Grounded
45 Achievements
3,300
0-3h
PC
Xbox One
Xbox Series
Super Win
Grow big again and score 100% on the end game Report Card
200
0.19%
How to unlock the Super Win achievement in Grounded - Definitive Guide
*Update 10/17: Seem like there still a huge issue with this achievement. With the current update, I believe Gold cards are not needed as my score went up a little after getting the achievement for all cards*
After brewing the Embiggerening Cocktail, your final mission will be to go back to the main pad from the beginning of the game and plug in the new piece. Press the switch & boom enjoy the ending.
Now for the report card: this is more so what it entails rather being a guide ATM. At the end screen, you get a report card. This will tell you how many days pass in game, how many kills you got, deaths and grass you harvested.(Deaths don't mean anything, so don't worry at all about dying. Matter of fact, nothing shown at the end screen is important towards the overall 100%)
My overall score was a 88(so I missed this by 12 points). At the bottom of the report card is a "bonus hint". my hint said to find more "Molars", while for my co op buddy it said "find more brains"(raw science)
So it seems we have to find at least all the collectables/molars/raw science and creatures cards for the 100%(not gold, will keep updating)
You can also grow big and after the last ending screen the game will revert back to right before you pressed the switch (I made a back up save just in case) so you can still explore and when you think you added more points to your report card, just grow big again and check your score.(literally the only way to tell if your score has gone up)
After brewing the Embiggerening Cocktail, your final mission will be to go back to the main pad from the beginning of the game and plug in the new piece. Press the switch & boom enjoy the ending.
Now for the report card: this is more so what it entails rather being a guide ATM. At the end screen, you get a report card. This will tell you how many days pass in game, how many kills you got, deaths and grass you harvested.(Deaths don't mean anything, so don't worry at all about dying. Matter of fact, nothing shown at the end screen is important towards the overall 100%)
My overall score was a 88(so I missed this by 12 points). At the bottom of the report card is a "bonus hint". my hint said to find more "Molars", while for my co op buddy it said "find more brains"(raw science)
So it seems we have to find at least all the collectables/molars/raw science and creatures cards for the 100%(not gold, will keep updating)
You can also grow big and after the last ending screen the game will revert back to right before you pressed the switch (I made a back up save just in case) so you can still explore and when you think you added more points to your report card, just grow big again and check your score.(literally the only way to tell if your score has gone up)
255 Comments
Can someone explain to me why the base game and DLC packages all say completion time 0-1.5? I've been playing for about 12 hours now and I'm not even close to completing the game
By EpiphanyFart on 07 Dec 2022 19:07
There is a method to get all achievement via save game sharing. Look here: Achievement Save Sharing!
By Montradon on 10 Dec 2022 02:56
The 1.2 "Super Duper" update added new items that need to be collected in additional to defeating the Wasp Queen to get 100% completion. Most of the items can be found in the Brawny Boy Bin, the same place you battle the Wasp Queen.
Four new Milk Molars: Be sure to spend these molar on the last remaining Health infusion.
Feel free to reach out to me for the v1.2 100% save as well!
Four new Milk Molars: Be sure to spend these molar on the last remaining Health infusion.
- One behind you when you enter the bin, to the left of the large Onyx logo against the wall
- One in the far west in the back of the black widow den
- One in the center under the wasp next, behind the Onyx DVDs just past the nut on the ground
- One on top of the disassembled TAYZ.T accessible by the shortcut arm lowered to the entrance of the bin
- Wasp
- Wasp Drone
- Wasp Queen
- 24 Oct, 89 REMINDER: DO NOT OPEN THE BRAWNY BOY BIN! - Found in the Field Station in the Brawny Boy Bin.
- Recon Journal: Health And Safety Officer - Found on the skeleton in the wasp nest next to where you place the Bee Bee Q Medley
- Forgotten BURG.L Tech Chip - Found in the Brawny Boy Bin inside the blue wiffle ball hanging above the middle-section of the small corridor filled with jacks.
