Fallout 3

Fallout 3

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A Meeting of the Minds

A Meeting of the Minds

Completed "A Meeting of the Minds"

20

How to unlock the A Meeting of the Minds achievement in Fallout 3 - Definitive Guide

After "Walking With Spirits" :

Enter the Cathedral.
Talk to Nadine.
Talk to Desmond.
Go find Jackson and his "spiritual guide".
Talk to Desmond... Again.
Go to the amusement park to install the device*.
Make your way back to the mansion.
Enter the saferoom.
Talk to Desmond... Yet again.
Follow Desmond to the lighthouse and kill every robot.
Kill the brain**.

Achievement unlocked !

* : or not... I choosed to help Desmond, I can't tell what happens if you choose to destroy the device.
** : again, or not. Don't know what happens when you kill Desmond.
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23 Jun 2009 22:07

7 Comments
At the end you can do something stupid and kill both desmond and then the brain and get no reward! :D
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By iLazorz on 24 Jun 2009 02:47
if you kill desmond at any point then when u get the the brain he double crosses you and tries to kill you too
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By Z1LLA on 24 Jun 2009 21:09
there is no real reward, mostly just ammo...
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By Tactical Rapt0r on 25 Oct 2009 17:49
Could be a bit more detailed but positive vote anyway
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By UlteriorDesert on 02 Aug 2010 19:51
Yeah the reward was a bit disappointing...
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By XxSpazemxX on 03 Jan 2011 13:56
If you kill desmond, the brain trys to kill you with his robots, so there is no special reward apart from desmonds items which is only like a sniper rifle anyway...
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By Calamity Chris on 05 Aug 2011 11:07
i think no matter what you choose you get to take whatever you want from the light house vault. Only good things layin around is the microwave emitter and tons of ammo for other stuff....
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By ICoN xLeViAtHaN on 29 Jun 2009 06:49
View all 7 comments Show less comments

Complete the last mission in the Point Lookout main story arc, "A Meeting of the Minds". Note that several missions take place between this and the "Walking With Spirits" mission. In this mission, you arrive back at the Calvert Mansion to see it go up in flames. You report back to Desmond in his built-in bomb shelter, and he asks you to follow him to the Lighthouse, where Professor Calvert's brain is taking refuge. Follow him the Lighthouse, but be sure to stick close as he doesn't move unless you're near. The Lighthouse laboratory is guarded mostly by Turrets and other various robots. Fight through the lab, into the room where Calvert's brain is. You can either listen to his babble and go through with killing Desmond for him, or you can silence him yourself; your choice.

Noted frustration: After battles, Desmond will not move unless you first progress a little. Don't wait around for him after battles.

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Complete the last mission in the Point Lookout main story arc, "A Meeting of the Minds". Note that several missions take place between this and the "Walking With Spirits" mission. In this mission, you arrive back at the Calvert Mansion to see it go up in flames. You report back to Desmond in his built-in bomb shelter, and he asks you to follow him to the Lighthouse, where Professor Calvert's brain is taking refuge. Follow him the Lighthouse, but be sure to stick close as he doesn't move unless you're near. The Lighthouse laboratory is guarded mostly by Turrets and other various robots. Fight through the lab, into the room where Calvert's brain is. You can either listen to his babble and go through with killing Desmond for him, or you can silence him yourself; your choice.

Noted frustration: After battles, Desmond will not move unless you first progress a little. Don't wait around for him after battles.

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Story Related and Unmissable

This is a 3 part trophy as you have to get through 2 further Quests after finishing "Walking With Spirits" before you will be given the "A Meeting of the Minds" Quest:

Part 1: Hearing Voices

After returning to the Cathedral go inside and talk to Nadine about her Mother. Ask her to fix your scar then ask what she knows about where Jackson is hiding, to which she’ll reply that she followed him and will you give you the key to get in. After speaking to Nadine, talk to all the other named people in the Cathedral then exit the building. Now you have to return to Desmond who will be really peeved that you returned without any info. He will send you packing and tell you not to return until you have the answers he seeks. After exiting the Mansion, Fast Travel to the Cathedral and make your way down to the Wrecked Seatub and enter it.

