Fable Heroes
30 Achievements
400
12-15h
World Champion
Achieved a Gold Medal in every level. This also unlocked a tile on the Inner Board.
20
How to unlock the World Champion achievement in Fable Heroes - Definitive Guide
You are going to need one fully-maxed out ranged character; I used Garth. Next, you're going to need three preferrably ranged characters that aren't necessarily level 1, but as low as you can keep them. No damage buffs or anything.
With the above setup of a strong Garth and crappy other ranged characters, you can pretty much kill everything before the other characters get a shot off which yields both more kills and coins. Your focus should be on killing the mobs, then mopping up the gold before it disappears. Try to get kills before the AI does as doing damage and getting kills give you more gold than simply picking up coins does. The only time I'd prioritze money over killing is when the enemies dropped the huge coins.
When you max out a character, you get access to the Inner Board on the Abilities Board. These are the real key to getting gold medals. Which of the Inner Board perks are the best really depends on the level, but as long as you land on either the one the adds +1 to your multiplier or Coin Magnet, you can give pretty much any level a shot. Some levels are even doable without any perks, while others can be done with just damage-buffing ones. If you find that the perk you went with doesn't work out for the level you picked, you can quit out before finishing the level and keep the perk for another level. See below for more tips on that.
As for whether to use the boss or the minigame at the end of the level, it all boils down to how much money you have you when get to the intersection. The normal minigames give 5000 for a win, and the dark ones give 10000. So, obviously, if you have 2000 left to go for the gold, pick the minigame. Your multiplier doesn't matter there so as long as you win, which is very easy against the AI players, you're guaranteed the gold from that point. The boss route depends on the level; I never had much luck getting gold from the one in Hobbe Caves but the one in Aurora gives tons of gold both during the boss fight and on the path to it.
Great tip from Weezleram: every boss has a point where it will continuously spawn enemies as long as you don't kill him. If you have 4 players then you can keep the boss alive forever and just have him keep spawning enemies to kill and gain coins from. If you have three extra controllers you can have them jump in when you get to the boss (so you won't have to keep taking time to move them forward and losing your multiplier) by turning the controller on, pressing start, and logging in as a guest. Then you can just kill the spawned enemies and there will be no AI to finish off the boss.
Last note: why not a melee character? It's doable too, but using a ranged one is just much easier.
General tips
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* If you have a good setup for a level, like having both the +1 multiplier and a couple of other good ones from Inner Board, but you don't quite reach the gold for whatever reason (main one being the AI being a dick and hogging all the gold), you can just pause and restart and it does not reset your Inner Board perks.
* Also, this still works if you quit the level. If you had perks that are good but weren't enough for that specific level, you don't have to finish it and go back to the board game in the hopes of getting good perks again. Just quit to the level select and you'll still have the perks in whatever level you choose to play next. Perks do not reset until you actually complete a level.
* You can play on Normal or Challenging difficulty, but not Family. In my experience, Challenging did give you a few extra coins but it's not enough to warrant the higher chance of getting hit. Stick with Normal.
Gold medal requirements!
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I've included my personal rating of how hard it was to get the gold on each level, on a 5 star scale where 5 is hard and 1 is a joke. A 5 star rating doesn't mean that it's incredibly hard though; just that it's harder than the other levels. Basically, on some levels, you can rush and still get several thousand above gold while on others, you have to pick up every single coin dropped and still barely make it past the gold.
Light Albion:
Millfields: 30,000 [**---]
Gravestone: 25,000 [*----]
Mistpeak: 40,000 [***--]
The Cloud: 65,000 [*****] (Use the right-most teleporter every time.)
Hobbe Caves: 45,000 [****-]
Bowerstone: 50,000 [*----]
Aurora: 60,000 [****-] (The boss route yields more than you might think.)
The Credits: 55,000 [*----] (Destroy the developer names.)
Dark Albion:
Millfields: 60,000 [***--]
Gravestone: 40,000 [*----]
Mistpeak: 70,000 [**---]
The Cloud: 90,000 [*****] (Use the right-most teleporter every time.)
Hobbe Caves: 65,000 [***--]
Bowerstone: 35,000 [*----]
Aurora: 90,000 [****-] (The boss route yields more than you might think.)
The Credits: 70,000 [*----] (Destroy the developer names.)
NOTE: Dark Albion medals!
