Mafia III: Definitive Edition

Mafia III: Definitive Edition

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Just You and Me

Just You and Me

Kept only one Underboss alive until "Yet Here We Are"

0.5%

How to unlock the Just You and Me achievement in Mafia III: Definitive Edition - Definitive Guide

Getting only one Underboss is achieved by pissing off the other two enough for them to leave.
I chose to go with Vito, meaning I assigned all the districts to him. After he had gotten his fifth district, Burke left, and after the next one Cassandra left. Once an Underboss leaves you will get a mission to go kill them. I don't know whether or not this is actually required for the achievement, but it's in your best interest as you cannot use associates tied to the Underboss until you've taken care of them.

The achievement will pop once the last district has been taken over and assigned to your chosen Underboss for the achievement. It will pop after the last "Sit Down" has been completed (you don't get any choice in where the district is assigned, since you should only have one Underboss.)
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12 Oct 2016 07:17

19 Comments
ADDITION TO THE ABOVE, EXCELLENT SOLUTION ABOUT A GLITCH WHICH I ENCOUNTERED:

On my play through of this, I chose Vito (who didn't haha), but I did encounter a horrible glitch others have reported as well on reddit - that when Cassandra's kill mission comes, after completing it it does not recognise Cassandra as dead on the assets list, and her associates return with a 'Service Failed: Associate at War' message instead of passing on to Emmanuel.

In spite of the odds, however, ehe achievement DID still pop DESPITE the service failing and Cassandra NOT being deceased on the assets list.

As I only had a 3 districts left, which I had to do anyway for the 'kill all racket bosses' and 'kill 15 informants' achievements, I though I may as well just see what happened. With the 7th district gone, Burke asked why Cassandra was 'still alive', at which point I thought this achievement in this play through was as good as gone. Ignore him, the achievement WILL still pop, as I nearly restarted here, but after doing the rackets, in which time I killed Burke, my second underboss of 2 to take out, and successfully transferred to Nicki / the game recognised him as deceased on the assets list. Sure enough, the achievement still popped at the end of the FINAL sit down 2 districts later.

In short, regardless of if the associates state 'Service Failed: associate at war', and regardless of if an underboss comes up as deceased on the asset list, as long you complete the kill missions for the other 2 sub bosses, it should still pop.
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By NoHeroes94 on 12 Nov 2016 12:07
Arrghh, the hardest part for me is deciding whether I want Cassandra's gun accuracy bonuses or Vito's stamina and health bonuses.
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By Casyle on 14 Oct 2016 00:28
Haha, I know right, it feels really counter-intuitive to play the game this way. I was playing on easy so it didn't really matter too much but I chose Vito simply because I just liked him better and extra health was nice.
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By MyDanishReality on 14 Oct 2016 00:54
Damn, so If i was going for the "we're in this together achievement", I'd have to start another playthrough for this?
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By FrankCastle492 on 15 Oct 2016 00:14
Yes, I'm afraid this game takes a minimum of 2 playthroughs - sorry! smile
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By MyDanishReality on 15 Oct 2016 04:00
Ouch, ya lose everything in the Lincoln Upgrades if you betray Vito? I didn't touch on that since Vito was my final choice, and I didn't bother going after Burke's explosives upgrades 'cause by the mid-point of my 2nd play through I was so bored I stopped caring and just rushed through it asap, thus I didn't see if those stayed as well.

Kinda seems like keeping Vito as your sole under boss is the best choice then upgrades wise, since all you'll lose is extra explosives.
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By Casyle on 27 Oct 2016 06:11
do we need to do the loyalty missions?
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By JGSLab on 01 Nov 2016 19:43
No, I didn't bother with the loyalty missions and the achievement popped just fine.
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By MyDanishReality on 01 Nov 2016 23:46
I got screwed over on this achievement. I assigned all districts and rackets to Vito, and somehow only got the mission to kill Burk. When I assigned the last district to Vito, Lincoln basically just told Vito and Cassandra to work out their differences and it never gave me a mission to kill her..... really pissed now I have to do a 3rd playthrough to get this.angry
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By Clap That Fool on 08 Nov 2016 15:23
So then what's the best way to get them to leave? To just give everything to one underboss, or give the rackets to the one you want to get rid of and then take it away from them by assigning the district to someone else?

