Fallout 4

Fallout 4

84 Achievements

1,600

108-139h

Xbox One
Xbox Series
Log in or Register to track Fallout 4 achievements progress.
Rockets' Red Glare

Rockets' Red Glare

Complete "Rockets' Red Glare"

30

3.03%

How to unlock the Rockets' Red Glare achievement in Fallout 4 - Definitive Guide

This is the last achievement in the Railroad questline (excluding The Nuclear Option, which can also be achieved siding with the Minutemen or the Brotherhood).

While the other solution is helpful, it is rather chaotic, so I wanted to share a chart I made with the way of getting all the story achievements with only one save / reload, and also the best point to save in order to obtain all 4 endings (not necessary for achievements).

Scroll down for a more detailed explanation (inside the Spoiler Tag, as it is an awful lot of text).

External image

For starters, keep in mind a thing: having high charisma will help you when you'll have to balance several factions at once. I recommend having at least 6-7 points of charisma, and using "charisma-enhancer" gear like Glasses, Hats or Suits, or even using, when neccessary, beer or some drugs as Grape Mentats or Day Tripper that give charisma points for a few minutes.

Open this thing for the full explanation:


Hope it helps!
261
6

07 Dec 2015 20:35

14 Comments
Thank you for this.... The other solution was "chaotic" as you put it.
0
0
By MailOrderCowb0y on 09 Dec 2015 17:24
Why is it that I shouldn't complete blind betrayal?
0
0
By Samtaro on 10 Dec 2015 04:46
If you complete it when it is first available, the next Brotherhood quest, Tactical Thinking, starts, and it makes all Railroad missions unaccessible. So it's better to wait and do Blind Betrayal after making the save in order to obtain all achievements without starting from scratch.
0
0
By amenazamenor JF on 10 Dec 2015 10:35
Awesome thanks for the nice clear picture. Have saved this to refer to. Definitely makes it clearer.
0
0
By karen greaves on 13 Dec 2015 18:41
Thanks for putting up this well worked out guide. For a first time Fallout player the ending with all the different ways to do it on one save was very confusing but thanks to your clear explanation and overview it was all very easy to do.

Big thumbs up for this solution from me
0
0
By LadyNova01 on 13 Dec 2015 21:59
This guide looks freakin' great, I'm on the institutionalised quest and have been planning when to make a split save for some time. Nice to have something concrete. Thanks for your effort on this.
0
0
By Vr English on 21 Dec 2015 09:51
Love the photo timeline. Perfect.
0
0
By ChooseMyFate on 17 Apr 2016 01:19
Thank you for this. It's truly excellent
0
0
By FlawlessJaws on 24 May 2016 20:25
Thank you for this. It's truly excellent
0
0
By FlawlessJaws on 24 May 2016 23:18
Your guide does not provide a solution on completing the mission "rocket's red glare", just how to activate it. Therefore, it is half a solution (but a brilliant half). I believe this is what would be causing the negative votes on your solutions for this game as they are all just a copy/paste without any actual guide for the mission mentioned in the specific achievements.
0
0
By SquidCzy on 14 Aug 2018 23:11
thx man
0
0
By CinderCND on 26 Jun 2023 05:15
Does anyone run into a situation in which after completing "The Molecular Level" achievement won't pop? :(

EDIT: It unlocked next day but TA captured it by the time I originally completed the quest, not sure why Xbox took so long to show it.
0
0
By iShaddow GV on 11 Oct 2023 05:04
I followed this guide from the "Glowing Sea" mission - thanks a bunch, just got all main story-related achievements!
0
0
By iShaddow GV on 06 Nov 2023 07:00
After i did the mass fusion mission, i did the railroad / institution path. And that did not work for me. The game glitched.
I did google this, and many people are experiencing a lot of different "glitches" when


This comment is just a heads up. That you might have to do railroad / institution in two different runs.
0
0
By Solobrus22 on 23 Dec 2015 22:56
View all 14 comments Show less comments
This guide will be made for other factions quest line as well to avoid multiple play through. AND THIS IS IT'S MAIN PURPOSE!!

