Fallout Shelter
19 Achievements
Get Off My Lawn
Successfully stop 50 Raider Attacks
3.06%
How to unlock the Get Off My Lawn achievement in Fallout Shelter - Definitive Guide
During this siege, the raiders will begin depleting your resources. These attacks will get progressively more violent and difficult to defend against as you get more dwellers and defeat more raiding parties, but luckily I seemed to easily defeat them as I got around 15 armed dwellers to fight back.
The main defense is arming your dwellers. You can do this by selecting them and giving them weapons and outfits to help combat the threat. You should work on equipping everyone in your vault at all times, this will help against any kind of disaster that may occur and will keep your storage from filling too quickly.
The Raiders will move from room to room, attacking anyone in their path (excluding pregnant women and children, the saintly knights they are). From my experience so far, they will not stay in a room if there is no able-bodied resistance in the room with them. They will stay to fight whoever happens to be in the rooms they enter, but will only stay for a short amount of time until they decide to move on, regardless if they killed anyone or not.
The raiders move from floor to floor, before reaching the bottom. They will fight in the last room that has warriors and then they will flee. If you do not kill them before this happens, the Raid will not count as stopped.
You can put well armed dwellers in the first room of the vault, called the Vault Door room, to assign them as guards for Raider defense. In my case, I do not worry about it too much. I have (at the time of writing) 30 dwellers and all of them are armed decently well, so the raiders never make it more than 5 rooms into their siege.
If you want to check your progress, there is a counter under the stats page for Raider Attacks Stopped. It's located under the "Cumulative Since (Current Date)" header in the Stats page.
EDIT: I have been playing on the Windows 10 version of the game, and have been idle'ing for some of my Raider Attacks, which seems like a decent way to farm them. Note, that if you idle you run the risk of multiple random events damaging characters, with the result of some of them dying in raids or fires, ect. Keep an eye on the vault when you hear the siren blaring.
Also, it would seem that the more vault dwellers you have, the higher likelihood that you get a different assault, albeit from Ghouls or Deathclaws. This will unfortunately just take more time away from you, and I don't know how to exploit Raider only attacks as of yet
People are recording Feral Ghoul attacks as low as 40 Dweller population, so you might want to try grinding this achievement out with >40 population before going for the higher room achievements.
1) It is perfect opportunity to train your dwellers. Their abilities will be probably quite low so you should steadily make them stronger. Your consumption will be the same (if you keep the same number of rooms), so if 6 level 5 P guys were able to supply your vault with water, you will know how much P you want to produce to stay at the same level. Moreover, 3 guys with maxed Perception will produce the same amount of water, as 6 guys with 5 P. However, you will free three of your dwellers for other tasks.
2) You will be attacked only by raiders. Of course it is similar with lower numbers, but getting 35 dwellers unlocks fitness room for your vault. This helps you to:
3) Optimize your future dwellers. From all SPECIAL stats there is one, which is crucial for every low level dweller. This is of course your E - Endurance. It increases number of HP your dwellers get from each level up. Let's look at the equation. HP per level = 2.5 + (E * 0.5). You can get 17 points of Endurance, you need to max your E stat and equip Heavy wasteland gear. If you don't have it, you should equip your best Endurance outfit. Let's say you got Wasteland gear, which is popular common item. While equipping it for your 10 Endurance level 1 dweller you will get 9 hp per each level up (2,5+6,5). Multiply it by 50 levels and it means that person with this set will get 450 HP, while regular 1 E character will get only 150 HP. The difference is huge and that's why you want to max Endurance for every character in your vault as fast as possible. This will take of course some time, so you might as well stop some raiders along the way.
How should you get your wonderkids? When you get 30 dwellers, make 5 more babies. When they grow up, they should be sent to fitness room. Remember, your dwellers do not gain any XP while they train, you can leave them in training room and they won't accidently level up.
Who should defend your entrance? Your newly 'produced' wonderkids should be armed and have their Strenth and Agility maxed. Why? Strength will increase their damage (10 Strength means that they will always hit with top damage of their gun) and Agility will make them shoot faster. Two rooms of such monsters will prevent anyone from getting too far inside your vault. Moreover, they will make perfect base for your next 'super people'.
I did this with a max of 200 Vault Dweller's which meant roughly 1 Raider attack Per Hour.
I have heard by doing this with around 25 Dwellers is most efficient, as you expect to receive up to 3 Raider attacks per hour due to not being attacked by Deathclaws, Ghouls etc..
My method for AFKing this was to Put my 2 Best Dwellers in the Vault Door Security room, and equip them with the Highest DPS weapon, and Highest Endurance Armor. It is highly beneficial to equip these two vault dwellers with a HP Recovery Pet, as this essentially makes them completely unkillable. I would leave the game on overnight and come back to both of them being full HP.
A small tip would be to not upgrade your Vault Door, since you cannot kill the enemies while they are breaking into your vault, you want them to get in as quick as possible.
One tip to note, however, is if you have a pet that gives "3x (or 5x) objectives", you can equip it to a Dweller in the Vault Entrance, and as long as the Raiders don't get past that room, you get the multiplier. I had given it a shot, and the number that shows up on the stats page still only increases by 1 each time, but the trophy unlocked for me at 37 Raider attacks.
…rather, this is a useful tip I found while hunting for any information on how to speed up this RNG achievement. If you were lucky enough to receive Dogmeat as a pet from a lunchbox, his bonus gives a “3x objective completion” to any dweller he is equipped to. If the same dweller that Dogmeat is assigned to then actively participates in defending against the raiders, it counts a single raider attack as three. So instead of the achievement tracker going up 2% it will go up by 6% for each successful raider attack stopped. Essentially, this achievement can be unlocked before you actually defend against 50 attacks, and can be unlocked after just 17 if you play your cards right.
https://steamcommunity.com/app/588430/discussions/0/13551450...
