Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

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8-10h

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Seasoned Traveller

Seasoned Traveller

Defuse all bombs in the "Exotic" section.

100

0.89%

How to unlock the Seasoned Traveller achievement in Keep Talking and Nobody Explodes - Definitive Guide

I'm going through these now so I'll update these as I go.

Applied Theory
The easiest way to get this is to keep resetting the bomb until you get a bomb that has no parallel ports, less than two batteries, and has a serial number ending in an odd number. It shouldn't take you too long to get this bomb (if you don't get it just keep detonating the bomb until you do). Once you get that bomb, cut the wires that have the following properties:

- Wires that have no red/blue and no LED/star
- Wires that have no red/blue and only the star
- Red wires that have only the star

If this is tough, just automatically rule out any that are blue or have an LED because you won't be cutting ANY with those properties.

A-maze-ing
Have the bomb guide pulled up to the maze page. I honestly didn't really have much trouble with this one, but if you want to speed things up I'd recommend looking for the modules that have the circles in a straight line because they're easiest to identify. Then just stare at the bomb manual as you move the triangle through the maze.

Rainbow Table
I wrote all of the words down in a big list. The way to solve this bomb is by process of elimination - starting with the most common letter combinations, you'll either solve or rule out a ton of words. In that regard, I'd recommend the following order:

- TH: Start by checking ALL modules for TH. This will rule out or confirm six different words
- W+A/H/O/R: Next check all modules for W in the first letter, then check and see if the second letter has any A/H/O/R's. This will rule out or confirm six more
- S+M/O/P/T: Then check all modules for S in the first letter, then check the second letter slot for M/O/P/T's. This is five more
- P+L/O
- A+B/F/G

By now you should have a good amount of modules solved so the rest would just be mop up. Start with L and F since those have two possible solutions each then try for the rest.

Blinkenlights II

As soon as you start make sure your bomb has a vowel in the serial number. Once this is the case the simon says modules are very easy - you're just swapping Blue for Red and Green for Yellow for each one.

For the morse code, you need to just record three letters in order to be able to obtain the solution. I would recommend memorizing the most commonly used letters such as S (three short), B (long short long long), C (long short long short) and K (long short long) to facilitate faster solving.
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01 Jan 2020 22:18

1 Comment
Minor correction: B is (long short short short).
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By SnapDragon on 21 Oct 2021 16:40

You will obtain this after completing sections 7.1 - 7.6. These bombs contain regular modules that are somewhat difficult unless you identify the pattern or gimmick behind them. For example, there are bombs comprised of only the Simon Says module. It's unique in that, once you understand the set of rules related to your specific bomb, you can essentially do it yourself without any need for your partner. Another example is a bomb entirely made up of maze modules. The trick to it is that you don't necessarily need to use both circle locations to identify your maze, you really only need 1. These bombs are not necessarily difficult, just a bit tricky and unique.

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