Magic: The Gathering - Duels of the Planeswalkers
21 Achievements
125-153h
PS3
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Life Preserver
Increase your life total to 30 or more in single player, or 60 or more in Two-Headed Giant
35.1%
How to unlock the Life Preserver achievement in Magic: The Gathering - Duels of the Planeswalkers - Definitive Guide
You win a white deck after beating the second campaign mission. You don't need to unlock any cards for it, the standard deck should work fine.
Go to Custom Duel, and hit X to open the advanced options. Bump your starting handsize up to 9, and the AI's down to 5. It can't hurt to turn the AI down to the lowest difficulty in options, either. Elspeth is a good opponent to use here as her deck is very defensive. If you don't see a lot of lifegain in your hand, don't be afraid to draw a new hand a few times, you won't be able to keep more than 7 in your hand after your first turn ends anyway.
Play very conservatively, leaving everything untapped to block to keep your opponent from attacking and focus on gaining life. Only use Pacifisms on creatues that you can't block and kill. One good combat trick is to block with Goldenglow Moth, then cast Holy Day. The moth won't die, and you'll still gain the 4 life.
This is also boostable in a player match with a friend.
Go to Custom Duel, and hit X to open the advanced options. Bump your starting handsize up to 9, and the AI's down to 5. It can't hurt to turn the AI down to the lowest difficulty in options, either. Elspeth is a good opponent to use here as her deck is very defensive. If you don't see a lot of lifegain in your hand, don't be afraid to draw a new hand a few times, you won't be able to keep more than 7 in your hand after your first turn ends anyway.
Play very conservatively, leaving everything untapped to block to keep your opponent from attacking and focus on gaining life. Only use Pacifisms on creatues that you can't block and kill. One good combat trick is to block with Goldenglow Moth, then cast Holy Day. The moth won't die, and you'll still gain the 4 life.
This is also boostable in a player match with a friend.
6 Comments
Moth with holy strength also gets it done. It can usually stick around a while as 1/3.
By GameTagwastaken on 19 Jun 2009 04:01
Nice work Norvy! I'm always a fan of your solutions. I would thumbs up it, but I gotta put out a solution for my team too. Go Green!
By Hoffman on 20 Jun 2009 05:02
Norvy prefers white it seems, while I tend to stick with the green beasties. Green offers many low cost creatures to block with such as Wall of Wood, Bears, and Armodon. Your larger creatures should drop quickly because of the land advantage cards such as Civic Wayfinder and Rampant Growth, so you shouldn't have a problem fending off their advances.
The Wayfinder and Rampant Growth also help thin your deck out to find the cards your looking for: Wurm's Tooth and Natural Spring. Your base deck comes with two Natural Spring, and by beating the first five levels of campaign you also unlock two Wurm's Tooth.
Wurm's Tooth out early on (especially against a green deck) is an awesome life advantage. It gives you one life for every green spell played by anybody. This will be your slow but steady life gain during the game.
Natural Spring is a one hitter quitter. 5 mana for 8 life. If you've got the Tooth in play you get nine instead.
Now just like Norvy said, play defensively. Save your Giant Growth's to pump up your blockers, and don't bother attacking. Eventually you're going to pull Duskdale Wurm, a 7/7 trample. You're going to want to put a Blanchwood Armor on him to pump him up to 14/14 (or higher) and intimidate your opponent into not attacking. This will allow you time to play more green spells to gain life with the Tooth. It should only take around 10-15 turns with the Tooth out to get up to 30 life, and most of the time you'll pull at least one if not both of the Natural Springs to help bump it up that much more.
The Wayfinder and Rampant Growth also help thin your deck out to find the cards your looking for: Wurm's Tooth and Natural Spring. Your base deck comes with two Natural Spring, and by beating the first five levels of campaign you also unlock two Wurm's Tooth.
Wurm's Tooth out early on (especially against a green deck) is an awesome life advantage. It gives you one life for every green spell played by anybody. This will be your slow but steady life gain during the game.
Natural Spring is a one hitter quitter. 5 mana for 8 life. If you've got the Tooth in play you get nine instead.
Now just like Norvy said, play defensively. Save your Giant Growth's to pump up your blockers, and don't bother attacking. Eventually you're going to pull Duskdale Wurm, a 7/7 trample. You're going to want to put a Blanchwood Armor on him to pump him up to 14/14 (or higher) and intimidate your opponent into not attacking. This will allow you time to play more green spells to gain life with the Tooth. It should only take around 10-15 turns with the Tooth out to get up to 30 life, and most of the time you'll pull at least one if not both of the Natural Springs to help bump it up that much more.
2 Comments
Also when you're playing the guy who also uses a green deck you'll gain life from his spells. I had 40 something when I was done with him.
By Skelix on 20 Jun 2009 17:23
Beat me to the punch. I got this in my second game. We both played green and at one point we both had upper 40s.
By zagski13 on 21 Jun 2009 15:56
Any deck can do this if you unlock the cards that raise your life for playing your respective spells. Teeth of the predator is particularly effective once you unlock some extra cards for it, namely loxodon hammer and the wurm tooths. Play defensively against the first few opponents on mage difficulty, shouldn't be difficult.
This might sound difficult, but when you consider that you start with 20 life points, its fairly simple. You want to play lots of instant spells to increase your Life Points.
An easy way to get this is by using the default green deck, and playing "Natural Spring" which will give you 8 Life Points. This also coupled with "Wurm Tooth", which gives you one extra Life Point every time a player plays a Green spell.
An easy way to get this is by using the default green deck, and playing "Natural Spring" which will give you 8 Life Points. This also coupled with "Wurm Tooth", which gives you one extra Life Point every time a player plays a Green spell.
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