So this quest is completed for joining the Railroad Faction . It's the 6th quest in their quest line.
1. Road to Freedom
2. Tradecraft
3. Underground Undercover
4. Operation Ticonderoga
5. Precipice of War
6. Rockets' Red Glare

Thanks to ASquishyHamster its been confirmed that you can do all of Railroad, then save before Nuclear Option and still do the Institution quest line. Shout out and thanks to him.

Follow this to get... But warning ahead dont go any further is you dont want spoilers.
Fallout 4Underground UndercoverThe Underground Undercover achievement in Fallout 4 worth 25 pointsComplete "Underground Undercover"

Fallout 4Rockets' Red GlareThe Rockets' Red Glare achievement in Fallout 4 worth 76 pointsComplete "Rockets' Red Glare"


So..... READ ALL BEFORE GOING ANY FURTHER THAN TML!!!!
25
5

12 Nov 2015 11:15

8 Comments
I've been reading that this one is compatible with the institute story line. Can you do the institute after this or do you have to do both pretty much at the same time?
0
0
By UnsungGhost on 13 Nov 2015 15:50
I'll do more research on this. You may be right. I'm doing my Railroad now actually so i will notify you if it does work or doesn't. I appologize for my lack of knowledge at this time.
0
0
By VvWhiteFangvV on 13 Nov 2015 18:39
I just completed this quest and i can confirm that after you can still do the institute quest line, as long as you do not do the nuclear option quest after. make a save here to do both sides.
0
0
By ASquishyHamster on 14 Nov 2015 04:03
How is it that other people can complete this but i freeze every time i get in the damn vertibird?
0
0
By AngelD1va on 24 Nov 2015 01:01
i had the saem problem doing hunter/hunted its a game glitch that basically breaks the game
0
0
By VvWhiteFangvV on 27 Nov 2015 15:44
Mine did not pop at toast for the achieve but I got it.
0
0
By Shadow XBL on 03 Dec 2015 20:53
@Azaleea, that happened to me, it's the infamous Monsignor Plaza bug, when the vertibird flyes over that location the game crashes (it also happens if you walk there). I was pissed by this glitch, that wasn't allowing me to finish this mission, but I have just managed to bypass it. I just looked up as soon as I entered the vertibird, and didn't touch the controller at all until it landed on the Prydwen. Hope it works as it did for me.
0
0
By amenazamenor JF on 06 Dec 2015 22:24
Ive completed the mission but I was never given the achievement, my save from just before I completed it vanished too anyone got any advice other than going all the way through again?
0
0
By TheElegantDisco on 10 Jul 2022 16:35
View all 8 comments Show less comments
Occurring after the Brotherhood of Steel's attack on the Railroad in Precipice of War and the Railroad's attack on Cambridge Police Station, you, Tinker Tom, and Deacon will now be ready to sabotage the Brotherhood Airship.

On the flight, it is mostly simple with banter between Tinker Tom and Deacon and some nifty Vertibird flying. Eventually, docking will occur.

From this point there are three options for accomplishing the task:

Infiltration
Deacon gives the Sole Survivor a BOS uniform prior to boarding the vertibird. If worn when landing, the inhabitants of the Prydwen will not be hostile on arrival, however if the player character encounters any leaders of the Brotherhood they will challenge the player character's purpose. This requires the player character to pass difficult dialogue persuasion checks to avoid turning the Brotherhood NPCs hostile. There is also a "double infiltration with Deacon" technique. If Deacon is the player character's companion he will not give them the BoS uniform, but will instead wear it himself as a disguise and will sit in a different part of the Vertibird. If the player character has both Deacon as a companion and equips a BoS uniform before boarding the Vertibird, then Deacon will participate in the infiltration on the Prydwen. At least one BoS uniform should be available inside the police station or the front approach. Deacon reacts favorably to ("loves") most of the choices during the first persuasion check on the Prydwen. This is the most peaceful option and can be completed without taking any damage whatsoever. However, with this method the player character will never encounter Elder Maxson and therefore cannot obtain Maxson's battlecoat or Final Judgment.

Stealth
It is theoretically possible to sneak all the way through the Prydwen without being challenged or directly attacked, though the Brotherhood NPCs will still become hostile at some point during the mission.

Assault
If the Brotherhood uniform is not worn, all Brotherhood personnel in the area will immediately be hostile after disembarking from the Vertibird and throughout the mission.

