Hello Neighbor

Hello Neighbor

17 Achievements

1,000

14-18h

PC
Log in or Register to track Hello Neighbor achievements progress.
Double Fun

Double Fun

Overcome the fear of darkness

30

4.67%

How to unlock the Double Fun achievement in Hello Neighbor - Definitive Guide

Hello Neighbor Full Game Walkthrough - All Achievements:
18
2

20 Jun 2018 01:27

9 Comments
Amazing guide! well put together it helped me so much.

However, I would just like to point out that I tested and have been successful in finding a much simpler solution to a part in the video that gave me some trouble and it may help some people out who are struggling with getting past it.

You can find the part that I am referring to between 1:10:45 - 1:11:55 of the video.

The solution Is, instead of stacking the boxes and trying to climb to the pipe, followed by successfully making the jump to the car.
---If you go and retrieve the magnet from wherever you have left it at previously in the video, if you walk up to the fenced-in ladder area where the wrench is located and rub yourself against the fence while holding the action button for the magnet (try to move around a bit and do not crouch because it did not seem to work while I was crouching) upon moving around you will grab the wrench and pull it right through the fence which will allow you to lay it at your feet and you are able to pick it up and unscrew the bolt and open the door. I hope this helps anyone struggling and again thank you for the great guide, I watched it through the whole way and it helped me get the completion :D
0
0
By xxMacLellanxx on 23 Aug 2018 01:12
you can also make the jump without stacking boxes at all. It's very easy to land on the pipe. Getting to the train is even easier. Only getting to the roof proved to be slightly challenging as it seemed as I was running too far and thus jumped a bit too late a couple of times.
0
0
By Gerbasgamer on 30 Oct 2018 18:10
You do things randomly without finished them, every time you mess up or die you star doing a totally different thing. It is really hard and confuising to follow you and I end up in the same area tons of times when you could just tell us what to do while we were already there. The iced earth ball doesn't work, Inhave tried all day, I am force to uninstall the game. Waste of time. Still thx for the guide
0
0
By Poia on 01 Dec 2018 18:21
I had no trouble following. Great guide mate! Pretty glitchy game though...especially that damn trolley minigame. I failed that multiple times until one of the enemies pushed it all the way to the end for me rofl. Like i said, glitchy!
0
0
By JDFurbz on 13 Jan 2019 09:36
I had no trouble following. Great guide mate! Pretty glitchy game though...especially that damn trolley minigame. I failed that multiple times until one of the enemies pushed it all the way to the end for me rofl. Like i said, glitchy!
0
0
By JDFurbz on 13 Jan 2019 10:23
Once you have the double jump you don't need the boxes to climb on the fence. Just double jump all the way up
0
0
By GoH Sticky on 21 Jan 2019 01:02
great video guide, helped me out a ton!
0
0
By OspreyAttack on 07 Apr 2020 17:19
Make sure the car is titled slightly downhill so that you can leap on to the lower end of the car's roof. If the car's roof is essentially flat, it makes the jump very diificult.
0
0
By FloriDUH JBot on 28 Jan 2019 14:30
Great video guide. Have patience, the controls do become frustrating at times. The neighbor is annoying, however, once you unlock more pieces of the house, it becomes easier to evade him quicker.

Keep that umbrella handy! It really is a life saver. Good luck!
0
0
By qM KAMP on 24 May 2021 03:36
View all 9 comments Show less comments
This achievement is story related and takes place in Act 3. In the video I'll show you where the key is and how to beat the mini game!


NOTE: This achievement may be buggy for some users.




1
1

12 Dec 2017 18:19

2 Comments
It's buggy for some users. The developers recently fixed streams achievements and I'm pretty sure Xbox is next. But good luck! It's very unfortunate!
0
0
By jack fenix on 06 Jan 2018 20:02
There's no particulars. The achievement is just for beating the mini game just like the other mini game achievements. The game is just buggy especially for people they played it after their first patch and didn't unlock it. The achievement unlocks during the loading screen after you beat the mini game and you walk through the door.
0
0
By jack fenix on 06 Jan 2018 20:15

Beat the Cupboard ‘fear’ challenge in Act 3. It’s located beyond the Red Lock Door is inside the large wooden box suspended high off the ground, hanging off the side/room you reach going up the Lift Door shaft. Run jump and glide off the roof with an umbrella down into the hole in the top, and unlock to enter. The red key can be cheesed/glitched by using an item to throw into the caged switch box on the upper level in the house past the ‘No Guns’ door.

The nightmare is a big jumping puzzle. Head across to the red light, go up the plank, jump over to the radio then move along to the door before run jumping across the room to shelf on other side. Run jump off orange box to higher platform, then go along back to pick up a cup to throw and break blue vase. Go up newly dropped plank, jump to binoculars then go along think plank across room and then up high plank to top of doorframe. Jump into toaster, and from plank it leaves you on run jump onto top of Exit sign then across to far plank. Run jump towards red clock but you’ll intentionally land on platform below. Drop down to shelf below then along back towards white eyes in the dark. Go into the hole here then up to get to the clock.

Run jump across to shelf and again at end to reach far wall. These discoloured planks will fall after being landed on so you need to run jump across to reach switch at far side – if you mess this up the planks don’t respawn and you’ll have to restart this section (Restart from menu, not Restart Act). Flip the switch and get back across to jump into the toaster again. Now you’re on a different shelf, so climb up the tins to jump to higher shelf. Grab three darts off the wall or board. Start to push one of the paper planes then push while running, and jump on as it’s flying to reach red shelf on other side to jump on. Head upward past radio, then up a telephone to run jump off a VHS tape. Throw darts on the vertical wall to climb up it (you can grab placed darts to reuse). Head upward to reach a green arrow, run jump towards light switch and be ready to quickly press . Open the door and exit to complete the Nightmare Room and gain the double jump power.

The achievement was previously glitched (would not unlock after beating) but is fixed by version 1.0.0.8 patch.

0
0