Disney Epic Mickey 2: The Power of Two

Disney Epic Mickey 2: The Power of Two

46 Achievements

1,000

25-30h

Xbox 360
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Who Left These Lying Around?

Who Left These Lying Around?

Rescued all the gremlins

10

How to unlock the Who Left These Lying Around? achievement in Disney Epic Mickey 2: The Power of Two - Definitive Guide

There are 11 gremlins to find in total;

1. When you first come to the Underground you'll have to cross a large area using three 'pillars' of wind. As you come to the other side a quest will trigger called 'Operation Gremlin Drop'. Free the purple gremlin by allowing Oswald to shock the cage, you'll then need to use Mickey and spin attack the cage to free the gremlin

2. The second gremlin is in Rainbow Falls behind a wall that you'll need to 'thin'. As you progress through the level you'll come into a tunnel where a huge paint stream shoots up. Jump on this stream and then jump straight to the tunnel on the other side. Between here and the next stream further down the tunnel is a 'thinnable' wall on your left, behind the wall next to the purple gemstones is a blue gremlin

3. The third gremlin is in Disney Gulch. You can find him quite easily as he is on the ledge above the huge floating boulder

4. Next, you'll need to wait until you reach Bog Easy. When you first get to Bog Easy and defeat the first set of Spinners you can go around the back of the shop, up on the roof to rescue the gremlin

5. The next gremlin is found in Blot Alley. Right near the entrance is the gremlin, free him and he'll help you out later down the line

6. Once you're in the Train Tunnels level you can find the next gremlin in a secret room that can be accessed by thinning a small area of toon on the right wall of the Clock Diorama

7. The next gremlin is in Fort Wasteland. At some point you'll come to a large Ox's head, in front of him is a tree chunk that you can paint. Once painted, jump on the tree and then jump onto the last tree and paint the nest. Jump of this nest to reach a higher ledge where the gremlin is trapped

8. In Floatyard you'll find the next gremlin. You will come along a path where a cave is being blocking by two large cuckoo clocks, before you come to the cave's entrance you'll see the gremlin on a nearby ledge

9. Ventureland is where you'll find the next gremlin. You'll find him inside a cave right next to the construction site

10. When you get to Autopia you'll eventually come to a large garage that's locked. Open it by thinning the control box on the right side and having Oswald reprogram the console, this will cause damage depending on whether you restored the race track in the previous visit. Another way to open is to spin the large wheel in front of the door and then to push the slider below into the tumblers to pick the lock. Either way, the gremlin is inside

11. The final gremlin is trapped in Mad Doc's attic. After you reprogram the last Beetleworx Replicator, Jamface's snow globe crashes and breaks him free, he thanks you for freeing him which counts as a freed gremlin.
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26 Nov 2012 18:54

2 Comments
I had trouble following the description for the Autopia gremlin. He can be found in the first area when playing the level for the first time. He is on a hidden ledge (thin the trees) directly opposite from where you start, above and left of a green car and to the right of an orange car.

Also the Jamface gremlin in the last level can only be obtained by reprogramming all three replicators. Thinning them voids the achievement.
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By MitoticActivity on 17 Feb 2013 03:31
#10 Gremlin Stuffus. I've opened the container with him in it. He's supposed to be near the garage but it's blocked but broken down cars.
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By metabolicBatman on 27 Dec 2013 19:14