Gears of War: Judgment
70 Achievements
1,500
58-70h
Professional Locust
Killed 100 enemies with each Locust
75
How to unlock the Professional Locust achievement in Gears of War: Judgment - Definitive Guide
The locusts:
Tier 1: Wretch - Ticker - Grenadier - Kantus
Tier 2: Rager - Serapede - Mauler - Corpser
Tier 1 locusts are available from the off and cost 0$, whereas Tier 2 Locusts cost money to spawn.
All kills can be gained in Private Overrun matches, they do not have to be in public games. Kills in private/casual/ranked all count.
View Progress:
Main Menu > Stats & Awards > Scroll Down to 'Overrun' > Hit LB & RB. Pages 24 through 31 are your stats for each monster, and they detail how many kills you have.
Main Menu > Stats & Awards > Hit RB for achievements tab. Find achievement at the bottom of the list (If locked)
Any kills achieved before the release of this downloadable content (23rd April '13) do count towards this achievement!
Edit #1
If you are already over 100 kills for each Locust killing one enemy COG will pop the achievement. Thanks OGxBillyTheKidx
Edit #2
If doing a private game of Overrun, if you start as Locust and play until you swap onto COG, you can then leave and the kills still count. Thanks Wolfie9985
Please leave a comment if anything is unclear
This will save you from having to play as the COG (ie saving 6+ minutes), so as to not prolong the agony of this game.
Have a friend or dummy controller to help. It's fastest with a friend.
The friend or dummy will be on the Cog team.
Go in a quiet place in the map.
And instead of exploding your "helper" bite him until he goes down and first then explode..
So the person who needs the kills, will be the ticker, and the other a random Cog.
I prefer to use Paduk, since he has the least HP.
Bite Paduk's so he goes down and explode.
Voila!
You get 2 kills instead of 1..
*** UPDATE ***
When working on getting the Wretch kills..
A quick way to do these, is combine it with boosting the "Don't you die on me" achievement.
Have two friends and yourself go in a Private Overrun on Terminal..
On the right side at all the first holes/generator, there's a bit quiet areas.
Down the medic one at a time, wait for Stim grenade to be thrown, Rinse and repeat
~ 5 main accounts on the Locust side starting as Tickers (including player going for kills)
~ all guest controllers + one main account on COG side
~ the one main COG account should be a Medic with others Scouts
Two hours is enough for one rotation of six players.
With a sixth account simply idling a controller, a little over three hours will allow for two rotations of 5 players. Figure between 18 to 20 minutes per player turn. In private matches, players are not be kicked for inactivity. Just have them plug in a wired controller.
At the start of the match, tickers will work to create a path to the COG. With the Medic off to the side, the Scouts will group up. Once the player doing the killing arrives, the Medic will continuously revive her teammates as they go down. I would suggest that the killing player work to get to the highest needed Locust as quickly as possible, but that is only a suggestion. Just remember not to kill the Pretty Red Head for she is the Medic.
While the killing is happening, the remaining Locust can finish clearing barriers. A designated Locust player needs to head to the e-hole and reduce its health to 6% with the Right Trigger. They then stay near the e-hole to finally destroy it once the timer gets under 10 seconds. There is no need to reduce the health of the Generator. A turn can take about 15 minutes to complete.
Once the match switches sides, the game lobby host may back out to the menu (taking everyone with them) to allow for the next match. If you don't need XP, there is no need to play as the other side. All revives and kills will still count. However, if you wish to keep the earned XP, you will need to play as the other side. Just have the guest controllers select Wretches and all jump the barriers on the way to destroying the e-holes and generator. Adds about 2:30 minutes to the match.
Progress is best checked by looking up the achievement: Main Menu > Stats & Awards > .
Please note that execution kills do not lend themselves well to Medic Revives. Some Locust do not offer alternatives such as the Corpser. Use the Grenadier's Lancer instead of the Gnasher. Sometimes it is better to melee (Scout and Kantus). Having revived players is much quicker than waiting for them to run back to your location.
If no one needs the achievement for revives, you may select any available map.
Questions or comments are welcomed.
Destroy the first 2 e-holes ASAP and boost at the generator. All your time gets transfered to 3rd round, so you don't lose any, but actually gain time because you set up boosting location only once.
Mauler + Corpser
Split your teams 3v3 (1 player with 1 controller and 2 players with 2 controllers on each team, have their guest on the same team). No need to quit after Locust round ends, opposing team will be Locust now and can do their kills. Saves time of quitting back to menu and organizing lobby again.
Two players will be doing the killing, third is a backup, in case somebody needs to switch to a different locust. Killers take grenadiers from the start and destroy fortifications on the way to the e-hole and e-hole itself. By the 2nd e-hole, both should have over 5000 points to afford corpsers, or lesser locusts without any hassle.
Each killer takes one spawn room. Just kill COG as they spawn. If you count your kills and are done, get killed, tell the backup to fill in and change to different locust and come back.
Keep the teams the same and alternate who kills and who is backup.
Other locust except ticker teams 3v3 (for serapede and rager, destroy some fortifications as described above)
Everyone take wretches and jump over fortifications, go straight for the e-hole. Before destroying 2nd, tell your team to kill the 2 killers, so they can spawn as something else before round 3 - saving time with commiting suicide on fences).
Every COG goes to 1 spawn room, faces the wall (you fall forward when you die, so this means you will not travel around the room). 5th as medic will be outside the doorway.
2 locust take 2 cog each, kill them quick, medic revives, rinse and repeat. We could do 100 kills with serapede in a round this way, so 200 kills total per round.
Ticker
Teams divided as described in the solution, but use the method I described above. 4 COG in a room, 4 tickers, 1 ticker kills 1 COG. Reason is, it takes 5 bites to kill COG, if you kill one COG, he will die permanently before you have time to kill a second one. 1 ticker per COG makes the reviving go smoothly and without hickups. You should easily get 50-60 kills this way per round.
ametype: Overrun
Type: Any
Map: Any
Requirements: 100 kills with each Locust class across all games
You will have to get 100 kills with each of the 8 Locusts. This will have to be in an Overrun match, as it's the only gametype that supports the Locust rolls. You will have to play quite a bit, as the second tier of Locusts will cost points. Therefore you may only be able to be a couple of them a game. This is best done on private with casual bots.
Grinding: Make sure you're on the red team by pressing when choosing a map. This will put you on the Locust side. Get kills as needed and points. When it's your turn to be on the blue team (the humans) just quit out.
Note: Your stats carry over from your previous games prior to the DLC coming out. Check the Stats and Awards under Achievements to see how many of each you have.