Brotherhood personnel will be armed with laser weaponry. There will also be several adversaries wearing Brotherhood T-60 power armor.

If the player character is not using the Brotherhood uniform, there will be a large amount of incoming fire at the start since the Brotherhood personnel on the ground will also open fire along with the people on the flight deck. There is usually at least one knight in power armor on the flight deck as well.

Go through the door at the end of the deck to enter the command deck. There will be less NPCs here and none in power armor. With a careful approach it may be possible to eliminate/avoid all of them without alerting them to the Sole Survivor's presence. The next target is a ladder/hatch to the main deck.

There is a power armored guard at the top of the ladder who will have to be dealt with almost immediately if the NPCs are hostile. This section of the Prydwen has the bulk of the Brotherhood personnel, so if they are hostile toward the player character there will be a lot of incoming fire and at least three power armored opponents. If the player character is infiltrating and their cover is not blown, this is also the most likely place to encounter NPCs that will interrogate them about their purpose. If the player character fights their way in or out, it will result in the deaths of several prominent Brotherhood NPCs.

In either case, the player character needs to make their way up two levels by using the stairways at the sides of the catwalks. The third level should be a central walkway that goes between three large oval structures. These are the gas bags. Each one has a red operating console in the center on the port side of the railing. Walking up and activating each one will set the explosive charges.

Once one has placed the charges, they can choose to continue with the undercover operation and exit the Prydwen without hostilities if they succeeded in avoiding detection or raising insurmountable suspicions by any Brotherhood NPCs. If the Brotherhood turns hostile, then one must run or fight their way back to the hatch to the command deck. If the Brotherhood has turned hostile then, unless he was somehow encountered elsewhere, when the player character emerges onto the command deck, Elder Maxson, if not killed earlier in the game, will be waiting along with some other opponents. He will be armed with Final Judgment and may have others with him using Gatling lasers. Proceed to the flight deck.

No new NPCs should have spawned on the flight deck if they were eliminated earlier, however if the player character snuck in, then they will now be hostile. Fight, sneak or run past them to the Vertibird. Once the player character activates the option to get onto the Vertibird, Tinker Tom will begin taking off. More NPCs will spawn on the ground at this point and the amount of incoming fire will increase by quite a bit. The Vertibird cannot be shot down but the player character can still take damage from the incoming fire.

After the Vertibird undocks and flies away for a minute or so, Tinker Tom will announce that they are far enough away and will ignite the charges. The resulting detonation should eliminate all remaining hostile Brotherhood NPCs from the area. Tinker Tom will fly to the area of Nordhagen Beach and tell the player character to disembark so he can stash the Vertibird.

Finishing the quest requires speaking to Desdemona, who has returned to Railroad HQ. Once the Sole Survivor speaks with her, The Nuclear Option will begin.

(Taken from Nukapedia the Fallout Wiki)
1
0

13 Aug 2023 00:00

MISSABLE!

Quest Giver: Desdemona
Location: Railroad HQ

This is one of the main quests for the Railroad. You are tasked with taking the fight to the Brotherhood. Make sure that you do not follow through with the Institute's requests to eliminate the Railroad leadership before completing this quest otherwise you will need to revert to a previous save to complete this mission.

0
0

MISSABLE! - Completing the quest for the Institute called "The End of the Line", will make The Railroad hostile and prevent you from completing their quests for good. ACCEPTING the quest for The Brotherhood of Steel called "Tactical Thinking" will also make The Railroad hostile! The game tells you this though before you do those actions.

Faction: The Railroad
Quest Giver: Desdemona
Location: Railroad HQ

This quest is fairly short and involves destroying the Brotherhood of Steels airship. You will board a Vertibird but you must wear a BoS disguise so enemies won't be alerted to you. Go inside the ship and plant the 3 charges. Once that's done, get back to the Vertibird and leave the area. The Prydwen will explode and the quest will complete.

0
0
Video guide for completing the quest https://www.youtube.com/watch?v=KVSp4e9aGTk
Performed after Underground and Undercover
4
0

18 Nov 2015 17:26

1 Comment
Quest for the Underground faction.
1
0
By Chibaba on 10 Jan 2016 22:07