Fracture

Fracture

50 Achievements

1,000

60-80h

Xbox 360
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Battle-Hardened

Battle-Hardened

You have completed 500 multiplayer games.

15

How to unlock the Battle-Hardened achievement in Fracture - Definitive Guide

The quickest way if Team Kingmaker on Area 52 with hill migration to off and hill time to 20. If you have more than 2 people, put all on one team except for one then go and all stand in the circle and it takes anywhere from 15 to 24 seconds to complete each game.
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24 Jul 2009 19:22

1 Comment
Burning Divide is also a good map as one or the other very often spawn within a few meters of where you jump off to land in the "hill".

NOTE: Online for this game is unusual in that, after everyone gets into the lobby, only the Host ever has to do anything. The host can change the game type, map, etc., and start game after game and all of the other players are automatically carried along without doing anything. If anyone is interested in hosting, send me a message. We can arrange a time when I won't be using my Xbox. I'll join your game and you can get any game types, weapon kills, etc. that you need while I go to work, or bed, or whatever.
The only possible problem is that if we are disconnected, but I did 500 online games in a week and never had a disconnect.
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By olde fortran 77 on 24 Dec 2012 15:23
I recommend you boost for all the multiplayer achievements. It's hard to find a person that actually plays online. So if you want to get multiplayer achievements, look for boosting sessions. I host sometimes. Can usually get 30-50 games in a hour when boosting in team kingmaker with a score limit set to 25 on any small map. Can get achievements in player matches. I recommend the AREA 52 map to play on. Games go by if you can have at least 2+ players playing and capturing the hill.

Installing the game helps shorten the loading time by about 10 seconds. If playing kingmaker, set the score limit to 20.
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14 Nov 2010 00:29

Online Fracture is structured in an unusual way that makes for a very nice boosting strategy. Basically, once everyone had joined, whoever is hosting controls all of the matches. When the match ends, the host presses "A", then "Start", and everyone is carried into the next match. In other words, everyone joins the match, gets on the winning or losing team, and then only the host has to do anything. Everyone else can go to bed.

For Fracture, there are two kinds of online achievement seekers.
The first type has few or no online achievements. One of these people needs to host, and will have to do all the legwork during the match in order to win. The other people with no achievements just need to be on the winning team.
The second type has all of the achievements that require a win. They need to be in 500 matches and 1500 matches but don't need to win. They can join the match and be on the losing side. If you have more than one such person, put one on each side so people can switch sides to get both "President" achievements (100 wins as Alliance, or Pacifica).

There is a "Team Balancing" option. If it works like it should, set it to "none" so that people can switch teams as necessary. I presume that on "automatic", people can unwillingly be transferred from one side to the other. I haven't actually been able to try this personally so I can't swear as to how it works.

The host can change game types and maps as needed. The other players won't be ejected. Be sure to check the solutions for individual game types so you can minimize the time to win. For instance, Flag Capture default is 3 but you can change it 1. Hill Migration to "off" makes King of the Hill a lot easier.

Being disconnected can be a problem if everyone has gone to bed. I still recommend the method outlined above, because it's very unlikely that anyone would willingly play enough matches in one sitting that they'd get every "win" achievement, anyway.
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03 Jan 2013 18:09