Halo Wars: Definitive Edition

Halo Wars: Definitive Edition

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One and Done

One and Done

Scored the winning point in a game of Keepaway against Legendary AI's.

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How to unlock the One and Done achievement in Halo Wars: Definitive Edition - Definitive Guide

Keepaway is a capture the flag game, and due to the early spawn of the first flag you have to be aggressive. This can be a frustrating achievement since the flag is a real piece of work. It is fast and has a tendency to fly into your enemies hand.

Choose Forge vs Cutter: The reason to play with Forge is to build heavy supply pads straight away to be as aggressive as possible. Choose Cutter as your opponent since he is the weakest leader.

Play on Chasm: This map is not perfect, but somehow Cutter tends to go with ground units fairly often (out of 10 tries he went with scorpions once). This is much easier to deal with early game. If he is not pushing ground forces, restart. When he only used ground forces it was easy to maintain an army at max population.
A drawback of the map is the voids/chasms, sometimes you cannot reach the first flag drop. After the first capture this will work in our advantage since we will have air units and Cutter most likely won't.

Strategy: Boom your economy with Forge's heavy supply pad. Create an air-force to max population. Dominate the middle area to quickly grab the flag and retreat to your base. Our focus is on early domination, if Cutter stalls the game into to the late game phase you should restart. More on this later.

The red square will be your base and the green square Cutter’s base:

External image


Initial setup:
1. Put on skulls to help you out: Catch, Sugar Cookies, Pain Train, Bountiful Harvest, and Emperor Skulls.
2. Build 3x Heavy Supply Pad.
3. Gather resources next to your base with your warthog (often on the right side)
4. Gather resources in the middle of the map.
5. Get ready for the flag spawn at the ‘X’. The reason is simple, if the flag spawns towards your enemies base, you have to act quickly to grab it. If it spawns towards your base you will have a wider time window to grab it.

First flag capture:
6. Keep an eye on the time! At 1:05-1:15 the first flag will spawn. Grab it! Common reasons to miss it are: 1) The flag is hovering over the void and you cannot reach it. 2) the opponent was quicker and grabbed it.
In the first case wait for the flag to fly to land, in the second case restart the game. You only lost a minute and grabbing the first flag makes your life so much easier. It is worth the small time investment to get the first flag.

7. Go to the Blue dot with the flag and gather the resources at this point. This is a rather safe place, sometimes a ground unit will show up. Note that pressing down at the D-pad brings you to the warthog. If you are attacked use the D-pad to run away immediately. Since Cutter mainly has ground units you can out run him to safeguard your first capture. Don't hide at your base if you don't have turrets, it will only attract unwanted attention.

In the meantime:
8. Build Heavy Supply Pad.
9. Build a front turret to prepare for a common early rush by Cutter with a small force.
10. Build Reactor.
11. Upgrade to fortress.
12. Build another front turret.
13. Build another Reactor.
14. Build an Air Pad.
15. Set the gather point at the ‘X’ by pressing left stick twice.
16. Now queue hornets.

By now you should have captured the first flag. So far so good, but now the game is about to start and it can go in different directions. The outcome really depends on 1) Flag behavior: Sometimes the flag keeps spawning/flying right into enemy hands. 2) Cutter: Often he attacks only with ground forces, but sometimes he decides to go with scorpions which makes it hard to control the middle area or any area.

Try to accept the luck factor and if the game is against you think about restarting the game. It may take a couple of tries to get everything on your side.


Second Flag Spawn:
17. All we can do is focus on getting a decent army at the 'X'. The player that controls the middle section controls the game. Spam hornets as fast as possible. Since it is early game quantity is over quality. Try to get to max population. Try to spread out your army a bit so you can reach a large area quickly if the flag spawns.
18. At 3:40-4:15 the next flag will spawn. Most likely you will be in a weird position. Your economy is boomed, however your forces are low, especially if the flag spawns early. 1) If you can grab the flag, awesome! Retreat to your base. 2) Cutter grabs the flag, but with your spawning hornets you can destroy it. 3) You decide to give the enemy a free capture and use this time to gain control of the middle area.
19. In the meantime build your back turrets and upgrade all turrets to counter the units Cutter is producing.

Next Flag Spawns:
20. Depending on the outcome of the previous flag spawn the timing of the next flag spawn is hard to predict. However, whatever the outcome was you should have control of the middle area by now! If for whatever reason you don't, it will be a very hard game to win.

During the rest of the game:
-- Try to keep your hornet army at max population.
-- If possible save 1200 resources and upgrade a reactor. Then upgrade your hornets at the Air Pad. Only save resources and upgrade when you army is large.

