Gears of War 4

Gears of War 4

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The Perfect Run

The Perfect Run

Jeez louise! You beat Insane Horde without any deaths on your team.

50

0.09%

How to unlock the The Perfect Run achievement in Gears of War 4 - Definitive Guide

There is an easier way: Everybody can die!

Edit: I changed the solution a little bit to clarify that there is no need to lose internet connection if the host didn't die during the match. Guest players can just quit to main menu and return with different class.

The trick is: if the host dies, he can disconnect the internet cable before wave 49 ends and the game will choose another player to be the host. Note that it won't work by closing the game or quitting to main menu. Host needs to lose internet connection!

Then he can come back to the match with another class. If other players (not the host) died during the speedrun, they can just quit to main menu and come back with another class.

EDIT 1:
- If only the host dies during the process, it's ok to disconnect only him. He needs to remember to change his class while he is returning to the match! Credits to cooorpse.
- The team can quit during the final wave (50 or 25 if it is a horde variant). Credits to Davis 888 and Bastian Reader.

Example - when everybody died:


Note: if Snatcher catchs someone, don't use Team Revive as it will count as one death! Just shoot/kill the Snatcher until he releases the player.


This is how my friends discovery the trick:


Credits to:
Yarto Plagacho
"Do You Even Lift?" solution who inspired my friends to try to stack both achievements

BigErnM
"The Perfect Run" original solution which has helped many others players

I made these two pictures to explain how Lift Speedrun works. You can use it for all three new Horde achievements to avoid more than one spawn area; of course, for "You're the support, son" achievement you will need to use your own weapons because you can't buy anything from the Fabricator.

External image

External image
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14 Jun 2018 14:55

27 Comments
Nice guide, thank you. I’m new to speedruns on Horde so not sure if I understand the premise. If a team follows the designs above and are in those positions for the full wave, does it mean that enemies will only spawn from that western room? The engineer is the only one who should be moving? Then the idea is grenade plants, sentries, and the Heavy concentrate fire on the one room? What does the soldier do with shock grenades in the second image - just throw them during the wave? Should the grenades be planted just like in the diagram? Sorry for all the questions. It looks like it may be feasible even with someone using two controllers (e.g. Sniper and Scout as they don’t seem to be needed except at specific moments)
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By Sir Lumbo on 04 Aug 2023 01:37
We just did this now, so this works as of 10 AUG 2019.
We used Lift Apex speed run, did normal speed run by bulding sentries, fences, grenade tagging spawn and spawn blocking till wave 47 and left 1 enemy alive.
By this time all of us including me (the host) had died once each.
So I paused the game, the other 4 left, changed classes and came back as a new class and i waited till they all confirmed they could see the map.
I then pulled my network cable out and got kicked out my own game.
One of the other guys became host.
I joined back and changed to sniper (was previously a soldier) and when the new host unpaused, it said Wave Failed!
New host restarted wave 47 and when u press select, you can see 0 points, 0 deaths, etc and scores were blank again.
Sniper striked the last 3 waves and all 5 of us got the Perfect Run achievement. The other guys got school of 08 too (as we didnt build anything last 3 waves) and a few other achievements. Hopefully this
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By BROADBANNED on 10 Aug 2019 00:03
Hello, thank you for your feedback!

About your questions:

Q: If a team follows the designs above and are in those positions for the full wave, does it mean that enemies will only spawn from that western room?
A: Yes, the idea is to avoid spawns around the map so if everyone stays on their position, on regular waves, the enemies will only spawn from that western room.

Q: The engineer is the only one who should be moving?
A: Yes. When wave starts, if someone is not at the right place, enemies will spawn elsewhere.

Q: Then the idea is grenade plants, sentries, and the Heavy concentrate fire on the one room? What does the soldier do with shock grenades in the second image - just throw them during the wave?
A: Frags will help just a little. The goal is to keep enemies being electrocuted so they won't escape and your team - sentries included - will have time to kill them all. You need to PLANT all granades. You won't use frags anymore at this point because you replaced them with shock granades. Soldier must plant them during countdown and run back to his position before wave starts. If it is a boss wave, he will stay at fabricator to spam Hammer of Dawn. Sniper will replace his position.

