Hello Neighbor

Hello Neighbor

17 Achievements

1,000

14-18h

PC
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Get'em George

Get'em George

Learn to stand up for yourself

30

4.67%

How to unlock the Get'em George achievement in Hello Neighbor - Definitive Guide

This achievement takes place during act 3. It's for completing the green key mini game.
In the video, I'll give you a walkthrough to get the green key plus beating the mini game!

*Mini Game*
During the mini game there are two cycles when you hear the bell. One is when a lot of mannequins with red faces are on the move and its impossible to even try to win. The second phase is when one mannequin with a white face is searching the area. This is your time to made a move. Keep in mind, when the white faced mannequin is on the move, you'll hear his clicking sound and also see his white light. Listen to the ticks of the clock and prepare to move.








For some reason it won't let me put up the solution for the achievement DOUBLE FUN so here is my video.

DOUBLE FUN
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21 Dec 2017 07:42

1 Comment
this one is COMPLETELY unfair.
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By Khan Garth on 08 Feb 2020 10:14
This video is so Easy!!!
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20 May 2021 00:04

Beat the ‘School Hall’ nightmare challenge in Act 3. This ‘fear’ room is beyond the Green Lock Door at the side of the first stairs from ground floor inside the house. The key is suck on a magnet on the upper level attic beyond a wall of cardboard boxes you can enter after jumping off a box placed on the barrier in the first exit from the ‘lift shaft’ ladder. You need to turn off the magnet by throwing an item down into the gears, accessed through the access panel on the plant garden rooftop.

In the school hall immediately on a locker to hide inside. Listen for the school bell to sound before leaving and run to next set of locker to enter. Next school bell will send the Mannequins racing about and they will chase you down to reset you at the beginning. So wait for the bell to stop them (only one ‘hall monitor’ Mannequin will still be patrolling so this stage has a luck element to it), leave the locker, race to next set to hide until bell sounds to set them going, then wait and repeat. At the end mash to escape the final Mannequin and unlock the ‘Push Back’ power. If the white light Mannequin keeps catching you at one point, wait for a round of bells (on, off) before heading out.

The achievement was previously glitched (would not unlock after beating) but is fixed by version 1.0.0.8 patch.

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