F.E.A.R. 2: Project Origin
59 Achievements
10-12h
PS3
Four Star General
Promoted to rank: Four Star General
0.6%
How to unlock the Four Star General achievement in F.E.A.R. 2: Project Origin - Definitive Guide
You will need 1 Million EXP for this achievement. This takes 100+ hours of boosting and is best done with 8 people however only requires 4. Each point earned is multiplied by 7 and you can make about 10000 EXP per hour.
How to boost: The team at control point 5 always runs to 1 to avoid confusion. They capture all control points along the way while the team at 1 waits. Then the teams take turns neutraling and capturing. The team nuetralizing gets 1 point and the team capping gets 6 or 7 depending on how much the point was overcapped. At 7:45 the teams switch and everybody runs to point 5.
The team with nothing to do can be killed along the way for some extra points but DO NOT kill anybody on the team converting the control points or you will just be hurting yourselves. You then repeat capping and nuetralizing at point 5 with reversed roles.
Your boosting team can decide if they want have an all out gunfight when it comes down to the last 5 or so seconds. If done well both teams should have around 400 points (2800 EXP).
How to boost: The team at control point 5 always runs to 1 to avoid confusion. They capture all control points along the way while the team at 1 waits. Then the teams take turns neutraling and capturing. The team nuetralizing gets 1 point and the team capping gets 6 or 7 depending on how much the point was overcapped. At 7:45 the teams switch and everybody runs to point 5.
The team with nothing to do can be killed along the way for some extra points but DO NOT kill anybody on the team converting the control points or you will just be hurting yourselves. You then repeat capping and nuetralizing at point 5 with reversed roles.
Your boosting team can decide if they want have an all out gunfight when it comes down to the last 5 or so seconds. If done well both teams should have around 400 points (2800 EXP).
12 Comments
And don't forget to lag it up!!!!!!
If you don't, YOU WILL FAIL.
If you don't, YOU WILL FAIL.
By Leo Ascendent on 18 Nov 2009 02:06
Looking for some people that would be dedicated to boosting this.
obviously we'd need 4, and would love to have 8.
Send me a message and a friend request.
GT: Disop
obviously we'd need 4, and would love to have 8.
Send me a message and a friend request.
GT: Disop
By Disop on 30 Jun 2010 04:40
The absolute best method would be to have 2 boxes and another person with 2 as well. That way you wont have to switch sides, you and your partner can cap the whole match while the 2 dummy accounts nuetralize. You should be getting over 3,000 exp a match and if you get 1 extra person on your team you could hit 4,000 fairly easy as long as by the end of the game your over the 570-580 point mark. Not only are you doubling the exp you would get if you were to do it with 8 individuals, but you are also saving yourself from alot of frustration and confusion dealing with so many people.
Gametype: Armored Front
Map: Meltdown
Players: 4-5 works nicely (2 ppl should be running 2 boxes) if you can get 3 people with 2 boxes thats even better.
Gametype: Armored Front
Map: Meltdown
Players: 4-5 works nicely (2 ppl should be running 2 boxes) if you can get 3 people with 2 boxes thats even better.
11 Comments
I have two copys and looking for someone to do the double boxing. It is the best way. Just send me a friends request, and a message.
By EggBigot on 19 May 2011 20:36
how long does it take with this method?
By PHT999 on 17 Jul 2011 22:36
Oh no! My boosting group fell below ideal numbers, but we still have enough to start the match! Whatever shall we do?
To piggy back on these existing solutions, I thought I'd mention a few things that my boosting group figured out along the way. Credit here goes to TilltheMorning and WC Aries, who were the first ones to tell me of these little tricks.
