Fallout 3

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You Gotta Shoot 'Em in the Head

You Gotta Shoot 'Em in the Head

Completed "You Gotta Shoot 'Em in the Head"

20

How to unlock the You Gotta Shoot 'Em in the Head achievement in Fallout 3 - Definitive Guide

Like Alex posted Mr.Crowley gives you this quest to kill people that hate ghouls. But instead of killing or pickpocketing you can persuade your way through it

Duvok was the first person I visited and you can persuade Cherry to get the key from him if you agree to take her to Rivet City. Also if you have the Lady Killer perk you can persuade Fantasia to get the key from him.

The next one on the list is Strayer. Even though his dad is dead he holds the key. You can threaten him , speech him, or pay him 25 caps to get the key.

Next head to the republic of Dave and the easiest way is to convince him that you are an ambassador for the wasteland and seeks asylum. After that you get some options were you can mention Crowley and hell give you the key in return you tell him hes dead.

So finally go to Tenpenny tower tell him that Crowley wants him dead and he will offer to double what hes paying to spear his life. I you have enough speech you can get 100 extra caps.

So from this point you have 2 options. You can go ahead and go back to the underworld and give him the keys. And youll get the achievement. Or you can ask people around the Underworld to find out what Crowley is up to and go to Fort Constantine, and get the T-51b Power Armor. After you do the achievement will unlock.
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02 May 2009 23:45

6 Comments
you dont list where to find the first two people thats the whole point!
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By teej ouija on 11 Sep 2010 00:46
ya u ave a point were they at
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By UncrewedFresh on 07 Feb 2011 10:15
Use your Pip-boy's map, guys...
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By EMOesque on 23 Mar 2011 17:42
where do you go to get this quest?
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By Woody2547 on 01 Apr 2011 15:12
Go to the Underworld, inside History Museum, and look for Mr.Crowley (he's a not feral ghoul)
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By zeno2k on 12 May 2011 07:42
Duvok can be found in "Dukovs place" to the east of Anchorage Memorial. Not hard to find. There is a map marker on it.

As for Strayer, he is in Rivet city just walking around. White shirt and suspenders. He can be hard to find. I went to the rivet city marketplace and stood near the shops and kept waiting an hour (by pushing back on your control) until he showed up. Took two in game days for him to finally show.
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By neondeception on 10 Jan 2012 08:51
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If you have the Operation Anchorage DLC, then completing that allows you to pick up the Winterized T-51b Power Armor when you leave the simulator - and also makes this achievement pop.
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29 Jan 2010 08:56

16 Comments
I tried that over the weekend. Cheevo did not pop.
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By inbroherent on 12 Jul 2010 19:05
I tried this and it popped at the same time as Anchorage complete.
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By maximatt on 17 Jul 2010 11:42
Worked for me, as soon as I picked up the winterized power armor in the locked room at the end of the DLC. You probably need to have at least spoken to Crowley and activated the quest for this to work.
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By Ryuukishi634 on 12 Oct 2010 14:47
Yep, this worked. I finished Achorage some time ago, and have just got around to the quests. I had the armour stashed away in the locker in my house in Megaton. I went bak, picked it up and the cheevo popped.
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By CurryKitten on 29 Jul 2011 22:54
that's freaking weird but cool :)
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By Korrin999 on 07 Aug 2011 01:53
this method is still working. may 2012
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By Stefan Hemming on 24 May 2012 14:20
Start the quest, drop suit, pick it up and pop. Great stuff +1
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By Aura of Heroism on 31 Jul 2012 08:38
Yesterday I was just making order in my inventory and it worked. I put on the floor T-51b Power Armor and the achievement popped!
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By Harvy75 on 20 Aug 2012 18:45
The Tranquility Lane is the alternative a bit annoyed I wanted another variant.
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By matdan on 03 Sep 2012 14:45
Awesome!
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By Solobrus22 on 14 Jun 2014 15:37
Grabbed my Winterized T-51b Power Armor from storage after starting the You Gotta Shoot 'Em in the Head quest and I got the achievement. Came here to see if anyone else had the same thing happen to them.
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By HolyHalfDead on 08 Jul 2014 08:14
I'd like to report that now, in July 2015, this still works! Just did it!
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By Thundrrgun on 31 Jul 2015 18:53
If you haven't spoke to Mr. Crowley it still can work. Just drop it if it's in your inventory and take again after talk to him.
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By Denik Fortes BR on 17 Nov 2016 04:00
This still works as of 04/24/2024 lol. You can just drop the armor and pick it back up after you get the quest.
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By GeneralGrissom on 25 Apr 2024 03:29
Yep, happened to me too.

I reloaded my save, to before I opened the door, since I actually wan to complete that quest, and get the keys.

It doesn't just pop the ach, it ends that quest.
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By EarthboundX on 12 Aug 2014 09:39
This is the easiest solution if you don't care about actually completing the quest. Like @HolyHalfDead said, you should put your Winterized T-51b in your player home, start the quest, and then go take it out. It will pop the quest and achievement.
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By iGetHitmarkersX on 07 May 2021 15:04
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Mr. Crowley gives you this in the Underworld.

