Hi-Fi RUSH
72 Achievements
0-0h
PS5
What a journey it was...
Complete the Wall of Fame in the hideout.
0.4%
How to unlock the What a journey it was... achievement in Hi-Fi RUSH - Definitive Guide
Majority of the wall of fame is unlocked through normal playthroughs of the game. For collectables I’d recommend following their respective guides.
There is however 3 sections on the wall that require a combination of time and skill to complete. These are the 60 Track S ranks, from easy all the way to rhythm master, completing Rhythm Tower twice including S rank and no purchases. And finally Personal Management (no hits for bosses)
60 Track S Ranks
The 60 S rank mission requires a no death playthrough of a level with majority of chorus’s to be rank S overall.
For S rank runs I’d recommend the following chip set;
The easiest S rank criteria is clear time. You want to always aim for this in any chorus you do.
Next difficulty wise is Score. For score you want to be aiming for high combo, mixing attacks up and performing companion combos to get overkill bonuses. I personally found the double team jam combo link (found in the wall of fame) with Peppermint or Macaron to be extremely effective at pulling a lot of points. During fights you’ll also want to utilise your companion cooldowns to maintain combos and to stagger enemies to enable comboing and juggling
The hardest criteria is Just Timing. To attain an S rank you’d need to hit 85%+ and to attain A rank you’d need to hit 70%+. You always need to hit 70%+ on a chorus to get a S rank overall. This is probably the hardest part of the achievement as you need to understand the timing of the beats for the entirety of the game's music. Practice does help here and the longer you play the more you'll improve . You can enable the beat map which can give you visual aid on the music’s timing.
If you’re having a bad fight you can always back out to the title screen and reload to the previous checkpoint. This can be helpful for some fights that either give little room to push for points or have a threat of you dying.
Rhythm Tower
For the rhythm tower you’ll have to climb through 60 floors under a time limit.
Here I’d recommend a combination of the following chips;
Both pick me up and parry health should be sufficient for survival throughout all 60 floors. If you’re having trouble gaining time I’d put on high risk, high return this speeds up clear times on all floors.
Currently I’m unsure the time remaining required for S rank i achieved it with 10+ minutes remaining it could be a lot less however.
Personal Management (No hit bosses)
For the no hit bosses, turn the difficulty down to easy. Put on the following chip set;
Quick note you also need to dodge Kale’s quick time events to do the no hit.
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Overall this achievement is more time consuming than anything. If you get frustrated / burned out, take a break and come back to it later.
There is however 3 sections on the wall that require a combination of time and skill to complete. These are the 60 Track S ranks, from easy all the way to rhythm master, completing Rhythm Tower twice including S rank and no purchases. And finally Personal Management (no hits for bosses)
60 Track S Ranks
The 60 S rank mission requires a no death playthrough of a level with majority of chorus’s to be rank S overall.
For S rank runs I’d recommend the following chip set;
- Level 3 Rhythm metre rush (higher metre gain, better score)
- Level 2 Combo holder (more beats before a combo expires)
- Pick me up (Provides a safety net from dying)
- Pick slide (Destroys barriers and Z shields)
The easiest S rank criteria is clear time. You want to always aim for this in any chorus you do.
Next difficulty wise is Score. For score you want to be aiming for high combo, mixing attacks up and performing companion combos to get overkill bonuses. I personally found the double team jam combo link (found in the wall of fame) with Peppermint or Macaron to be extremely effective at pulling a lot of points. During fights you’ll also want to utilise your companion cooldowns to maintain combos and to stagger enemies to enable comboing and juggling
The hardest criteria is Just Timing. To attain an S rank you’d need to hit 85%+ and to attain A rank you’d need to hit 70%+. You always need to hit 70%+ on a chorus to get a S rank overall. This is probably the hardest part of the achievement as you need to understand the timing of the beats for the entirety of the game's music. Practice does help here and the longer you play the more you'll improve . You can enable the beat map which can give you visual aid on the music’s timing.
If you’re having a bad fight you can always back out to the title screen and reload to the previous checkpoint. This can be helpful for some fights that either give little room to push for points or have a threat of you dying.
Rhythm Tower
For the rhythm tower you’ll have to climb through 60 floors under a time limit.
Here I’d recommend a combination of the following chips;
- High Risk, High Return (Speeds up round clears)
- Parry Health (Provide additional health)
- Parry Charge (Provides additional powerbar)
- Pick me up (Provides a safety net from dying)
- Pick slide (Destroys barriers and Z shields)
Both pick me up and parry health should be sufficient for survival throughout all 60 floors. If you’re having trouble gaining time I’d put on high risk, high return this speeds up clear times on all floors.
Currently I’m unsure the time remaining required for S rank i achieved it with 10+ minutes remaining it could be a lot less however.
