Maquette
23 Achievements
4-5h
PS5
The Spiral
Completed The Spiral.
21.2%
How to unlock the The Spiral achievement in Maquette - Definitive Guide
'The Spiral' has a few very unusual puzzles in the back half of the chapter, making use of gravity and physics in a way we haven't seen before. For any help, refer to Riding the Spiral (50G).
Maquette | 100% Full Game Walkthrough.
This guide was translated automatically.
abyss
We go through the cave to the exit.
As soon as we leave the cave, we see an abyss in front of us.
We jump into it and get Into the Darkness / Into the darkness
We find ourselves again on the edge and go up along the wall.
We reach the gazebo and activate the lever near it. A bridge will appear next.
We follow it to the second gazebo with a lever. We also activate it, but this time 2 bridges will appear, one of which is broken.
We follow the second one, the one to the right, and then we see the model of this entire structure with bridges.
Below we select the missing piece and bridge it to the destroyed part on the model. It will fall into place on its own.
Then we are not in a hurry to leave, but look at the farthest gazebo on the model, to which there is no path yet, and we see a small lever near it, we activate it. Now the whole path is open.
Lock
We walk along the road until we enter a huge castle. We calmly move along the corridor, this is not a labyrinth.
We reach a dead end with two lights on the wall. On the right there is a passage to the next room. In this room there is a model of a wall and 3 beams.
We take these beams and place them on the wall model like Zorro, so that they form the English letter Z at an angle.
We will climb up these beams ( more precisely, along their enlarged copies ) in the next room.
We go back to the previous room and go upstairs.
Room with a key
The place where you can quickly screw everything up)))) When we get into the room with the big key, look at how it lies and remember on which wall the inscription appeared.
Next, go to the next room, there will be two square pits. We take the key from the larger hole (the first one) and transfer it to the smaller hole and place it so that part of it goes beyond the perimeter. You need to lean it on the wall on which there was an inscription in the previous room.
Afterwards we return to the previous room and see that the key is located so that we can go upstairs.
We go up and take the key of the right size for the door there. We just carry him into the next room and open the door.
Riddle with houses
The last puzzle in this level.
In front of us are two fields with houses. And there are additional parts attached to the sides of the walls.
We go to the left and take the beige Z-shaped part. We place it on the beige field in the lower left corner so that the turret on the figure is to the right of the cube that was already on the field.
We go to the right and pick up the second part for the blue field. We place it so that one end is on the first row in the second cell (above the two-story house), and the second end is in the third row in the fourth cell (to the left of the house, which stands close to the right edge). The figurine must be placed so that the turret is in the middle row on the right.
If everything is set up correctly, then we go through the left arch and follow the displayed figures. From beige we go to blue, we jump further and go down the turrets, which should be top to top (if everything was placed correctly).
Well, we jump down to the big crystal. Cut-scene, transition to the last location.
We go through the cave to the exit.
As soon as we leave the cave, we see an abyss in front of us.
We jump into it and get Into the Darkness / Into the darkness
We find ourselves again on the edge and go up along the wall.
We reach the gazebo and activate the lever near it. A bridge will appear next.
We follow it to the second gazebo with a lever. We also activate it, but this time 2 bridges will appear, one of which is broken.
We follow the second one, the one to the right, and then we see the model of this entire structure with bridges.
Below we select the missing piece and bridge it to the destroyed part on the model. It will fall into place on its own.
Then we are not in a hurry to leave, but look at the farthest gazebo on the model, to which there is no path yet, and we see a small lever near it, we activate it. Now the whole path is open.
Lock
We walk along the road until we enter a huge castle. We calmly move along the corridor, this is not a labyrinth.
We reach a dead end with two lights on the wall. On the right there is a passage to the next room. In this room there is a model of a wall and 3 beams.
We take these beams and place them on the wall model like Zorro, so that they form the English letter Z at an angle.
We will climb up these beams ( more precisely, along their enlarged copies ) in the next room.
We go back to the previous room and go upstairs.
Room with a key
The place where you can quickly screw everything up)))) When we get into the room with the big key, look at how it lies and remember on which wall the inscription appeared.
Next, go to the next room, there will be two square pits. We take the key from the larger hole (the first one) and transfer it to the smaller hole and place it so that part of it goes beyond the perimeter. You need to lean it on the wall on which there was an inscription in the previous room.
Afterwards we return to the previous room and see that the key is located so that we can go upstairs.
We go up and take the key of the right size for the door there. We just carry him into the next room and open the door.
Riddle with houses
The last puzzle in this level.
In front of us are two fields with houses. And there are additional parts attached to the sides of the walls.
We go to the left and take the beige Z-shaped part. We place it on the beige field in the lower left corner so that the turret on the figure is to the right of the cube that was already on the field.
We go to the right and pick up the second part for the blue field. We place it so that one end is on the first row in the second cell (above the two-story house), and the second end is in the third row in the fourth cell (to the left of the house, which stands close to the right edge). The figurine must be placed so that the turret is in the middle row on the right.
If everything is set up correctly, then we go through the left arch and follow the displayed figures. From beige we go to blue, we jump further and go down the turrets, which should be top to top (if everything was placed correctly).
Well, we jump down to the big crystal. Cut-scene, transition to the last location.
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