Jagged Alliance 3
50 Achievements
GOG
Lone Wolf
Finished the campaign while having no more than one hired merc at the same time.
0.6%
How to unlock the Lone Wolf achievement in Jagged Alliance 3 - Definitive Guide
One of the best merc to tackle this achievement is actually 'Wolf'.
As an allrounder, he is able to heal himself and with some trial and error and training, is capable of modding his equipment with the most difficult mods.
Stealth is paramount and all your weapons need to be silenced, except for the MG.
Get a sniper rifle as soon as possible and mod it with a suppressor.
As a backup weapon at the start, pick a shotgun or a similar close-range-high-dmg weapon.
Stay away from the refugee camp and let the endgame trigger by coming close to eagles nest. Be sure to get a stack of grenades or rocket launcher to get rid of grouped enemies in the final 3 fights/sectors.
By the end you should have:
2-3 Sniper rifles: PSG1/Dragunov since you can fire them twice, M82 for high dmg. Ensure that at least one sniper has a different caliber than your MG and ammo is plentiful
1 MG: ideally HK21; lie down and deploy it to deal with groups of 3+. Careful, it burns your ammo quickly and has the same caliber as your primary sniper rifle PSG1. Bipod is mandatory
1 Shotgun: AA12 for close combat
1 Assault rifle: ideally Aug with grenade launcher for grouped enemies. Serves as low AP silenced weapon and backup weapon if you're low on ammo on your sniper rifles. AP ammo is preferred after eagles nest
A major pain point is that you can barely handle explosives, can't craft the ammo you need and traps detonate more often. Be sure to save often.
Money is no problem, since you only have to pay one merc. Visit Fleatown often and buy books to level up as many stats as possible.
Traits:
Sharpshooter - simple, extra dmg
Killzone - extra attack during interrupt almost guarantees a kill
Reactive Fire - interrupt (two attacks thanks to Killzone) on enemy miss fire
Ambusher - higher chance of stealth kill
Beefed up - Face it, you're alone and every additional HP is needed
Distracting Shot - only way to deal with pin down and overwatch
Deadeye - greatly helps to convert every shot in oneshot-kills
Fast Runner - never let the enemy get too close. Free Move Range increase
Untraceable - easier maintaining Sneak mode
Equipment:
Light helmet with weave padding
Light camo armor (better for sneaking)
Flag leggins with weave padding
Increased movement due to light armor and Fast Runner trait. When facing isolated enemies, scout around them to ensure the kill doesn't alert others. If you're facing more than two, make sure to quickly move behind cover. Don't mind explosives and go for grenades right away.
Between fights, take the time to heal often and treat wounds if you're suffering from 3 or more.
Always repair your gear when it's below 70%. Sniper rifles tend to jam quickly below 60% and MGs break fast when overused.
As an allrounder, he is able to heal himself and with some trial and error and training, is capable of modding his equipment with the most difficult mods.
Stealth is paramount and all your weapons need to be silenced, except for the MG.
Get a sniper rifle as soon as possible and mod it with a suppressor.
As a backup weapon at the start, pick a shotgun or a similar close-range-high-dmg weapon.
Stay away from the refugee camp and let the endgame trigger by coming close to eagles nest. Be sure to get a stack of grenades or rocket launcher to get rid of grouped enemies in the final 3 fights/sectors.
By the end you should have:
2-3 Sniper rifles: PSG1/Dragunov since you can fire them twice, M82 for high dmg. Ensure that at least one sniper has a different caliber than your MG and ammo is plentiful
1 MG: ideally HK21; lie down and deploy it to deal with groups of 3+. Careful, it burns your ammo quickly and has the same caliber as your primary sniper rifle PSG1. Bipod is mandatory
1 Shotgun: AA12 for close combat
1 Assault rifle: ideally Aug with grenade launcher for grouped enemies. Serves as low AP silenced weapon and backup weapon if you're low on ammo on your sniper rifles. AP ammo is preferred after eagles nest
A major pain point is that you can barely handle explosives, can't craft the ammo you need and traps detonate more often. Be sure to save often.
Money is no problem, since you only have to pay one merc. Visit Fleatown often and buy books to level up as many stats as possible.
