Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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101-123h

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The Sprinter

The Sprinter

Completed game in Speedrun mode.

20

0.61%

How to unlock the The Sprinter achievement in Dragon's Dogma: Dark Arisen - Definitive Guide

Speedrun mode...

The challenge: To race through the game from start to finish, as fast as possible.

There is no save, no retry. You can pause a Speedrun, but you cannot save anything. It must be completed in one session, or else it will fail.

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It is helpful to know that a Speedrun is its own universe.

What does that mean?

Nothing done in Speedrun mode will count toward / against your main game. A successful completion grants two outfits (1 for male, 1 for female), and a time of completion in your game history. That's all. Everything else vanishes. Yes, everything.

Every item you use from your previously-accumulated inventory, during a Speedrun, will remain in your main game's inventory. All experience, rift crystals, gear, etc. earned in a Speedrun will vanish completely when the Speedrun ends.

Any modifications to your Arisen's or main pawn's appearances during a speedrun will also vanish. So, for example, you can make them burlier (to enable them to carry more stuff without being encumbered) for the duration of the speed run (if desired... bear in mind that greater strength often comes with reduced stamina).

There is no access to Bitterblack Isle during a Speedrun. Items previously earned there will remain available in your inventory. Aside from the presence of previously acquired Bitterblack items, "Speedrun mode" behaves as if the island doesn't exist.

The rift stone to reach the Ur-Dragon, in New Game Plus, is also absent.

Speedrun mode will always be played offline (that's how it works: no option exists to do otherwise). The only pawns you can access will be your own main pawn, and an assortment of ownerless offline pawns provided by the game.

A Speedrun will go more smoothly if your Arisen and main pawn are moderately high level (I first tried it around level 115, but it's not needful to wait that long... it went *extremely* swiftly and smoothly at that level).

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Preparations...

I strongly recommend completing the game at least once, prior to attempting a speed run. If one doesn't know what comes next, one is far more likely to make mistakes which will significantly extend the length of the Speedrun.

Before beginning a Speedrun, it works best to have port crystals stationed near all significant main quest points. Thanks to those port crystals, even my seriously messy first attempt was timed at 45 minutes (because of cut scenes and inventory adjustments not included in that time, it took a few hours of real time to complete).

Have an Eternal Ferrystone, or else about 12-16 standard ferrystones (you won't actually need 16 if everything goes perfectly; however, if you're like me, extra stones to deal with mistakes can be very helpful).

Stamina preservation and restoration items are essential. Stock up on mushrooms and / or liquid vim, etc., so you can keep moving.

Have several group-heal items, and buffing / curing items (about 16-20 of each). Anything which will help one get through a battle more quickly is helpful, such as explosive arrows and conqueror's periapts.

Tip: "group heal" items also work on escorted creatures, such as the ox when one escorts a trophy to Gran Soren.

Have at least 21 wakestones.

Deaths in Speedrun mode don't count on your history, although a death will end the Speedrun (unless the Arisen or one of your accompanying pawns has at least one wakestone in inventory: wakestones stored at an inn won't help). There are no retries in Speedruns, but one can use a wakestone to continue if one has a fatal mishap.

It can be very helpful to have the five altar stones from the "water temple" in your inventory, if you plan to use that quest as one of the two required Wyrm Hunt quests.

Have a "Wyrm king ring" [or a forgery of it].

If one plans to use a vocation including archery, it is helpful to buy a "Maker's Finger" arrow, to deal with The Dragon (Grigori) in a Speedrun.
wink

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Generally...

Cut scenes, inventory management, and interaction with innkeepers do not count toward your total "official" time. Running to reach an inkeeper, however, does count. So does anything else which occurs when a timer is visible on the screen.

Run, and avoid participating in combat when possible, to get the lowest time. You can't keep the experience gained anyhow, so just keep moving.

If a battle is required, such as the cyclops to earn the respect of the pawns, dispatch the opponent with all possible speed.

Remember that the only quests which need to be completed are the main storyline quests, and not even all of those.

At least one of the main quests does not prevent moving forward with the story until after it is completed, so that quest does not need to be done in a Speedrun.


While it is possible to do side-quests in a speed run, there's not much point. If a side-quest was missed when pursuing the "hero" achievement, and that missed quest can be included easily, it's possible to do it during a Speedrun. However, it's probably more practical to simply catch up any missed side-quests in a normal playthrough of the game.

A Speedrun can earn "The Ever-Turning Wheel" achievement for completing the game a second time.

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Specific details...

Off With its Head:


Lure of the Abyss:


Griffin's Bane:


Wyrmking's Ring:


Honor and Treachery:


Fathom Deep:


Speedrun is not recommended for achieving "Solitude," "Peace," or "Servitude." Choosing any of those options will end the Speedrun as a failure.

Remember: Speedruns have no saves, and no retries. One may only quit, and begin again.