- Glorious Recipe - Found in the Undershed Lab where you finds Dr. Wendell Tully, in the bottom shelf of a cart.
- Memo: O.R.C. Wasp Queen Research - Found on the skeleton in the wasp nest next to where you place the Bee Bee Q Medley
- Disc 1 - Found at the end of the Hedge Lab next to the Super Chip
- Disc 2 - Found at the end of the Pond Lab next to the Super Chip
- Disc 3 - Found at the end of the Haze Lab next to the Super Chip
- Aphid Figurine - In the Hedge Lab, in a junction hallway, on a table in the middle of it.
- Weevil Figurine - In the Haze Lab, in the room leading to the door switch full of Haze Fungus, behind two fallen servers leaning on one another.
- Koi Figurine - In the Pond Lab, in the flooded room that leads to the console that opens the rest of the lab. In the room above the Clay wall, in the left-hand side of the entrance to the room snuggled tightly in the corner.
- Mant Figurine - In the JavaMatic Storage Facility, in a shelf in the front left room.
- Wendell Figurine - In the Undershed Lab, in the exit hallway that leads to the Woodpile, on a shelf in the small room in the hallway that contains a Workbench.
- Yoked Girth Figurine - In the Black Anthill Lab, in the MIX.R treasure room that requires all MIX.Rs to be completed.
- Moldorc Figurine - In the Mysterious Lab, in the entrance room, hiding behind a computer on the right-most pillar in the right-hand side back of the room.
- Large Disassembled TAYZ.T
- Wasp Nest
- Field Station
- Brawny Boy Bin Entrance
Feel free to reach out to me for the v1.2 100% save as well!
1 Comment
You should add the overall requirements to this solution, then it would pretty much cover everything!
By Legohead 1977 on 23 Oct 2023 13:15
Hello everyone! As of writing this VERY LENGTHY guide, I will give you EVERYTHING you need to know to unlock this brutal achievement. It will be up to you to research how to get most of them, however. Be prepared, because this will most likely take you over 200 in-game days (accumulatively 240-300 real hours). If there's anything I should add or missed, feel free to let me know.
Before I do, I'd recommend using this website: https://mapgenie.io/grounded
It really helps to have a detailed map at your disposal to help keep track of where everything is.
1. Complete the entire story.
2. Collect all Milk Molars
In total, there are 123 Milk Molars.
78 Milk Molars
45 Mega Milk Molars
3. Collect all Gold Cards.
This will most likely be the reason you'll be taking long to get the achievement. Before the update, you used to only need 20 Gold Cards. Now, you must collect ALL Gold Cards. That being said, there are 2 methods you can use to make this a little easier on yourself:
1. Craft the Waft Emitter:
You can actually force spawn a raid by consuming materials of a specific creature to attack the Emitter. They'll come to you instead of waiting for them to spawn back into the yard. A WARNING there's been a glitch after patch 1.3.2 that unfortunately will not let you spawn Green Shield Bugs. According to the community, if you have already killed the Assistant Manager BEFORE patch 1.3.2, the game registers that you haven't killed him yet, thus forcing them to not spawn through the Emitter. The patch released on November 21st, 2023, so if you haven't killed the Assistant Manager yet, give it a try and report on this guide if possible for confirmation.
If you'd like to know more about how to fully optimize the Waft Emitter usage, check this reddit thread: https://www.reddit.com/r/GroundedGame/comments/17vizmb/waft_...
2. Save Scumming
This method is a little more complex, but just as reliable as the Waft Emitter. In a nutshell, creatures that have already spawned in your yard are pre-determined of whether they have the Gold Card or not. Therefore, you cannot have them already spawned and kill them over and over again; they will never drop the Gold Card this way. So what do we do? We don't save after they spawned in, we save the game BEFORE they spawn in. I will try to explain the method as simply as possible:
Let's say you want to farm for the Black Ant Soldiers and Workers on top shed.
1. Turn off Auto-Save (In Options, go to GAME - AUTO SAVES - turn the intervals to 20 and turn auto saves to 0).
2.. Kill all ants.