Once your boosting group falls below about 8 people, you'll notice a significant decrease in the number of points you'll get in a match. If you get as low as 4 boosters, you'll be getting a paltry 270 points per 15 minutes, if you are switching at the 7:50 mark. And that magical "150 hours" target that people often mention when they ask how long this will take? That requires you to get somewhere around 318+ points per match. This just won't do. So, there are two solutions to this:
First: TilltheMorning's Overcapping Technique, as handed down to him by those mystical German boosters we heard of but never saw. This works best if you have no more than 8 people, though perhaps 6 works best. Here, the NEUTRALIZING TEAM goes beyond neutral (blue circle) and HALF-CAPS the control point. That means that the capturing team MUST let them capture 2-3 of the 5 segments of the circle before stepping in, neutralizing the half, and capturing it all the way. (Hear that, capturing team? You gotta LET them overcap. Don't be too jumpy.) Using this technique, instead of getting 6 points per capture, you get 9 points per capture (the neutralizing team gets nothing extra, but that's why we switch the roles, don't we?) If you are using this technique with 4 people, that pathetic 270 points per match shoots up into a much more respectable 320+. If you are doing this with 6 people, it gets as high as 340-360.
This doesn't work as well with more than 6-8 people because the overcapping is so fast that they can accidentally end the match. All it takes is one or two people out of sync or for Alma to send a lag-spike your way and everything ends. I suspect that this overcapping thing is part of the reason why matches with 12+ people net you so many points -- the neutralizing is so fast that overcapping is unavoidable, so you end up getting more points per capture (7-9) even if you are trying your best to jump in right at the neutral point.
The second technique, brought to us by WC Aries, can be combined with overcapping for maximum results. It has been mentioned already above, but I'm not quite sure how you would get it to work with 8 people. We found it best if you have 4 boosters total. This is the Same Teams, No Switching technique. If you can orchestrate the lobbies in such a way that the teams are always the same, every single match (by policing joining order, though that doesn't always work out and you'll do a bit of backing out and re-joining), then you can go the full 15 minutes without switching. This does save the time at the switch point, and with 4 people you will get approximately 340 points per match (~600 in one, ~100 in the next).
To keep it fair, though, you really have to put in the effort to make sure the teams are always the same, and we found a little bit of randomness in which team you get thrown on when you join larger lobbies which would make this difficult with more than 4 people. I suppose it can be done, but who wants 15 minutes of lobby-engineering before you can even get one match completed? Leave that to the double-boxers.
So don't fret, my puppies! Don't let those 4-person, 270-point matches get you down! And boost until you lose too many people to even start the match!
NOW GET THAT ENTIRE AREA NAILED DOWN, PRONTO!
To piggy back on these existing solutions, I thought I'd mention a few things that my boosting group figured out along the way. Credit here goes to TilltheMorning and WC Aries, who were the first ones to tell me of these little tricks.
Once your boosting group falls below about 8 people, you'll notice a significant decrease in the number of points you'll get in a match. If you get as low as 4 boosters, you'll be getting a paltry 270 points per 15 minutes, if you are switching at the 7:50 mark. And that magical "150 hours" target that people often mention when they ask how long this will take? That requires you to get somewhere around 318+ points per match. This just won't do. So, there are two solutions to this:
First: TilltheMorning's Overcapping Technique, as handed down to him by those mystical German boosters we heard of but never saw. This works best if you have no more than 8 people, though perhaps 6 works best. Here, the NEUTRALIZING TEAM goes beyond neutral (blue circle) and HALF-CAPS the control point. That means that the capturing team MUST let them capture 2-3 of the 5 segments of the circle before stepping in, neutralizing the half, and capturing it all the way. (Hear that, capturing team? You gotta LET them overcap. Don't be too jumpy.) Using this technique, instead of getting 6 points per capture, you get 9 points per capture (the neutralizing team gets nothing extra, but that's why we switch the roles, don't we?) If you are using this technique with 4 people, that pathetic 270 points per match shoots up into a much more respectable 320+. If you are doing this with 6 people, it gets as high as 340-360.
This doesn't work as well with more than 6-8 people because the overcapping is so fast that they can accidentally end the match. All it takes is one or two people out of sync or for Alma to send a lag-spike your way and everything ends. I suspect that this overcapping thing is part of the reason why matches with 12+ people net you so many points -- the neutralizing is so fast that overcapping is unavoidable, so you end up getting more points per capture (7-9) even if you are trying your best to jump in right at the neutral point.
