Go Mecha Ball

Go Mecha Ball

29 Achievements

1,000

15-20h

PC
Xbox One
Xbox Series
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Emperor Baller

Emperor Baller

You completed a run on the fourth unlocked difficulty

100

0.41%

How to unlock the Emperor Baller achievement in Go Mecha Ball - Definitive Guide

Check out this tip from the forums. I didn't think of this, but definitely should help.

Firstly, there are problems with the perks (upgrades and abilities) in this game. You will notice this quite soon, when you are playing. All of them have been scattered to 3 tiers, costing 15, 50 and 250 glitch coins. You will get these perks randomly, when you buy them from the dispensers in the hub area. This means that every 15 glitch coin upgrade/ability/weapon has to be bought before accessing the 50 glitch coin perks and all of the 50 coin perks have to be bought before accessing 250 glitch coin perks.

There are ways to make your "pool of perks" better suited for successfully completing this. You can try to unlock something in the hub area and if you are not satisfied, go delete your local save file and start the game back up from the cloud and try to unlock again something better.

There are many different builds you can use to beat this, but generally the collision damage seems to be the best way to do massive damage. I didn't beat the 4th difficulty with collision damage build so it isn't mandatory.

Weapons:

I would avoid focusing on weapons too much. Generally avoid every shotgun weapon, there are unfortunately a lot of them, they have low reach and damage isn't anything special either. If I did this again, I would just buy every 15 coin weapon and keep buying 50 coin weapons and deleting saves until I get the sniper weapons Ultraviolet and LongTeeth. Only these 50 coin weapons, nothing else. They are pretty good weapons, have a nice reach, the bullets fly fast and the damage is decent. Then I would not buy any more weapons to not mess up the pool of usable weapons and add more useless shotguns, disc launchers and cannons.

The best weapons from the later ones are: Apollo X (50 shot rocket launcher), Chain Gun (a 400 shot minigun). Bombard is alright to deal single shot damage, but it only has 1 bullet, so it is a bit risky weapon.

Abilities:

This is another problematic section too. Generally most of these abilities are not worth adding to the pool of perks you select between levels. Only the 250 coin abilities "Shield" and "Eagle Strike" are good from the purchasable abilities. You will get abilities that are "alright" from finishing the difficulty levels. Turrets, a flying sentry that shoots bullets and a replica of your ball form that deals damage to the enemies. The "Shield" is excellent, but you need to buy all the garbage before accessing it, making your pool of perks worse. Shield allows you to be invincible for around 3 seconds at a time, and it reloads quite fast. So you can keep damaging bosses and survive dangerous situations easily when you activate it. The prize for beating difficulty 3 is called "Glitched P-Lota Turret" This is a good turret, it sprays bullets from your currently equipped weapon and is able to do nice damage.

Summary: I would not buy any of these. So when you beat difficulty 4, you still haven't bought a single ability. That is correct.

Upgrades:

These are the ones that usually help you beat the game. I think it is recommended to keep buying these, buying pretty much all of them.

Good general upgrades:

Allrounder: Increase max health, collision damage, gun damage and collision knock back.
Health Upgrade 1 and 2: Increases max health
Missile Launcher: chance to launch a missile on weapon hits. This deals good damage. Also means that your turret or sentry has a chance to launch missiles.
Explosive Overload: Enemies explode when killed and deal damage to nearby enemies. This deals good damage.

Good collision damage upgrades:

Spikey Hull: Increases collision damage
Combo Collisions: Increases collision damage based on combo
Heavy Landings: Enemies are stunned and take more damage when you jump on them. This is the "Super Mario" upgrade. This is a very good one, allows you to stun and kill both normal enemies and bosses fast by jumping on their heads.
Kinetic Shield: Collision kills make you immune to damage for a short duration. This is very good too and may be vital to staying alive. You can get invincible every few seconds while dealing collision damage.
Spiky Hull: Increases collision damage even more
Kinetic Bullet: Next Attack after dealing collision damage deals critical damage.
Explosive Collitions: Collisition damage triggers explosions that deal damage to nearby enemies. I guess more damage is always alright.
Speedster: Automatically reach boost speed after rolling for a short duration. I'm not sure if this is necessary, but I liked it.
Volley Ball: Collisions send you flying into the air. Doesn't seem to make a major difference. But you get less damage while you are airborne.
Denier: Double collision damage when denying attacks.

Good gun damage upgrades: (Not a recommended tactic, but doable I guess)

Pick damage upgrades with Missile Launcher as a bonus, gets the job done, but the enemies on difficulty 4 are silver-shielded and do not take damage before first inflicting collision damage.

Ability damage upgrades:

These are only good to boost your sentry or turret damage. But they are not the recommended way, more like choose them if there is nothing better.

General gameplay tips:

- I would only use Proton. The other characters are a bit worthless. The health upgrade Cat Rascal has, drops very rarely any health. Your main focus in this game is to avoid damage, not find ways to heal it, because there is not many ways. The shop between levels has either 25% health boost, 50% health boost, or nothing at all. This can sometimes break your run, and you have to face a boss with 20 hp left. There is nothing you can do, because it is RNG which items spawn in the shop.

- If you have a good amount of money, buy the upgrades from the shops instead of health, if possible.

- Avoid taking damage by being airborne a lot. There is no anti-air units in this game, almost nothing else than the snipers hit you while you are in the air.

