Mark of the Ninja
38 Achievements
500
10-12h
Xbox 360
Perfection
Earn all the Seals in every level.
15
How to unlock the Perfection achievement in Mark of the Ninja - Definitive Guide
Each level in the game has three level-specific goals, called "seals," for you to accomplish. Once you've gotten a seal, it's permanent. You can die, reset the checkpoint, or even start your New Game + playthrough, and the seal will still show up as having been obtained. This can be handy if you're trying to get through a level without being seen and you are spotted while accomplishing the feat required by the seal; just reset the checkpoint, and there's no need to try for the seal again.
The seals for each level are shown below; suggested solutions for where to obtain these seals are hidden behind spoiler tags in case you only want to see information on a particular level. Take note that these are not step-by-step instructions, just where best to accomplish your tasks.
Happy hunting.
Level 1: Ink and Dreams
1. Ring Azai's Large Gongs
2. Rescue all the Ninja
3. Save Azai without being detected
Level 2: Breaching the Perimeter
1. Reach the Transformer in under a minute
2. Reach the top of the Tower without being detected
3. Destroy at least 20 lights
Level 3: The Trail of Shadow
1. Access the communications tower without being detected
2. Kill six of the courier’s guards
3. Fill five dumpsters with dispatched guards
Level 4: A Change in Course
1. Terrify a guard by killing another with a spike mine
2. Open all the gas vents
3. Kill two guards with a single chandelier
Level 5: The Fall of Hessian Tower
1. Terrify a guard by hanging another from a grappling point
2. Reach the end without breaking any lights
3. Kill Kelly without raising the alarm
Level 6: An Ancestral Home
1. Stealth kill all the guards in the catacombs
2. Sneak into the castle without being detected
3. Lure a guard into a stealth kill using a body
Level 7: Above a Bottomless Chasm
1. Kill 3 gasmask guards while they are walking in poison gas
2. Hide 3 bodies in the final room
3. Ride the crate to the top of the shaft without getting off
Level 8: The Inner Keep
1. Sabotage the helicopter without being detected
2. Terrorize a guard into shooting another guard
3. Kill three elite guards
Level 9: A Blade at His Neck
1. Kill Karajan without being detected
2. Pickpocket both keys
3. Have all of the dogs in the level smell you
Level 10: A Shattered Stronghold
1. Retrieve the keys without using any items
2. Recover the sumi without taking any damage
3. Get Dosan’s tools without being detected
Level 11: Set to Flight
1. Escape the first stalkers without being seen
2. Bypass all bandits without taking damage
3. Kill 5 enemies using traps
Level 12: The Return
1. Remain undetected until you recover your equipment
2. Stealth kill 3 hallucinations in 15 seconds
3. Stealth kill from a hiding spot after moving to it with Serenity
The seals for each level are shown below; suggested solutions for where to obtain these seals are hidden behind spoiler tags in case you only want to see information on a particular level. Take note that these are not step-by-step instructions, just where best to accomplish your tasks.
Happy hunting.
