Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

54 Achievements

120-150h

Steam
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Sister of Mercy

Sister of Mercy

You've taught Madora the value of mercy.

1.0%

How to unlock the Sister of Mercy achievement in Divinity: Original Sin Enhanced Edition - Definitive Guide

So what is written in other tips does not work. HERE IS THE SPEEDRUNN (about an hour MB less) THANKS TO EVERYONE WHO HELPED AT THE FORUM
1. create a game on the easy side, make a rogue with rain and hide, or, accordingly, a magician (thanks to int you can convince the guards later. (+ take charm)
2.take madora
3. go to the hospital, talk to the teacher Evelyn, then in a conversation with Modora we select the second option (ALWAYS THE SECOND OPTION), after the end of time we fly to the “northern gate”, select the second option in the dialogue, go up a little higher to the legionnaire with the ballista, after the dialogue We besiege Madora with the second answer. then to the loving orc in the warehouses, in the harbor, we spare her and again put Modora down with the second answer, then to the orc on the beach, we take pity on him and again put the blond one in her place. (the second person also chooses the second option)
4. go to the elf (first above the tavern, then in the room in the tavern) take the order, after which we communicate with the Persians and choose the answer that the orc is not to blame (WE RECEIVE FORGIVENESS). EVERYTHING, ALL DIALOGUES ARE COMPLETED, LEAVE MADORA IN SAYSIL
5. Along the way, having collected and sold part of the gear, we crawl to the exit from the city near the captain’s house, we pass the fiery fields in Haida, pouring rain, halfway there will be a cart behind which you can recharge stealth and rain, we go to the port, and then we get to Silvergen.
6. we go through the desert in Haida, reach the goblin village, we pass it also in Haida, open the port, a little further two orcs are chattering, in the usual secrecy we climb the hill (there will be a crack where they won’t see you) we climbed, along the corpses we reached bridge, paid 1350 gold to the troll, everything ended up in the hunter’s wasteland
7 along the left wall we got to the city, then you will need to be let in, in principle we just convinced you, but if at this moment you have an amulet of the immaculate, then they will let you in with it. opens a portal to the city.
8. We fly after Modora and back, at the tavern the jarl communicates with Grutilda, say that “we of the immaculate ones have come to the rescue,” then you follow him and when he sits down on his chair, you communicate with him and in a conversation about orcs he will mention Spinogryz. After which Madora will start making a fuss again, but we’ll pacify her with the second answer! It's all the home stretch. go to the tavern to Grutilda, talk to her about her orcs and ask about the backbreaker. after which we go upstairs, approach the big asshole and talk and madora forgives him, VOILA!
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16 Feb 2016 21:39

3 Comments
I didn't leave Madora in Cycil. I went with her, I just chose the second option with both heroes every time if she had an exclamation point.
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By R-m_Fenix on 14 Mar 2020 11:07
I had a problem with "Forgiveness". I never received it during the game. At all. I didn’t even see it with my eyes. (although I lost about 2/3 of the game on Adventure level, then immediately switched to the highest difficulty level to get all the trophies).
The question is that after talking with the elf and receiving the task “about Victoria”, in no case did the characters discuss anything. And therefore, I did not receive “All Forgiveness” from this conversation. Without him, Madora kills Norok anyway.
So... who has the same thing? All the dialogues in SPEEDRAN are indicated correctly + I also went through the dialogue in the Forest of Lukkula, at the bridge where Archibald is, there are two orcs and a slave. When you kill orcs, talk to the slave. Then Madora becomes indignant again. Let's calm down.

At the same location you can get “Forgiveness” in two places:
1 - cure Frederick (he was pushed into the gorge by an imp) - makes sense if you have a charged bloodstone in your inventory.
2 - in the goblin village. There you need to forgive the deceiver shaman who controls the totem.