21. Grab the next flag and retreat to the line of fire of your base. Be sure the flag carrying hornet is placed at the back! You really should be able to grab this flag with your hornet army controlling the middle. Especially if the flag is hovering over the void, since your opponent most likely has not yet any flying units.
If Cutter grabbed it destroy the flag carrier asap! Our boomed hornet army is powerful early game but loses track late game, we don't want Cutter stalling the game by lucky flag grabs.
22. Cutter will attack you, he will probably send a bunch infantry units and some Spartans. Target the Spartans and lure them towards your turrets. Use the speed of your hornets and the healing ability to keep the flag safe.
23. After the capture (or failed attempt) push out to regain control of the middle area once more.
24. Rinse and repeat step 20-23 for as many flag spawns you need. Try to avoid lucky flag grabs for Cutter since stalling the game will bring you in the next phase where you will need expensive upgrades and a second base.

This should do the trick. The key element is to grab the first flag. This is essential to finish the game quickly before Cutter can research upgrades and send a powerful scorpion army!

If you do stall the game into late game, restart. If you want to give it a shot then capture the base to the right of your starting base to build a second air pad, armory and train Spartans and fill the rest with supply pads.
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15 Jan 2017 20:15

15 Comments
It is hard to create a consistent strategy since it heavily depends on the units Cutter is producing and the flag behavior. If you find any improvements let me know!
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By Belly Elly on 21 Jan 2017 13:03
Great solution. For me he built a hornet, and after that he just spammed vultures non stop. So easy though. Once you have more than 5 hornets out they shred anything. Had them all fully upgraded and game won in under 10 minutes.
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By darthmarticus on 12 Feb 2017 18:51
Worked like a charm on the first attempt, thank you :)
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By K4m4r0 on 30 Mar 2017 20:18
Is the achievement to win 3-0 against a legendary?
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By KNIGHTF0XX on 13 Jun 2017 05:09
The achievement is about making the 3d score. It doenst matter whether the final score is 3-0, 3-1 or 3-2.
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By Belly Elly on 14 Jun 2017 20:32
Great guide, got it first try!
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By xXTERRORFISKXxx on 30 Jul 2017 18:38
Very good solution. +1
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By ZippyAdam on 21 Mar 2018 12:09
Still works like a dream, thanks!
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By branstoneboy on 28 Apr 2018 11:27
Just use shinyshirthero solution from the 360. It is way easier. After you get the flag, fly to the top left of the map. Nothing can touch you there.
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By BegFourMercy on 09 Jul 2018 02:32
Interesting, I've never had Cutter producing Hornets. But nice to hear your army was strong enough to deal with it when you boomed fast enough :).
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By Belly Elly on 13 Feb 2017 10:25
Yeah, use the fliers and while you wait for the timer to count down, harass the AI base.
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By mosin360 on 25 Jul 2018 21:10
Nice guide, worked first time 3-0. I notice the AI tends to retreat even when its winning, so Cutter could've killed my base twice with his Scorpion army but ran away both times after losing one tank lol.
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By Lockie on 10 Nov 2018 09:25
I had the same thing happen as darthmarticus, still work. Thought you might want that in yout guide since it might be a possible stratigy that cutter uses. He tends to send only 1 hornet to get the flag but, if you have the flag he will send vultures. Super easy when you have a tone of hornets, probobly like darthmarticus stated again though i never got that low on units to begin with.
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By TheInfamousNerd on 18 Mar 2019 04:24
The achievement unlocked for me on Automatic difficulty of 120 ( I don't know how this relates). I actually did it on Blood River with Cutter vs the prophet. Spammed 3 hogs early on and hid it behind my base, built up marines and Spartans for the towers in the middle and turrets around my base and then the game was over. (Just in case anyone doesn't have luck with the above)
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By Vr English on 22 Jul 2019 08:18
I played once where the enemy built Tanks, I barely lost.
Then I played and the enemy built Hornets, I barely lost.
Then I played and the enemy built marines, I won easily.
Skulls on of course and just restart it if the enemy does not go with marines. You will win for sure if you have Hornets.
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By I Argonaut I on 19 Jan 2020 23:56
View all 15 comments Show less comments

Select the map Chasms, play as the Arbiter and select Cutter as your enemy. Build a temple, two warehouses, and a summit. Once the temple is complete, move the Arbiter to the middle of the map. Once your summit is complete, queue a few Banshees. At this point you will want to build two turrets and maybe another warehouse depending on your supplies.

If the flag appears before you have your Banshees, move the Arbiter to collect it, otherwise select one of your Banshees to grab it. This is done because sometimes the sentinel ‘flag’ will move over a chasm and you won’t be able to grab it with a ground unit. Once you Banshee has the flag, move all your Banshees behind your base. By this stage you should have produced a few more Banshees, (ideally you want about six or seven). Once the countdown has completed, move your Banshees back to the center of the map and wait until the next spawn.

There is a little luck involved in this as sometimes Cutter will send out a large group to attack you and other times he will spend most of his time building up his base. Either way, using the Banshees to move around the map quickly is the key to winning this. By the time the third flag spawns, you should have a sizable fleet of Banshees and be able to defend yourself.

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