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The gold medals in Dark Albion are very hard to distinguish from silvers, due to the dark hue of the whole map. There is a slight difference, but you might even have to change the color/contrast settings on your TV to see it! The silver is a very clear, chrome-ish silver while the gold medal looks like a slightly dirty silver. The difference is miniscule, but it's there. I suggest that you keep notes of what Dark Albion levels you've gotten golds on, to avoid any potential future headaches.
CREDIT goes to xhunterr, IC3 L3G3ND, erico360, tripleb2k and many others here at TA and over at x360a. Finding out everything about this was a collaborative effort.
I boosted the gold medals with a friend, and we both plugged in a second controller. I estimate it took somewhere between 8-10 hours in total for both of us to get the achievement, starting from neither of us having any Gold Medals. Expect progress through the levels to be slower than on your first run because most of the time there will only be one person fighting. We played on Normal difficulty and alternated between scoring and non-scoring roles, so we played most of the levels twice (exceptions are detailed below). Our time included some learning by trial and error, so hopefully you will get through it more quickly than we did.
Gold Medal Requirements (Light/Dark)
- Millfields 30K/60K
- Gravestone 25K/40K
- Mistpeak 40K/70K
- The Cloud 65K/90K
- Hobbe Caves 45K/65K
- Bowerstone 50K/35K
- Aurora 60K/90K
- The Credits 55K/70K
Trying to track progress by the colour of the medals below the level titles in your game will make you want to pull your eyeballs out and hurl them across the room, so I strongly recommend using pen and paper to keep track instead. Gold does not look like gold at the best of times, and in Dark Albion it looks more like silver.
General Tips
Getting the Gold Medals hinges primarily on building and maintaining your multipliers, and then on collecting as many coins as possible before they disappear. Multipliers build up by destroying/killing and are lost over time and by being hit.
- When you are scoring it's best to use a fully developed character that can buy perks from the inner board.
- As scorer, always buy Coin Magnet, Max Multiplier +1 and Multiplier Retainer perks if you get the chance. Never buy the Become The Enemy's Favourite perk if you are scoring in the next round.
- As non-scorer, always buy the Become The Enemy's Favourite perk if you can as it vastly reduces the chance of your partner losing their multiplier by getting hit.
- Your perks will be saved until the next session if you have to stop for the day, so buy them anyway if you are about to break off.
- Smash all the barrels, boxes etc. along the way and remember that a lot of the fences can also be smashed up. If in doubt try hitting it.
- Move from one area to the next as quickly as you can to minimise multiplier loss (for this reason I recommend you both use second controllers instead of the non-scorer adding two controllers).
- When you are the scorer always open the chests. The likes of Tiny Hero and Giant Hero are annoying but will not really hold you back. On the other hand the likes of Invisibility, Slow Time, Super Speed, Party Time and Son of Chesty will make things a little bit easier for you. If things are going badly and you just lost your multiplier pulling a x4 multiplier out of a chest could turn things round for you.
- Do a lot of dodging to avoid having your multiplier reduced by taking hits. If you have the Reflect Damage perk you still need to dodge as it doesn't stop your multiplier dropping from being hit.
- Area attacks should be used with caution because they cost you health, but they are often worth it if you are surrounded by a tough mob that might otherwise ruin your multiplier.
- Unless you have the Coin Magnet perk you will need to go collecting cash mid-fight a lot. Hitting B to roll around to the cash piles makes it easier to avoid taking damage while doing this.
- To avoid non-scoring characters picking up money keep them on the edges of the combat zone and/or get them killed ASAP to disable their coin collecting ability. Once you kill off the non-scorers try not to pick up hearts with them.
- Getting your party spread out too much can cause weird screen angle problems, inconvenient teleports and put money or hearts out of reach of the scorer. It can also slow you down when trying to move on because characters lagging behind sometimes get stuck so you have to backtrack to free them. Try to park the dummies close as possible to the combat zone without getting in the middle of it. When you are scoring I suggest you move your dummy up before your main character so that you don't get hit and lose your multiplier if the fight is triggered before everyone is in place.
- As soon as the scorer reaches the Gold Medal target the non-scorer can join in the fighting to finish off the level as quickly as possible.
- According to other solutions the boss fights reach a point where infinite minions will spawn, thus allowing you to farm them for cash. I can't confirm this myself as we didn't have to try it, but it's worth bearing in mind if you're a long way off the target score by the time you have to choose paths. If you choose the mini game path winning will give you 5K in Light Albion or 10K in Dark Albion EXCEPT for the Chicken Kickin' game in Bowerstone where payout seems to be based on how many goals you score.
