F.E.A.R. Files
41 Achievements
1,000
25-30h
Xbox 360
Xbox One
Xbox Series
Achievement Boost
Found all the health and slo-mo boosters in the Extraction Point campaign.
40
How to unlock the Achievement Boost achievement in F.E.A.R. Files - Definitive Guide
Extraction Point Booster & Phone Locations.
The following tutorial is a revised and corrected from tutorial provided by the user "E vee dub" forum http://www.xbox360achievements.org
The direct link to the original tutorial is: http://www.xbox360achievements.org/forum/showthread.php?t=14...
Achievement Boost 40
Find all the health and slo-mo boosters in the Extraction Point campaign.
See "Take a Message".
Take a Message 15
Answered all the phones in the Extraction Point campaign.
F.E.A.R. Files Booster & Phone Locations
Extraction Point Campaign
---~
Interval 01 - Contamination
Aftermath:
1. (Reflex 01) It’s outside the church with dead soldiers standing outside. Check to the right of the entrance in a dark alley, next to a crashed fuel truck. You can see the booster’s yellow glow at the end.
Metastasis, Part 1:
2. (Health 01, 105) Drop down at the beginning of the level and smash the upright box with ‘Property of Armacham Inc’ on the outside for the booster inside.
3. (Health 02, 110) You enter a library with grenades on the long table in front of you. Look right and you can see the blue glow on a shelf.
Metastasis, Part 2: None
---~
Interval 02 - Flight
Ambush, Part 1:
4. (Health 03, 115) Once in the garage at the start of the level, go up the ramp and through the door on the right. Look behind the crate on the far side of the room next to a dead, bloody body.
Phone #1: In the office adjacent to the previous booster… “It’s me. I can’t make lunch…”
5. (Reflex 02) Go straight through the garage door that little Alma opens for you. Jump on the trailer in front of you and look behind the red grenade boxes at the far end.
6. (Reflex 03) Head up some stairs from a loading area into a break room with one red (Coldsnapp) and one green (Zapp Burst) soda machine. Go up the stairs next to these soda machines into a dark kitchen and look to your right.
Ambush, Part 2:
Phone #2: After you destroy your first wall turret, enter the room on the left and it’s to your immediate left…”I’m waiting for you (whisper).”
7. (Health 04, 120) In the back of an armored truck (with turrets and medical kits) in the area where you’ll make a stand against a large number of enemies.
Phone #3: After you meet up with Holiday, you’ll see it and hear it ringing on a desk in a dark warehouse… “Scrrreeaammm!”
Holiday: None
Desolation, Part 1: None
Desolation, Part 2:
8. (Reflex 04) After you destroy the power mech, jump over a stack of boxes to walk along the right fence line to the end.
---~
Interval 03 - Descent
Terminus, Part 1: None
Terminus, Part 2:
9. (Health 05, 125) After the “little Alma pops a soldier cut scene” climb down the ladder in the next room. Look on a shelf in the opposite corner for the blue glow.
Orange Line, Part 1: None
Orange Line, Part 2:
10. (Health 06, 130) Fall through a grate in the floor. Then smash the box nearest to you.
11. (Health 07, 135) You come through some double doors and see a body fly from above with enemies chatting on the balcony. Check the workbench to the right.
The L, Part 1:
12. (Health 08, 140) Face and turn the valve to raise the water. Turn around and look in the corner behind the pipes/generator, on top of a barrel.
13. (Reflex 05) You’ll pass a repeating cannon next to a ladder. Descend the ladder and in the next room with dark green water below, look down from the catwalk to the back right corner for the green glow. Use the ladder to get down and back up.
The L, Part 2:
14. (Health 09, 145) You arrive above the subway with enemies below and one on top of the left subway car. Look in the right subway car.
15. (Reflex 06) Next to Health 9.
---~
Interval 04 - Malice
Leviathan, Part 1: None
Leviathan, Part 2:
Phone #4: At the very start on the desk to your left… “Jon, What’s happening?...”
Phone #5: After the man ghost (not young Alma) says, “Hurry!” look in the room to the left of where he was standing before going through the double doors. It’s on the desk… “Jenny, It’s Jon. Stay where you are…”
Phone # 6: Cross the last center gap in the high room. Check the desk cubicles where enemies attack you at your level and above you on the balcony… “Hi sweetheart, I-I’m just checking in.”
---~
Interval 05 - Extraction Point
Malignancy, Part 1:
16. (Health 10, 150) Climb the ladder up in the elevator shaft to find a booster, armor and minigun.