Q: Should the grenades be planted just like in the diagram?
A: Answered above. Must be planted.

Good luck :) and happy achievement hunting
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By rafa1000house on 05 Aug 2023 18:30
Nice find. We wiped once and cycled through 2 different hosts.
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By D3LTA on 16 Jun 2018 01:48
Thanks for this

Just a note, it doesn't seem to work unless you wipe the whole team, it then will fail the wave and it comes back with no deaths. Just leaving the match and re-joining did not work. Even on wave 25 or 50 this still works as long as you all leave and come back, then the host leaves last. Make sure to check that it actually says 0 kills.
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By Davis 888 on 16 Jun 2018 22:17
I swapped only the host (only he died) and we got the achievement. Host re-entered the match with different class also.
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By cooorpse on 16 Jun 2018 23:29
Quitting out on round 50 works.
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By Bastian Reader on 17 Jun 2018 02:31
Good guide. You expanded nicely on my solution which I posted a week earlier. I would appreciate a mention for discovering the basis of your solution.
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By BigErnM on 17 Jun 2018 15:35
we noticed deaths didn't clear unless you wiped the wave too...
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By count023 on 20 Jun 2018 11:15
Thanks for the mention. Appreciate it.
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By BigErnM on 15 Jul 2018 21:06
Hey,
I have tried it today like 4 times with 25 Waves and 50 on Insane with 2 people.
And the Achievement did not pop. I am not sure but it seems that this glitch got fixed...
The final result screen shows that we both got 0 deaths...
Can somebody test this maybe we just did it wrong roll
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By Xela Killaz on 01 Nov 2018 19:38
Not sure but I guess you need a whole team of five players, and play 50 waves. I remember a lot of people complained about doing this on 25 waves variant but the achievement didn't pop
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By rafa1000house on 01 Nov 2018 19:57
Just worked fine for us. We died during the run, paused after wave 50 enemies started spawning, everyone but host quit and rejoined, host disconnected internet and rejoined, finished the wave and achievement unlocked.

It does freak you out that when you restart wave 50 it says you failed but it still works.
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By Bill 13 on 08 Dec 2018 06:24
We just did this and only one person (who wasn't the host) died and they quit at wave 49, came back as a different class and we all got the achievement.

We didn't have to all quit out or disconnect internet.

His one death still appeared on the stats screen after he rejoined but didn't effect anything
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By BushidoBrown305 on 13 Feb 2019 08:00
@BushidoBrown305

yes, you did it right! Only the host needs to disconnect internet and only if he died during the match, because he can't quit to main menu, otherwise he will drop all players to main menu as well.
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By rafa1000house on 13 Feb 2019 10:27
Thanks for the guide. Thumbs up
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By BushidoBrown305 on 13 Feb 2019 15:10
I was trying to get it on Blood Drive on Horde Lite. Last time some friends suggested we tried a "speed run" on War Machine instead. Since it was on Insane instead of Inconceivable, we got so far ahead power-wise that on the final wave, once we came back (I had died too as a host so I had to lose connection and rejoin) and restarted the wave, we kept spamming Sniper and Mortar Strikes, while one Sniper marked the boss. It was faster than playing normally and the setup for the final wave is absolutely rock solid with all those sentries already placed and with full ammo. Regardless, the quit and rejoin method works every time.
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By Anima Pura on 20 Jun 2019 08:01
Can you at least actually edit the guide to remove the false information?
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By THEpaynexkiller on 25 Feb 2021 00:07
For those not checking the comments (This should have been added to the guide.)

We just did this and only one person (who wasn't the host) died and they quit at wave 49, came back as a different class and we all got the achievement.

We didn't have to all quit out or disconnect internet.

