LEGO Dimensions
77 Achievements
1,975
20-25h
Xbox One
Xbox Series
I ain't afraid of no Ghosts!
Completed 'Ghostbusters!'
50
6.65%
How to unlock the I ain't afraid of no Ghosts! achievement in LEGO Dimensions - Definitive Guide
Story related and cannot be missed.
1. Ghostbuster Headquarters
- You need to suit up Egon and Ray.
- Use Peter to shoot the gold bricks in this area which will allow you to proceed and/or create other objects.
- It is all pretty intuitive with one exception: When traversing the left side of the screen and reaching the very top, you must destroy a gold panel. Pulling the switch stops the electricity and that you must jump to the hanging rope. This action causes some blocks to fall to the floor that you must assemble.
- After everybody is suited up you must build Ecto-1.
- Use Ecto-1 to leave this area.
2. Hotel Lobby
- This is where you learn how to do what Ghostbusters do: catch ghosts.
- As shown in the original movie, you must first press and hold to shoot a particle beam at a Ghost Swarm.
- This causes the ghosts to get mashed together.
- Once that is complete, simply place the Ghost Trap nearby and it will automatically capture the Ghost Swarm.
- From here on out I will refer to this as Capture a Ghost Swarm.
- After your first successful test, use Peter to melt the gold door and enter the next area.
3. Hotel Dining Room
- Try to shoot Slimer which will cause him to hide behind the slime chandeliers.
- Destroy the 2 slime covered chandeliers which will cause rubble to appear on the floor.
- Build an Accelerator Switch from the rubble and then use Ecto-1 on it.
- Capture a Ghost Swarm
- There is new rubble whereby you can build an Accelerator Ramp and once again use Ecto-1 to break the floating green table.
- Capture a Ghost Swarm
- Destroy everything to make rubble.
- Make a cake from the rubble that Slimer will eat.
- Shoot Slimer to destroy the table.
- Capture a Ghost Swarm
- Destroy the far right gold dinner plate (out of 3 choices) to cause Slimer to run behind the bar.
- Shoot everything on the bar and then build from the rubble.
- Use the blender that you have created to knock Slimer down.
- Use the plasma beam on Slimer while he is lying on the bar.
- Capture a Ghost Swarm
- Use Peter to slice open the large gold painting on the wall.
- Use the plasma beam on Slimer to make him run into a table.
- Use the plasma beam on the green table for the final sequence of this area.
4. Street (First Time)
- This is a long linear path from the Hotel to Ghostbusters Headquarters.
- Shortly after you start you will encounter a construction area that kills you immediately if you touch it.
- Jump on the blade of the bottom left bulldozer to get floor tiles.
- Assemble the floor tiles.
- Push the port-a-potty across the floor tiles until it falls into the ooze.
- You may now jump on it.
- Shoot the snoozing bulldozer operator to cause him to lift up his bulldozer blade.
- Jump onto his blade and move safely off to the left to continue.
- Eventually you will get to two crashed buses.
- Bust up the nearby yellow objects then create an Accelerator Ramp.
- Use Ecto-1 to break through and continue to the end.
5. Containment Room
- Head to the left and bust up stuff to create rubble.
- Assemble the rubble to make switches.
- Flip the wall switch then run and stand on the floor switch.
- While standing on the floor switch, use Peter to shoot the gold brick that appears.
- This will expose a switch. Flip it to activate the red containment receiver.
- Use it (there is a Peter icon on the floor at this point).
6. Street (Second Time)
- Run all the way from Ghostbuster Headquarters back to the Hotel. It is very linear.
- There will be many times for you to Capture a Ghost Swarm so do so along your way.
- At the very end, bust open the ambulance in front of the hotel to create rubble.
- Create a red containment receiver and then use the Ghost Trap on it.
7. Haunted Hotel
- Capture a Ghost Swarm
- Take out Terror Dogs.
- Confront 3 ghosts with metal shields.
- Bust up the area to get rubble and then build a large magnet from it thereby removing their shields.
- Capture a Ghost Swarm
8. Gozer (Boss Fight)
- Destroy the gold bricks located on the pillars.
- Use the rubble to builds push switches on 2 stationary blackish pillars.
- Push the switch on one of these devices to activate it.
- Stand behind it such that Gozer tries to shoot electricity at you but instead hits the device. This will charge it and cause it to blind Gozer.
- This is the moment of vulnerability so attack to remove 1 heart. Note: You must use Peter Venkman's plasma attack. I tried with a different range character and it glitched the fight, The attack did not hurt her and she went back to a permanent invulnerable state.
- Repeat this a second time.
- She will land on the concrete bench at the edge of the hotel roof, just like in the movie.
- Fire your plasma beam at her and she will disappear.
9. Stay Puft (Boss Fight)
- Stay Puft will try to smash you and shoot small versions of itself at you. Run around and destroy what you can.
- Eventually it will lift up an object in its hand and make like it is going to throw it at you. It will be a gold object. Shoot it with your plasma beam to hurt Stay Puft.
- Repeat this process 2 more times.
- A Peter Venkman silhouette will appear on the ground which will trigger the end of this story when you use it.