Fallout 3
72 Achievements
1,550
73-98h
The Power of the Atom
Completed "The Power of the Atom"
20
How to unlock the The Power of the Atom achievement in Fallout 3 - Definitive Guide
If you want to destroy the town, you'll want to make sure you have completed all other quests from Megaton that you are wanting to complete. Obviously setting off a nuclear device will quickly cause you to fail most of those quests.
Personally, I wouldn't blow it up either cause there are a lot of quests that run through here, including several with achievements.
FOR DISARMING THE BOMB
The required skill to disarm the bomb is Explosives 25, for a quick clean disarm without using Mentats, use the level up skill points to boost your 'Explosives' level to 25 after leaving the Vault, than head straight for Megaton and get to work. Mentats are back up, but the stuff and questes in Megaton will get you leveled up quite quickly
Lucas Simms offers 100 caps for disarming it, 500 by speech check, or Good Karma for disarming it for free. And apart from payment/karma he gives you a key to your Megaton house.
DISARM SIDENOTE
Before disarming the bomb, you can get a good Karma bonus for locating and killing Mr. Burke, Killing him in Megaton won't make others hostile to you and you get access to his belongings, including a Silenced 10mm pistol. Do NOT tell Lucas about Burke, for Lucas will get shot by him.
Keeping Megaton on the map and having good karma, the citizens give you free items, like aid, food, ammo and caps once a day
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BLOWING UP MEGATON
*P.S.A: This option can not be done in the Japanese version*
You need the Fusion Pulse Charge and that can be acquired by Mister Burke and a Expolsives level of 25 (Boost by Mentats). After equipment the device, Burke will meet you at the top of Tenpenny Tower. There he and Tenpenny will give you the honour to detonate the bomb and turn Megaton into a big hole in the ground. After which, he gives you 1000 caps and a key to a Tenpenny Suite... Also a major karma drop
BLOWING UP SIDENOTE
Before detonating the bomb, it is recommended to go through Megaton and collect useful loot like books, aid, ammo and weapons. One being very important, the Strength Bobblehead inside Lucas Simms house, Also a Karma drop bonus for killing the citizen's.
Quest-wise: Make sure you know the location of James from Moriarty, for the 'Following in his footsteps' quest. If you have started or about to start the Wasteland survival guide, Moria Brown, the quest giver, survives the explosion, but becomes a ghoul and relocates to Underworld.
A possible companion: Jericho survives unharmed
One drawback to the quest is either the Talon Merc.'s (Disarming) or the Regulators (Detonating) hunting you down
Your characters skill in explosives is decided by the number of points you place in perception
there are two easy ways to raise your explosive skill
first are "Workman's Coveralls" I believe they give you a plus 5 to explosives while your wearing them
also check the bobblehead achievement for the explosive bobblehead location, it will give you a permenent plus 10 to explosives
as always if you wish to leave badfeedback please leave a comment
In Megaton, Lucas Simms will ask you to disarm with the bomb in the middle of the city or Mister Burke will ask you to detonate it. Either way you go, you need a minimum explosives skill of 25, but it is suggested it be closer to 50. If you disarm it, find Simms again to end the quest. If you detonate it, head to Tenpenny Tower to set the bomb off with Burke and watch the explosion. Detonating the bomb will automatically give you the most negative karma possible in the game.
Note: If you choose to blow up the town, make sure to get the bobblehead out of Simms' house before you do so.
See The Power of the Atom for more specific info.
You will get this Quest by doing one of the following:
- Talking to either Lucas Simms the town sheriff and agreeing to try and disarm the bomb.
- Talking to Mister Burke in Moriarty's Saloon and agreeing to rig the bomb so his employer, Allister Tenpenny, can set it off.
- Disarming the Bomb without talking to anyone.
We strongly recommend you go with options 1 or 3 as the walk to Tenpenny Tower at this early stage of the game would be suicide and the sooner you get a house, the sooner you will have a safe place to recover from any injuries and store your gear. To disarm it you will need an Explosives Skill level of 25 (taking a Mentat may help). Once the bomb is disarmed, talk to the Sheriff and the trophy will unlock shortly afterwards.
Notes: If you have the Japanese version of this game then you will only have the option to defuse the bomb and not detonate it, this is because Mister Burke has been removed from the game along with all the associated references for cultural sensitivity reasons. You also will not be able to unlock the suite in Tenpenny Tower as a usable home.
Once you've got that you can disarm it.
Another quest runs through this too. Once you first enter Megaton at the start of the wasteland part of your adventure. Agree to disarm the bomb with Lucas Simm (you have to ask him about it first). This starts the "Power of the Atom".
Head to Moriarty's Bar, once you've talked to him to advance the main quest. Head to the part of the bar that is to the right of the entrance (assuming you entered through the front door) and talk to the mysterious man and agree to detonate the bomb (WARNING complete Lucy West's Quest and "Wasteland Survival Guide" before doing this.)
Create save file
Now disarm the bomb and gain the trophy.
Load save file
Detonate the bomb. You are now in the position to do "Tenpenny Tower".
Load save file
I've put this last part on because this quest is highly useful for the four (Yes, four) sets of level trophies. (Levels 8,14, 20 and 30) each require you getting to them with Good, Neutral and Bad Karma).
In Megaton, Lucas Simms will ask you to disarm with the bomb in the middle of the city or Mister Burke will ask you to detonate it. Either way you go, you need a minimum explosives skill of 25, but it is suggested it be closer to 50. If you disarm it, find Simms again to end the quest. If you detonate it, head to Tenpenny Tower to set the bomb off with Burke and watch the explosion. Detonating the bomb will automatically give you the most negative karma possible in the game.
Note: If you choose to blow up the town, make sure to get the bobblehead out of Simms' house before you do so.
See The Power of the Atom for more specific info.
Attention: If you decide to blow up the city, do not forget to pick up the doll from the house of Sheriff Lucas Simms, since after the destruction of the city you cannot pick it up.