His one death still appeared on the stats screen after he rejoined but didn't effect anything
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By THEpaynexkiller on 25 Feb 2021 00:17
@THEpaynexkiller - I edited the solution as you suggested. I hadn't notice your comment earlier. Thank you for the feedback.
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By rafa1000house on 09 Sep 2021 19:49
Did this with me and 1 other person on juvie madness. Blood drive, block the doorway with the fabricator. Scout at the window with brawler cards set up. Heavy at the other window firing out. Tedious but easy.
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By OldMonkeyNut on 16 Apr 2023 22:03
How did you block the bosses?
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By NitFly on 26 Apr 2023 03:38
@NitFly you don't block them. Soldier and sniper swap positions on boss waves so soldier can use hammer of dawn on bosses. If Snatcher captures someone, don't use Team Revive or it will count as a death. Just try to release the player by killing the Snatcher.
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By rafa1000house on 26 Apr 2023 15:34
Thank you so much, Rafa! (Just a note for folks that this achievement also pops on Inconceivable difficulty)
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By Sir Lumbo on 20 Aug 2023 06:20
Need this
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By J ROLL 1998 on 18 Dec 2023 15:17
Thank you for your comments!
@Davis and @Bastian
What happens when you quit on wave 50? I thought the team wouldn't spawn during the wave so they needed to leave before the end of wave 49 (last few enemies) so they could spawn before wave 50 starts. Did you quit during the 30s countdown? Did you spawn as soon the game was unpaused?
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By rafa1000house on 17 Jun 2018 12:22
@BigErnM thank you for your words. Sorry for not mentioning your guide earlier, because to be honest I followed "Do you even lift?" guide to figure out we could die and return to the match with other class; but thanks to my friend's lame internet connection we were able to find out the host migration on private horde. I mentioned both guides now. toast
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By rafa1000house on 18 Jun 2018 11:54
View all 27 comments Show less comments
Hi there, I’m going to start this guide with my team’s actual setup and I’ll explain the strategy at the end.
Map: War Machine
Base: spawn
I prefer the side that you actually spawn in, but either is fine

Class setup:
2 engineers, 1 soldier, 1 sniper, 1 scout
Engineer 1: flow, turret cost, sentry cost, sentry speed, repair boost
Engineer 2: decoy cost, flow, repair boost, barrier health, decoy health
Soldier: Resupply, grenade damage
Sniper: called shot, sniper strike
Scout: pickup distance, and obviously deposit bonus

Base setup: (assuming you choose the spawn you spawn in. If you choose the other spawn, flip the directions)

-3 sentries for the top of the stairs
1 on the left, 2 on the right(leave a space between these)
-3 decoys at the bottom of the stairs
1 on the left, 1 in the middle, 1 on the right
-2 turrets. 1 on the left, and 1 on the right, far enough back where you can’t be shot at, but far enough forward to be able to shoot at the doorway.
-2 barriers at the doorway(keep these level 2)
-fill the back of the room with sentries with any extra money

Okay now the strategy. Keep in mind this does take a little longer than you may like: about 80 minutes for 25 waves of horde frenzy.
You’ll want your sniper spotting the enemies coming in, and your soldier lobbing shock grenades at the entrance periodically. The engineers need to be refilling the sentries mid-wave. The far right sentry is difficult to get to. You could try and position the fabricator close enough to this sentry so you have cover for refilling. When there’s one guy left the scout just needs to run to the bottom of the stairs and his pickup distance will do all of the work for him. No need to leave the last guy alive because of this. The only enemies that gave us a little scare were guardians. Sometimes they sneak they’re way up the stairs but if you’re ready for them, it’s no problem. Sniper strike whenever you feel is right.
Bosses weren’t much of a threat.
Kestrel: they don’t spawn on War Machine
Swarmak: they can’t fit near spawn. Leave them as the last guy.
Snatcher: They blitz the spawn. Have the sniper spot him and focus all fire on him. You’ll probably get two so just keep those sentries filled!
Carriers: same as snatcher, but takes much longer to kill.

