Fuga: Melodies of Steel
43 Achievements
1,000
40-50h
PC
Xbox One
Xbox Series
Moon Descends Upon the Temple that Once Was
Cleared Chapter 7.
10
9.44%
How to unlock the Moon Descends Upon the Temple that Once Was achievement in Fuga: Melodies of Steel - Definitive Guide
This is story related and can't be missed. This has however one of the harder boss fights in the game, so I thought maybe I can try to help.
The basics:
The boss has 20k health and switches between a defensive mode with 7 armor and an open hatch mode.
When in defensive mode he has 2 tanks. He can sacrifice one of them for a 4k heath recovery.
When in open hatch mode he has only three attacks:
One that delays one of your gunners dealing also around 2K damage.
One machinegun attack for a 2.5k damage.
One charged attack that when defended deals 3.5k damage or completely one-hit-kill you if you haven't defended yourself. This attack also is having an incredibly high chance to depress any of the 6 active party members.
After firing the charged attack it goes back into defensive mode and will call 2 reinforce tanks.
My suggestions:
When in defensive mode, don't bother to lower his armor, whenever the boss changes to open hatch mode the armor decreases to 0 anyway. Focus instead to kill ASAP the support tanks, since they can restore 4k + 4k health each if not dealt with. If you have Link Attacks use them here, you won't hurt the boss much, but you'll prevent him from healing. Consider this phase useful to charge your link attacks and heal yourself. It's tempting to use the link attack when he's vulnerable but remember the boss will heal himself as soon as he can.
When in open hatch mode, try to deal as much damage as possible until his charged attack is 2 turns remaining. At this moment completely switch your party, all 6 and defend. Keep in mind that when the counter goes down to 1* he'll shot immediately, and he will one-shot-kill you regardless of your health if you aren't defending.
After this attack he'll automatically change to defend mode and call reinforcements. Change all your party again. The idea is to have always the same 6 in the receiving end of the charged attack, since they can get depressed but not knocked out.
*Maybe is a cultural thing but for me a 3 turns charged attack like the game claims this to should be 3, 2, 1 THEN "shot", but in the case of the game is 3, 2, "shot". It was a very unhappy and unhealthy surprise that one to have.
Overall, if you have your guns and characters leveled up, this should be a 50 turns battle. Otherwise, this will be end up being around 100.
I hope this helps!
The basics:
The boss has 20k health and switches between a defensive mode with 7 armor and an open hatch mode.
When in defensive mode he has 2 tanks. He can sacrifice one of them for a 4k heath recovery.
When in open hatch mode he has only three attacks:
One that delays one of your gunners dealing also around 2K damage.
One machinegun attack for a 2.5k damage.
One charged attack that when defended deals 3.5k damage or completely one-hit-kill you if you haven't defended yourself. This attack also is having an incredibly high chance to depress any of the 6 active party members.
After firing the charged attack it goes back into defensive mode and will call 2 reinforce tanks.
My suggestions:
When in defensive mode, don't bother to lower his armor, whenever the boss changes to open hatch mode the armor decreases to 0 anyway. Focus instead to kill ASAP the support tanks, since they can restore 4k + 4k health each if not dealt with. If you have Link Attacks use them here, you won't hurt the boss much, but you'll prevent him from healing. Consider this phase useful to charge your link attacks and heal yourself. It's tempting to use the link attack when he's vulnerable but remember the boss will heal himself as soon as he can.
When in open hatch mode, try to deal as much damage as possible until his charged attack is 2 turns remaining. At this moment completely switch your party, all 6 and defend. Keep in mind that when the counter goes down to 1* he'll shot immediately, and he will one-shot-kill you regardless of your health if you aren't defending.
After this attack he'll automatically change to defend mode and call reinforcements. Change all your party again. The idea is to have always the same 6 in the receiving end of the charged attack, since they can get depressed but not knocked out.
*Maybe is a cultural thing but for me a 3 turns charged attack like the game claims this to should be 3, 2, 1 THEN "shot", but in the case of the game is 3, 2, "shot". It was a very unhappy and unhealthy surprise that one to have.
Overall, if you have your guns and characters leveled up, this should be a 50 turns battle. Otherwise, this will be end up being around 100.
I hope this helps!
4 Comments
Sheena was crucial during 'defend mode'. Her Lullaby skill heals a large chunk of health.
By NottartsBakery on 21 Oct 2022 12:29
Thanks for this guide, very usefull, got him on the first try !
In my case, sometime the boss shot like 3, 2, "shot" and sometime like 3, 2, 1, "shot" seems to be randomly.
In my case, sometime the boss shot like 3, 2, "shot" and sometime like 3, 2, 1, "shot" seems to be randomly.
By oliv211 on 28 Apr 2023 14:53
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