Malignancy, Part 2:
17. (Reflex 07) (see note). Look in room 56B and carefully open the orange hazard container on the left for the booster inside. Don’t shoot the booster. (This room is across the hall from a room where a body is yanked up through the ceiling and a vent you must enter.)
Note: Check all unlocked patient rooms for the orange containers.
18. (Reflex 08) After a body gets yanked up into the ceiling, you must enter a vent. There are two exits to this vent. The second exit drops you into room 42F. In the corner there is an orange container with the reflex booster inside.
19. (Reflex 09) After you walk past some elevators and have to duck under a gate thats blocked by a cart full of hand sanitizers, you'll come across a stretcher with an orange container on the floor next to it. The reflex booster is in the orange container.
20. (Relfex 10) After you come to a stock room with medkits, guns and grenades, go into the next room. A red-eye ghost will attack from the right. In this room check the dark corner for a biohazard container on the floor. Walk up to it and see your reflex meter grow.
21. (Health 11, 155) You fight two heavy troopers and then another minigun. Check the desk on the left when you enter the doors that were opened by the trooper with the minigun.
Dark Heart:
22. (Reflex 11) On your way out, after you see the Alma spirits walk to the blue flame, you’ll see the yellow booster in front of a cart in plain site.
-Achievements unlock after the credits start to roll.
---~
Interval 06 - Epilogue
Epilogue: None
Things to remember:
-Play through once on easy to find all boosters and phones, keep your flashlight battery charged and kill every enemy.
-Then play through on extreme, and you won’t have to worry about your flashlight or a booster list. Just worry about staying alive. (If you want you can try it all at once, good luck.)
The following tutorial is a revised and corrected from tutorial provided by the user "E vee dub" forum http://www.xbox360achievements.org
The direct link to the original tutorial is: http://www.xbox360achievements.org/forum/showthread.php?t=14...
Achievement Boost 40
Find all the health and slo-mo boosters in the Extraction Point campaign.
See "Take a Message".
Take a Message 15
Answered all the phones in the Extraction Point campaign.
F.E.A.R. Files Booster & Phone Locations
Extraction Point Campaign
---~
Interval 01 - Contamination
Aftermath:
1. (Reflex 01) It’s outside the church with dead soldiers standing outside. Check to the right of the entrance in a dark alley, next to a crashed fuel truck. You can see the booster’s yellow glow at the end.
Metastasis, Part 1:
2. (Health 01, 105) Drop down at the beginning of the level and smash the upright box with ‘Property of Armacham Inc’ on the outside for the booster inside.
3. (Health 02, 110) You enter a library with grenades on the long table in front of you. Look right and you can see the blue glow on a shelf.
Metastasis, Part 2: None
---~
Interval 02 - Flight
Ambush, Part 1:
4. (Health 03, 115) Once in the garage at the start of the level, go up the ramp and through the door on the right. Look behind the crate on the far side of the room next to a dead, bloody body.
Phone #1: In the office adjacent to the previous booster… “It’s me. I can’t make lunch…”
5. (Reflex 02) Go straight through the garage door that little Alma opens for you. Jump on the trailer in front of you and look behind the red grenade boxes at the far end.
6. (Reflex 03) Head up some stairs from a loading area into a break room with one red (Coldsnapp) and one green (Zapp Burst) soda machine. Go up the stairs next to these soda machines into a dark kitchen and look to your right.
Ambush, Part 2:
Phone #2: After you destroy your first wall turret, enter the room on the left and it’s to your immediate left…”I’m waiting for you (whisper).”
7. (Health 04, 120) In the back of an armored truck (with turrets and medical kits) in the area where you’ll make a stand against a large number of enemies.
Phone #3: After you meet up with Holiday, you’ll see it and hear it ringing on a desk in a dark warehouse… “Scrrreeaammm!”
Holiday: None
Desolation, Part 1: None
Desolation, Part 2:
8. (Reflex 04) After you destroy the power mech, jump over a stack of boxes to walk along the right fence line to the end.
---~
Interval 03 - Descent
Terminus, Part 1: None
Terminus, Part 2:
9. (Health 05, 125) After the “little Alma pops a soldier cut scene” climb down the ladder in the next room. Look on a shelf in the opposite corner for the blue glow.
Orange Line, Part 1: None
Orange Line, Part 2:
10. (Health 06, 130) Fall through a grate in the floor. Then smash the box nearest to you.
11. (Health 07, 135) You come through some double doors and see a body fly from above with enemies chatting on the balcony. Check the workbench to the right.
