Maid of Sker
30 Achievements
1,200
15-18h
PC
Xbox One
Xbox Series
Life Saver
Complete the game saving one time or less
100
0.21%
How to unlock the Life Saver achievement in Maid of Sker - Definitive Guide
This guide will be lacking a lot of detail as it’s meant for those of you who have already finished the game once. I hope you find it helpful nonetheless.
Make sure to play on at least Easy difficulty as Safe mode disables some achievements.
Pay attention to your health. You take unavoidable damage twice during the game; close to the start, and when using the tesla coil. If you don’t heal you might get killed in one hit or by breathing in purple gas.
There is one enemy to avoid once you reach the outside, but other than that you can run safely all the way to the minecart puzzle.
Ground floor -> Basement
- Run to the Sker Hotel
- Go straight past the guy crying for help and into cathedral and pick up the first cylinder
- Exit the cathedral and enter the door left of the crying man – leading to the basement elevator
- Call the elevator, reset the power, then take the elevator
- Heal whenever you find a nervous tonic, as your health will be yellow
- Follow the basement until you reach the outside
Forest -> Gardens
- Continue through the forest until you reach the cemetery
- Interact with the gravestone on the left
- Follow the path
- Complete the door/minecart puzzle (power > door > power > door)
- Get through the garden and go to Sker Point
- Help the dog, because why wouldn’t you?
- Get the cylinder from the cage (East-West-East-North)
- Go and collect the Phonic Modulator
- Complete the gate puzzle (power > gate > power > gate)
Ground floor -> First floor
- Get the Kraken key from the chest on the stage
- Walk through the main hall
- Use the Kraken key on the door to find the beer tap
- Use the beer tap in the bar (1-3-2-4)
- Go up the newly revealed ladder
- Through the double doors and to the right
- Pick up the crank wheel at the end
- Go the ship/bell puzzle (3-2-4-1) and get the crest piece (1/4)
- Get the Music key from back room at the end of the corridor
- Go through the broken wall and place the crank wheel on the machine
- Go inside and turn the switch to open red room
- Pick up the crest piece (2/4) from the red room
Second half of first floor
- Go to the bathroom (room 108) and pick up the crest piece (3/4)
- After falling through the trap door, quickly open all hatches to find the valve
- Go to the library and solve another power puzzle
- Pick up the crest piece (4/4)
- Go to the hall and place the missing pieces
- Run to the elevator when the gates open as the monsters will run for you
Second floor -> Attic
- Take the elevator to the second floor
- Go to the right and try to grab the key
- Open the double doors and trigger Abraham on the left
- Get past him and pull the two levers next to the fountain to open the gates
- Stun him twice using the tesla coil and take the Bird key from him
- Be sure to heal as the tesla coil might have damaged you
- Run to the bottom left of the map and get the cylinder behind the bird door
- Take the stairs next to it to the attic
Attic -> finishing the game
- Solve the piano puzzle (fish-dog-bird-cage-deer)
- Grab the final cylinder in the basement and go through the music door
- Follow the same path as earlier until the father kidnaps you
- Escape the ritual camp and climb the ladder
- Trigger the “boss” by saving for the first and only time (this won’t void the achievement)
- Complete the “boss fight” (you know the power puzzles by now)
- Get the Crown key from the stage and open the door
- Use the projector (I think you need to)
- Continue on and wait outside the locked door until a monster opens it, this is next to the two blocked pathways
- Go through the door, and open the vent to get to the main hall
- Give the cylinders to Elisabeth at the top of the stairs to finish the game
Please let me know if there are any details you’d like me to add.
Make sure to play on at least Easy difficulty as Safe mode disables some achievements.
Pay attention to your health. You take unavoidable damage twice during the game; close to the start, and when using the tesla coil. If you don’t heal you might get killed in one hit or by breathing in purple gas.
There is one enemy to avoid once you reach the outside, but other than that you can run safely all the way to the minecart puzzle.
Ground floor -> Basement
- Run to the Sker Hotel
- Go straight past the guy crying for help and into cathedral and pick up the first cylinder
- Exit the cathedral and enter the door left of the crying man – leading to the basement elevator
- Call the elevator, reset the power, then take the elevator
- Heal whenever you find a nervous tonic, as your health will be yellow
- Follow the basement until you reach the outside
Forest -> Gardens
- Continue through the forest until you reach the cemetery
- Interact with the gravestone on the left
- Follow the path
- Complete the door/minecart puzzle (power > door > power > door)
- Get through the garden and go to Sker Point
- Help the dog, because why wouldn’t you?
