Madden NFL 18
40 Achievements
1,000
15-20h
Prove it on the Field
Finish Longshot with great on field performances.
15
4.62%
How to unlock the Prove it on the Field achievement in Madden NFL 18 - Definitive Guide
DO NOT FREAK OUT. This does not pop for quite some time, until after Julia meets Devin to follow up for Longshot.
There are a total of five challenges. If you fail one, you can move on... but you can't get this achievement. If you fail, you can quit to the menu. However, there are no checkpoints in the finale. If you quit out, you're going to have to go back to the first challenge... before the 2 minute cutscene.
Each of these is a drive down the field. All of your receivers are solid. You just have to get it there. You don't get to call the plays until the 5th challenge, and you can't ever audible. The clock runs if you go down in bounds, so you're going to need quick yardage the entire time.
Motivation: You don't want to watch that 2 minute cutscene again.
One tip: After the 4th challenge is a decision that counts for an achievement. Whether you are failing or not, you're going to want to get to that point, so don't quit out until you've gotten to that point and chosen COLT (). Then you have to aim the ball.
Challenge #1: 4 minutes, 80-yard drive, score a TD or run out the clock.
Reality: You have to get a TD here. Your IQ and Performance don't go up if you run out the clock. The first play is always a run; one time I got lucky and Forsett ran all the way for a TD. That'll never happen again. Play calling can be annoying, because running plays eat up your clock. Be smart and heave the ball when you can.
Challenge #2: 2 minutes, 80-yard drive, must score a TD.
Reality: No frills, just heave it. Play calling is pass-heavy. You'll get a Performance and Grade boost for this.
In the middle of Challenge #2, you will have a QTE. Press , then move over to the nearest receiver and mash . You will earn a boost to Performance and IQ.
Challenge #3: 3 minutes, get to the 35, start at your 1-yard line.
Reality: The hardest part is the beginning. Get out of the end zone. 15 seconds run off if the ball is in bounds, so a little more forgiving but get that ball downfield. You get a Performance and Grade boost.
Challenge #4: 1 minute, start at your 40, score a TD. Do not throw to Colt.
Reality: Your other receivers are great if you hit them. Look for Johnson especially. The clock runs 10 seconds between plays, so you have NO time for throwing short passes. You can run if you have daylight to go deep. Your choice on what to do with Colt. Winning gives you a Performance and 2 Grade boosts.
Decision: Throw to Colt or Forsett.
Reality: Forsett is the right call. He gives you an IQ and and Grade boost.
HOWEVER: throwing to Colt is required for a separate achievement that you've needed to work toward all game. I suggest you pick Colt, then restart. Yeah. It hurts. Deciding to stay with your decision knocks down your IQ and Grade, so you're going to want to repeat it anyway.
Challenge #5: 1:30. Ball on the 35. You must score.
Reality: You don't have as much time as you think. Throw downfield. The AI seems to pick you off more often at this point. If you don't score, the game makes you play it again, but no achievement. Three times I got down here and ran out of time. Don't be me.
Best of luck!
MISSABLE
This trophy unlocks at the start of the NFL Draft.
In order to finish the story mode with a great on field performance, a high football IQ, and a high draft grade; you will have to make very specific decisions as well as perform well while playing the game i.e. minigames, QTEs and tests. In order to achieve these trophies, you will need to follow a specific road map and not necessarily play the story the way you want to. US Gamer created a walkthrough that will get you drafted into the NFL (i.e. obtain these trophies). The guide to be drafted can found in this LINK.
If you want to unlock all of the Longshot trophies in a single playthrough you will need to do some creative saving/quitting. To be on the safe side back up your save when you get to the Finale (The final game). Play until you obtain the Steer Clear trophy. Quit after getting the trophy before the game can save. As I stated in the Steer Clear walkthrough, you had to force a pass to Colt to get the trophy. The problem is when you choose to support Colt and throw him the ball your draft and performance scores drop, you will not get drafted and miss out out on all of these trophies.
The solution is to play up until you unlock Steer Clear. Once you have the trophy quit the game. When you continue you will be back at challenge 1. Now follow the suggested actions and finish the story mode. This will save you an additional playthrough of non-stop un-skippable cutscenes.
You will need to restart this section if you screw up on anything. There are 5 challenges and you need to ace them all. The achievement will not pop until a bit later in the storyline though... so make sure you pay attention to your performance. From gamer Sashamorning:
One tip: After the 4th challenge is a decision that counts for an achievement. Whether you are failing or not, you're going to want to get to that point, so don't quit out until you've gotten to that point and chosen COLT. Then you have to aim the ball.
Challenge #1: 4 minutes, 80-yard drive, score a TD or run out the clock.
Reality: You have to get a TD here. Your IQ and Performance don't go up if you run out the clock. The first play is always a run; one time I got lucky and Forsett ran all the way for a TD. That'll never happen again. Play calling can be annoying, because running plays eat up your clock. Be smart and heave the ball when you can.
Challenge #2: 2 minutes, 80-yard drive, must score a TD.
Reality: No frills, just heave it. Play calling is pass-heavy. You'll get a Performance and Grade boost for this.
In the middle of Challenge #2, you will have a QTE.
Challenge #3: 3 minutes, get to the 35, start at your 1-yard line.
Reality: The hardest part is the beginning. Get out of the end zone. 15 seconds run off if the ball is in bounds, so a little more forgiving but get that ball downfield. You get a Performance and Grade boost.
Challenge #4: 1 minute, start at your 40, score a TD. Do not throw to Colt.
Reality: Your other receivers are great if you hit them. Look for Johnson especially. The clock runs 10 seconds between plays, so you have NO time for throwing short passes. You can run if you have daylight to go deep. Your choice on what to do with Colt. Winning gives you a Performance and 2 Grade boosts.
Decision: Throw to Colt or Forsett.
Reality: Forsett is the right call. He gives you an IQ and and Grade boost.
HOWEVER: throwing to Colt is required for a separate achievement that you've needed to work toward all game. I suggest you pick Colt, then restart. Yeah. It hurts. Deciding to stay with your decision knocks down your IQ and Grade, so you're going to want to repeat it anyway.
Challenge #5: 1:30. Ball on the 35. You must score.
Reality: You don't have as much time as you think. Throw downfield. The AI seems to pick you off more often at this point. If you don't score, the game makes you play it again, but no achievement. Three times I got down here and ran out of time. Don't be me.