The Cloud
During the time we worked on the Gold Medals the Cloud switched between being open and closed a lot. So don't freak out if it's closed and displaying some ridiculous hacked numbers because the chances are you'll be able to get in there within a few hours. I suggest you do the Cloud levels the first time you see them open to make sure you don't have to hang around waiting on them later. We followed the advice in DROGTURIST's solution to take the right hand teleporter every time while playing the Cloud levels. Although Dark Cloud has been given a tough rating by DROGTURIST, we found it to be the easiest Gold in the game. Taking the right hand teleports you will quickly reach a giant hollow man who spawns a mob of normal sized hollow men. The mobs will continue to spawn as long as you keep the giant one alive, and they are ideal for farming points as they are easy kills. The giant one does get gradually smaller so it eventually becomes tricky to work out which one to keep alive (he is the one who gives gold when hit, but obviously try not to hit him!). I reached the Gold target in this area, then my friend farmed about 20K of points there before we moved on out of boredom. He had no trouble getting the Gold by the end of the level so we didn't need to repeat this one.
Light Albion
The Light Albion levels gave us no difficulty at all. We went through from beginning to end taking turns on each level. We were both using characters that had got onto the inner board, but the person going for the points always had little or no perks active because we kept swapping between scorer and non-scorer roles. One of us was using a ranged character and one of us was using melee and it didn't seem to make much difference to our success in these levels. If you play carefully and make sure you maintain your multipliers you should be able to do the mini games instead of the boss fights every time. We were both able to get Gold on the same run through The Credits - if you destroy all the names this level is oozing with cash.
Dark Albion
It's harder to build and maintain your multipliers in Dark Albion. Not only do you get mobs of tougher enemies than the Light Albion equivalents, but you run into quite a few undodgeable teleporting enemies and lone enemies that you have to slowly whittle down to kill them. This means perks are much more important for getting the Gold Medals here. Instead of taking turns on each level we did a continuous run through for each person so we could be sure of getting at least 5 dice rolls worth of perks for each Gold Medal attempt. We found ranged characters seemed to lose their distance advantage in Dark Albion because they often can't kill off mobs fast enough to avoid being overrun. Not only does a melee character place you much closer to the money as it drops but also you cope better in mobs because you can hit multiple enemies with your standard attacks. As with Light Albion, the Dark Credits give enough cash for two people to get the Gold on the same run. If at any point you get a truly fantastic set of perks - e.g. Invisibility + Multiplier Retainer + Max Multiplier +1 I recommend using them to get Dark Aurora out of the way as that is the toughest challenge you will face.
Achievement Not Popping?
On my run through Dark Albion my friend was hosting the game. We got to the end and the achievement didn't pop, so we tried replaying a couple of levels thinking we must have somehow screwed up on keeping track of what had been done. There was still no achievement (very worrying by now) so I backed out of my friend's game intending to check my medal status on my own board. As soon as I got into the menu on my own game the achievement popped. So, if you're not hosting and the achievement doesn't pop on time try going back to your own game before spending time replaying levels.
Okay so grab a friend and both put in 2 controllers. Each take turns or do all the levels at once for one person and then switch, only one person collect every coin while every other controller stays back. If needed do the mini-game at the end too, if you already have enough let your friend win it so they have some coins to buy from the inner board before their turn.
This is a lot easier then doing it with the AI, also a tip if you at any point get a coin magnet or a max multiplier +1, do a level rated 4 or 5 stars in guide above as you will want them done as soon as possible rather then trying over and over.
One more note, when you're surrounded by a large number of enemies make sure you use RT for some huge returns. Keep in mind, this sacrifices one heart each time you use it.
First of all, when you start the game, only play and level up as Garth, you don't want to have to reset all characters levels like I had to, since I didn't have 3 unleveled ranged characters when I started for the gold on each level. You'll want to have Garth, and Reaver on your team, since you need them to unlock Ben Finn and Maze, Only use Reaver to unlock Ben Finn of course, don't do anything else with him. Then you'll have a full team of your fully leveled up Garth, and 3 unleveled ranged characters. I completed most levels with 2 unleveled ranged, and 1 unleveled melee, but I couldn't gold a few levels because the melee steals a surprising high number of coins.