3. Set a camp with a Lean-To bed, a Roasting Pit, and a Dew Collector 180-200cm away (preferably that field station on the right side of the shed). Creatures cannot spawn in if you are within 180cm.
4. MOST IMPORTANT STEP: Manually save the game BEFORE you sleep. What we are doing is we are saving just before the Black Ants are spawning back into the yard. We are bringing in fresh new ants every time, with a fresh chance to obtain the Gold Card.
5. If they didn't drop the Gold Card, press start and load back to the save you made. If you're doing this with a friend, you can force quit the game and it'll still work.
Some tips:
All common creatures have a 1% chance of dropping the Gold Card.
All Bosses and Meaty Gnat have a 10% chance of dropping the Gold Card.
The Infected Broodmother has a 5% chance of dropping the Gold Card.
Killed creatures typically take 3-4 in-game days to respawn.
Use the resource surveyor in the field station to your advantage. It will help locate and tell you if the creature spawned in.
Be sure to check the resource surveyor before you sleep. You don't want the creature to have already spawned in right before sleeping is available. Check at all times, remember at what time they spawned in, reload the last save before you sleep, wait until you sleep past that time, save the game, sleep, bam. Now every time you reload the save, you'll spawn in front of your bed. Sleep and fresh creatures spawn in every time.
4. Unlock all mutations
The mutations DO NOT need to be upgraded to the max. Just unlocked. Here is a link to see what mutations you are missing and what you need to do to unlock them: https://grounded.fandom.com/wiki/Mutations
5. Collect all SCA.B Flavor Schemes
There are a total of 55 Schemes:
SCA.B Classic
SCA.B Night
High Contrast
SCA.B LCD
Bugjuice
Supreme
SCA.B v1.02
Ghostmint
Neomauve
Flying-V
Frostbite
Gingerspice
Shallows
Miterider
Lasercorp
Textbook
SCA.B Bugged
Girthscape
Frankenline
Garbo
Panfish
Chubbs Series
Gunmetal
Legend
Punch-O
Table Gum
The Sad Stab
RPG Module
Hedgeberry
Syndrome
Tully
Javamatic
Moldorc
Muck
Shinebright
Sawdust
SCA.B v2.11
Witchly
Condiment Jockey
Cyberstrike
Swole
Porridge
SCA.B v3.09
Holidazzle
Sewage
High Density
Greystone
Billy Hog Horror
Aerobics
Dog Loaf
Corporate Issue
Fright
Frosting
Hyperblaster
Toasted
6. Collect EVERY Single Piece of Data
Wendell
Time At Ominent 6/6
A New Idea
Prototype Complete
SPAC.R Operational
Endless Possibilities
Recognition At Last!
Yet Another Failure
SPAC.R Development 10/10
Fired!
An Auspicious Beginning
Raw Science
Embiggen Test 45
Embiggen Test 50
I'm Tiny!
Embiggening Logistics
SPAC.R Safety Test
Lab Modules
A Little Exhausted
Hedge 8/8
Kaiju Children
Spider Infestation
Zip It
Reboot
Damage Control
Re-Reboot
Project ZIP.P
Evacuation
Pond 10/10
Pond Research Note
Great Cabbage of Belgium
Side Effects
Hams Test: Day 1
Fight with Trudy
Hams Test: Day 7
Hams Test: Day 15
Muscle Sprouts Test Kitchen
Hams Test: Day 36
Hams Test: Day 91
Haze 5/5
Pipe Problems
Trudy Blues
Big Brain Time
Phase III Results
Blazed Earth Protocol
Black Anthill 8/8
Extra Precautions
Under Siege
MIX.R Trial Summary
MIX.R Relocation Program
Security Briefing
Super Chip Protocol
Lab Lockdown
Imminent Collapse
Undershed 8/8
Going Dark
Raw Storage
Last Resort
Project MANT: Condensed Science
Project MANT: ZIP.P Fiber
Project MANT: Test Drive 1
Muscle Sprout Bonding: Test 18
Project MANT
Misc 12/12
Local Fauna Report
New Lab Reconnaissance
REMINDER: DO NOT OPEN THE BRAWNY BOY BIN!
