Ken Follett's The Pillars of the Earth
41 Achievements
1000 XP
12-15h
Epic
Lone wolf
Become enemies with Alfred.
10 XP
5.0%
How to unlock the Lone wolf achievement in Ken Follett's The Pillars of the Earth - Definitive Guide
This guide was translated automatically.
Chapter 2.
Alfred grew up to be a rude and selfish teenager who prefers to hurt the younger Jack at every opportunity, so it's not surprising that you decided to repay him in kind. For the confrontation with Tom's son to reach its limit, you need to make the following choices:
1. After Jack encounters Alfred's family and agrees to help them retrace the steps of the monk who took the baby, we find ourselves on a map where we can choose one of two directions - walk along the river or cross the river. The choice is purely “decorative” and does not have any impact on the further plot or the possibility of obtaining any trophies. Depending on the choice of direction, we will need to do the following:
And the path “Walk along the river” is chosen - Alfred is the first to notice the hoof marks of the monk’s horse on the other bank. In order to become his enemy in the future, we need to select the “Silence” option.
B The path “Cross the river” was chosen - while crossing the river, Alfred slipped and fell into the cold water. In order to become his friend in the future, we need to select the option “I let him choose on his own.”
2. The descending fog and fatigue will force travelers to take a break. After Alfred and Martha doze off, we will have the opportunity to take revenge on the rude Alfrud, snoring sweetly under the spreading spruce tree and use a sling on a snow-covered tree branch to drop a snow cap on his head. If you want to become his enemy in the future, be sure to commit this prank.
3. When both families gather in the cave and Jack’s mother tells him to treat Tom’s children with stew, feed Alfred as a last resort, or don’t offer him a bowl of stew at all, limiting yourself to only Martha and your loved one.
Chapter 3.
We've already seriously angered Alfred in the last chapter, it's time to finally go on the warpath and earn a trophy. To do this, we just need to keep the chicken leg stolen from the dungeon with us and not share it with Alfred, after which the fairly hungry teenager will finally recognize us as his blood enemy and we will receive the trophy. Now you can save the game and start the second chapter again to take a different path and get the trophy for being friends with Alfred.
Alfred grew up to be a rude and selfish teenager who prefers to hurt the younger Jack at every opportunity, so it's not surprising that you decided to repay him in kind. For the confrontation with Tom's son to reach its limit, you need to make the following choices:
1. After Jack encounters Alfred's family and agrees to help them retrace the steps of the monk who took the baby, we find ourselves on a map where we can choose one of two directions - walk along the river or cross the river. The choice is purely “decorative” and does not have any impact on the further plot or the possibility of obtaining any trophies. Depending on the choice of direction, we will need to do the following:
And the path “Walk along the river” is chosen - Alfred is the first to notice the hoof marks of the monk’s horse on the other bank. In order to become his enemy in the future, we need to select the “Silence” option.
B The path “Cross the river” was chosen - while crossing the river, Alfred slipped and fell into the cold water. In order to become his friend in the future, we need to select the option “I let him choose on his own.”
2. The descending fog and fatigue will force travelers to take a break. After Alfred and Martha doze off, we will have the opportunity to take revenge on the rude Alfrud, snoring sweetly under the spreading spruce tree and use a sling on a snow-covered tree branch to drop a snow cap on his head. If you want to become his enemy in the future, be sure to commit this prank.
3. When both families gather in the cave and Jack’s mother tells him to treat Tom’s children with stew, feed Alfred as a last resort, or don’t offer him a bowl of stew at all, limiting yourself to only Martha and your loved one.
Chapter 3.
We've already seriously angered Alfred in the last chapter, it's time to finally go on the warpath and earn a trophy. To do this, we just need to keep the chicken leg stolen from the dungeon with us and not share it with Alfred, after which the fairly hungry teenager will finally recognize us as his blood enemy and we will receive the trophy. Now you can save the game and start the second chapter again to take a different path and get the trophy for being friends with Alfred.