After this, we immediately go to the Hunter's Wasteland. And there, according to the description above, everything works out.
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By Flora666 on 01 Jan 2017 14:31
Don't ignore Forgiveness. The elf mentioned in point 4 is located behind the morgue up the stairs and then with him you go to the Crab on the second floor and after he gives the task to kill Victoria, you communicate with your partner and select 1 point and you will be given forgiveness. The next forgiveness is in the goblin village where you need to forgive the goblin who controls the totem. The entrance to the basement is located in the goblin village itself, at the top under the tree. It is not visible, but with improved perception it appears. The next important point is where there are 2 orcs and a Slave near the goblin village in front of the bridge to the ghostly forest, when you kill them, talk to the Slave, he will say something about Madora, but the exclamation mark does not appear above Madora. Therefore, immediately, right there on the spot, talk to her about whether this slave was just talking about her. Well, then a couple of dialogues will pop up right behind the bridge! Sign talk to her. After you enter the gate with the help of charm, it will immediately be! how to enter the location. Well, then it’s like in a speedrun
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By SemenG on 24 Jan 2023 23:46
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We choose the easiest difficulty level - “Adventure”.
We create characters. The character on the left - without touching the appearance or anything else, select the “Thief” class: Dexterity +10; Path of the Assassin +1; Hydrology +1; Stealth +2; Nimble Thief and Absolute Accuracy (just to at least distribute the point somewhere); skills Walk in Shadows, Artery Cut and Rain.
Character on the right: class "Thief": Dexterity +10; Path of the Assassin +1; Charisma +2; Stealth +1; talents: Smart Thief and Politician (Charisma +4); Shadow Walk, Artery Cut, and Precision Cut skills.
We complete the creation of characters and begin the game.

