GET EVEN
40 Achievements
15-19h
Steam
Diagnosis
Collect all evidence in Building B.
4.0%
How to unlock the Diagnosis achievement in GET EVEN - Definitive Guide
it's improtant to note that if you miss any on the first run through, you'll have to complete the game to get acess to the level later.
Visit the first
The first scan is directly to your right as you start.
Follow the path you would have followed passed the first scan until you see a dog's house. Behind here is the second scan.
Enter the masion and turn left. There is a hand under the bed.
Follow the level passed a tv with static on it, turn right at the hallway and find this cupboard.
Patient scan inside.
Follow the mission along, solve the fusebox puzzle first time using the heat app on your phone. (This feeds another achievement) then go through thr previously unaccessable gate. There is a room with thos scan to the right and a table with a lot of papers on it.
Inspect all of these individually.
Later on you'll find this Pandora unit to scan, read the blueprint behind it also.
A note on the wall note far from Pandora unit.
Eventually you'll come across cells. Scan each inmate. Inbetween will be some documents.
To the left of the inmates cell
Scan the inmate and to the left is a document on the wall.
Next you'll come to an inmate that begs for his freedom. Ignore him for the achievement I mentioned earlier. Scan him for this one.
Follow through and find this newspaper in a room on the left.
This is in a room on the right of a long corridor. Followed by the nect screen which is at the end.
At this point a lunatic will burst through a previous unacessable door back down the corridor. Either run passed him or kill him and go through the door he came.through.
On a table down the stairs.
Our first encounter with Keating. Scan him for this achievement, then listen to him. (If you've followed the tips above for a seperate achieveemnt, hit the button, ding, 20G).
There are several in the evidence room.
VISIT TWO
Visit two starts in the same room the first visit ended in.
The first two are on the table before you exit back in to building B.
Scan the inmate shown
These two are on the natural mission path.
You'll eventually go passed this board again. On the right are some matress'. There's a document on top of them.
In a cell on the left, just passed the the matress'
Scan John. The code to the door is 1845 if you want to save time.
On a corkboard to the right of the security door after you pass through it.
You'll pass through a room with lots of toys, find these two on the tables in there near the windows.
In thes same room is this scan, between two closed doors.
After the vision, you'll pass through the right door next to the teddy. In the next room is this voice recording.
Eventually you'll come to a room on the left hand side (before the party) that has this statue in it. Turn around and the note is next to the rooms exit.
Eventually you'll see an inmate scurry across the corridor. Follow him to the left to find this statue. Follow the direction it's pointing to open a cupboard and turn around. The statue has moved and the cupboard originally behind it is open.
Pick this recording up before exiting this room (on the right)
Exit to the cupboard to find a note.
Head back out and carry on straight ahead. To the right in the next room, is this note.
This wheelchair will move forward. It holds an recording.
These are in the room to your left after the wheelchair rolls forward. The second one is a scan.
Follow the path back and find this on a table to your left.
As you progress, you come to a room that an inmate locks you inside. This is the psychis puzzle. Do as you see fit. This is in the exit way but before you leave pick up the two documents behind you. *next screen*
After the puzzle, find this on the table on the left as you enter.
Scan this poor soul in the middle of the room
Behind the poor soul, to his left, is this magazine.
All of the last few are the evidence room.
Go back to the locker room and ding achievement unlocked.
Visit the first
The first scan is directly to your right as you start.
Follow the path you would have followed passed the first scan until you see a dog's house. Behind here is the second scan.
Enter the masion and turn left. There is a hand under the bed.
Follow the level passed a tv with static on it, turn right at the hallway and find this cupboard.
Patient scan inside.
Follow the mission along, solve the fusebox puzzle first time using the heat app on your phone. (This feeds another achievement) then go through thr previously unaccessable gate. There is a room with thos scan to the right and a table with a lot of papers on it.
Inspect all of these individually.
Later on you'll find this Pandora unit to scan, read the blueprint behind it also.
A note on the wall note far from Pandora unit.
Eventually you'll come across cells. Scan each inmate. Inbetween will be some documents.
To the left of the inmates cell
Scan the inmate and to the left is a document on the wall.
Next you'll come to an inmate that begs for his freedom. Ignore him for the achievement I mentioned earlier. Scan him for this one.
Follow through and find this newspaper in a room on the left.
This is in a room on the right of a long corridor. Followed by the nect screen which is at the end.
At this point a lunatic will burst through a previous unacessable door back down the corridor. Either run passed him or kill him and go through the door he came.through.
On a table down the stairs.
Our first encounter with Keating. Scan him for this achievement, then listen to him. (If you've followed the tips above for a seperate achieveemnt, hit the button, ding, 20G).
There are several in the evidence room.
VISIT TWO
Visit two starts in the same room the first visit ended in.
The first two are on the table before you exit back in to building B.
Scan the inmate shown
These two are on the natural mission path.
You'll eventually go passed this board again. On the right are some matress'. There's a document on top of them.
In a cell on the left, just passed the the matress'
Scan John. The code to the door is 1845 if you want to save time.
On a corkboard to the right of the security door after you pass through it.
You'll pass through a room with lots of toys, find these two on the tables in there near the windows.
In thes same room is this scan, between two closed doors.
After the vision, you'll pass through the right door next to the teddy. In the next room is this voice recording.
Eventually you'll come to a room on the left hand side (before the party) that has this statue in it. Turn around and the note is next to the rooms exit.
Eventually you'll see an inmate scurry across the corridor. Follow him to the left to find this statue. Follow the direction it's pointing to open a cupboard and turn around. The statue has moved and the cupboard originally behind it is open.
Pick this recording up before exiting this room (on the right)
Exit to the cupboard to find a note.
Head back out and carry on straight ahead. To the right in the next room, is this note.
This wheelchair will move forward. It holds an recording.
These are in the room to your left after the wheelchair rolls forward. The second one is a scan.
Follow the path back and find this on a table to your left.
As you progress, you come to a room that an inmate locks you inside. This is the psychis puzzle. Do as you see fit. This is in the exit way but before you leave pick up the two documents behind you. *next screen*
After the puzzle, find this on the table on the left as you enter.
Scan this poor soul in the middle of the room
Behind the poor soul, to his left, is this magazine.
All of the last few are the evidence room.
Go back to the locker room and ding achievement unlocked.
This guide was translated automatically.
The passage of building B consists of 2 parts. The first will begin after the 1st chapter, the second - after the 3rd.
https://www.youtube.com/watch?v=JzaMyoAOOsA
https://www.youtube.com/watch?v=JzaMyoAOOsA
1 Comment
There will be difficulties with evidence related to Albert Hall.
If you help free the sectarian from the cell, he will kill Albert Hall, scan his corpse and you will have evidence - the dead body of Albert Hall. You also get the "Involuntary manslaughter" trophy
If you leave the sectarian in the cell, then Albert Hall will be alive; if you scan a living Albert Hall, you get evidence - Albert Hall is alive. You also get the trophy "Die another day / Die another day"
PS In any case, you will have to go through the level 2 times.
If you help free the sectarian from the cell, he will kill Albert Hall, scan his corpse and you will have evidence - the dead body of Albert Hall. You also get the "Involuntary manslaughter" trophy
If you leave the sectarian in the cell, then Albert Hall will be alive; if you scan a living Albert Hall, you get evidence - Albert Hall is alive. You also get the trophy "Die another day / Die another day"
PS In any case, you will have to go through the level 2 times.
By Shuza_Punch on 16 Aug 2019 18:28