Fallout 3
72 Achievements
1,550
73-98h
Aiding the Outcasts
Completed "Aiding the Outcasts"
20
How to unlock the Aiding the Outcasts achievement in Fallout 3 - Definitive Guide
For this you'll need to pick up the radio signal of the outcasts, I personally picked it up around the Citadel, once you've done that fast travel to the "Red Racer Factory". Head south from this location and you should come across a door called; "Door To Baileys Crossroads Metro", once in the tunnels just follow your marker while fighting through the enemies, once you've fought your way through the tunnels and you're outside you'll be greeted and continue to fight some more enemies. Eventually you'll find yourself at the Outcast Outpost, when inside head down and you'll get to speak to a bunch of people, which will in turn unlock the ability to go into the simulator, then you'll net yourself this achievement!
If you're having trouble with the quest, check out the video walkthrough below!
*Credit to MahaloVideoGames for the videos
Cred: Y0UNIK0RN of x360a
To start this quest walk around for a little bit once loading up the game a good place to go would be The Citadel that's where my signal came up in about 30 seconds so I recommend fast traveling there. Once you get the signal fast travel to "red racer factory" and head south there will be a door off to your left if your walking south that is hidden in a corner called "Door to Baileys Crossroads Metro" that's when you know your going to right way. Once in the tunnels walk around following your marker and once out of the tunnels you will get to escalators. Walk up them to be greeted and proceed to fight clearing the building up ahead. Once through you will get to the Outcast Outpost and you will need to go down the elevator. Once inside you will speak to many people which will lead you into to a simulation. Once in it you will unlock the achievement.
Map on where to start quest: https://i37.photobucket.com/albums/e77/Folvex/aiding.png
To start this quest walk around for a little bit once loading up the game a good place to go would be The Citadel that's where my signal came up in about 30 seconds so I recommend fast traveling there. Once you get the signal fast travel to "red racer factory" and head south there will be a door off to your left if your walking south that is hidden in a corner called "Door to Baileys Crossroads Metro" that's when you know your going to right way. Once in the tunnels walk around following your marker and once out of the tunnels you will get to escalators. Walk up them to be greeted and proceed to fight clearing the building up ahead. Once through you will get to the Outcast Outpost and you will need to go down the elevator. Once inside you will speak to many people which will lead you into to a simulation. Once in it you will unlock the achievement.
Map on where to start quest: https://i37.photobucket.com/albums/e77/Folvex/aiding.png
Story Related and Unmissable
WARNING: The entrance to Bailey's Metro is extremely freeze and lag prone once your save gets to 10mb or above, it may take several attempts before you can enter without the game freezing.
Before starting this DLC, ensure all your equipment is fully repaired and that you have plenty of ammo and health items because there are some major battles coming up. The fastest way to get to the Crossroads is to Fast Travel to the Red Racer Factory and walk South until you see a door on your left. This door will lead to a collapsed Metro Station (with a few Feral Ghouls in residence) and at the other end of the station is another door that opens onto the Bailey's Crossroads itself. After helping the Outcasts clear out all the Super Mutants, talk to Outcast Defender Morrill. He will ask why you're there and will be extremely interested in your Pip-Boy when you say how you picked up their signal. After a short conversation Morrill will radio ahead so you can enter the Outcast base without being shot at.
On entering the base you will be stopped by Defender Sibley, who will order you to holster your weapon and follow him to Protector McGraw. After McGraw explains the situation, Sibley will take you to Scribe Olin who will explain what's going to happen and give you a Neural Interface Suit, which you must equip before you can enter the Simulator. Once you enter the simulation you will be greeted by Benjamin Montgomery who after a short conversation will give you a Stealth Boy, a Trench Knife, a Silenced 10mm Pistol, 50 Bobby Pins, Winterized Combat Armour, Winterized Combat Helmet and 60 rounds of 10mm ammo.
The trophy will pop shortly after the conversation is over and Benjamin has left.