CCTV Report
Goodbye Wendell
Inventory Inspection
Mixing Rigs
Exiled
All of These Eyes
Goodbye
Grilled Science
Research Notes: Quantum Toast
Ominent
Notes
Recon Journal: Entomologist
Recon Journal: Compliance Officer
Recon Journal: Intern
Recon Journal: Special Forces
A Sticky Situation
Recon Journal: Toxicologist
Recon Journal: Biomedical Engineer
Suspicious Snapshot 1
Suspicious Snapshot 2
Suspicious Snapshot 3
Suspicious Snapshot 4
Suspicious Snapshot 5
Suspicious Snapshot 6
Loyal Subjects
Recon Journal: Health And Safety Officer
Data 1/1
Ominent Data Disk
BURG.L
All Tech Chips and Super Tech Chips are mandatory
BURG.L Transcription Unit
Order Number 1
Excellent Mustache
First Shrinking
Web Samples
Roby's Song
Stuff
Products 3/3
SCA.B
SCA.B User Manual
ZIP.R
Recipe Notes 6/6
Ant Totem Recipe
Abomination Totem Recipe
Water Logged Recipe
Frostbitten Recipe
Water Logged Recipe
Glorious Recipe
Keys 9/9
Password Scribble: Y-
Password Scribble: -UR
Password Scribble: T19
Password Scribble: 58
Moss Key
Minotaur Maze Key
Asst. Manager Keycard
Melted Moat Key
Sticky Key
Boss Notes 4/4
Broodmother Research Notes
Mantis Research Note
Memo: O.R.C. Wasp Queen Research
Moldy Note
Super Duper 3/3
Duper Disc 1
Duper Disc 2
Duper Disc 3
Statues 7/7
Aphid Figurine
Weevil Figurine
Koi Figurine
MANT Figurine
Wendell Figurine
Yoked Girth Figurine
Moldorc Figurine
Sites & Wonders
Visit every location in the yard:
Grasslands - 27 locations
Pond - 9 locations
Trash Heap - 6 locations
Sandbox - 4 locations
Picnic Table - 6 locations
Haze - 5 locations
Hedge - 8 locations
Upper Grasslands - 39 locations
Undershed - 4 locations
7. Beat all the MIX.Rs and Super MX.Rs
These are large raw science spinning machines scattered around the yard. There are 5 MIX.Rs and 3 Super MIX.Rs to complete.
8. Reach Max Brainpower
In the field stations, there is a machine called the Resource Analyzer. You must analyze all the resources you can. The maximum brain power is Level 16. Follow this link to see all the materials that can be analyzed: https://grounded.fandom.com/wiki/Resource_Analyzer
9. Purchase everything at the BURG.L Science Shop
In the field stations, there is a computer called the ASL Terminal. Purchase everything in the Science Shop. To get Raw Science quicker, I recommend using the Waft Emitter. Completing raids rewards you raw science. If that is not your favorite thing to do, you can also do side quests in the terminal.
10. Complete all BURG.L Quests
When you access the ASL terminal, you will see BURG.L Quests in the middle. There are 99 apprentice quests to complete. Be sure to finish these. Dailies do not count, so be wary what quests you're doing.
11. Defeat all bosses
Aside from the story mission bosses, there are optional bosses you must defeat (yes, they do drop Gold Cards). These are the following:
Director Schmector
Hedge Broodmother
Mantis
Wasp Queen
Infected Broodmother
Before I do, I'd recommend using this website: https://mapgenie.io/grounded
It really helps to have a detailed map at your disposal to help keep track of where everything is.
1. Complete the entire story.
2. Collect all Milk Molars
In total, there are 123 Milk Molars.