As Garth you'll only want to mash to kill enemies as fast as you can, you'll notice some of the skills say that you can use a flourish killing move that gives you 3 times the gold on certain enemy types, but I could never actually tell when I was doing that with Garth, and I found that just mashing worked better. Like the main guide here says, focus on killing the enemies, over picking up the coins, unless you see the biggest coins.
In the levels, you'll want to avoid the ? treasure chests, sure they could give you super speed, or more gold, but you'll more likely get something like Giant hero, which just slows down your attacks. Or the Hobbe Disguise, which will force you into melee, and for all I could tell, ignores your powered up attack and gold gathering skills, so it's actually really bad for getting Gold on a level.
I was having a hard time getting Gold on The Cloud, and the Dark Aurora(Make sure you go to the bosses' path in this level, you'll get a lot more gold than the minigame)levels, until I reset all my characters levels(I used the Dark world minecart to relevel Garth in about an hour or so)but once I just started mashing with Garth with 3 unleveled ranged AIs, I got Gold my first try, even without the x6 perk on the Dark Aurora level.
It might seem obvious to just mash , but I have been using the attack for the longest time because of the supposed 3 times the gold, and it made me fail Gold quite a few times.
Hope this can help a little bit, more of a few notes to side with the main guide by DROGTURIST, which was very helpful.
The best strategy is to play the game until you unlock all the abilities with one of your characters, and unlock as many of the other achievements as possible, to "unlock inner tiles". At this point, your character will be moved into the inner tiles of the ability board. Here, when you roll the die and land on a tile you can buy perks that will grant you special abilities for 1 level. These will greatly help you increase the chance of getting gold on the levels. Once this happens, start replaying levels to get the gold grades.
Tips:
- Make sure to use 3 longed ranged puppets with almost no abilities as your teammates, allowing you to collect the most gold as the main player.
- The best perks to get are Coin Magnet, +1 multiplier, and not losing multiplier for being hit. If you can manage all 3 for the same level, you are basically set for gold.
- Mini-games give 5,000 gold in Albion and 10,000 in Dark Albion. Keep these in mind when deciding between paths. Boss paths often give less than mini-games, but if you are too short, they are worth a try.
- Break objects (like fences and boxes) to keep your multiplier strong.
- Use extra controllers. This method will take longer, but for every controller you add, you'll be adding additional gold for your main character to play. Adding 3 idle controllers will literally give you all the gold, assuming you have the right perks.
Below are the levels and the goals you need to reach for the Gold medal:
Level/Light/Dark
Millfields: 30K/60K
Gravestone: 25K/40K
Misspeak: 40K/70K
The Cloud: 65K/90K
Hobbe Cave: 45K/65K
Bowerstone: 50K/35K
Aurora: 60K/90K
The Credits: 55K/70K
Note: We recommend to keep track of your scores and medals yourself. It can nearly impossible to decipher between different medals on the Dark Albion board. You can also view the leaderboards to see what the highest score you gained was and compare it to the values needed using and
Total 16 locations:
Bright world :
1. MILLFIELDS = 30,000
2. GRAVESTONE = 25,000
3. MISTPEAK = 40,000
4. THE CLOUD = 65,000
5. HOBBE CAVES = 45,000
6. BOWERSTONE = 50,000
7. AURORA = 60,000
8. THE CREDITS = 55,000
Dark World :
1. MILLFIELDS = 60,000
2. GRAVESTONE = 40,000
3. MISTPEAK = 70,000
4. THE CLOUD = 90,000
5. HOBBE CAVES = 65,000
6. BOWERSTONE = 35,000
7. AURORA = 90,000
8. THE CREDITS = 70,000
These values can be viewed in the game. On the map, after selecting a location, hold the left trigger LT .
And the results can be seen (press START) in Leaderboards.
The easiest way to get the achievement alone:
• connect 3 more gamepads (under guest profiles)
• before each location, buy INVISIBILITY on the ability board (mini-games to help) - this is the longest, personally I swore for a long time.
• if you have relatives or friends who can sit next to you on the couch and help, then it will be a little easier for you.
• On Challenging difficulty, helper dolls will be killed quickly and will not be able to pick up coins.
• just walk with the helper dolls to the enemies, and kill the enemies yourself with impunity, and so on.
• NOTE, at the end of each location in the light world, in the mine games you can take an additional 5,000 (in the dark - 10,000), or accumulate more gold on the leaders if you kill only small enemies.
• NOTE, if you see that you definitely won’t be able to gain health, and the boss no longer has health, then simply restart the location, otherwise you will lose INVISIBILITY.