That’s about it. Some waves take like 3 minutes for all of the enemies to make it to the spawn, but it’s not super long. I hope this helps guys! Good luck!
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08 Jun 2018 23:53

16 Comments
Nice setup! Anything you did differently for the carrier?? Seems to be a hiccup for our group
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By wildwest08 on 09 Jun 2018 05:03
For anyone wondering, before the fab was dropped before wave 1 starts the countdown, our soldier blew himself up with nades to give our scout extra power (typical strat for horde). We didn't realize that it was a death on the stats until Wave 10 (and were a little worried that it would void the achievement) but we pushed on and didn't die through the 50 waves and the achievement popped.
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By MR MITT3NS on 09 Jun 2018 06:01
Yeah we were using the sniper strike but he kept appearing on waves 5 or 10 with level 2 sentries. He just kept destroying them too fast. I think we will try moving the barriers and decoys further away so he can't smash everything in one go. Snatcher was fine it was just the carrier takes too much damage lol
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By wildwest08 on 09 Jun 2018 14:17
We got carriers on wave 20(out of 25), so we were lucky enough to have like 7 level 3 sentries. We didn’t really do much different. Once the decoys are destroyed I would suggest going to the very back of the room and continuing to focus all fire on him. If you get him on wave 5 or 10 you don’t have the luxury of level 3 sentries. You could always switch the soldier for a turret damage and marked damage heavy. That coupled with the sniper called shot, should do the trick.
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By thepack1221 on 09 Jun 2018 14:42
Pretty simple, usual method on Lift. Didn't take longer than 50 minutes.
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By motter on 12 Jun 2018 06:56
Did you accidentally set it to hardcore difficulty? Was it in private? Did you have a 5 man squad? Those are my only ideas
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By thepack1221 on 13 Jun 2018 01:38
I would swap out the soldier for the heavy
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By SolidTooth3160 on 13 Jun 2018 03:38
I was also in Andrinho7x's session as the host and it didn't pop for anyone. Insane 1-25 WM monster mash.
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By CRO5573Y on 13 Jun 2018 10:03
I don’t know why it wouldn’t have popped! I’m sorry, that stinks!
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By thepack1221 on 13 Jun 2018 10:23
We've just had the exact same thing. Monster mash, private horde, insane, War Machine, nobody died, no achievement.
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By Monomythic on 13 Jun 2018 21:43
And we've just had it again.
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By Monomythic on 14 Jun 2018 19:47
Are you using team revive when someone goes down? Maybe that voids it for some reason.
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By thepack1221 on 14 Jun 2018 20:58
Nope didn't use team revive on any attempt. Done it a third time now, no luck. Absolutely no idea what the problem could be.
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By Monomythic on 14 Jun 2018 22:13
Maybe sometimes it takes a couple days to pop? I know some of my multiplayer progress didn’t go up until 2 days later.
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By thepack1221 on 15 Jun 2018 10:47
The same problem , we are complete using this method and achievement didn't pop.
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By NLA ChaosZxro on 21 Jun 2018 06:22
Same issue - Using this set up we did two perfect runs with no achievement, first on Monster Mash, then tried Frenzy. We also tried immediately doing another run up to the first boss (5th wave) without any luck.

In the end we played 1-50 Inconceivable on Iron Man, (we had a Heavy instead of a Soldier) & the achievement finally unlocked for us.
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By CrazeeCoyote on 20 Jul 2018 00:47
View all 16 comments Show less comments
Map suggestion: Blood Drive
Game variant suggestion: Monster Mash (25 Waves)
Difficulty: Insane

There are already a few good guides out there for how to go about this but 25 seems to work best. I will clarify what other people have figured out so you will hopefully know exactly how to do it confidently.

Basically everyone can start the match as any class, I personally went with an engineer a scout a sniper and soldiers but anything will work. Try to avoid being heavy as you will probably want to re-join after quitting as heavy for best chance.

My guide is focused on how to make sure you get the achievement on Wave 25, this will be a step by step on how to do it successfully every time.

1. Play normally and once you hit wave 25 and your base is all set up with sentries the way you want you will want the host to pause the game (Let the match timer run down so the wave officially starts, but don't let it go on to long so you save up your sentries and base).

