Horizon Forbidden West

Horizon Forbidden West

80 Achievements

90-117h

PS5
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Obtained 3 Stripes at All Hunting Grounds

Obtained 3 Stripes at All Hunting Grounds

Earned at least a Quarter Stripe mark in all three trials at all Hunting Grounds.

8.5%

How to unlock the Obtained 3 Stripes at All Hunting Grounds achievement in Horizon Forbidden West - Definitive Guide

Hunting Ground trials are spread across 4 locations on the map with 3 trials at each. Leave this trophy until near the end when you have the following equipment and skills:
• Shock weapon
• Shock traps
• Frost weapon
• Shredder Gauntlet
• Plasma Boltblaster
• Clawstrider override

The Shock and Trap Trial can be tricky to complete. Run up to the base of an environmental trap and place a shock trap at its base, far enough from the trap to be in the path of destruction. Next, lure the machine into the shock trap and trigger the environmental trap as soon as the machine is shocked.

For the Silent Gliding Trial, immediately glide to the first machine on the right and take it out. Then, climb the hill, wait for the second machine, and glide/kill it just as it passes by the hill.

You will need to move left/right to catch Shredders for Shredder Catch Trial. You need to practice a few times to get the timing correct. Keep your distance from the machines, giving you time to see the return path and only move once you know which way you're going. If you start moving the wrong direction, you won't catch the Shredder. Catch a Shredder 3 times in a row and the 4th throw will cause an explosion.

For the Plasma Blast Trial, shoot the machine to build up the plasma charge. Then, wait for the timer to count down while you add a little extra plasma to increase the explosion. After the explosion, repeat the process. Make sure you don't forget to reload the Boltblaster (cn_L2 + cn_S).

During the Mounted Combat Trial, you will need to finish off the Clawstriders with your mount attacking (cn_R2 while mounted). Use your bow to lower the Clawstriders' health before killing them with the final blow.

Completing 3 trials at one hunting ground will unlock the first trophy. The second trophy unlocks after completing the 12th trial.

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22 Dec 2022 22:16

There are 4 Hunting Grounds in all, in Forbidden West, each with 3 trials, each set of 3 vastly different from the next. Hunting Grounds are basically hunting trials in mini arenas against a selection of machines, but if you beat the set time you get a bunch of goodies, as well as Hunting Medals, which can be used to buy goodies galore at the arena shop.
The 4 locations and some tips for all the trials are as follows:
  • The Daunt (south of the Redhew Quarry. North-east of Barren Light) - level 5
The Daunt’s Hunting Ground trials are relatively easy. Nothing too complex here. 
  • The first has you shoot off and loot Scounger Power Cells (just use concentration to slow down time and focus on the Scoungers, ignore everything else).
  • The second just needs you to find a shock bow and overload the Scrounger’s Power Cell. Again, super straightforward.
  • The last one, the best solution is to use the strat from the second trial, but do it underneath the environmental log piles around the outside of the arena. You can pretty much get all the kills in one of these move with this solution.
 
  • Plainsong (north-west of Plainsong) - level 10
Plainsong’s hunting trials are all about stealth. Nothing massively complex here, although it might take a few tries if you alert anyone. That said, if you unlock and equip the Stealth Stalker Valor Surge and got into the trial with a full Valor metre, you can make all these super easy.
  • The first one requires no killing, just looting. So, run around and stick to the long grass and creep when close to a machine.
  • Stick to the tallgrass, uses rocks to move the machines to you, or follow and creep up behind them. Simple.
  • The third is going to take some practice, but you basically need to use the grapple points to grapple, then press jump on your way into the grapple point, then glide to the machine and press R1 when you’re above them. And you need to do that without being seen. Not hard, but sometimes you might start when the machines are in an inconvenient patrol pattern.
 
  • Sheerside Mountains (east of the Bulwark) - level 20
This is where things get… annoying? Complicated? Both? Yeah, both. 
  • The first one is simple, just get a frost bow, shoot the Bellowback anywhere but its large sack on its back until it reaches the Brittle phase, and then ping the Cargo Refining Sac until it explodes. Rinse and repeat before the timer runs out.
  • This one is annoying, because when all the enemies are aware of your presence (which happens as soon as you fire your first shot), it can get absolutely chaotic. And considering you need to throw and catch the Shredder Gauntlet projectiles three times in a row to power up the explosive one, sometimes you might miss a catch due to the Bellowback peppering you from miles away, out of your eye line. My advice? Hit the big guy first in the middle and try and do the objective before the Bellowbacks get in range. And remember, once you L2, you can exit the ADS to catch it. If you need a Shredder Gauntlet, then just head here.
  • This, like the other one, can too become chaotic, depends on your weapon. If you’re using a Boltblaster it can take a while to charge up. That said, the Boltblaster is the easiest way to build the Plasma status. Once they’re in the status, absolutely hammer them with arrows galore, and try to fill the metre. If you fill it, that’s 1 out of the 2 and you just need to do it again. Top tip: make sure the Boltcaster is fully loaded before you jump in, as you might not get chance to reload while down there due to the ferocity and relentlessness of your enemies!
 
  • The Raintrace (in the rainforest, east of Thornmarsh) - level 25
Last, but definitely not least, this one can be tricky, actually. First things first, you’re going to need to get the Clawstrider Override from Cauldron: IOTA (check our guide here for a location on where to find that). Then, prepare for carnage!
  • This first trial isn’t too bad. Make sure you have an Electric bow and load up three arrows for the triple shot (out of the long grass) and then pepper the Tremortusk until it’s Shocked. Then, when it’s down, use Tear ammo to remove the tusks. Sounds easy, huh? Well, it is, but trying to do all that while 2 Clawstriders hunt you down, a little less so.
  • The harsest part of this one is getting the Clawstrider Override, once you have it, it’s a piece of cake. Override one from the long grass, then shoot the other Clawstriders until they have next to no health left, and then finish off with the Clawstrider melee (R1 and R2). The Clawstrider can easily take them down without you interrupting with your bow, mind, but it’s definitely easier if you weaken them first.
  • Last, but by no means least, the pain! What you have to do is shoot the cannons off the Tremortusk and use them to kill all the Clawstriders. The issue is that the cannon on the back of the Tremortusk makes you move super slow, and against Clawstriders you have to be nimble. That said, the cannon will rip through a Clawstrider in no time, just be careful not to miss your shots and be left without any ammo. That said, there are two cannons on the Tremortusk’s back, but the timer is tight that you really can’t slip up here, not even once.

Good luck out there, we have faith in you!
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