I really don't want to have to start this shit a third time.
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By Fooga on 20 Nov 2016 10:14
@FOOGA. i found out give the people you want killed then give the district to one person at the sit down starting playthrough 3 later on. ..... bleep bleep bleep this bleeping achievement
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By lildevilbmxer on 21 Nov 2016 02:40
I still can't get the game to give me this achievement, even after my 3rd playthrough. I am not playing this game again until a major update. This is the most embarrassing excuse for a finished game I have played all year. I knew going in that it would be a grind, but the sheer number of game breaking glitches is just insulting. Screw Hangar 13 and screw 2K games.
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By Level 75 Noob on 11 Dec 2016 00:31
I had the problem with Cassandra not dying so I played through a third time.

In my second play through I had given Vito all the Rackets and Districts however during my third play through I gave the Rackets to Burke and Cassandra but then gave the Districts to Vito and it worked. I got the achievement.

It still took just under thirty hours to get to that point. I’m not bothering with killing Marcano again though 😀
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By Heath Strider on 04 Oct 2019 19:41
can i ask if i give just 2 to burke and rest to vito will burke leave still as i want to do the cars mission but have to give the fat shit one district
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By Horizon Thor on 05 Oct 2020 01:09
can i ask if i give just 2 to burke and rest to vito will burke leave still as i want to do the cars mission but have to give the fat shit one district
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By Horizon Thor on 05 Oct 2020 01:14
Didn't quite work out by simply handing Vito the district like you mention in your guide.

I had to do a new playthrough and by going through comments, handing rackets to Cassandra and Burke then giving Vito the district is what causes the others to get annoyed and leave before you get the chance to kill them!
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By Hyperionston on 20 Feb 2024 04:20
To me this achievement is bugged,

3rd Playthrough.

1st- Unlocked "We're in this together" with no issue.
2nd and 3rd- Arrived to killed Cassandra, cleared the place, then at the exact moment you push X to Confront her, game crashed and corrupted save file. BOTH TIMES.

So i guess i Will have to leave Casandra Alive and try to kill Vito and Burke.

Not gonna play a 4th time at the moment anyway... it's sad this game has so many bugs and crashes it don't allow you to enjoy it.
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By Razess on 26 Feb 2024 22:54
For those that didn't think about it you can get some of the other two underbosses' bonuses' while still sticking to your preferred character for this achievement. For example, give Cassandra 2 rackets but don't kill the Capo/lieutenant yet, instead go to another district and give her 2 more rackets. Now fully upgrade the accuracy, ammo clip, and stability of your favorite gun types then kill the capo/lieutenants and give the districts to Vito to also get his upgrades. Even after you kill Cassandra the weapon types you upgraded will still be upgraded, though you won't be able to upgrade any un-upgraded weapon types obviously.

It works with vehicle upgrades too. I gave Cassandra 4 rackets, and then gave Burke 1 racket in Frisco Field to get bullet proof tires, then gave it all to Vito at the meetings. Even after Cassandra's death Suspension and Vehicle Armor still shows that they're upgraded.

I'm not sure if you can get the reload speed increase bonus, as it requires giving Cassandra, like, 7 or 8 rackets, and I only had 6 available before I'd have to kill a capo/lieutenant to get another district to open up.
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By Casyle on 17 Oct 2016 12:02
I tested your theory Casyle. The only things that stick with you if you betray an underboss are the weapons and vehicle upgrades. If you pay the $28,000 to max out a passive upgrade then you proceed to screw over the person that gave it to you, the upgrade gets reset to level 1 and you have wasted $28,000. In the case of Burke, the game totally bugs out (go figure, this game is broken as hell) and doesn't know how to process the fact that you have more explosives in you inventory that you should be able to.

