Killer Instinct Classic
30 Achievements
1,000
15-20h
Xbox One
Xbox Series
Around The World
You performed an ultra with every character in the game
40
0.22%
How to unlock the Around The World achievement in Killer Instinct Classic - Definitive Guide
Around the World:
QP - (X)
MP - (Y)
FP - (RB)
QK - (A)
MK - (B)
FK - (RT)
Half circle forward/back & Quarter circle back/forward, think of three rows of numbers from 1-9 as ur joystick or D-Pad
7|8|9
4|5|6
1|2|3
Quarter Circle Forward: 2, 3, 6
Quarter Circle Back: 2, 1, 4
Half Circle Forward: 4, 1, 2, 3, 6
Half Circle Back: 6, 3, 2, 1, 4
Tip: For FP (RB) I move the Right bumper to Reft Trigger. It kinda brings back the SNES contoller for me to do certain combos that require RB (default) and alot easier for me to do some combo's to get the Ultra working.
Yes you will get frustrated if you cannot unlock it. If you have a second controller it will be alot easier.
For doing Ultra Combos for each Character is simple then it is. You do not have to do alot of combo's at once to obtain an Ultra. It takes 2-3 hits and then unlocking the combo move right after at a certain point of the enemies life bar. When 1/4 of the second life bar (Orange-Red) flashes every match you do the Combo or a couple of hits that connect + the Ultra Combo right after and you can watch the animation go through without tapping any buttons.
You do not have to do Eyedol's combo for the achievement, since there is no combo for him to use.
CINDER:
Mini Torch: Back, Back, QP
Blazer Charge: Forward, Forward, Any Punch
Semi Invisibility: Half Circle Back, MP
Invisibility: Half Circle Back, FP
Inferno Torch: Forward, Forward, Any Kick
Uppercut with Kick: Forward, Down, Down-Forward, Any Kick
Air Juggle: Forward, Forward, FP
Ultra Combo: Forward, Forward, FP
SABREWULF:
Flaming Bat: Down, Down-Back, Back, Any Punch
Spinning Claw: Charge Back, Forward, Any Punch
Claw Roll: Charge Back, Forward, QK
Uppercut: Charge Back, Forward, MK
Sabre Pounce: Charge Back, Forward, FK
Howl: Down-Forward, Down, Down-Back, FK
Reverse Sabre Spin: Charge Forward, Back, MP
Air Juggle: Charge Back, Forward, FK
Ultra Combo: Charge Forward, Back, QK
RIPTOR:
Fireball: Down, Down-Back, Back, Any Punch
Head Butt: Charge Back, Forward, Any Punch
Flying Claw: Charge Back, Forward, Any Kick
Dragon Breath: Down-Forward, Down, Down-Back, FP
Tail Flip Attack: Down-Foward, Down, Down-Back, Any Kick
Claw Uppercut: Down-Forward, Down, Down-Back, QP
Reverse Jump Claw: Charge Forward, Back, MK or QK
Air Juggle: Down, Down-Back, Back, QP
Ultra Combo: Charge Back, Forward, QK
SPINAL:
Bone Shaker Charge: Forward, Forward, Any Punch
Fireball: Down, Down-Forward, Forward, Any Punch
Soul Sword: Charge Back, Forward, MP
Teleport: Down, Down, Down, Any Attack
Projectile Charge: Hold Back, QP
Slide: Down-Back, FK
Air Juggle: Down, Down-Forward, Forward, Any Punch
Ultra Combo: Half Circle Forward, FP
FULGORE:
1 Fireball: Down, Down-Forward, Forward, Any Punch
2 Fireballs: Back, Down, Down-Forward, Forward, QP
3 Fireballs: Forward, Back, Back, Down, Down-Forward, Forward, QP
Uppercut: Forward, Down, Dow-Forward, Any Punch
Teleport: Back, Down, Down-Back, Any Attack
Fireball Reflector: Quarter Circle Back, Any Punch
Claw Charge: Charge Back, Forward, Any Kick
Eye Laser Shot: Down-Forward, Down, Down-Back, FK
Air Juggle: Down, Down-Forward, Forward, QP
Ultra Combo: Forward, Down, Down-Forward, QP
TJ COMBO:
Backhand: Charge Back, Forward, QP
Roll Punch: Charge Back, Forward, MP
Charging Punch: Charge Back, Forward, FP
Flying Knee: Charge Back, Forward, QK or FK
Punching Bag: Tap QP
Uppercut: Hold FP 3 Seconds, Release FP
Air Juggle: Charge Back, Forward, FP
Ultra Combo: Charge Forward, Back, FP
JAGO:
Fireball: Down, Down-Forward, Forward, Any Punch