The second technique, brought to us by WC Aries, can be combined with overcapping for maximum results. It has been mentioned already above, but I'm not quite sure how you would get it to work with 8 people. We found it best if you have 4 boosters total. This is the Same Teams, No Switching technique. If you can orchestrate the lobbies in such a way that the teams are always the same, every single match (by policing joining order, though that doesn't always work out and you'll do a bit of backing out and re-joining), then you can go the full 15 minutes without switching. This does save the time at the switch point, and with 4 people you will get approximately 340 points per match (~600 in one, ~100 in the next).
To keep it fair, though, you really have to put in the effort to make sure the teams are always the same, and we found a little bit of randomness in which team you get thrown on when you join larger lobbies which would make this difficult with more than 4 people. I suppose it can be done, but who wants 15 minutes of lobby-engineering before you can even get one match completed? Leave that to the double-boxers.
So don't fret, my puppies! Don't let those 4-person, 270-point matches get you down! And boost until you lose too many people to even start the match!
NOW GET THAT ENTIRE AREA NAILED DOWN, PRONTO!
If you have 4 Xboxes 360 and 4 different account's and two tv's, and one side table and 2 controllers next to eachother (team A) and other two controllers (team B) als next to eachother (in a square position) then you can do this like me in your own😉. You have to positioning all 4 account's, main and your team dummy faced on the wall and opposite team faced to the right wall! When match started pick opponend team, capture point first point then second point then third with 2hands on both controllers and walk same time with both hand on it to this point. Meanwhile while capturing point 3 in same same time pick other 2 controllers and walk to point 5 or 1! If you place/capture this, move to the wall. Meanwhile point 3 captured by other 2 account's, move quickly to point 4 or 2 capture this! If the other 2 bot positioned then this is youre chance!!! If you have this point move quickly to Final capturing point! Walk in it with 2 controllers until Final chip walk back until stops! Pick other 2 controllers walk in it until all chips full! Rinse and repeat. This methode requares a lot of praktice, but it's worth it! I have make a toprun of 587 points with this!!! But average is around 4000 in a quarter and 16000 in a hour.
Sorry for some errors but i am Dutch.😂. Completed this today!
Happy boosting💪👍👊
Sorry for some errors but i am Dutch.😂. Completed this today!
Happy boosting💪👍👊
UNATTAINABLE.
General (described by the trophy as Four Star General) is the 22nd and final rank. This rank requires 1,000,000 XP or 142,858 objective points. This will probably be your last Trophy before the Five Star General Trophy and the Platinum.
This guide was translated automatically.
To get this trophy, you need to honestly gain a total of 1,000,000 experience in any online modes on empty servers, earn hemorrhoids and a certificate of mental impairment, and also have a fight with a girl, quit your job, forget to sleep and live unwashed in the boardroom.
This guide was translated automatically.
It is better to install the Armored Front game mode and the Meltdown map.
There will be 5 points that both teams can capture. When the game starts, both teams will receive two points on their side of the map, this can be either 1 and 2, or 5 and 4. Point 3 will be in the middle of the map. After one team captures point 3, it moves to the other side of the map and captures either point 2 or point 4, depending on the side of the map. When they capture that point, the other team then takes it back, then both teams take it in turns. Repeat this until the game ends.
The more people capture a point, the faster the capture goes. 200+ is a decent score from the point of view. 250+ is very good. On average you will receive from 1,000 - 2,000 XP per game.
There will be 5 points that both teams can capture. When the game starts, both teams will receive two points on their side of the map, this can be either 1 and 2, or 5 and 4. Point 3 will be in the middle of the map. After one team captures point 3, it moves to the other side of the map and captures either point 2 or point 4, depending on the side of the map. When they capture that point, the other team then takes it back, then both teams take it in turns. Repeat this until the game ends.
The more people capture a point, the faster the capture goes. 200+ is a decent score from the point of view. 250+ is very good. On average you will receive from 1,000 - 2,000 XP per game.
1 Comment
To find out how much XP you currently have, go to the Online Play menu --> Leaderboards --> Overall.
Friends, also do not forget that the team that is currently capturing all 4 points, the last, fifth, needs to capture 3/5 because this will give 9 game points to those who capture the point completely, that is, the second team.
Friends, also do not forget that the team that is currently capturing all 4 points, the last, fifth, needs to capture 3/5 because this will give 9 game points to those who capture the point completely, that is, the second team.
By axtox on 25 Jan 2012 06:55
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