Personal Management (No hit bosses)
For the no hit bosses, turn the difficulty down to easy. Put on the following chip set;
- High Risk, High Return Level 3 (BIG Damage)
- Invincible D-Parry Level 2 (Invincibility post directional parry)
Quick note you also need to dodge Kale’s quick time events to do the no hit.
-
Overall this achievement is more time consuming than anything. If you get frustrated / burned out, take a break and come back to it later.
60 Comments
@Dr Hep Keep an eye on your rhythm meter during fights (the bar and letter on the top right). If it drops down to D, you auto fail. That's how that difficulty works. It's annoying on phases without enemies or invincible bosses, but you can keep it up by dashing, partner attacks, and even just whiffing regular attacks to the beat. You may also want the chip that adds to your rhythm meter.
@SamirHq the game seems to checkpoint the second you die, so the only way I can think of would be to quit to dashboard before it can finish (I'd be worried about corrupting my save doing that, though). You can return to checkpoint before you die without using a continue by either going to hideout or toggling streamer mode, so I would just keep an eye on your health and do that if you feel you're in danger. Also, I don't know the exact thresholds, but I was able to get an S rank for a track where all choruses were S ranks and I used one continue, so there is some leeway there.
@SamirHq the game seems to checkpoint the second you die, so the only way I can think of would be to quit to dashboard before it can finish (I'd be worried about corrupting my save doing that, though). You can return to checkpoint before you die without using a continue by either going to hideout or toggling streamer mode, so I would just keep an eye on your health and do that if you feel you're in danger. Also, I don't know the exact thresholds, but I was able to get an S rank for a track where all choruses were S ranks and I used one continue, so there is some leeway there.
By cptvictor12 on 19 Feb 2023 17:52
I personally found the 4 bar specials a bit too expensive to get good usage. I think the biggest problem with 4 bar attacks is they take too long to build which can result in fights ending before a good use and the fact the bar empties at the end of every fight. If the bar carried through fights it'd be quite good.
By sonicevil95 on 31 Jan 2023 23:40
Just want to add here: If you - like me in the beginning - have trouble achieving S-Rank in points: The key seems to be to get a 100-hit-combo in the fights, since this gives a big bonus. That’s almost always a guaranteed S-Rank. So often call in Peppermint, do Jam-Combos with Macaron and Korsica and use the Y-X-X-X combo, since those come with a lot of hits.
Also if you do Jam-combos, this „resets“ the enemies and stops their attacks for a short time.
Also if you do Jam-combos, this „resets“ the enemies and stops their attacks for a short time.
Just want to add here: If you - like me in the beginning - have trouble achieving S-Rank in points: The key seems to be to get a 100-hit-combo in the fights, since this gives a big bonus. That’s almost always a guaranteed S-Rank. So often call in Peppermint, do Jam-Combos with Macaron and Korsica and use the Y-X-X-X combo, since those come with a lot of hits.
Also if you do Jam-combos, this „resets“ the enemies and stops their attacks for a short time.
Also if you do Jam-combos, this „resets“ the enemies and stops their attacks for a short time.
1 Comment
I have gotten several 100 hit combos, it definitely does not guarantee S rank.
By YaIrishMick96 on 19 Aug 2024 09:20
Completing the Wall of Fame is by far the hardest achievement in the game, because it pretty much encompasses everything. Finishing every difficulty level, collecting every collectible, heck, you even have to beat all the bosses without being hit and S rank every stage on every difficulty level.
While that might sound impossible, with some practice and application, you’ll be smashing through the bosses without a care in the world in no-time whatsoever. If you do get hit though, just exit, and reload the save.
In all, the Wall of Fame requires you to do the following:
A couple of notes before we move on.
For the complete without taking a hit challenges, aside from the obvious being: practice, practice, pratice. Also try to use the Barrier Wall Special Attack to block damage; and the Invincibility D-Parry chip, which can give you 9 beats of invincibility at level 3 with a successful directional parry.
And for the S Ranking ones… equip the level 3 version of the Rhythm Meter Rush chip (which makes the meter go up quicker). Throw in Combo Holder too (which gives you longer before the combo drop) and that should take the pain off every so slightly.
While that might sound impossible, with some practice and application, you’ll be smashing through the bosses without a care in the world in no-time whatsoever. If you do get hit though, just exit, and reload the save.
In all, the Wall of Fame requires you to do the following:
- 60 combat challenges
- 14 item challenges
- 38 stage challenges
- 22 stage only rewards
- 4 etc. rewards
A couple of notes before we move on.
For the complete without taking a hit challenges, aside from the obvious being: practice, practice, pratice. Also try to use the Barrier Wall Special Attack to block damage; and the Invincibility D-Parry chip, which can give you 9 beats of invincibility at level 3 with a successful directional parry.
And for the S Ranking ones… equip the level 3 version of the Rhythm Meter Rush chip (which makes the meter go up quicker). Throw in Combo Holder too (which gives you longer before the combo drop) and that should take the pain off every so slightly.
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