2. Everyone but the host will leave the match and re-join the game as a different class (For us it was re-joining as all heavy's with marked damage boost card).

3. Now once everyone else is loaded in game and they can see the overhead map, the host of the match will want to disconnect from the match by pulling his Ethernet cord from his Xbox until he is kicked from the match. If you are on Wi-Fi, then it is best you pull the power from your router.

4. Once the host can see that he has been kicked from the game he can re-connect his internet. The rest of the group will still be in the pause menu and a new host of the match will be selected. Keep an eye out as it should tell the person who is the new host they have been selected.

5. Let the last guy re-join the game and once he is loaded in and everyone looking at top down map then the new host will press the pause button and select the option to resume. It should restart the match and fail the wave, allowing the host to resume from current wave.

From this point just don't die and you will have yourself the achievement. If you feel up to it you can stack this with "You Are The Support Son!" for not spending any power at the fabricator.

If for any reason you die you can just re do the steps above again until you get it. Just make sure you pause the game if anyone dies so that you have time to go through the steps again
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17 Jun 2018 21:57

5 Comments
Best guide for this method by far.
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By Rabbs on 20 Jul 2018 22:31
Thanks man. I just figured a clear step by step guide for anyone who wasn't sure how to do it would help. As far as maps and variant of Horde, anything should work
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By Davis 888 on 23 Jul 2018 21:36
Hey, very clear guide.
Could you just clarify point 2 for me? When you say leave the game do you mean just Start-Quit or do you need to dashboard and quit the game?
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By Blood DM on 23 Aug 2018 11:15
We were just using the in game menu to quit but dashboard quitting would most likely also work.
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By Davis 888 on 23 Aug 2018 18:21
Much clearer solution than the top one currently, but the typical assholes vote without using their brains. Hopefully I'll be able to get this sometime now that I've actually understood how the quitting works.
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By Anima Pura on 12 Apr 2019 09:07
View all 5 comments Show less comments
This solution works well in conjunction with the solution for Do You Even Lift? If the host of the game does not die during the match, the other players that have died can leave on Wave 23 or 24 if playing a 25 wave mode or Wave 48 or 49 and come back into the game. As long as nobody dies on the last wave or waves after they re-enter the match the achievement will pop. I thought of this just before our team was about to exit and re-enter the match as soldiers for the final wave. Sure enough it worked. The host of the match was a Soldier, had no deaths and never left the game. I was a Soldier and had left the game before dropping the fabricator and came back as a Soldier and had no deaths during the run. The other people had returned as other classes and all had a death or two during the game. The final summary screen still showed them as having deaths but the achievement worked anyway for the whole party. The game appears to remember what class you have died with so come back as a class that you have not died as during the game.

Update:

An additional way has been discovered if the host dies. The host can die but has to disconnect from the match before the final wave by disconnecting the internet connection. The game will then switch to a different host and then the host can rejoin the match. Credit to rafa1000house for this part of the solution.

So basically do what ever speedrun strategy on whichever map you want and make sure anybody that has died leaves and re-enters before the final wave. We did the lift speed run and had a bunch of power stored up in the fabricator so we came back as soldiers and spammed the hammer for the final wave. It works on other maps and is not tied to being the soldier class. Other solutions should give credit to this method originally discovered by me if using it as the basis of their solution.

Update 2: The monster mash enemy list seems to be buggier than standard enemies and the achievement may not unlock for everyone on this mode.
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10 Jun 2018 05:16

the surest way is HORDE (closed game with friends or your team), insane difficulty, MONSTER BATTLE, what do you need?! TEAM and only, with full upgrade from options 2 sniper 3 soldiers, soldiers for grenades, all snipers for damage explosion to the head and ammunition, the CLOCK TOWER map on the respawn, everyone should take a position at the beginning (what is good about the map? The fact that all 5 people shoot in one place, in fact, it’s convenient and quick to mark enemies easily and everyone sees them! We pass everything with grenades and in front! successful hunting
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09 Jun 2018 00:18