Furthermore, after a successful Raiders attack, I closed the game and came back 1-2 hours later. Unfortunately, I don't know if that may have contributed to this. My Vault door is also at the maximum level.
If you have any questions, suggestions, or critic, the best way to tell me is the comment-section :)
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This solution in German:
Incidents will happen at random in your Vault and one of these incidents is Raider attacks but other incidents are:
- Fires
- Radroach, Mole Rat or Radscorpion infestations
- Feral Ghoul or Deathclaw attacks
There is no way to control them but here are a few tips to maximize your chances of getting Raider attacks.
1: You should reduce the population of your Vault. Mole Rats and Feral Ghouls will only appear if you have 30 or more Dwellers. Radscorpions will only appear if you have 50 or more Dwellers, Deathclaws will only appear if you have 60 or more Dwellers. This doesn't mean that Raiders can't attack you if you have more than 60 Dwellers but they will be way more rare.
If you keep your population at 29, you will still have incidents but only fires, Radroaches or Raiders.
2: Keep your power/food/water resources full, if one of them is in the red, incidents will no longer happen. What you should do when reducing the population of your Vault, is destroy every pointless room and only keep a Power Generator, Water Treatment, Diner and a Science lab. Assign the Dwellers to the correct rooms to maximize the production and assign a Mr. Handy in every floor so they can collect the resources.
3: The Power Generator should be placed in the right of the Vault Doo, and you should assign your strongest Dwellers in that room, with your best weapons. This is the first room that Raiders will attack and they won't survive long if you have all your strong characters in that room.
4: If you've followed all the previous advice, the Vault should basically run by itself. You can just let the game idle and wait until you get the trophy, but you should check every now and then to see if everyone is still alive etc.
If you don't want to wait and are wiling to use the time skip, one of the fastest way to get incidents is to skip 1 day minus 5 minutes, then an incident will happen within 5 minutes. Deal with this incident then repeat the operation.
Note that having the rare Parrot with 3x objective bonus equipped to one of your dwellers working on the first power room will save a lot of time, as 1 raider attack will count for 3.
However, I would like to add some additional tips after having just gotten the platinum and doing a days worth of testing on different methods.
- Having the radio station on broadcast to wasteland does not make any difference in attracting Raiders only deathclaws.
- Survival mode definitely increases the amount of incidents you get and will let you achieve this quicker but you have to deal with permadeath. After trying both modes playing on the normal difficulty and just being patient is definitely easier.
-sending your followers in and out of the vault into the wasteland definitely increases the chance of an incident happening. I would even go as far as to say that having a single follower in the wasteland causes more incidents.
-if you’re skipping time make sure you’re not glitched. You can tell you’re glitched when you skip a day and you get no normal daily reward pop. Being glitched will stop incidences happening.
-difficulty of the incident is based off the average level of your shelter. You could check the average level of your shelter in the statistics page.
-personally I just left my console on and let it run in the background while I went to work and did other tasks. Sometimes I’d get 8 raider attacks in a row and other times I’d get nothing for an hour or two. It seems to be totally RNG dependent. All you can do is lessen the time between incidences and eliminate some of the wrong types of incidents with a smaller population cap.
This is a copy of my solution on TA. I put it also here because I really think that this method also works on the PC.
In English:
After trying all sorts of solutions (and by that, I don't mean to rebuild the Vault), I've found a possible solution on Steam that may or may not have helped me.
https://steamcommunity.com/app/588430/discussions/0/13551450...
Furthermore, after a successful Raiders attack, I closed the game and came back 1-2 hours later. Unfortunately, I don't know if that may have contributed to this. My Vault door is also at the maximum level.
If you have any questions, suggestions, or critic, the best way to tell me is the comment-section :)
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In German:
Nachdem ich alle möglichen Lösungen probiert habe (und damit meine ich nicht die Vault zurückzubauen), habe ich einen möglichen Lösungsansatz auf Steam gefunden der mir vielleicht oder vielleicht auch nicht geholfen hat.
https://steamcommunity.com/app/588430/discussions/0/13551450...
Des Weiteren habe ich nach einem erfolgreichen Raider Angriff das Spiel geschlossen und bin 1-2 Stunden später wiedergekommen. Ob das vielleicht einen Teil zum Erfolg beigetragen hat, weiß ich leider auch nicht. Meine Vault Tür ist ebenfalls auf der maximalen Stufe.
Bei Fragen, Anregungen oder Kritik am besten einfach kommentieren :)
This achievement is probably the most time consuming because the only way to get this achievement is to do stuff in the vault or wait until a raider party decides to show up. What makes this achievement annoying is that it shares the same negative random event slot as feral ghouls and death claws so the odds of actually getting a raider party to show up are fairly small, especially if your vault is pretty high leveled. After you have had 50 raider parties dumb enough to enter your vault and get destroyed, you will receive this achievement.
29 residents are helping. but a huge random... then 1 attack in 6 hours, then 3 in an hour... in general, it took about 20 hours to fill 25 raiders. POSSIBLY more attacks when 1-2 villagers are traveling through the wasteland... that's what happened to me.
I had two upgraded radio rooms, there were also 4 assistants who kept the shelter afloat, all 29 residents had weapons 17-22+, levels 40+ and even so, it was necessary to resurrect from time to time (apparently fires).. preferably stock up on 120+ stimpaks so that you can then remove residents from the first aid station and transfer them to resources.
Perhaps the fact is that at first there was only one resident at my door and the raiders broke through further. Maybe it is necessary for them to die exactly where the parrot is standing. Take this into account when boosting.