EDIT: After resetting the game so I could potentially fix the fact that I can't access my explosives anymore, I still can't use molotovs and my carry capacity for each other type of explosive is set to a random amount between 3 and 6. So there's that. They clearly weren't intending for you to get 3/4 of the way through Burke's upgrade tree then turn around and lose it all.
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By Level 75 Noob on 23 Oct 2016 00:59
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Note: This is a missable achievement. If you are planning on getting all achievements, you will require a minimum of two playthroughs each with a different strategy. One strategy would keep one underboss alive (required for this achievement), kill all racket bosses, and kill 15 informants. The second strategy would keep all underbosses alive (causing you to miss this achievement), flip all racket bosses, and recruit 15 informants.

To get this achievement, you must kill two of the three underbosses. You do this by alienating underbosses by not assigning them districts and by not doing their optional side missions. Plan in advance. Decide whom you want to keep alive. Assign all the districts to the underboss who is to be kept alive. You may assign rackets to one of the two underbosses you intend to kill but, when it comes time to assign the district in which they are in, you must assign the district to the underboss you intend to keep alive.

Assigning a racket to an underboss you intend to kill and, later, the district it is in to the underboss you intend to keep alive results in the first underboss losing the racket and the second underboss gaining it. The first underboss reacts with great animosity hastening the rift you are trying to create for the achievement.

Story progression assigns three districts--Delray Hollow to Cassandra, River Row to Vito, and Pointe Verdun to Burke. The rackets in these districts are also assigned by story progression to the underboss of the district. The player is able to choose to whom to assign the six remaining districts. Assign those six districts to the underboss you intend to keep alive. The six districts the player assigns are Barclay Mills, Frisco Fields, Downtown, French Ward, Tickfaw Harbor, and Southdowns.

If the six assignable districts are given to the same underboss, eventually the other two underbosses will rebel and walk out of a district sit-down meeting. Make sure that you do not play the optional missions associated with the two underbosses you intend to kill because that improves their loyalty and could prevent you from unlocking the betrayal mission. Once an underboss walks out, he or she will begin retaliatory engagements against Lincoln and a 'Betrayal' mission will unlock. Bring up the map and select the betrayal mission. The objective marker will lead Lincoln to the underboss's stronghold. There, Lincoln must fight his way to the underboss and deliver the coup de grace similar to defeating one of Sal Marcano's lieutenants.

Once an underboss has been killed, Lincoln is provided with a follow-on mission to elicit the support of that underboss's lieutenant. The lieutenant will then continue to provide kickback and associate services. At that point, you may undertake the optional missions related to that operation.

Provided that you kill two underbosses, the achievement will be unlocked when the sixth assignable district (the ninth district) is given to the remaining underboss in the final sit-down session. This, also, is the event that triggers the Kill Sal Marcano mission.

I kept Vito alive because I felt that the advanced Consigliere's associate services were the most valuable. You save a tremendous amount of time if she is able to automatically deliver Lincoln's kickbacks to him. For simplicity's sake, I gave all rackets to Vito except for one that I gave to Burke. This was because I wanted to use C4 to kill the judge in the French Ward and to kill Frank Pagani in Tickfaw Harbor. Giving one racket to Burke unlocked Lincoln's use of C4.

I assigned a French Ward racket to Burke, killed the Judge with C4, and then did the Tickfaw Harbor missions before going after the French Ward capo, Lou Marcano. I concluded the Tickfaw Harbor missions by placing C4 on the pavement in the middle of the entrance into Frank's stronghold. I detonated it as Frank tried to escape quickly concluding the mission. This triggered the sit-down to assign the Tickfaw Harbor district. Upon giving it to Vito, Burke walked out removing C4 from Lincoln's explosives.

