Magic: The Gathering - Duels of the Planeswalkers
21 Achievements
125-153h
PS3
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Puzzling Grandmaster
Earn Puzzling Master and complete all Duel the Dragon expansion challenges
3.6%
How to unlock the Puzzling Grandmaster achievement in Magic: The Gathering - Duels of the Planeswalkers - Definitive Guide
You must complete
CHALLENGE 9
Terror your opponent's Wall of Air. Cast the following, in this order: Etherium Sculptor, Master of Etherium, Onyx Goblet, Loxodon Warhammer, Howling Mine. Attack with everything. Use the Onyx Goblet on your opponent.
CHALLENGE 10
The solution to this challenge has changed since the Expansion Pack 2 update.
Cast Jagged Lightning, targeting the Angel of Mercy and YOUR OWN Mudbutton Torchrunner. Once the Mudbutton Torchrunner hits the graveyard, you'll be prompted to use its ability. Use it to deal 3 damage to your opponent. Cast Vengeful Firebrand. Attack with everything.
This is the solution that used to work, just in case it changes again:
Cast the following, in this order: Obsidian Battle Axe, Vengeful Firebrand. Let the Obsidian Battle Axe attach to the Vengeful Firebrand. Use Vengeful Firebrand's ability to give it +1/+0. Attack with everything. Usually this alone wins, but if your opponent blocks optimally, it leaves them at one life. All you need to do is assign the Mudbutton Torchrunner's damage to them.
CHALLENGE 11
Play a Plains. Attack with Ambassador Laquatus, then immediately hit X to stop the countdown. Cast Condemn on Ambassador Laquatus. On your second main phase, cast Kiss of the Amesha on yourself. Cast Wrath of God, and end the turn. Your opponent will cast Nightmare, and end the turn. On your turn, play a Plains. Cast Ambassador Laquatus. Use Ambassador Laquatus' ability three times on your opponent, and end the turn.
Note that this achievement was bugged when the DLC was first released, but has been fixed. If you earned it while it was bugged, and it's not showing as earned on xbox.com, here's how you fix it: Recover your profile on the xbox, then go back to the game, and replay challenge 9. This'll pop the achievement again.
The Puzzling Master achievement in Magic: The Gathering - Duels of the Planeswalkers worth 27 pointsComplete all challenges
first.CHALLENGE 9
Terror your opponent's Wall of Air. Cast the following, in this order: Etherium Sculptor, Master of Etherium, Onyx Goblet, Loxodon Warhammer, Howling Mine. Attack with everything. Use the Onyx Goblet on your opponent.
CHALLENGE 10
The solution to this challenge has changed since the Expansion Pack 2 update.
Cast Jagged Lightning, targeting the Angel of Mercy and YOUR OWN Mudbutton Torchrunner. Once the Mudbutton Torchrunner hits the graveyard, you'll be prompted to use its ability. Use it to deal 3 damage to your opponent. Cast Vengeful Firebrand. Attack with everything.
This is the solution that used to work, just in case it changes again:
CHALLENGE 11
Play a Plains. Attack with Ambassador Laquatus, then immediately hit X to stop the countdown. Cast Condemn on Ambassador Laquatus. On your second main phase, cast Kiss of the Amesha on yourself. Cast Wrath of God, and end the turn. Your opponent will cast Nightmare, and end the turn. On your turn, play a Plains. Cast Ambassador Laquatus. Use Ambassador Laquatus' ability three times on your opponent, and end the turn.
Note that this achievement was bugged when the DLC was first released, but has been fixed. If you earned it while it was bugged, and it's not showing as earned on xbox.com, here's how you fix it: Recover your profile on the xbox, then go back to the game, and replay challenge 9. This'll pop the achievement again.
7 Comments
Many thanks for your help!
By LMEPHISTO on 01 Nov 2009 18:02
I have been trying this strategy for Challenge 10 for like an hour and every time I cast the Vengeful Firebrand, the game uses all 4 of my mountains so I only have 2 forest left. I have even tried looking around the internet for other ways but none of them are working.
By bryandagamer on 14 May 2010 21:50
Challenge 10 now has a different solution:
- cast Jagged lightning and target the Angel of Mercy and your torchrunner.
- deal 3 damage to Elspeth
- cast Firebrand
- attack with everything
- cast Jagged lightning and target the Angel of Mercy and your torchrunner.
- deal 3 damage to Elspeth
- cast Firebrand
- attack with everything
This requires you to have beaten every challenge in the game, including the original set. On a side note, there may be a couple of different solutions to these challenges. I encourage you to play around with the challenges and see what you can come up with.
My guide for the new challenges is as follows:
#1, Jace's Blue/White deck
This one is pretty simple. Play one of your Etherium Sculptors first, then cast Terror on Jace's Wall of Air. Once that's taken care of, just play everything else out of your hand except for the Dancing Scimitar and your second Etherium Sculptor. Then swing out dealing sixteen damage and tap the Onyx Goblet for the last one point of damage.