Offer to kill his targets and he'll give you a hit list.

You can pickpocket them for their keys or shoot them in the head. Don't worry about telling him they're not dead, he'll be happy but won't pay you as much.

Tenpenny must be killed; you cannot simply pickpocket him.


After that, return to Crowley (Probably in the bar) and tell him of each of the assassinations/give him the keys.
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05 Nov 2008 21:06

5 Comments
If Tenpenny is dead from the Tenpenny Towers quest, will this quest never start or will it be impossible to complete?
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By JD Buck on 28 Feb 2009 17:53
I can't remember exactly as it's been so long since I played this, but I think there's some circumstance - you can complete the mission even though Tenpenny's dead.
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By Abylities on 28 Feb 2009 18:25
You can also complete it without killing Tenpenny at all OR taking his key. When I went to see Crowley, I already had the other three keys before the quest started. Once it did, I gave them to him, and it unlocked - no Power Armor retrieved, no dead Tenpenny. I'm guessing a glitch of some sort.
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By TheIcemanCometh on 01 Mar 2009 05:32
Also, if you tak to your potential victims, rather than just shoot them. You can usually get what you need that way aswell. This'll add towards your speech achievement. When you return to Crowly, if you lie through your teeth to him, this'll also add towars your speech achievement.
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By BiffTech on 23 Mar 2009 11:56
If Tenpenny is dead before the quest, you will be able to tell Mr. Crowley after he gives you the quest that he has already died and he will pay you a smaller fee for the "news" but not the full cost since he did not die by his hand.
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By snipermps92 on 26 Mar 2009 23:37
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You can also get the keys by talking to the targets, who'll also give you the location of Fort Constantine (I think it's Constantine...) -- it's very near the top of the map. With the keys, travel up there and fight through the missile complex, and you'll eventually find some fancy Power Armour. Picking up the armour will give you mission completion.
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09 Jan 2009 06:22

If like me you'd already completed the Operation Anchorage DLC and are walking around in your Winterized T-51b Power Armor you can simply start the quest by speaking to Mr Crowley who is located either in the Ninth Circle or Carol's Place (both are upstairs in Underworld which is the Ghoul city at the Museum Of History). Once the quest starts simply drop the armor on the floor and pick it up again.
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02 Dec 2011 11:33

A little tidbit, if you go snooping around and asking questions about Mr. Crowley, you can then find out what his motive is (with a few speech checks of course). Return to Crowley and he will say that his actual motive is just the keys and that Mr. Tennpenny is just a bigot. He will also make you an offer to pay in full for the keys, even if you don't kill, upon which, he gives an extra few caps in advance. So that is the reason behind it all. As far as everything else goes, follow the other guides.
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17 Dec 2009 04:34

WARNING: Due to heavy censorship in the German version of the game, which removes the ability to perform headshots and renders the Bloody Mess Perk virtually useless, it is much harder to get this trophy by shooting your way through it so we recommend using one of the exploits instead.

There are 4 ways to get this trophy:

1: Talk to Mister Crowley in Underworld then do the quest he gives you.
2: Talk to Mister Crowley in Underworld then complete Operation: Anchorage, now start Finding the Garden of Eden and The American Dream. Recollect your armour after being abducted and the trophy will pop (credit to x410xDragon for this).
3: Talk to Mister Crowley in Underworld then complete the Operation: Anchorage DLC and use the Armour you get from that (credit to The Great American Savior and Fordis for confirming this actually works and how to do it).
4: This is similar to option 3 but you do it by way of the Mothership: Zeta DLC (credit to the Fallout Wiki for this tip).

The choice is yours as to which one you use but we will explain all 4 of them.

It's advisable to start this Quest after doing the Tenpenny Tower Quest if you're going down the Crowley route.

Method 1: Talk to Mister Crowley

To start this Quest you need to go to the Underworld section of the Museum of History and speak to Mister Crowley who will ask you to kill 4 people he accuses of being Anti-Ghoul and get a key from 3 of them. The 4 people are:

  • Dave (The Republic of Dave)
  • Dukov (Dukov's Place)
  • Ted Strayer (Rivet City)
  • Allister Tenpenny (Tenpenny Tower)


Crowley will give you a Sniper Rifle with 5 bullets if you ask him for a little extra help.

If you do some asking around, you will discover that Crowley is lying about why he want these people dead. What he really wants is the Power Armour that's in Fort Constantine but he can't get to it without the keys, more on this later. The order we've listed below is how we did it but feel free to go in any order you choose.

Start with getting Ted's key, you'll find him in the Rivet City Common Room between 4-6pm. After informing him that Crowley wants him dead, pass a Speech Challenge and he'll give you the key that once belonged to his Father. If you fail the Speech Challenge then you can bribe him with 25 caps or just kill him but killing him will make everyone hostile thus making it difficult to leave Rivet City without dying.

After getting Ted's key, go to Dukov's Place but be careful because at higher levels there will be several Enclave soldiers, Radroaches and a Deathclaw outside. Once inside, talk to Dukov and repeat the same conversation you had with Ted and he'll give you his key.