Traits:
Sharpshooter - simple, extra dmg
Killzone - extra attack during interrupt almost guarantees a kill
Reactive Fire - interrupt (two attacks thanks to Killzone) on enemy miss fire
Ambusher - higher chance of stealth kill
Beefed up - Face it, you're alone and every additional HP is needed
Distracting Shot - only way to deal with pin down and overwatch
Deadeye - greatly helps to convert every shot in oneshot-kills
Fast Runner - never let the enemy get too close. Free Move Range increase
Untraceable - easier maintaining Sneak mode
Equipment:
Light helmet with weave padding
Light camo armor (better for sneaking)
Flag leggins with weave padding
Increased movement due to light armor and Fast Runner trait. When facing isolated enemies, scout around them to ensure the kill doesn't alert others. If you're facing more than two, make sure to quickly move behind cover. Don't mind explosives and go for grenades right away.
Between fights, take the time to heal often and treat wounds if you're suffering from 3 or more.
Always repair your gear when it's below 70%. Sniper rifles tend to jam quickly below 60% and MGs break fast when overused.
This guide was translated automatically.
And so the trophy is extremely voluminous. Who should we take from the mercenaries? As for me, Ivan Dolovich is good, he has a passive perk - restoration of 3 ods per kill, that is, if you stack 4 enemies with a grenade, then here’s a cool 12 ods. But there are also disadvantages - you have no mechanical skill, which means that you will not be able to repair the weapon and it will jam mercilessly, so you will have to carry 2-3 replacement guns with you. I pumped up Ivan as a sniper, the whole branch for silent kills and so on, on easy difficulty it worked quite well, of course I had a hard time installing silencers and optics on rifles through the save load, but I still got it) In missions where there are a lot of enemies and the space is limited, poisonous grenades solve the problem , well, regular grenades, RPGs and a grenade launcher will help a lot.
Next, you need to take into account that the game is scripted in terms of events and plot. In fact, you need to quickly break into square a20 where the major’s base is, deal with him, when playing one, the resident will definitely be killed, saving him with such a composition is not realistic, after which, according to the script, the military will come out and take away from you almost everything that you have acquired, mines and cities. This script also works if you helped Biff and after winning the battle, you are kindly invited to the refugee camp after winning the battle - after this, and after the showdown with Focheaux’s people, the military will come out and take everything away from you. And here you can quickly complete the game if you have already been in sector a20 and if you have enough weapons and grenades you can go to the first island, there we fight our way to the first outpost, and under it it turns out there was a secret bunker, that’s where the traitor Corazon is and sits. Let's bring down the guards, I counted about 25-30 very evil enemies with an extremely vile ability to dodge the first shot, if the battle is already underway, here we will need grenades of all kinds, in the last room you can throw poisonous grenades at Corazon herself and that's it, victory, trophies for 1 and 2 mercenaries are yours, there will also be a trophy for completing without serious injuries.
I also saw how Barry went solo and he did it on Mission Impossible difficulty, in general I also played sniper, grenades and shotguns. He did it very well, and besides, Barry knows how to do technology, and this means normal repairs of barrels and upgrades thereof. He also has special grenades that hit with a wedge at a decent angle, very convenient I must say, and he makes them once every 2 days with an automatic machine, or you can do it in the operation of making explosives. In short, it’s up to you to decide who and how to play for, but Ivan and Barry seem to me to be the best choice for this trophy.
Next, you need to take into account that the game is scripted in terms of events and plot. In fact, you need to quickly break into square a20 where the major’s base is, deal with him, when playing one, the resident will definitely be killed, saving him with such a composition is not realistic, after which, according to the script, the military will come out and take away from you almost everything that you have acquired, mines and cities. This script also works if you helped Biff and after winning the battle, you are kindly invited to the refugee camp after winning the battle - after this, and after the showdown with Focheaux’s people, the military will come out and take everything away from you. And here you can quickly complete the game if you have already been in sector a20 and if you have enough weapons and grenades you can go to the first island, there we fight our way to the first outpost, and under it it turns out there was a secret bunker, that’s where the traitor Corazon is and sits. Let's bring down the guards, I counted about 25-30 very evil enemies with an extremely vile ability to dodge the first shot, if the battle is already underway, here we will need grenades of all kinds, in the last room you can throw poisonous grenades at Corazon herself and that's it, victory, trophies for 1 and 2 mercenaries are yours, there will also be a trophy for completing without serious injuries.
I also saw how Barry went solo and he did it on Mission Impossible difficulty, in general I also played sniper, grenades and shotguns. He did it very well, and besides, Barry knows how to do technology, and this means normal repairs of barrels and upgrades thereof. He also has special grenades that hit with a wedge at a decent angle, very convenient I must say, and he makes them once every 2 days with an automatic machine, or you can do it in the operation of making explosives. In short, it’s up to you to decide who and how to play for, but Ivan and Barry seem to me to be the best choice for this trophy.