- Get the cylinder from the cage (East-West-East-North)
- Go and collect the Phonic Modulator
- Complete the gate puzzle (power > gate > power > gate)
Ground floor -> First floor
- Get the Kraken key from the chest on the stage
- Walk through the main hall
- Use the Kraken key on the door to find the beer tap
- Use the beer tap in the bar (1-3-2-4)
- Go up the newly revealed ladder
- Through the double doors and to the right
- Pick up the crank wheel at the end
- Go the ship/bell puzzle (3-2-4-1) and get the crest piece (1/4)
- Get the Music key from back room at the end of the corridor
- Go through the broken wall and place the crank wheel on the machine
- Go inside and turn the switch to open red room
- Pick up the crest piece (2/4) from the red room
Second half of first floor
- Go to the bathroom (room 108) and pick up the crest piece (3/4)
- After falling through the trap door, quickly open all hatches to find the valve
- Go to the library and solve another power puzzle
- Pick up the crest piece (4/4)
- Go to the hall and place the missing pieces
- Run to the elevator when the gates open as the monsters will run for you
Second floor -> Attic
- Take the elevator to the second floor
- Go to the right and try to grab the key
- Open the double doors and trigger Abraham on the left
- Get past him and pull the two levers next to the fountain to open the gates
- Stun him twice using the tesla coil and take the Bird key from him
- Be sure to heal as the tesla coil might have damaged you
- Run to the bottom left of the map and get the cylinder behind the bird door
- Take the stairs next to it to the attic
Attic -> finishing the game
- Solve the piano puzzle (fish-dog-bird-cage-deer)
- Grab the final cylinder in the basement and go through the music door
- Follow the same path as earlier until the father kidnaps you
- Escape the ritual camp and climb the ladder
- Trigger the “boss” by saving for the first and only time (this won’t void the achievement)
- Complete the “boss fight” (you know the power puzzles by now)
- Get the Crown key from the stage and open the door
- Use the projector (I think you need to)
- Continue on and wait outside the locked door until a monster opens it, this is next to the two blocked pathways
- Go through the door, and open the vent to get to the main hall
- Give the cylinders to Elisabeth at the top of the stairs to finish the game
Please let me know if there are any details you’d like me to add.
18 Comments
Love the format!
Bonus: Can you recommend good spots for the 5 allowed saves for hard mode, please? Also, you could probably "re-post" this guide under the hard mode achievement, with the save spot tips included.
+1
Bonus: Can you recommend good spots for the 5 allowed saves for hard mode, please? Also, you could probably "re-post" this guide under the hard mode achievement, with the save spot tips included.
+1
By Healtti on 18 Oct 2020 15:15
Nice format! I was also thinking of making a similar list actually. :)
By FireRaiser1985 on 18 Oct 2020 23:37
The achievement description on the site is wrong, but it is shown correctly on Xbox: you have to complete the game with one save or fewer. The final encounter doesn’t start until you save at the nearby gramophone so your only save must be at that point in the playthrough.
This is best done on easy after having been through the game once or twice. Here is my full run with commentary if you want to see what path to follow and how to deal with any specific sections:
This is best done on easy after having been through the game once or twice. Here is my full run with commentary if you want to see what path to follow and how to deal with any specific sections:
5 Comments
+1 from me. Very comprehensive and easy to follow and most importantly fast! Other vids were above 2 hours. Wish u had a hard run walkthrough too. Due to my heart problem jump scares makes me suffocate , would be cool to know what to expect and where to go.
By Gutsy Goddess on 28 Oct 2020 10:41
Yes, other than maybe a few smaller enemies in a couple of other places and the smaller enemies noticing you a little more.
By vSully on 29 Oct 2020 10:28
You have to complete the game while only saving once. The only time you can save is in the room where father will start playing the piano and you have to stop moving when he stops playing. It is required to save here to trigger the guy to appear.
It is best to complete the game several times prior to attempting this. Pick up all health items and phonic modulator charges that you can find to be safe. And I recommend doing this on easy difficulty.
It is best to complete the game several times prior to attempting this. Pick up all health items and phonic modulator charges that you can find to be safe. And I recommend doing this on easy difficulty.
8 Comments
@A DEAD B0DY MAN You MUST use the last phonograph to spawn the "piano boss". It's the very last you will find in the game. At the end of the game you will come to a room with four switches, two double doors and a piano.
Here's a video with the exact timestamp of the room: https://youtu.be/4JIQ_KWwejg?t=10940
Here's a video with the exact timestamp of the phonograph: https://youtu.be/4JIQ_KWwejg?t=11036
This is the ONLY savepoint in the game that you can use. It will NOT void the achievement.
Here's a video with the exact timestamp of the room: https://youtu.be/4JIQ_KWwejg?t=10940
Here's a video with the exact timestamp of the phonograph: https://youtu.be/4JIQ_KWwejg?t=11036
This is the ONLY savepoint in the game that you can use. It will NOT void the achievement.
By FireRaiser1985 on 17 Oct 2020 10:31
How many hours for a run through on Easy?
By Agent0fSlythryn on 02 Aug 2020 22:56
I prefer doing this on EASY MODE. Since u have only 1 save. I did my first save at the end where u fight Elizabeth's father at the hotel. I got the Achievement after I beat the Game. The only problem I had was getting passed Abraham on the 2nd Floor. took me awhile to sneak passed him. everything else was easy to do. I made a Full Walkthrough showing u how to do it. Hope this Walkthrough helps. Thanks :)
This guide was translated automatically.
This is where you really need to know the crooked developer scripts. If you want to beat the game in this mode, the only MANDATORY save you need to make is on the final boss.
1 Comment
There are a lot of speedrunning videos on YouTube; you can run it in 40 minutes.
By NINfan on 21 Mar 2023 10:47
This guide was translated automatically.
I advise you to combine it with the passage on Hard, in order to reduce your time in this game. On Hard you don't have to save before the last boss, because... the game asks: “You have N saves left.” Therefore, you can simply go in and out to the gramophone, and save in any convenient place. I did this, albeit forcedly, in the cemetery, after opening 1 of the 2 locks at the very end. Because At that moment, a healthy uncle appeared, and I was prevented from rushing and opening the second lock by an enemy who was hanging out right in front of the second switch. I had to run back to the saveroom, save and re-login so that all the enemies would return to rep.
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