78 Milk Molars
45 Mega Milk Molars
3. Collect all Gold Cards.
This will most likely be the reason you'll be taking long to get the achievement. Before the update, you used to only need 20 Gold Cards. Now, you must collect ALL Gold Cards. That being said, there are 2 methods you can use to make this a little easier on yourself:
1. Craft the Waft Emitter:
You can actually force spawn a raid by consuming materials of a specific creature to attack the Emitter. They'll come to you instead of waiting for them to spawn back into the yard. A WARNING there's been a glitch after patch 1.3.2 that unfortunately will not let you spawn Green Shield Bugs. According to the community, if you have already killed the Assistant Manager BEFORE patch 1.3.2, the game registers that you haven't killed him yet, thus forcing them to not spawn through the Emitter. The patch released on November 21st, 2023, so if you haven't killed the Assistant Manager yet, give it a try and report on this guide if possible for confirmation.
If you'd like to know more about how to fully optimize the Waft Emitter usage, check this reddit thread: https://www.reddit.com/r/GroundedGame/comments/17vizmb/waft_...
2. Save Scumming
This method is a little more complex, but just as reliable as the Waft Emitter. In a nutshell, creatures that have already spawned in your yard are pre-determined of whether they have the Gold Card or not. Therefore, you cannot have them already spawned and kill them over and over again; they will never drop the Gold Card this way. So what do we do? We don't save after they spawned in, we save the game BEFORE they spawn in. I will try to explain the method as simply as possible:
Let's say you want to farm for the Black Ant Soldiers and Workers on top shed.
1. Turn off Auto-Save (In Options, go to GAME - AUTO SAVES - turn the intervals to 20 and turn auto saves to 0).
2.. Kill all ants.
3. Set a camp with a Lean-To bed, a Roasting Pit, and a Dew Collector 180-200cm away (preferably that field station on the right side of the shed). Creatures cannot spawn in if you are within 180cm.
4. MOST IMPORTANT STEP: Manually save the game BEFORE you sleep. What we are doing is we are saving just before the Black Ants are spawning back into the yard. We are bringing in fresh new ants every time, with a fresh chance to obtain the Gold Card.
5. If they didn't drop the Gold Card, press start and load back to the save you made. If you're doing this with a friend, you can force quit the game and it'll still work.
Some tips:
All common creatures have a 1% chance of dropping the Gold Card.
All Bosses and Meaty Gnat have a 10% chance of dropping the Gold Card.
The Infected Broodmother has a 5% chance of dropping the Gold Card.
Killed creatures typically take 3-4 in-game days to respawn.
Use the resource surveyor in the field station to your advantage. It will help locate and tell you if the creature spawned in.
Be sure to check the resource surveyor before you sleep. You don't want the creature to have already spawned in right before sleeping is available. Check at all times, remember at what time they spawned in, reload the last save before you sleep, wait until you sleep past that time, save the game, sleep, bam. Now every time you reload the save, you'll spawn in front of your bed. Sleep and fresh creatures spawn in every time.
4. Unlock all mutations
The mutations DO NOT need to be upgraded to the max. Just unlocked. Here is a link to see what mutations you are missing and what you need to do to unlock them: https://grounded.fandom.com/wiki/Mutations
5. Collect all SCA.B Flavor Schemes
There are a total of 55 Schemes:
SCA.B Classic
SCA.B Night
High Contrast
SCA.B LCD
Bugjuice
Supreme
SCA.B v1.02
Ghostmint
Neomauve
Flying-V
Frostbite
Gingerspice
Shallows
Miterider
Lasercorp
Textbook
SCA.B Bugged
Girthscape
Frankenline
Garbo
Panfish
Chubbs Series
Gunmetal
Legend
Punch-O
Table Gum
The Sad Stab
RPG Module
Hedgeberry
Syndrome
Tully
Javamatic
Moldorc
Muck
Shinebright
Sawdust
SCA.B v2.11
Witchly
Condiment Jockey
Cyberstrike
Swole
Porridge
SCA.B v3.09
Holidazzle
Sewage
High Density
Greystone
Billy Hog Horror
Aerobics
Dog Loaf
Corporate Issue
Fright
Frosting
Hyperblaster
Toasted
6. Collect EVERY Single Piece of Data
Wendell
Time At Ominent 6/6
A New Idea
Prototype Complete
SPAC.R Operational
Endless Possibilities
Recognition At Last!