I recommend playing the betrayal missions as soon as they become available. Lincoln is harassed by the discontented former underboss with retaliatory attacks until he removes the threat. In my playthrough, Burke walked out after assigning four districts to Vito (in addition to River Row which is assigned to Vito as part of normal story progression). Cassandra walked out after assigning five districts to Vito. Vito was the only boss alive when the sixth district came up for assignment.

Note: After Lincoln gains control of the Delray Hollow, Pointe Verdun and River Row Districts and makes the mandatory assignments required by the game, there is some flexibility in how the remaining districts are taken over. However, lieutenants must be taken out before going after the corresponding capo. In other words, Barclay Mills must be completed before Frisco Fields to go after Olivia. Tickfaw Harbor must be taken out before Southdowns to go after Tommy. And Downtown must be completed before French Ward to go after Lou. Nevertheless, you do not have to do everything sequentially. You can start the prerequisites to go after one capo and switch to another. This is what I did when I killed the judge but did not, immediately, go after the capo, Lou. Instead, I switched over and started on Tickfaw Harbor which is a prerequisite for going after the capo, Tommy.

The below video is provided to clarify when the achievement is unlocked. It shows the final district being given to Vito, the only underboss at the table in the sit-down. In my playthrough, this occurs following the defeat of Tommy Marcano. The achievement unlocks following Vito's comments:


Note: This achievement and the one below are mutually exclusive and must be obtained in separate playthroughs:
Mafia III: Definitive EditionSecret AchievementThe Secret Achievement achievement in Mafia III: Definitive Edition worth 25 pointsContinue playing to unlock this secret achievement
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21 Nov 2016 18:56

22 Comments
There are a lot of subtleties. I played the game on the X1, the PS4, and the PC. Each time I played, I sequenced a little differently. I noticed that, even when the outcome was the same, the dialog choices were different. I talk about this some especially in the comments to Solution for We're in This Together In Mafia III: Definitive Edition

I feel although there are quite a few ways of unlocking this achievement and We're in this Together that some assignments create more animosity among the have-nots than others and some assignments get you greater loyalty from the haves than others--if this makes sense.
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By Allgorhythm on 19 Apr 2017 13:30
Yes. You have to unlock Downtown first. The reason is because the French Ward is where the capo, Uncle Lou Marcano, is. You have to do the capo in an area last. The same applies to Southdowns--capo Tommy Marcano--you have to finish Tickfaw Harbor first. Similarly, you can go after Olivia when you finish Frisco Fields.

Thanks for the comment and I will make a note of it in the solution.
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By Allgorhythm on 19 Apr 2017 12:48
@Warboy925; I now have a note that addresses prerequisites. Downtown must be completed to unlock French Ward--Capo Lou. Tickfaw Harbor must be completed to unlock Southdowns--Capo Tommy. Barclay Mills must be completed to unlock Frisco Fields--Capo Olivia.
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By Allgorhythm on 19 Apr 2017 13:06
Awesome!!! Strange but Cassandra left after I gave Vito the Harbor and the French Ward.......I still have Burke, but I am working on Frisco Fields, and still have Southdowns left.......I hope he leaves next......I got this, and kill all racket bosses left, then I'm done till the next DLC......I'll update if I manage to pull this off, lol......

Once I looked at my "kill list", what you just said made so much more sense, lol!!!!!
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By Warboy925 on 19 Apr 2017 13:21
Acutally, I read that recently........

http://mafiagame.wikia.com/wiki/Just_You_and_Me

Btw, you get an up vote from me!!! Even if I don't get it this playthrough, your advice about how to handle the judge & Papa were spot on!!!
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By Warboy925 on 19 Apr 2017 13:37
Appreciate the feedback and thanks for the thumbs up.