- Focus on killing the highly damaging enemies first if possible. The missile launcher enemy deals about 16 hp worth of damage near the end. They are slow units that are easy to kill. Take them out fast. Same goes for the Bulldozer enemy after Waveform.

- Rather take the small hits of damage and avoid the big ones. The small enemies only deal about 2-3 hp worth of damage. Avoid the big hits from the bosses. They are 10 hp worth of damage. If you take a string of these hits, your game will soon be over. Try to focus on collision damage and be airborne. It is usually the best way to avoid damage.

- The fourth area between Waveform and the last boss is designed to be the hardest area in the game. You have to activate platforms to reach enemies and avoid rolling outside the game zone, which causes 5 hp worth of damage if you fall outside. If you have Kinetic Shield or Shield, you can avoid this fall damage. The enemies are generally more aggressive and there is less space to move around. Focus on killing the snipers and bulldozers, they deal a lot of damage. A few of my runs ended here, because I took a lot of hits in a short period of time. Play carefully here and you may avoid playing another 45 minutes to get back!

Bosses:

- Glitch Weaver: kill the ant nests that spawn enemies first before hitting Weaver. If you hit Weaver with collision damage, it will stop in its tracks and take damage, you won't take damage. So decent way is to hit it with collision damage once, shoot Weaver in the face and keep repeating.

- King Lurk: this can be annoying. You have to keep constantly moving around and boosting at the last second when Lurk launches at you. Do not stand still a lot. You can use the pads to bounce and hit with extra collisions. If you have a lot of collision damage, you can keep hitting Lurks head until he is pretty much dead.

- Waveform: in the center of his head, there is an area which you can use to hit even when Waveform is in his frenzy form. When he goes into frenzy, use the pads to launch yourself in the air, because you will start taking a lot of hits if you stay down.

- Iterator: I think this last boss is a joke, even in the final difficulty. Just keep circling around doing damage. Iterator plants mines, but they usually never hit. There is at least 1 forced phase, where you have to hit those beacons or whatever that keep powering Iterator and making him invicible. I never had any problem with this. Break the beacons with collision damage, when your get back, try to deal more hits and avoid getting back to the beacon-phase. Only one time is necessary in a single Iterator fight.

Summary:

- Focus on collision damage. Avoid buying abilities. Avoid buying weapons, other than the snipers I have mentioned.
- Be airborne a lot. Take out the bigger, more damage dealing enemies first.
- Everything will start to feel very familiar and you will breeze through stages after practising for a while.
- Buy every upgrade, do not buy any abilities. If you buy all the abilities, they will make your chances worse for picking up collition damage etc. from the perk selection between levels.
- There are a lot of variations you can use to beat this.
3
0

26 Sep 2024 00:07

You will save yourself a lot of heartache and time if you make sure you UNLOCK UPGRADES ONLY until you have beaten all the difficulties. Beat the game with each character you unlock until you get all of those cheevs, then I recommend the third character or the one with the combat medic perk by default.
On lower difficulties you can use the purple quarter pipes and orange jump pads to safely land on enemies 2-3 times and then use a dash and finish them off with a gun. If you're really having trouble surviving and don't have many upgrades unlocked yet use the combat medic pilot. Once you've unlocked every difficulty, you'll be raking in the glitch coins and it'll be easier to unlock all the weapons and abilities.
There are a couple of great combos you can run with the third pilot, just keep trying and banking glitch coins until you roll a survivable perk set.
Look for:
-Cooldown and + Ability with dash and the bounce skill (in the pool from the beginning) you can dash and then bounce in quick succession and you'll be very hard to damage while stunning enemies and kicking butt
- Gun damage +, missiles on gun damage, guns can stun, and the turrets
a little harder deck to build but these can really spit crazy damage and stunlock most enemies

Adds white highlighted enemies that spawn more enemies when killed so just be ware of these so you don't get cornered with everything on cooldown.

ONCE you unlock this, you should also unlock True Ending right after on the same playthrough.
1
2

16 May 2024 06:14

You will save yourself a lot of heartache and time if you make sure you UNLOCK UPGRADES ONLY until you have beaten all the difficulties. Beat the game with each character you unlock until you get all of those cheevs, then I recommend the third character or the one with the combat medic perk by default.
On lower difficulties you can use the purple quarter pipes and orange jump pads to safely land on enemies 2-3 times and then use a dash and finish them off with a gun. If you're really having trouble surviving and don't have many upgrades unlocked yet use the combat medic pilot. Once you've unlocked every difficulty, you'll be raking in the glitch coins and it'll be easier to unlock all the weapons and abilities.
There are a couple of great combos you can run with the third pilot, just keep trying and banking glitch coins until you roll a survivable perk set.
Look for:
-Cooldown and + Ability with dash and the bounce skill (in the pool from the beginning) you can dash and then bounce in quick succession and you'll be very hard to damage while stunning enemies and kicking butt
- Gun damage +, missiles on gun damage, guns can stun, and the turrets
a little harder deck to build but these can really spit crazy damage and stunlock most enemies

Adds white highlighted enemies that spawn more enemies when killed so just be ware of these so you don't get cornered with everything on cooldown.

ONCE you unlock this, you should also unlock True Ending right after on the same playthrough.
1
2

16 May 2024 06:14