Yet Another Failure
SPAC.R Development 10/10
Fired!
An Auspicious Beginning
Raw Science
Embiggen Test 45
Embiggen Test 50
I'm Tiny!
Embiggening Logistics
SPAC.R Safety Test
Lab Modules
A Little Exhausted
Hedge 8/8
Kaiju Children
Spider Infestation
Zip It
Reboot
Damage Control
Re-Reboot
Project ZIP.P
Evacuation
Pond 10/10
Pond Research Note
Great Cabbage of Belgium
Side Effects
Hams Test: Day 1
Fight with Trudy
Hams Test: Day 7
Hams Test: Day 15
Muscle Sprouts Test Kitchen
Hams Test: Day 36
Hams Test: Day 91
Haze 5/5
Pipe Problems
Trudy Blues
Big Brain Time
Phase III Results
Blazed Earth Protocol
Black Anthill 8/8
Extra Precautions
Under Siege
MIX.R Trial Summary
MIX.R Relocation Program
Security Briefing
Super Chip Protocol
Lab Lockdown
Imminent Collapse
Undershed 8/8
Going Dark
Raw Storage
Last Resort
Project MANT: Condensed Science
Project MANT: ZIP.P Fiber
Project MANT: Test Drive 1
Muscle Sprout Bonding: Test 18
Project MANT
Misc 12/12
Local Fauna Report
New Lab Reconnaissance
REMINDER: DO NOT OPEN THE BRAWNY BOY BIN!
CCTV Report
Goodbye Wendell
Inventory Inspection
Mixing Rigs
Exiled
All of These Eyes
Goodbye
Grilled Science
Research Notes: Quantum Toast
Ominent
Notes
Recon Journal: Entomologist
Recon Journal: Compliance Officer
Recon Journal: Intern
Recon Journal: Special Forces
A Sticky Situation
Recon Journal: Toxicologist
Recon Journal: Biomedical Engineer
Suspicious Snapshot 1
Suspicious Snapshot 2
Suspicious Snapshot 3
Suspicious Snapshot 4
Suspicious Snapshot 5
Suspicious Snapshot 6
Loyal Subjects
Recon Journal: Health And Safety Officer
Data 1/1
Ominent Data Disk
BURG.L
All Tech Chips and Super Tech Chips are mandatory
BURG.L Transcription Unit
Order Number 1
Excellent Mustache
First Shrinking
Web Samples
Roby's Song
Stuff
Products 3/3
SCA.B
SCA.B User Manual
ZIP.R
Recipe Notes 6/6
Ant Totem Recipe
Abomination Totem Recipe
Water Logged Recipe
Frostbitten Recipe
Water Logged Recipe
Glorious Recipe
Keys 9/9
Password Scribble: Y-
Password Scribble: -UR
Password Scribble: T19
Password Scribble: 58
Moss Key
Minotaur Maze Key
Asst. Manager Keycard
Melted Moat Key
Sticky Key
Boss Notes 4/4
Broodmother Research Notes
Mantis Research Note
Memo: O.R.C. Wasp Queen Research
Moldy Note
Super Duper 3/3
Duper Disc 1
Duper Disc 2
Duper Disc 3
Statues 7/7
Aphid Figurine
Weevil Figurine
Koi Figurine
MANT Figurine
Wendell Figurine
Yoked Girth Figurine
Moldorc Figurine
Sites & Wonders
Visit every location in the yard:
Grasslands - 27 locations
Pond - 9 locations
Trash Heap - 6 locations
Sandbox - 4 locations
Picnic Table - 6 locations
Haze - 5 locations
Hedge - 8 locations
Upper Grasslands - 39 locations
Undershed - 4 locations
7. Beat all the MIX.Rs and Super MX.Rs
These are large raw science spinning machines scattered around the yard. There are 5 MIX.Rs and 3 Super MIX.Rs to complete.