Your reference to the wiki confirms my suspicions. I didn't try to be scientific but I used different combinations and permutations on the different platforms I played. The dialog is significantly different. For example, Cassandra seems to appreciate getting Southern Unions much more than the other two underbosses.
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By Allgorhythm on 19 Apr 2017 14:40
I was going to do that my next playthough just for laughs......but now, you got me curious about all the different dialogs from the different underbosses.....thank goodness that my greenhouse upgrades and Herbalism levels carry over from different playthroughs!!!
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By Warboy925 on 19 Apr 2017 14:53
I'm gonna get it, just took out Burke.......
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By Warboy925 on 19 Apr 2017 17:22
Yes. Watching plants grow is not fun.
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By Allgorhythm on 19 Apr 2017 23:41
Yeah, after a long while of trial and error, got a custom Sativa strain now that grows fast (instead of average or very slow) and brings in 50k + a crop.........may start a new custom Indica strain just for fun while I'm killing off the races......
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By Warboy925 on 20 Apr 2017 01:08
I didn't have any difficulty getting the achievements. it's just that it was time consuming. The good news is that some people are being hit by an achievement glitch for the mines & the traps but it didn't affect me at all.
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By Allgorhythm on 20 Apr 2017 02:11
Me either...the only one that was a little hard for me was the 4 headshots in 5 seconds....only got the 15 racket bosses killed, and this one left (should get both in a few hours.........just need to finish Southdowns)
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By Warboy925 on 20 Apr 2017 02:43
I have an alternate guide for the headshots: Solution for Recruited to 5th SFG In Mafia III: Definitive Edition. No matter how it's done, it's tricky. I did it on foot on the PS4 & PC and in the vehicle on the X1. If you do it in a vehicle, the tricky part is arranging the chase so you get 3 chasing cars boxed up next to you. So, included in the video part of the guide, is a technique to set up the chase.
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By Allgorhythm on 20 Apr 2017 13:04
Yeah, I'm done til the DLC.....100% baby!!!!
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By Warboy925 on 20 Apr 2017 14:54
I just saw your completion. Congrats on circumventing all the achievement glitches.
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By Allgorhythm on 20 Apr 2017 14:58
Actually, the only problem I EVER had with this game was it would kick me to the dashboard at least twice a game session......
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By Warboy925 on 20 Apr 2017 14:59
That's been a problem ever since its release. It just freezes up, you have to restart, & resume play from the most recent checkpoint.
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By Allgorhythm on 20 Apr 2017 15:01
Never froze for me....it just quits on its own.......
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By Warboy925 on 20 Apr 2017 15:48
One question: After killing Cassandra it says I should talk to Emmanuel to have him "step up". (and Nicki after killing Burke). Will that negate the achievement if I have them take over?
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By Loki97 on 14 Aug 2017 23:46
One question: After killing Cassandra it says I should talk to Emmanuel to have him "step up". (and Nicki after killing Burke). Will that negate the achievement if I have them take over?
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By Loki97 on 15 Aug 2017 00:12
When does the French Ward become available to do the rackets??? I did all 3 beginning Districts, did Barclay Mills (only bc I wanted to be close to the Greenhouse) & then did Downtown (gave both to Vito), got Burke PO'ed, but still in the game.......I read he leaves after you give 4 to another underboss, and just want the C-4 for the judge.......

