Duke Nukem Forever
60 Achievements
1,205
25-31h
Scientits
Earn a 1,000,000 pinball score on the Scientits pinball machine
10
How to unlock the Scientits achievement in Duke Nukem Forever - Definitive Guide
1. The trick for the first pinball achievement, WILL NOT WORK HERE. The board is different, though there is a spot where you can use a similar method.
2. GET A COMBO. This achievement can be a real pain in the (expletive deleted). Play around for a while and try to get a x4 or x6 multiplier, with 1 or 2 balls left.
3. On the right half of the board there is no triangle shaped bumper, once you get a multiplier you can use the a method similar to the last pinball achievement. Hold the ball with the flipper on the right side and hit the switches on the wall. This will take practice and luck.
3.5 The circular thing above the switches will give some massive points with a multiplier and makes the wall in the bottom right hand corner respawn, thus reducing the need to control with tilts.
3.51 MERRY CHRISTMAS EVERYONE!!!
Yes, the developers heard the complaints and threw the pinball machine back into the game. This is the hardest trophy in the game once again and the worst thing about it...It's even harder than the original pinball machine. The Scientits pinball machine is found in the arcade game room in "The Burning Bush". Walk up to the pinball machine and interact with it by pressing the button. The controls are still the same of:
- flips the left flipper
- flips the right flipper
- tilts the machine to save your ball
- launches pinball
There's only one strategy to earning a 1,000,000 pinball score. The strategy revolves around the right flipper and the upper right bell. Simply continue to hit all four boards that you see on the right side and try to hit the bell along with them. Repeating this until you have 1,000,000 and the trophy will be yours. Remember to wait a few seconds after you hit all four boards so they can reset back into their places. Hitting the bell will reset the wall that you see in the lower right corner back into its place. This can help you save your ball just in case it falls there. Always continue to hold down both the and buttons as those positions usually catch your pinball. Whenever you're about to lose your pinball try tilting the machine with the button to help attempt to save it, but be careful not to over tilt. If you over use the tilting, the machine will lock your flippers and you'll lose control of them, thus losing your pinball. It doesn't matter which way you tilt it as you'll need to make use of either pressing or to save your pinball.
Before attempting this method, I suggest you practice the trick out first and once you've gotten the rhythm down try scoring a multiplier of X2, X4, or if lucky enough X6 combo. These will double your scores for you and will lessen the work needed to be done. A multiplier of X2 can get the job done, but the multiplier of X4 will most likely guarantee that you earn your 1,000,000 score. The only problem with this is that it's difficult to hit the red dots that give you the multiplier combo, due to her tits being in the way. Keep trying and you'll get the combo scores multiplier, and then do the strategy mentioned above.
An Additional Tip:
- If you're finding it difficult to tilt the table with the , then try changing the game settings to tilting the game table with instead. How can I do this? Press and go to "Options", and then "Controls". You'll see "SWAP left & right stick" so check the box and now you can tilt the pinball table with and instead.
This time the machine turned out to be much smaller than its predecessor. You can still fix the ball with the upper flippers, but you won’t be able to knock out points with impunity using this technique.
First of all, you need to concentrate on increasing the multiplier, to do this you need to activate three red indicators, two indicators will be at the very top of the machine, one on Valencia's necklace.
Each time you activate one of the flippers, the activated indicators change their location, for example, if you knocked out both indicators on the “roof” of the machine, then the next time you activate the flippers, the indicators will be shifted to the upper right and to the necklace indicator, i.e. e. the displacement occurs clockwise.
You can fix the ball on the upper flippers only to knock out these indicators; if you need the desired indicator to light up gray, and this indicator is next to the clamped flipper, then quickly pull and re-press it back to change the layout of the indicators.
Activation of the indicators occurs according to the old scheme, to knock out the upper indicators you need to fix your ball on the upper flipper, then quickly move the trigger to launch the ball up, during the flight you need to have time to pull the left stick once to the left - activating the indicator (using the example of the second indicator), and also quickly pull the stick to the right - to return the ball to the previous flipper, if you need to knock out the indicator on the necklace, you can simply release the fixed flippers and then the ball itself will fly straight to the necklace.
The key to victory is only to increase the machine's multiplier; the higher the multiplier, the more points you can earn.
Do not forget that the same rules apply here as in the first machine.
The machine can only be pushed 2 times in a 5 second break; exceeding the limit can lead to stopping all flippers.