Once inside the Seatub make your way through the winding tunnels by following the flaming torches to Jackson’s praying spot. When you find Jackson, he'll converse with you for a bit about what he's doing down there then he'll leave. After he has left go to the Holo-Projector on the table in front of you and talk to the "Brain", who will bemoan how useless the people from the Cathedral are and how he hopes you will do better. The "Brain" will tell you that Desmond has a Jamming Device that's blocking his transmissions and wants you to destroy it. This Quest will end during your conversation with the "Brain".

Part 2: Thought Control

After the above Quest has finished, return to Desmond and tell him what has happened. He will then tell you that the "Brain" actually belongs to Professor Calvert, the Calvert Mansion's last pre-war owner. Desmond will also tell you that they’ve been feuding for over 200 years. Desmond wants to silence the Professor’s transmissions by placing a Jamming device on the highest point in Point Lookout, which just happens to be the local Ferris Wheel.

When you get to the Ferris Wheel, you will have two choices:

  1. Side with Professor Calvert.
  2. Side with Desmond.


For the purposes of this guide we'll be siding with Desmond as it's the least buggy option.

To plant the Jamming device press on the parked Ferris Wheel seating pod. After planting it you will have a few seconds in which to Fast Travel back to the Mansion or else you will have to fight off several waves of Tribals. Once you've arrived back at the Mansion it will promptly explode and be reduced to a pile of rubble. After you've picked yourself up, head towards the ruins. The Quest will end once you approach the entrance to the ruined mansion.

See here for a list of potential bugs and how to avoid/fix them: LINK (credit to the Fallout Wiki for the link).

Part 3: A Meeting of the Minds

After entering the Mansion Ruins, head to what was the Entrance Hall and find the hatch to a Bunker that was previously hidden from view. Inside the Bunker you will find an extremely annoyed Desmond who will rant and rave at you for while, then eventually he will say that it's time to settle things once and for all! Eventually he will tell you that Professor Calvert's Brain is hiding in the Bunker under the Point Lookout Lighthouse and that he's heading there now and to follow him.

Once inside the Lighthouse a hidden staircase will open in the floor in front of you, follow Desmond down them and help to destroy all the Sentry Bots, Robo-Brains and Turrets. Taking out the Turrets is easy because most are controlled from nearby hackable Terminals and Desmond will destroy the rest. After a short while you'll enter the central chamber where Professor Calvert's Brain is hiding and he/it will call you over and try to persuade you to kill Desmond.

You now have to two choices:

  1. Kill Professor Calvert.
  2. Kill Desmond.

For the purposes of this guide we will be killing the Professor.

Killing the Professor couldn’t be easier as all you have to do is use your most powerful weapon to shatter the container his Brain is in. After the container is destroyed, Desmond will congratulate you on killing the Professor and give you the key to the Reward Vault. This contains stacks of ammo and at least one unique weapon. The trophy will pop during the conversation with Desmond.

After cleaning out the Reward Vault, return to the Boat and speak to Nadine who will inform you that she's now in charge of the Duchess Gambit. After learning of what has happened to Tobar, go to the Engine Room and speak to him then kill him. Now strip his body of everything useful and retrieve a valuable item of yours from the nearby table. You can now return to the Capital Wasteland and speak to Catherine, she will give you 10 Refined Punga Fruit and 300 caps for finding her daughter.

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After the quest "Thought Control" this quest will begin. You need to find Desmonda, he is in an underground bunker. The hatch is located under his former house, or rather a vacant lot and not a house. Then follow him to the lighthouse. Through the lighthouse you will find yourself in an underground shelter where you will come to the brain. You need to talk to him, most likely he will tell you to kill Desmonda. Then talk to the brain and then destroy it. After its destruction, the quest will end.
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13 Jul 2011 10:35