#2, Elspeth's mono White deck
Oddly enough, this is even easier than the last one. Play these cards exactly in the following order: First, cast your Obsidian Battleaxe. Then, play the Bramblewood Paragon from your hand, but don't let the Battleaxe attach to it (well I guess technically you could let it, since it's free, but anyhow...). After that cast the Vengeful Firebrand and let the Axe attach to it, giving it Haste. Haste, combined with the two +1/+1 counters and Trample given from the two Paragons is what wins this. All that's left to do now is to swing out. All of your creatures are Warriors and thus have trample from the Paragons, and thus they will deal the exact amount of required damage.
#3, Lilliana's mono Black deck
This one is pretty complicated and a huge difficulty jump from the previous two challenges. Follow these steps and you shouldn't have a problem.
Step 1) Play a land and Skip to your attack phase and attack with Ambassador Laquatas, but don't let the damage go through. Cast Condemn on it as soon as the game will let you, so the Ambassador goes to the bottom of your library.
Step 2) Cast Kiss of the Amesha, gaining you seven life and allowing you to draw your Wrath of God, which you will immediately cast, destroying all creatures. Your Purity will go to the "bottom" of your library, giving you one more card to draw for another turn. Kiss of the Amesha also re-draws your Ambassador, but hang on to it for now.
Step 3) Allow Lilliana to take her turn, she will play a Nightmare and maybe one or two other creatures, none of which have Haste, so there are no threats to worry about.
Step 4) On your turn, play your final land, then re-cast Ambassador Laquatas and use his ability three times to mill Lilliana's final nine cards out of her deck. He doesn't need Haste because his ability doesn't require him to be tapped to use. After that, pass turn and you will win when Lilliana attempts to draw from an empty deck.
Take note that the you will still lose the challenge, if you allow it to go to turn three, even if there is no way for Lilliana to win on that turn. The first time I tried this, I wound up with a Purity on my Side of the table and a Nightmare on her side after Wrath had killed everything else. I know she had a Nakrataal in her hand to kill my Purity, which would have given me an other card to draw, and I had an Unsummon in mine to bounce the Nightmare and survive long enough to draw it. I probably still would have lost eventually anyway, but still, it gave me the "you lose" pop up as soon as her turn started.
My guide for the new challenges is as follows:
#1, Jace's Blue/White deck
This one is pretty simple. Play one of your Etherium Sculptors first, then cast Terror on Jace's Wall of Air. Once that's taken care of, just play everything else out of your hand except for the Dancing Scimitar and your second Etherium Sculptor. Then swing out dealing sixteen damage and tap the Onyx Goblet for the last one point of damage.
#2, Elspeth's mono White deck
Oddly enough, this is even easier than the last one. Play these cards exactly in the following order: First, cast your Obsidian Battleaxe. Then, play the Bramblewood Paragon from your hand, but don't let the Battleaxe attach to it (well I guess technically you could let it, since it's free, but anyhow...). After that cast the Vengeful Firebrand and let the Axe attach to it, giving it Haste. Haste, combined with the two +1/+1 counters and Trample given from the two Paragons is what wins this. All that's left to do now is to swing out. All of your creatures are Warriors and thus have trample from the Paragons, and thus they will deal the exact amount of required damage.
#3, Lilliana's mono Black deck
This one is pretty complicated and a huge difficulty jump from the previous two challenges. Follow these steps and you shouldn't have a problem.
Step 1) Play a land and Skip to your attack phase and attack with Ambassador Laquatas, but don't let the damage go through. Cast Condemn on it as soon as the game will let you, so the Ambassador goes to the bottom of your library.
Step 2) Cast Kiss of the Amesha, gaining you seven life and allowing you to draw your Wrath of God, which you will immediately cast, destroying all creatures. Your Purity will go to the "bottom" of your library, giving you one more card to draw for another turn. Kiss of the Amesha also re-draws your Ambassador, but hang on to it for now.
Step 3) Allow Lilliana to take her turn, she will play a Nightmare and maybe one or two other creatures, none of which have Haste, so there are no threats to worry about.
Step 4) On your turn, play your final land, then re-cast Ambassador Laquatas and use his ability three times to mill Lilliana's final nine cards out of her deck. He doesn't need Haste because his ability doesn't require him to be tapped to use. After that, pass turn and you will win when Lilliana attempts to draw from an empty deck.
Take note that the you will still lose the challenge, if you allow it to go to turn three, even if there is no way for Lilliana to win on that turn. The first time I tried this, I wound up with a Purity on my Side of the table and a Nightmare on her side after Wrath had killed everything else. I know she had a Nakrataal in her hand to kill my Purity, which would have given me an other card to draw, and I had an Unsummon in mine to bounce the Nightmare and survive long enough to draw it. I probably still would have lost eventually anyway, but still, it gave me the "you lose" pop up as soon as her turn started.
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