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Some of the tips included in this write-up came from my own trial and error, though most came from: http://dragonsdogma.wikia.com/wiki/Speed_Run

Hope it helps...

Happy gaming! wave
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02 Oct 2016 00:00

Speedrun mode is a one-life, no-save run through of the game. You can pause, but if you close the game or die without a Wakestone in your inventory, you will need to start over. Try to always have a wakestone in your inventory just in case you mess up and get killed. This is automatically set to Normal difficulty in Offline mode, with no Online pawns available. It will use whatever save data you have in your main slot, so this is best done after you've maxed out your character, especially since you can't cheese it with maxed Online pawns from your friends list. Even after just one playthrough though, you should be Level 50-60 and the free Offline pawns at this level can hold their own as well.

Since it will use your save data from your complete game, you should have portcrystals in the important locations, and if you followed my suggestion in the Road Map, you made copies of a few important quest items. I'd also suggest buying the Maker's Finger from Fournier which will one-shot the dragon. You only need to complete the main quest, so skip everything else and follow the quick steps below and you should knock this out in about an hour.

  1. Go to the Encampment, use the Rift Stone and get Pawns, kill the Hydra, then escort it to Gran Soren. If you're a mage with a heal spell or you have some Spring Water, you can kick the ox to make it run a short distance, then heal it and repeat to speed this section up.
  2. Speak to the Innkeeper and grab your Eternal Ferrystone and Wakestones, go to Pawn Guild, and then jump to the bottom of the Everfall (you'll die, resurrect with Wakestone), interact with the blue cracks in the ground, then Ferrystone back up top.
  3. Go to the Noble Quarter to accept the quests "The Cypher" (decipher a text) and "The Watergod's Altar" (aid a research team) and complete them. Since we have portcrystals at both these locations and copies of the altar slates, these will only take a few minutes.
  4. Return to Gran Soren to turn both quests in and go see the Duke. Grab "Griffin's Bane" and "Trial and Tribulations" and complete those. You have a portcrystal at Bluemoon if the Griffin gets away, and you can simply sleep four days at the Inn to skip the other quest (make sure you buy the Maker's Finger first because Fournier will die since you ignore him).
  5. Return to Gran Soren again to turn the last two quests in and grab "The Wyrmking's Ring" and "Pride Before a Fall" quests. Assuming you made a copy of the ring during your first playthrough like I suggested, that one's done. Teleport to Hillfigure Knoll then run to Windbluff Tower to quickly complete the other.
  6. Back to Gran Soren one more time to turn in the above two quests. You'll be sent to the Waycastle which was a fake-out, so teleport back to Gran Soren and fight the Cockatrice in the field, then head to the Duke and follow him for your reward.
  7. The next two quests both take place at the Greatwall. Both times, run past as many enemies as you can, only killing what's necessary. The second time, use the Maker's Finger on the dragon during his monologue to skip that whole battle.
  8. Now you'll want to make sure you have the 20 Wakestones that you should have kept from your first playthrough. Turn those in to activate the portal in the Everfall, kill the final boss, then stab yourself to complete the game.
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Speed ​​run launches your current save, but in this mode it is impossible to make a save, the game also does not automatically save anything, not even level and inventory progress. I completed it in an hour and a half (level 80, with all the teleports placed around the map, of course), having a ready-made pack of 20 wakestones in my pocket, so as not to waste time farming them. If you make a copy of the Wyrm's ring in advance, it will take even less time. As a reward, they gave two sets - Set of caretaker`s garb for men and Forest tunic set for women (this is what the witch Selina wears in the game) - I don’t know if it’s a random reward or a permanent one. Sets appear in your junk warehouse automatically when you start a regular game.
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19 Oct 2017 16:28

4 Comments
Don't make my mistakes - don't go speedrunning without a Maker's Finger. If you have already completed the game at least once, you know how bad everything is with qte on the sticks, so to avoid flying on the dragon at the end, on which it is very easy to fall, buy this arrow in advance from Fornival. When Gregory gives you the choice to leave or stay, take your bow, equip an arrow, and shoot him in the heart area, he will die immediately. There will be no runs across bridges, and no flights with qte either.
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By Sookie69 on 30 Jan 2018 08:28
I went through speedrun mode immediately after hard mode and the items that I used in hard mode were no longer in the warehouse (copies of levers, ancient stones and rings). M.b. It was necessary to go to the normal game between these mods..
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By Cnocker on 30 Oct 2017 21:34
Be sure to use Godsbane ONLY after you completely kill the Seneschal (only the throne should remain from him), and do not go through the speedrun if you start on hard, after completing the speedrun the difficulty of the main save will be reset to easy.
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By kkiryll on 20 Nov 2017 12:29
The most important thing during your first playthrough is to place beacons in the right places and make a copy of the ring (give the replica during the quest). This will save a lot of time on speedrunning.
Video guide (en) with speedrun in 20 minutes. I passed in 38.
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By al79spb on 29 May 2024 14:06
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