The last key belongs to Dave you runs his own little Republic in the top right-hand corner of the map. Before you can gain access to the Republic, you need to persuade Dave's son to let you in. Once you do get in, make your way to the Capitol building and speak to Dave.

There are 4 ways to get the Dave's Key:

1: Kill him then loot his body.
2: Equip a Stealth Boy and Pickpocket it from him.
3: Rig the Election, force him out of office then loot his corpse in Old Olney.
4: Pass a series of Speech Challenges and convince him to hand it over.

For simplicities sake and to prevent Karma loss we recommend option 4 but if your Speech and Sneak Skills are really low then take the Karma loss and kill him then loot his body.

Whichever way you choose to get Dave's key, afterwards you will then have to face Allistair Tenpenny but there is a much easier and Karma friendly way to kill him. Remember at the start of this walkthrough we said do this Quest after doing the Tenpenny Towers Quest? Well there's a good reason for this, that is the Ghouls will renege on the deal you struck between them and the residents of the tower and massacre the lot of them. All you have to do now is to talk to Roy Phillips in his Penthouse Suite, ask him where all the Humans have gone and he'll explain about a little "disagreement" the Ghouls had with the residents and that they're all dead. After learning about Tenpenny's death, you can return to Crowley. Now sometimes you'll be able to tell Crowley the first time you speak to him that Allistair Tenpenny is dead, even though you haven't been back to Tenpenny Tower. If this happens then you'll be able to skip an entire chunk of the Quest and get it done that much quicker.

You can choose to either hand over the keys and end the Quest there and then or you can get get revenge on Crowley for getting you to do his dirty work for him. The best way is to just give him the keys as the Quest will end then but If you choose to steal the Power Armour then head to Fort Constantine and enter the CO's quarters. Now make your way through the complex, killing everything that gets in your way, until you enter a large room with "Very Hard" terminals and doors on the Right-hand side, on the left you will see another door with a body lying in front of it. Loot the body but ensure you take the "Bomb Storage Key" as you'll need that on your way out. Open the door the body was leaning against and use the terminal directly in front of you to deactivate the Stasis field so you can take the Power Armour (you don't need to take the helmet), finish the Quest and get your trophy.


Method 2: The American Dream

At the end of Finding the Garden of Eden, you will be adducted but afterwards you will be able to re-collect your gear so put on the Power Armour and You Gotta Shoot 'Em in the Head will pop.


Method 3: Operation: Anchorage DLC

Complete the Operation: Anchorage DLC then pick up the Power Armour from the Outcast's Armoury. Now go and speak to Mister Crowley then drop the Armour and pick it up again to pop the trophy. The beauty of this is you don't need to find any of the keys Mister Crowley is after, because just speaking to him is enough to pop the trophy since you've already got the armour he wants (albeit from another source). Credit to Fordis and x410xDragon for confirming these details.


Method 4: Operation: Anchorage DLC trick via the Mothership: Zeta DLC

This is very similar to Method 2 only instead of doing the Armour trick in the Outcast's Armoury, instead you retrieve all your gear from the locker near your cell on the Mothership after being abducted then the trophy will pop.

Of the 4 Methods, no3 is probably the quickest but we'll leave that up to you to decide.

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To acquire this quest, speak with Crowley inside the Underworld. He will ask you to kill a few people with an incentive for shooting them in the head, then collect keys from them. You can kill them any way you'd like if you just want to finish the quest, or you can actually just acquire a key from each of them. You can pickpocket the key or use speech challenges to get them in a variety of ways.

Now there is another option to finish the quest instead which may be better for you. Once you have the three keys from Ted, Dukov and Dave, head to Fort Constantine and use the keys to open some doors and retrieve the power armor held within. This is still considered a successful completion.

One final option is to speak with Tenpenny and warn him that Crowley is alive and wants him dead. He will offer you money to instead kill Crowley. Doing so will also complete the quest.

See You Gotta Shot 'Em in the Head for more specific info.

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To acquire this quest, speak with Crowley inside the Underworld. He will ask you to kill a few people with an incentive for shooting them in the head, then collect keys from them. You can kill them any way you'd like if you just want to finish the quest, or you can actually just acquire a key from each of them. You can pickpocket the key or use speech challenges to get them in a variety of ways.

Now there is another option to finish the quest instead which may be better for you. Once you have the three keys from Ted, Dukov and Dave, head to Fort Constantine and use the keys to open some doors and retrieve the power armor held within. This is still considered a successful completion.

One final option is to speak with Tenpenny and warn him that Crowley is alive and wants him dead. He will offer you money to instead kill Crowley. Doing so will also complete the quest.

See You Gotta Shot 'Em in the Head for more specific info.

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To get this quest, talk to the ghoul Mr. Crowley, he is located in the Historical Museum. Upon completion of the quest you will receive an achievement.
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13 Jul 2011 10:10

Advice: After you give the keys to the ghoul, talk to him and find out about Fort Constantine, then wait until he goes out into the museum hall, kill him there, take the keys, go to Fort Constantine, you can find a lot of goodies there, the doors in the fort open exactly with these keys!
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16 Jul 2011 23:44