Edit: I figured it out, it popped up after I started the game today, and maybe you MAY want to include it in your solution to help people not panic like I did......French Ward opens only AFTER you complete Downtown completely!!!
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By Warboy925 on 19 Apr 2017 02:11
Once you kill Cassandra, talk to Emmanuel. He will provide the services Cassandra used to before her betrayal. You are also free, now, to do the weed side missions, should you desire. Same with Nicki after killing Burke and you can do the booze side missions.
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By Allgorhythm on 15 Aug 2017 00:36
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This achievement requires that you remove 2 of the 3 Underbosses before you start the Mission "Yet Here We Are". It doesn't matter whether you choose Cassandra, Vito or Burke to be your final Underboss.
I chose VITO, so i will use him to explain my guide.
The game leads you through the rackets until each Underboss has control of one district each. After that when you gain control of a new district, you are moved to a plantation house where you must assign that District to whichever Underboss you want to control the whole city.(VITO),
To anger the other two Underbossess enough to make them leave, you need to assign one of them, eg Cassandra, the two rackets in a District, then, at the Meeting, assign the District to your chosen Underboss (Vito). This will make her angry, because when you assign the District to Vito, the Rackets are taken back and reassigned with the District. She will soon leave the meeting in a huff. You will then be given a contract to kill her.
After you get rid of Cassandra repeat the process for Burke. You must be finished by the time Vito has 6 districts.
Don't leave this too late in the game like i did or you will end up with 2 Underbosses instead of one and a 3rd playthrough to get the achievement.
Only Vito should be at the table with Lincoln when he assigns the final district.
Loyalty missions are not necessary if this is your second playthrough.
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17 Nov 2016 05:46

2 Comments
This game is agonizing. I'm nearly finished my second playthrough and Burke stayed the whole way. I never once assigned Cassandra or Burke even a single racket, and only Cassandra left. I may go offline for a third playthrough just so I don't have to overwrite this one. I started collecting the collectibles and gained nearly $1M from weed selling on this playthrough. Brutal.
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By BRGoBlue95 on 06 Feb 2018 03:44
I think your problem was not assigning any rackets to Cassandra or Burke. By giving them a token amount they feel entitled to own the disrict and are pissed off when you dont assign it to them. If they dont get anything there is no conflict.
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By JOKERMAN50 on 19 Feb 2018 01:22
OK! You Will need to focus on giving districts to what boss you like the most... Cassandra? Vito? Burke? Then once the two that you did not focus on leave Kill them and get ready for some tears....
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13 Oct 2016 15:07

2 Comments
Getting only one Underboss is achieved by pissing off the other two enough for them to leave.
I chose to go with Vito, meaning I assigned all the districts to him. After he had gotten his fifth district, Burke left, and after the next one Cassandra left. Once an Underboss leaves you will get a mission to go kill them. I don't know whether or not this is actually required for the achievement, but it's in your best interest as you cannot use associates tied to the Underboss until you've taken care of them.

The achievement will pop once the last district has been taken over and assigned to your chosen Underboss for the achievement. It will pop after the last "Sit Down" has been completed (you don't get any choice in where the district is assigned, since you should only have one Underboss.)
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By KingKhanFH12 on 14 Jun 2020 17:42
Best to give them all to Cassandra, since if you turn her against you, you lose access to the weapons shop, and there is no other way to buy weapons in this game. You will have to play the entire playthrough in one sitting and pray it doesnt crash. As if it does, you cannot unlock any trophies on that play through anymore. Due to the reset counter glitch of update 1.12
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By ResiGamer_28 on 25 Jan 2021 17:54

Missable!

This is best done in your “Kill” playthrough. There are 9 districts in the game, and you’ll need to assign all of them to a single Underboss as you go along conquering each district. Do not complete any of the side missions (.45 In My Hand/I Need a Favor/IRA Don't Ask) for the other two Underbosses as that increases loyalty. Districts are assigned during the “Sit Down” meetings which occur after you’ve conquered each district and eliminated the lieutenant controlling the district.

After assigning 5 districts to your chosen Underboss, one of the Underbosses under you that weren’t assigned any districts will be unhappy and turn on you. You’ll need to get rid of them and eliminate their faction or they keep sending out retaliation squads after you. The other overlooked Underboss will turn on you after you assign the sixth district to your chosen Underboss. All in all your chosen boss can and should control a maximum 7 of the 9 available districts. This trophy will unlock after the final “Sit Down” meeting, before going after Sal & Giorgi Marcano in the mission “Yet Here We Are”..

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