Level 1: Ink and Dreams
1. Ring Azai's Large Gongs
2. Rescue all the Ninja
3. Save Azai without being detected
Level 2: Breaching the Perimeter
1. Reach the Transformer in under a minute
2. Reach the top of the Tower without being detected
3. Destroy at least 20 lights
Level 3: The Trail of Shadow
1. Access the communications tower without being detected
2. Kill six of the courier’s guards
3. Fill five dumpsters with dispatched guards
Level 4: A Change in Course
1. Terrify a guard by killing another with a spike mine
2. Open all the gas vents
3. Kill two guards with a single chandelier
Level 5: The Fall of Hessian Tower
1. Terrify a guard by hanging another from a grappling point
2. Reach the end without breaking any lights
3. Kill Kelly without raising the alarm
Level 6: An Ancestral Home
1. Stealth kill all the guards in the catacombs
2. Sneak into the castle without being detected
3. Lure a guard into a stealth kill using a body
Level 7: Above a Bottomless Chasm
1. Kill 3 gasmask guards while they are walking in poison gas
2. Hide 3 bodies in the final room
3. Ride the crate to the top of the shaft without getting off
Level 8: The Inner Keep
1. Sabotage the helicopter without being detected
2. Terrorize a guard into shooting another guard
3. Kill three elite guards
Level 9: A Blade at His Neck
1. Kill Karajan without being detected
2. Pickpocket both keys
3. Have all of the dogs in the level smell you
Level 10: A Shattered Stronghold
1. Retrieve the keys without using any items
2. Recover the sumi without taking any damage
3. Get Dosan’s tools without being detected
Level 11: Set to Flight
1. Escape the first stalkers without being seen
2. Bypass all bandits without taking damage
3. Kill 5 enemies using traps
Level 12: The Return
1. Remain undetected until you recover your equipment
2. Stealth kill 3 hallucinations in 15 seconds
3. Stealth kill from a hiding spot after moving to it with Serenity
3 Comments
Not sure if the patch changed things, but I was not awarded the seal for riding the crate all the way up (on mission 7) even though I did as suggested and went up without using it (while getting the second scroll on the way).
By JORAX on 26 Aug 2013 05:41
Good tip. The latest title update's list of fixes does mention "Fixed completion conditions for 'Riding the Crate' seal in 'Above a Bottomless Chasm' level," so I guess it's either do it legit or clear your cache and do it offline now. And it seems a little too much trouble to do the latter.
I'll fix the solution right away, thanks.
I'll fix the solution right away, thanks.
By PuckJunkie on 26 Aug 2013 14:10
Level 1
- Ring Azai's large gongs (4).
- Look out for the gongs that are mounted on their own sort of platform (not the free-hanging ones). They'll all be along your path, just hit them with a dart and you're good.
- Free all 4 of the Ninja prisoners.
- They're all in the same building, once you kill the guards make sure to hold to free them.
- Save Azai without being detected.
- Move to the right side of the room and climb down and come in from behind the guys.
Level 2
- Destroy at least 20 lights.
- Either quickfire you darts by tapping or use to aim, to fire when they are equipped; to equip them. There are well over 20 lights, but start this right off the bat.
- Reach the Transformer in under a minute.
- Actually just need to reach the roof of the building it is in. It is a relatively short distance to the next building, just be wary of the guards along the way. You can kill a couple and still make it no problem though.
- Reach the top of the tower without being detected.
Level 3
- Access the Communication Tower without getting detected.
- Kill six of the Courier's Guards.
- When you follow the Courier at the end of the level, take out 6 of his guards along his route
- Fill Five dumpsters with dispatched guards.
- Kill guards and drag them to a dumpster and press to drop them into the dumpster, killing them from within the dumpster doesn't work unless you take them out and put them back in. Also, reusing dumpsters with multiple corpses does not work.
Level 4
- Terrify a guard by killing another with a spike mine.
- Pick any place where two guards come into view of one another at some point and plant a mine () on the ground where they will walk over it while within sight of another person. If you throw it too close to someone, they'll hear it and shoot it (if it's not upgraded), also the second guard must see the first guard blow up. You can do this a number of times throughout the level, one such place is the very first set of guards you run into after entering the tunnel/building. There's a motion sensor to the right of them, and it will go off if you throw the mine when it's looking at you. Toss the mine to the far side of the two guards (either from the staircase, or from the hanging spot above them), and distract the both guards to go toward the mine. Either both will walk toward it, killing one, or one will walk toward it, the other will watch as his friend blows up.
- Open all the gas vents.
- There are 6 in total, although the game says you're finished after 3, so just go and open the last 3 for this seal
- Kill two guards with a single chandelier.
- There are a couple of good spots for this one. One spot is the top right room from the elevator shaft during the gas vent part. Distract one guard under it and wait until the next one walks under it then throw a dart at it.
Level 5
- Terrify a guard by hanging another from a grappling point.
- Requires Hangman's Hymn OR Grim Harbinger.