8. Reach Max Brainpower
In the field stations, there is a machine called the Resource Analyzer. You must analyze all the resources you can. The maximum brain power is Level 16. Follow this link to see all the materials that can be analyzed: https://grounded.fandom.com/wiki/Resource_Analyzer
9. Purchase everything at the BURG.L Science Shop
In the field stations, there is a computer called the ASL Terminal. Purchase everything in the Science Shop. To get Raw Science quicker, I recommend using the Waft Emitter. Completing raids rewards you raw science. If that is not your favorite thing to do, you can also do side quests in the terminal.
10. Complete all BURG.L Quests
When you access the ASL terminal, you will see BURG.L Quests in the middle. There are 99 apprentice quests to complete. Be sure to finish these. Dailies do not count, so be wary what quests you're doing.
11. Defeat all bosses
Aside from the story mission bosses, there are optional bosses you must defeat (yes, they do drop Gold Cards). These are the following:
Director Schmector
Hedge Broodmother
Mantis
Wasp Queen
Infected Broodmother
6 Comments
I found a post on Reddit about the new content for v1.4.
https://www.reddit.com/r/GroundedGame/comments/1c66gj4/list_...
List of all new Data Items Required for 100% in 1.4
3 cards from scanning the 3 ant queens, as well as 3 additional cards you get after being given the baby ant pets after feeding the queens (snack recipes are in the science shop, costing 2500 each).
A card from scanning the Crow (you have to be quite close to be able to scan).
3 poisoned ant queen food recipes. Can be found within the Haze lab, Fire ant hill and Black ant hill lab.
1 infected ant queen food recipe. Can be found in the Haze lab's flooded area, within the cracked open pipe. The recipe is up along the left-side inner wall of the pipe (make sure to have a light source to make it easier to spot).
The 'Hastily Written Note'. Found under the porch behind a rock, not too far from the upturned paint can.
The new location is the Remix.R room (located after going through a cave-like opening found along the bottom of the upper yard's wall, alongside the pond). In the Remix.R room there is also a data file, and a SCA.B at the back of the room on a chair. To get into this room you will need to be right at the end of the game before turning on the 'Mysterious Machine', and will also need to have killed the Broodmother, Mantis and Wasp Queen.
https://www.reddit.com/r/GroundedGame/comments/1c66gj4/list_...
List of all new Data Items Required for 100% in 1.4
3 cards from scanning the 3 ant queens, as well as 3 additional cards you get after being given the baby ant pets after feeding the queens (snack recipes are in the science shop, costing 2500 each).
A card from scanning the Crow (you have to be quite close to be able to scan).
3 poisoned ant queen food recipes. Can be found within the Haze lab, Fire ant hill and Black ant hill lab.
1 infected ant queen food recipe. Can be found in the Haze lab's flooded area, within the cracked open pipe. The recipe is up along the left-side inner wall of the pipe (make sure to have a light source to make it easier to spot).
The 'Hastily Written Note'. Found under the porch behind a rock, not too far from the upturned paint can.
The new location is the Remix.R room (located after going through a cave-like opening found along the bottom of the upper yard's wall, alongside the pond). In the Remix.R room there is also a data file, and a SCA.B at the back of the room on a chair. To get into this room you will need to be right at the end of the game before turning on the 'Mysterious Machine', and will also need to have killed the Broodmother, Mantis and Wasp Queen.
By Milo Bence on 22 Apr 2024 20:46
Props for the first actual guide for this.
Do you know for definite that the mutations are required? The wiki doesn't list them under the Super Win requirements.
Edit: I'm going to guess that you don't. Killed the Infected Broodmother today and got the last couple of recipes and I'm now at 99% with the hint saying to collect more gold cards.
Do you know for definite that the mutations are required? The wiki doesn't list them under the Super Win requirements.
Edit: I'm going to guess that you don't. Killed the Infected Broodmother today and got the last couple of recipes and I'm now at 99% with the hint saying to collect more gold cards.
By paramoreRyan on 05 Jan 2024 23:08
To complete this Achievement you need to have the following: