Forza Horizon 3
140 Achievements
3,000
93-125h
PR Superstar
Get 3 stars on all PR Stunts.
20
0.64%
How to unlock the PR Superstar achievement in Forza Horizon 3 - Definitive Guide
For the Speed Zones you can use any car with good stats to complete them pretty easily.
For all of the Drift Zones I used,
Car: 1974 Toyota Celica GT
Tune: "230+ MPH C-CLASS"
Creator: "Don Joewon Song"
This setup makes the drift zones a lot easier as this car just racks up the drift points!
P.S. You will also unlock the "Underdog" Achievement for getting 3 stars with this car.
As for the Danger Signs and Speed Traps, A fast car can complete most of them without much trouble but, I have created a YouTube playlist of 3 Star PR Stunts that include the more challenging ones, I will include more upon request.
Here's the link:
https://www.youtube.com/playlist?list=PLvrkjkOmqksoxaId-KCHk...
I hope this is helpful!
I personally found drift zones the most frustrating. Generally for tarmac drifts I used an a800 boss 302 Mustang, dirt drifts I used an s1900 2005 wrx with rally suspension and tyres. And lots of perseverance.
Rewind was my friend as if I stuffed a drift I could rewind and tweak it a little to keep from spinning out. Also, on tarmac especially I found that fishtailing on any straight bits helped me squeeze out extra points.
For the drift zones maintaining speed is important so don't try to push drifts too far as you won't have enough momentum to get good points on follow up corners. I think use awd if you go above A class as the RWD power of s1 or s2 could be too much.
I personally didn't spend that much time on tuning the cars except for tyre pressure to just under 1.9 bar and gear ratios to maximise acceleration.
Speed zones and traps can be really simple I was lucky enough to be able to use a Koenigsegg one:1. I gave it awd and race tyres so it had handling to match. Apart from traffic the speed zones and traps were simple. Also gave it rally tyres and suspension for the offroad speed areas. Makes it pretty simple. If you also give it the race transmission make final drive 3.00 and you're pretty much in the sweet spot without needing to fiddle too much more.
equivalent cars to the one:1 would be the regera, Veyron and Hennessey venom. The ultima 1020 as well but I think that's one of the bonus cars for VIP or pre order so maybe not everyone has it. Any of the pagani cars as well. Basically for speed traps and zones you need all stats as high as possible so the car is fast enough and able to maintain speed through any bends.
I ended up using the koenigsegg for danger signs as well but didn't really struggle too much with them. Danger signs you sometimes have to hit a little sideways so that you don't hit any obstacles like trees or bridges that would cause you to fail. From memory the surfers paradise danger sign has a tree right in the middle so you want to try going a little right. Also a danger sign near the Yarra festival next to the bridge you want to try going a little to the left as straight found me always hitting or landing on the bridge.
My biggest tip:
A couple areas have water through them. In those I used a mixed out Range Rover Supercharged. Ends up with something like 9.7 speed and max launch and acceleration. Rally tyres and suspension for offroad bits. The range rover's extra mass (2500kg+) helped me maintain speed or drift through the water. Any other car I used just seemed to get bogged in the water whereas the rangie felt like it powered through better.
For those who are interested I'll share all my tunes for the cars I used with the name PR Stunt. Gt: Springbock
But to my point. Once you give it a full upgrade it is extremely useful . This is my first Forza game and drifting is what I have most struggled with. But after running a couple races with the Tesla Model S I ran straight through an 80,000 pt drift zone in two tries.
Also, its useful if you;re looking for an XP bump but struggle with manual. Since it is all a single gear you can put on 'manual with clutch' and pick up an extra 10xp for your assists multiplier. For that matter I also recommend taking off traction and stability control (an xtra 10xp each -- 20xp total) because the way the tesla is made to run its really not necessary. And the lack of traction allows you to throw 3800 lbs side ways with an ebrake and slide straight through the drift zones due to its insane engine spinning the tires and pushing you through.
Sorry for the long post. Hope this helps someone.
It is expensive so get it from Auction, during a sale or use your boss perk from the skills screen to get it.
I've made a tune for it, it should be the first one you see if you search by Drift. You only need it tuned to max C class so this will also help you get the PR Underdog achievement. To get 3 stars in a C Class Car.
I'm not great at Drifting but I got 3 stars on all Drift Zones usually in 1-3 attempts. So check it out!
Car: Holden Torana A9X Horizon Edition
Tune: Drift King by AYE TODDY
With stability/traction turned off, and ABS off I got them all easily done in this car and tune.
I eventually figured it out with the Arial Nomad, searched for a tune that was called Timber mill so that it was more specific to the cause, and I think I downloaded one of the ones that was called "Timber Mill World Record 430+" or something to that effect. There are a few different ones with different styles (less weight vs more speed) so choose whatever gets you closer to the target.
It still took a number of rewinds and complete retries to perfect the jump but I had an easier time getting close to the distance with those tunes than any others.
Also helps not to have such a huge runup to that jump No reason to go right back the motorway for example, spending ages perfecting the flight between the trees etc. You lose most of that runup speed from landing after the trees, the turning required after the landing, and the bounces towards the ramp in the mill. The faster you approach all of that, the more you bounce, the more speed you lose. I wouldn't go much further back than the top of the hill just prior to the trees.
I approached that ramp and took flight at over 160km/h - any less and you should rewind and slightly adjust your journey. If after all that, you land and you're very close to the target distance (as in being 7m or less), just readjust your take off with some minor taps to the analogue stick as everything else in place, and don't lose hope! Try tapping left, then try right, then try tapping left twice, then try right twice, try holding left, then try holding right.... you get the idea.
According to Maka91, turning off Stability control can help you gain an extra few meters. Whilst I did have Stability Control disabled at the time I achieved the 3 stars, I can't personally vouch for any noticeable improvements, so it may just be placebo - however, it's something I thought should be worth recommending.
Anyways, good luck and all the best. This PR stunt is the absolute worst, but you'll be pleased to know that it only gets easier from this one.
The only other one that gave me some trouble was Waterfall, simply because of how shallow the jump is and the short runup to the jump complete with muddy road and trees, but it doesn't compare to Timber Mill - the tips for the above work just as well if not better for Waterfall and you shouldn't spend anywhere near as long on it.
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Some extra info for Speed Zones and Speed Traps, the Bugatti Veyron is excellent the vast majority of these - at least I don't really remember any specific difficulties. It's currently 20mil in the auction house but totally worth it. Get it and save the annoyance of figuring out which car for what.
Some extra info for Drift Zones - Turn off every single assist in the game, keep steering to whatever you prefer (I used Normal, not Simulation), set Gear shifting to manual. Use a tuned 1974 Toyota Celica GT as suggested in another walkthrough here. Approach the drift zone in a maxed out Gear 2 and stay in Gear 2 throughout the whole thing. Handbreak the shit out of the drift zone - straight roads are opportunities for driving like a snake. Prefer the downhill way over the uphill one if it's not flat, no matter how small the incline. FH3 unfortunately didn't remove traffic during drift zones like it does in FH4, so if traffic is against you, just fast travel, wait 20 seconds for the traffic to shift and try again. These aren't *as* bad as initially thought.
Good luck!
In the game there are fifty PR stunts divided into Drifting, Speeding and Jumping. Each of these will only be visible after you unlocked "Like a Boss." Drive up to any of these stunts and from the map, you can see what the requirements are. Beat the requirement on each stunt for this achievement.
Some are quite hard to do or require a different car. Unfortunately, sometimes there is skill and/or luck involved to there is not a lot of advice to give. However, I found it very easy to use the following cars:
- Koenigsegg One:1 (fully upgraded) -> for all Speeding on tarmac and Jumping near tarmac roads
- Ford Raptor from "Clever Girl!" -> for all Speeding on dirt roads and for most Drifting and some offroad jumps
- Ariel Atom -> I tuned one with the keyword "TIMBER" and it should help with most offroad jumps
- Toyota Celica from "Underdog" -> for Drifting and some sandy jumps
For the Atom and One:1, ENABLE traction control to get a good run. For the Raptor, DISABLE traction control because it's a good AWD truck and drifting can be done
Underdog / Outsider - Earn three stars for daring antics in a class C car.