Uppercut: Forward, Down, Down-Forward, Any Punch
Laser Sword: Down-Forward, Down, Down-Back, Any Kick
Flying Kick: Down-Forward, Down, Down-Back, Any Kick
Ultra Combo: Down, Down-Back, Back, QK
THUNDER:
Spinning Axe: Charge Back, Forward, Any Punch
Uppercut: Quarter Circle Back, Any Punch
Tomahawk: Down, Down-Back, Back, FP Phoenix
Fireball: Down, Down-Forward, Forward, Any Kick
Knee: Charge Back, Forward, FK
Air Juggle: Down, Down-Forward, Forward, QK
Ultra Combo: Charge Back, Forward, QP
GLACIUS:
Blade Arm: Down-Forward, Down, Down-Back, QP
Long Arm: Tap QP
Fireball: Down, Down-Forward, Forward, Any Punch
Shoulder Charge: Charge Back, Forward, Any Punch
Teleport: Down, Down-Forward, Forward, QP
Teleport Uppercut: Down, Down-Forward, Forward, MK or FK
Air Juggle: Down, Down-Forward, Forward, FK
Ultra Combo: Charge Back, Forward, FP
ORCHID:
Fireball: Down, Down-Forward, Forward, Any Punch
Tiger Charge: Charge Back, Forward, Any Punch
Charge: Down-Forward, Down, Down-Back, QP, MP
Spinning Sword: Down, Forward, Down, Down-Back, FP
Back Flip Kick: Hold Back, FK
Spinning Kick: Charge Back, Forward, Any Kick
Front Flip: After being knocked down, Hold Back, FK
Air Juggle: Down, Down-Forward, Forward, QP
Ultra Combo: Charge Back, Forward, MP
Sorry from last weeks post if no one couldnt understand the moves with the Joystick or D-pad. Here you go. Hope this is more easy to understand.
QP - (X)
MP - (Y)
FP - (RB)
QK - (A)
MK - (B)
FK - (RT)
Half circle forward/back & Quarter circle back/forward, think of three rows of numbers from 1-9 as ur joystick or D-Pad
7|8|9
4|5|6
1|2|3
Quarter Circle Forward: 2, 3, 6
Quarter Circle Back: 2, 1, 4
Half Circle Forward: 4, 1, 2, 3, 6
Half Circle Back: 6, 3, 2, 1, 4
Tip: For FP (RB) I move the Right bumper to Reft Trigger. It kinda brings back the SNES contoller for me to do certain combos that require RB (default) and alot easier for me to do some combo's to get the Ultra working.
Yes you will get frustrated if you cannot unlock it. If you have a second controller it will be alot easier.
For doing Ultra Combos for each Character is simple then it is. You do not have to do alot of combo's at once to obtain an Ultra. It takes 2-3 hits and then unlocking the combo move right after at a certain point of the enemies life bar. When 1/4 of the second life bar (Orange-Red) flashes every match you do the Combo or a couple of hits that connect + the Ultra Combo right after and you can watch the animation go through without tapping any buttons.
You do not have to do Eyedol's combo for the achievement, since there is no combo for him to use.
CINDER:
Mini Torch: Back, Back, QP
Blazer Charge: Forward, Forward, Any Punch
Semi Invisibility: Half Circle Back, MP
Invisibility: Half Circle Back, FP
Inferno Torch: Forward, Forward, Any Kick
Uppercut with Kick: Forward, Down, Down-Forward, Any Kick
Air Juggle: Forward, Forward, FP
Ultra Combo: Forward, Forward, FP
SABREWULF:
Flaming Bat: Down, Down-Back, Back, Any Punch
Spinning Claw: Charge Back, Forward, Any Punch
Claw Roll: Charge Back, Forward, QK
Uppercut: Charge Back, Forward, MK
Sabre Pounce: Charge Back, Forward, FK
Howl: Down-Forward, Down, Down-Back, FK
Reverse Sabre Spin: Charge Forward, Back, MP
Air Juggle: Charge Back, Forward, FK
Ultra Combo: Charge Forward, Back, QK
RIPTOR:
Fireball: Down, Down-Back, Back, Any Punch
Head Butt: Charge Back, Forward, Any Punch
Flying Claw: Charge Back, Forward, Any Kick
Dragon Breath: Down-Forward, Down, Down-Back, FP
Tail Flip Attack: Down-Foward, Down, Down-Back, Any Kick
Claw Uppercut: Down-Forward, Down, Down-Back, QP
Reverse Jump Claw: Charge Forward, Back, MK or QK
Air Juggle: Down, Down-Back, Back, QP
Ultra Combo: Charge Back, Forward, QK
SPINAL:
Bone Shaker Charge: Forward, Forward, Any Punch