- Reach the end without breaking any lights.
- Kill Kelly without raising the alarm.
- Climb up along the left side of the screen and up and around to the right side to take out the snipers. Then go back to the top middle and start attacking the supports to the lighting until they squash Kelly like the cockroach that he is.
Level 6
- Stealth kill all the guards in the catacombs.
- Sneak into the castle without being detected.
- Lure a Guard into a stealth kill using a dead body.
- This can be someone you killed and left there, or a body you planted for someone to find. Once though go "OMG A BODY!" and start to run up to it, you can take them out, just make sure they don't finish calling in the body or you'll lose points.
Level 7
- Kill 3 Gas mask guards while they are walking in poison gas.
- You have a few seconds to drop into gas and stealth kill before you choke, it's generally easier if you kill gas mask guards at a few necessary points, and you'll come across several more that are in gas (green area, obviously).
- Hide 3 bodies in the final room.
- You'll reach a point with a countdown until a door in the roof opens, while the lower area fills with gas. Drop to the area below that door and from there, throw any enemy bodies () throw the floor below you into the gassed area.
- Ride the crate to the top of the shaft without getting off.
- This is near the challenge room area (leading up to it), there will be a box that starts in a gas filled area next to a lever and a gas mask guard. Kill the guard, hit the lever and hop onto the box. Watch for the view ranges of the oncoming guards and move to the opposite side of the box to not get shot off. They'll be on the left,right,left in order.
Level 8
- Sabotage the helicopter without being detected.
- The generator you need to sabotage is below the helipad.
- Terrorize a guard into shooting another guard.
- See the related achievements for tips.
- Kill three elite guards.
- In order to kill an elite guard you will need to stun them somehow (ie electric wires right after the first elite) or find an environmental item that kills them instantly/eventually, falling traps, or throwing a body on top of them (sometimes). Terrorizing them with anything will freak them out, wait until they stop being freaked out and quickly finish them off or they'll go back to normal.
Level 9
- Kill Karajan without being detected.
- Watch for Snipers and motion sensors in particular. Karajan, himself, CAN see you and it won't void this.
- Pickpocket both keys.
- For the first guy, dangle from the vent above him, and for the second guy, quickly stealth kill both of his guards and then sneak up on him. Requires pickpocketing is similar to stealth kills, but uses .
- Have all of the dogs smell you.
- Move along a path that leads to the top left part of the map to find all three dogs.
Level 10
- Retrieve the keys without using any items
- Recover the sumi without taking any damage
- Get the tattoo needles without being detected
Level 11
- Escape the first stalkers without being seen.
- Stalkers are the new ninja ladies. They have excellent hearing, they jump around like you, and they have increased line of sight. Wait until they are far away and facing away before you move.
- Bypass all the bandits without taking damage.
- Kill 5 enemies using traps.
- Throwing a dart at a hanging bomb will instantly kill an enemy, as well as dropping one in their walking path. Tripping wires to trigger rock falls, and other stuff also works, as well as stepping on pressure pads to kill enemies standing over a spike trap. Stalkers do not seem to count toward this seal.
Level 12
- Remain undetected until you recover your equipment.
- Trickiest part is the hallway with lights and two guards, but all you need to do is toss a dart at the first light in the room, jump into the vent and move to the exit while the guards are distracted.
- Stealth kill 3 hallucinations in less than 15 seconds.
- The guards are hallucinations (hence the magical blue smoke that appears when you kill one). Continue until you reach a large outdoor area with loads of guards and trees to grapple to and a stalker smack dab in the middle. The door to this area on the bottom floor of the building you're in has a guard with his back to it, so silence him first. Make your way outside, grapple up to the trees and dangle above the next two guards until the pathing one turns back and walks toward where you came from. Hangman him, and then drop down and kill his friend.
- Stealth kill from a hiding spot after moving into it with serenity.
- As soon as you get your equipment, head to the right and grapple down into the tree and over ---above the right guard. Drop and Serenity into the tree pot behind him and then stealth kill him.