Immediately run in the direction of Saisil, without exploring anything or opening any barrels or crates. You won't need a single gold coin to get this trophy. Go through the battle with Pythia and move on without running into the dungeon. Before this, after talking with each other: 1. We are ordered to find a contact in Saisil... 2. The tomb can wait... (Execution +1). When talking with the guards on the bridge, get straight to the point: 2. We are seekers of the Source. Answers: 1. Wizard, you say... 1. Well, the wizard probably knows... (Execution +1). Next, go through the battle with the orcs on the shore. At this point the combat part ended before it even began.
After talking with Arhu, immediately run after Madora. Along the way you complete the quest "Fish Thief". Answers: 1. You know, the merchant also needs to eat... 1. Yes, you know... (Righteousness +1). Mendiy, as soon as he starts talking to you, immediately say “I’m leaving.” Take Madora.. Important! After this, we won’t speak to Madora, but will only respond to you at the moments when an exclamation mark appears above her!
After Madora was taken into the squad, we run to Eglander and talk with him. In order not to waste time while he goes to his room, we move to the “Northern Gate” altar and go to the guard on the wall (standing next to the ballista). We talk to him and after that an exclamation mark appears above Madora's head. We start talking to her and the following answers: 2. Infernal machine? Source Sapphire? No really... 2. It would be much easier for me to concentrate...
Next, move to the harbor and go to the enchanted orc. Subsequent answers after talking with the guards: 2. Let him live. If the potion were useless... 2. True; information that she possesses... After the conversation, an exclamation mark will appear above Madora's head and your answers already in the conversation with her: 2. You are so sick of the thought of interracial relationships... 2. That's right! We all want to love and be loved...
After that, go to the orc on the beach and in a conversation with him give the following answers: 2. It seems that this orc is very sad... 2. True. It’s bad to rob the dead... After talking with him, an exclamation mark will appear above Madora’s head and your subsequent answers: 2. Well, what a seeker of the Source, does not feel sympathy... 2. What-what... Mired in many years of narrow-minded fanaticism...
Then all three of you run to Eglander and when exclamation marks appear above the heads of the main characters, one speaks to the other and the following answers: 1. He is as savage as these orcs... 1. Right! Perhaps Victoria doesn't even know about her past... (both characters have Forgiveness +1).
Afterwards we run to the hospital and talk with Teliron. After talking to him, an exclamation mark will appear above Madora's head. And the following answers are already in a conversation with her: 2. Considering that Madora sees the Source in every harmless nook of Cysil... 2. If this healer is connected with the Source...
After that, going into Evelyn's room. We choose to save Boris and go to the End of Times. There you show pragmatism. Answers: 1. Let Zikzax and the Weaver say whatever they want... 2. Exactly! It’s good that logic is still with us... After this, you return to Cysil, to the “Northern Gate” altar. After talking with Arhu, an exclamation mark will appear above Madora's head again. Subsequent responses in a conversation with her: 2. If Zikzax is telling the truth and we really influence the tapestry of time... 2. Calm down, Madora. Although you are not so mysterious...
Attention! After this, you talk to Madora again and choose the third option: Madora, you will have to temporarily leave the squad. And at this point you have already completed 95% to receive this trophy. The remaining 5% is to get to the Hunter's Wasteland. But it won’t be difficult to do this either, since I am not leaving you and will do it with you.
After releasing Madora, we use the red pyramid to pick up the blue one. Then you give the blue pyramid to the character who has the “Rain” skill, and give the red one to the second character.
Exit through the gate that is located between the legion barracks and Aureus headquarters. On the bridge that leads to the fiery territory, in the place where the saving takes place, stop and separate the characters. Use “Rain” and with the same character cast invisibility on him (Walk in the Shadows). Immediately run across the bridge and then to the right. You run past the cart near which there was a fight with the Fire Twins and near the barrel of mucus, you press the cross down and wait for the fiery wanderer. As soon as he goes back, follow him in stealth mode and then make a semicircle along the right side, thereby going around the tree. Approach the character to the very edge of the bridge leading to the forests of Lukkula and with the second character, using the red pyramid, move to the first. Combine them and make the transition to the forests of Lukkula.
After talking with Arhu, separate the characters and the character whose blue pyramid is moving in the direction of the spider territory. Before the blameless, enter into invisibility. As soon as you reach the spider territory, move the second character to the first, using the red pyramid. Talk to each other and again cast invisibility and go along the rightmost road. She will lead you to the goblin village. In front of which you again cast invisibility and immediately enter the village and go diagonally to the right to exit to the altar of wanderings. Near which you move another character and without connecting them, in stealth mode, bring them, one after another, to the troll and his son. Attention! At such a distance as not to activate dialogue with them. Important! After that, combine both characters and first one and then immediately the other cast invisibility on both (Walk in the Shadows). And don’t hesitate to go to the Dark Forest.
Then, after talking with Zixzax, head straight towards the Hunter's Wasteland. (from the altar you need to go straight, not left). Do not be afraid. Unlike "Valiant", the road will be safe. Important! Before entering the city, make a save and with a character with Charisma +4, talk to the guards and select the line “Convince”. There should be no problems, since you will have six points against two there. If it doesn’t work the first time, load the save again.
In the Hunter's Wasteland, go to the altar of wanderings and return to Cysil in order to pick up Madora. Immediately move back and an exclamation mark will appear above Modora again. You talk to her until the end, listen to everything she tells you. Next you go to the Jarl and Grutilda (located on the steps of the tavern). After talking with them, follow the Jarl and then talk to him until the end. An exclamation mark will appear above Madora's head. You start talking to her and the following answers: 2. Have patience. We can't risk... 2.Correct. Retribution is inevitable...
After that, go to Grutilda and talk to her about the Spine Gnawer. Then Madora will simply say “The mind... of a child? In such a monster?... Attention! We don’t pay any attention to this remark. That is, we don’t talk to Madora. Go up to the second floor, talk to Norok and the trophy is yours.
Don’t hesitate, you’ll get it the first time, as I’ve gone through this point twice. To make sure your actions are correct. It took 38 minutes to get this trophy. And as you can see from the description, I didn’t need a single gold coin to get it.

After that, delete the save from the console. Connect the console to the Internet and from the “Cloud” drop the save with “Valiant” back to the console. And we continue to go through “Valiant” with you, namely from the battle with Norok

This hint was written by me as a continuation of the "Please Don't Die" trophy. But you can use it, just like the independent instructions, to get this trophy.
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06 Apr 2018 07:40