Fireball: Down, Down-Forward, Forward, Any Punch
Soul Sword: Charge Back, Forward, MP
Teleport: Down, Down, Down, Any Attack
Projectile Charge: Hold Back, QP
Slide: Down-Back, FK
Air Juggle: Down, Down-Forward, Forward, Any Punch
Ultra Combo: Half Circle Forward, FP
FULGORE:
1 Fireball: Down, Down-Forward, Forward, Any Punch
2 Fireballs: Back, Down, Down-Forward, Forward, QP
3 Fireballs: Forward, Back, Back, Down, Down-Forward, Forward, QP
Uppercut: Forward, Down, Dow-Forward, Any Punch
Teleport: Back, Down, Down-Back, Any Attack
Fireball Reflector: Quarter Circle Back, Any Punch
Claw Charge: Charge Back, Forward, Any Kick
Eye Laser Shot: Down-Forward, Down, Down-Back, FK
Air Juggle: Down, Down-Forward, Forward, QP
Ultra Combo: Forward, Down, Down-Forward, QP
TJ COMBO:
Backhand: Charge Back, Forward, QP
Roll Punch: Charge Back, Forward, MP
Charging Punch: Charge Back, Forward, FP
Flying Knee: Charge Back, Forward, QK or FK
Punching Bag: Tap QP
Uppercut: Hold FP 3 Seconds, Release FP
Air Juggle: Charge Back, Forward, FP
Ultra Combo: Charge Forward, Back, FP
JAGO:
Fireball: Down, Down-Forward, Forward, Any Punch
Uppercut: Forward, Down, Down-Forward, Any Punch
Laser Sword: Down-Forward, Down, Down-Back, Any Kick
Flying Kick: Down-Forward, Down, Down-Back, Any Kick
Ultra Combo: Down, Down-Back, Back, QK
THUNDER:
Spinning Axe: Charge Back, Forward, Any Punch
Uppercut: Quarter Circle Back, Any Punch
Tomahawk: Down, Down-Back, Back, FP Phoenix
Fireball: Down, Down-Forward, Forward, Any Kick
Knee: Charge Back, Forward, FK
Air Juggle: Down, Down-Forward, Forward, QK
Ultra Combo: Charge Back, Forward, QP
GLACIUS:
Blade Arm: Down-Forward, Down, Down-Back, QP
Long Arm: Tap QP
Fireball: Down, Down-Forward, Forward, Any Punch
Shoulder Charge: Charge Back, Forward, Any Punch
Teleport: Down, Down-Forward, Forward, QP
Teleport Uppercut: Down, Down-Forward, Forward, MK or FK
Air Juggle: Down, Down-Forward, Forward, FK
Ultra Combo: Charge Back, Forward, FP
ORCHID:
Fireball: Down, Down-Forward, Forward, Any Punch
Tiger Charge: Charge Back, Forward, Any Punch
Charge: Down-Forward, Down, Down-Back, QP, MP
Spinning Sword: Down, Forward, Down, Down-Back, FP
Back Flip Kick: Hold Back, FK
Spinning Kick: Charge Back, Forward, Any Kick
Front Flip: After being knocked down, Hold Back, FK
Air Juggle: Down, Down-Forward, Forward, QP
Ultra Combo: Charge Back, Forward, MP
Sorry from last weeks post if no one couldnt understand the moves with the Joystick or D-pad. Here you go. Hope this is more easy to understand.
34 Comments
Yojimbo Jim's comment is a lifesaver - Jump, Fierce Kick, Medium Punch (So on default) for Triple/Super Combo to start & then the ultra. For anyone having trouble with Glacius or Jago , Jago's is Quarter Circle Forward to Down + QK and Glacius is Forward, Neutral, Quarter Circle Down to Forward + QP. The F, FD, D+QK notation is ambiguous.
By iMaginaryy on 13 Apr 2016 22:06
charge forward, charge back, half circle? Can you be a little more descriptive.
By Madrid418 on 03 Jan 2014 07:37
This guide was translated automatically.
All Ultra combos can be viewed in the game help.
Requirements to run Ultra:
1. The opponent’s lives should be blinking (this is the second round);
2. You should start doing a normal combo. And it is desirable that there be 3x, only after that you need to press the combination for Ultra.
3. It is not necessary, but it is advisable to have a second joystick. It's faster and easier.
Requirements to run Ultra:
1. The opponent’s lives should be blinking (this is the second round);
2. You should start doing a normal combo. And it is desirable that there be 3x, only after that you need to press the combination for Ultra.
3. It is not necessary, but it is advisable to have a second joystick. It's faster and easier.