but weepers love to kill themselves with the tallboys, I'd say it took me 6 attempts total.
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By TheAaronLad on 27 Jan 2018 20:06
So got this 3 times so far in the space of an hour, but looks like there's some XBL issue as it's just remaining locked, not even 100% locked, just full out 0%. Out of curiosity, do you need to kill the final merchant before wave 13 starts properly? He always spawns miles away from me and I usually get the final blow as the Round 13 text pops up on screen.
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By Dang3R Gaming on 18 Mar 2018 15:35
It pops when round 13 starts I'm not sure if he counts or not I killed him then round 13 started then it popped, his death adds to the total though. Also for your bug go to game hub then achievements should pop somewhere around there.
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By TheAaronLad on 18 Mar 2018 16:02
Wasn't as bad as last time for me, took me a lot less attempts too
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By Seitzz on 03 Feb 2019 15:55
F**k this achievement....been trying for 2 days straight...Just can't get it...its actually ruined this game for me.

*EDIT* Got this in the end. However I got it by pure luck. In fact I am convinced the torturer killed 1 of the ninjas on wave 9 but I got the credit...God know how I was no where near him when he died..The last 3 waves I got all soldiers with the tall boys..and 1 dog which I got on wave 10 and killed it 1st.
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By Major Rawne on 20 Aug 2020 15:20
Yes, this achievement straight-up sucks. I got it, but it was not a fun experience IMO. I ended using the oil barrel solution for round 12. I could handle 1 tallboy at a time, but 2 was just too much for me. Someone would always get killed by those morons! The oil barrel solution is in the 360 version written by LifeExpectancy.
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By Flipy Fliperson on 19 Apr 2021 19:05
Been trying at this for more than 5 hours and I've gotten to literally the last kill where it's always a tallboy and I always drop on it and I ALWAYS die After the stabbing animation, even though I killed the other 2 tallboys without getting hurt
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By fvagelis on 21 Jul 2021 12:02
Looks like this will be a permanent gap in my completion rate. I always felt that Arkane's focus for Dishonored was 70% combat and 30% stealth and this crap proves it.
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By Gilbert Prime on 16 Oct 2021 07:00
The video is private. Please update your solution.
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By psybOltOn on 21 Feb 2022 07:46
Sorry I didn’t know, I uploaded another video
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By ViaFix on 21 Feb 2022 13:42
Sorry I didn’t know, I uploaded another video
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By ViaFix on 21 Feb 2022 13:43
I got this finally. All I can say is learn the levels. I kept using the whale oil tanks too. Those were super handy. You can keep the last person alive on a round, just watch for rats eating them. In that time you can pick up the runes & also wait for whale oil tank to respawn. I rarely used the stop time power & kept that for round 9-12. Kill the tallboys first if possible. Hold the A button to double jump & onto them from a rooftop. Or you can double jump from the ground & use a Springtrap.
There's 53 enemies in total for the 12 rounds including the glowing merchant guys who give you potions.
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By LEEQAEX on 06 May 2022 14:25
This achievement is a joke. Sometimes I 100% get the killing blow and the counter doesn't go up!! Sometimes up to wave 5 is fine and then I'll end up seeing only 3 enemies killing them in seconds flat and I should be getting 4 so I've already failed it? It's a joke.
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By YaIrishMick96 on 23 May 2023 18:26
View all 18 comments Show less comments
Don't be discouraged. This achievement can be pretty luck based but you can still tilt the odds in your favor with a few tricks.

Dont worry too hard about conserving your ammo:
A dead run is dead anyway but a live run with no ammo is still a possibility.

1-2 combo:
Almost every enemy can be killed quickly by shooting them with either the gun or the crossbow and then attacking with your sword while they stagger

Shotgun approach:
The pistol has some spread which is useful for interrupting when your enemies rudely engage in combat without you

Whale oil dispenser:
There is a whale oil dispenser under a roof in the middle of the battlefield. If you're confident in your throws you can get a quick kill with it every once in a while

Drop Kill:
Jumping above most enemies (even when theyre aware of you and even from the same starting height) will allow you to drop kill them

Starting locations:
There are 8 spawn locations on the ground level. At the beginning of each round from the middle of the map you should have 4 within your sight and quickly reachable. Since only assassins spawn on the rooftops you should focus on the enemies on the ground to interrupt factions hostile to eachother. In round 10, 11, and 12, you should start on the shed above the whale oil dispenser since it offers a quick route to both tall boy spawn locations.

Bend Time:
Bend time should be the only power that you use, except single blinks to get onto certain rooftops. By round 7 if you havent used any powers you should have enough mana elixirs to use bend time once per round for the remaining rounds, and twice on round 12 for each tall boy.

Special spawns:
The music box overseer spawns in round 8 and 12 and will not usually get into fights with other factions so hes usually safe to leave for last.

The executioner spawns in round 9 and will fight every other faction so eliminating him first is important. If he spawns in an area with a ceiling try throwing down your spring razors and whaling on him while time is slowed.

Tall boys spawn in round 10 and 11 and 2 appear in round 12. They will kill everyone whether by accident or on purpose so killing them first is also important. Luckily they have a few drawbacks: they only spawn in 2 locations and they dont move very quick so lining up a drop kill is easier than on the quicker shorter foes. Use bend time as long as they remain unkilled and learn how to get above them quickly.

Round 12:
Round 12 is not the hardest round but if you get unlucky with spawns it can easily be the end of your run. 2 tallboys spawn in and should be dealt with quickly via bend time and drop kill. If the music box spawns near them and starts playing then the run is pretty much dead but if he doesnt you should have 2/5 enemies taken care of by the time bend time ends. Since the music box overseer doesnt fight others youre good to take care of the other two enemies before handling him. Basically once youre done with round 11 take a deep breath and pray for RNG and dont blame yourself if round 12 doesnt work out.

Restarting:
Once youre in the zone it can be very disheartening to restart and go through the slow early rounds. Playing through a dead run can help you understand future rounds and reset your patience for those first rounds.

Round breakdown
Round 1: 3 enemies (3 total)
Round 2: 3 enemies (6 total)
Round 3: 3 enemies (9 total)
Merchant (10 total)
Round 4: 4 enemies (14 total)
Round 5: 4 enemies (18 total)
Round 6: 4 enemies (22 total)
Merchant (23 total)
Round 7: 4 enemies (27 total)
Round 8: 4 enemies (31 total)
Round 9: 5 enemies (36 total)
Merchant (37 total)
Round 10: 5 enemies (42 total)
Round 11: 5 enemies (47 total)
Round 12: 5 enemies (52 total)
Merchant (53 total)
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02 Nov 2022 01:26