The L, Part 1:
12. (Health 08, 140) Face and turn the valve to raise the water. Turn around and look in the corner behind the pipes/generator, on top of a barrel.
13. (Reflex 05) You’ll pass a repeating cannon next to a ladder. Descend the ladder and in the next room with dark green water below, look down from the catwalk to the back right corner for the green glow. Use the ladder to get down and back up.
The L, Part 2:
14. (Health 09, 145) You arrive above the subway with enemies below and one on top of the left subway car. Look in the right subway car.
15. (Reflex 06) Next to Health 9.
---~
Interval 04 - Malice
Leviathan, Part 1: None
Leviathan, Part 2:
Phone #4: At the very start on the desk to your left… “Jon, What’s happening?...”
Phone #5: After the man ghost (not young Alma) says, “Hurry!” look in the room to the left of where he was standing before going through the double doors. It’s on the desk… “Jenny, It’s Jon. Stay where you are…”
Phone # 6: Cross the last center gap in the high room. Check the desk cubicles where enemies attack you at your level and above you on the balcony… “Hi sweetheart, I-I’m just checking in.”
---~
Interval 05 - Extraction Point
Malignancy, Part 1:
16. (Health 10, 150) Climb the ladder up in the elevator shaft to find a booster, armor and minigun.
Malignancy, Part 2:
17. (Reflex 07) (see note). Look in room 56B and carefully open the orange hazard container on the left for the booster inside. Don’t shoot the booster. (This room is across the hall from a room where a body is yanked up through the ceiling and a vent you must enter.)
Note: Check all unlocked patient rooms for the orange containers.
18. (Reflex 08) After a body gets yanked up into the ceiling, you must enter a vent. There are two exits to this vent. The second exit drops you into room 42F. In the corner there is an orange container with the reflex booster inside.
19. (Reflex 09) After you walk past some elevators and have to duck under a gate thats blocked by a cart full of hand sanitizers, you'll come across a stretcher with an orange container on the floor next to it. The reflex booster is in the orange container.
20. (Relfex 10) After you come to a stock room with medkits, guns and grenades, go into the next room. A red-eye ghost will attack from the right. In this room check the dark corner for a biohazard container on the floor. Walk up to it and see your reflex meter grow.
21. (Health 11, 155) You fight two heavy troopers and then another minigun. Check the desk on the left when you enter the doors that were opened by the trooper with the minigun.
Dark Heart:
22. (Reflex 11) On your way out, after you see the Alma spirits walk to the blue flame, you’ll see the yellow booster in front of a cart in plain site.
-Achievements unlock after the credits start to roll.
---~
Interval 06 - Epilogue
Epilogue: None
Things to remember:
-Play through once on easy to find all boosters and phones, keep your flashlight battery charged and kill every enemy.
-Then play through on extreme, and you won’t have to worry about your flashlight or a booster list. Just worry about staying alive. (If you want you can try it all at once, good luck.)
5 Comments
#18 (Reflex 08) Never turned up for me, I reloaded the checkpoint like four times trying to make it spawn. In the end I just gave up and continued on, and the achievement still popped at the credits. I guess as long as you thoroughly search all the little orange containers during Malignancy 2, then don't worry too much you miss that one...
By MattyJWest on 30 Dec 2011 01:00
Full disclaimer: I was confused when the achievement didn't pop. Unlike Fear 1 for whatever reason the achievements for the phones, boosters and killing every enemy won't pop until the end credits. This goes for Perseus Mandate too.
By Henry Myth on 16 Jul 2024 14:41
Follow this...
http://www.gamefaqs.com/computer/doswin/file/932918/46148
Not my guide.
There is a missing booster. In interval 05, Malignancy Part 2. You will pass by numerous rooms with patient codes outside the doors. Inside the room marked "Patient 56B", there will be an orange hazmat container. Melee the container to reveal the booster.
Will unlock at the credits.
http://www.gamefaqs.com/computer/doswin/file/932918/46148
Not my guide.
There is a missing booster. In interval 05, Malignancy Part 2. You will pass by numerous rooms with patient codes outside the doors. Inside the room marked "Patient 56B", there will be an orange hazmat container. Melee the container to reveal the booster.
Will unlock at the credits.
3 Comments
Achievement doesn't unlock until the ending credits, which seems silly to me.
By olde fortran 77 on 11 May 2010 13:23
do you have to play the whole game right through or can you go back and select chapters
By JODAW on 23 Dec 2010 10:53