Mars: War Logs

Mars: War Logs

14 Achievements

20-25h

GOG
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Mutant

Mutant

Finish the game in Extreme mode

2.1%

How to unlock the Mutant achievement in Mars: War Logs - Definitive Guide

The way I accomplished this achievement was I followed a few simple rules

1. Max First Aid on Renegade Tree then only Upgrade your Combat Tree
-Most enemies don't give you enough time to use your tech abilities
-Being able to roll away is key to running away and surviving fights
-Stealth is not an option in many areas
-Combat Trance is also really helpful
-This also gets you the Specialist Achievement

2. Be a Bad Guy and take serum from everyone
-This will ensure you have enough to buy supplies
-This also makes it so you can simply intimidate people instead of fight them and still get the quest done

3. Always be stocked with Health and Bombs
-Health can be made but is 5 serum cheaper when purchased from a vendor
-Bombs are great for knocking down any enemy to give you time to heal or quickly attack one enemy
-Warning bombs do hurt your companions

With these in mind here are some other helpful tips for your play through.

Always have your friends with you, the game will give you options to go it alone, DONT. Even if your buddy is useless just put him into defense mode. This benefits you because some of the enemies are focused on him and not you.

If you have the option to spare someone - which will end the fight early - do it! Unless you really want to kill that person this allows you to progress faster and save your gear for other fights.

While your scavenging sell your useless junk Example: no point in having 100+ pieces of cloth or scrap if your not using it.

My preferred weapon was one that had the capability to wound, this helps you either kill your target faster or allows you to bounce around from one target to the next.

Final tip keep trying! This game can be super cheap at times and can really test your patience at certain points and you'll need to approach the same fight but a different way. Example: entering from the side and instead of the front or first targeting a certain enemy. Good Luck!

Tried to keep this as spoiler free as possible, I definitely welcome your feed back on whether this was helpful to you.
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31 Jul 2013 08:34

16 Comments
Very good solution, though I decided to be a good guy and not extract serum from anyone. This will let you get the 50% discount from all merchants for having a Good or better reputation, so the serum issue evens out either way. The 50% extra damage/health for followers from an Excellent reputation is also very useful.

Also, I want to stress how incredibly useful the counters are once upgraded and mastered. That 50% stun chance is amazing, and it does decent damage too. The game is dumb in teaching you to use these though. You don't tap B to counter when an enemy is about to hit you, you HOLD B for a bit. It doesn't sound like it would be so different, but it took me a long time to figure out what I was doing wrong. Being able to block the electical attack of the Technomancers is a lifesaver too, it makes fighting them pretty trivial really.

Stealth also isn't so bad sometimes. Moles should generally be avoided since they're very difficult to fight, so in areas like the Undercity, sneaking is a very viable option indeed.
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By Awoo on 15 Sep 2013 19:02
I definitely agree that the perks you get from being a good guy are really useful. The main reason I went evil is I didn't want to rely on my teammates since they seemed to consistently get knocked out in the tougher fights (the AI can be really dumb, even in defense mode) and to avoid a few quest fights while still gaining the exp. The best example I can think of is the drug dealer, by intimidating him you don't have to fight a room full of goons. Also its really easy to farm experience and serum from the smaller fights at the beginning of the game.

Counters for me were really inconsistent in group fights and since the game does such a poor job teaching you I didn't come to rely on it as much. I would pull one off now and again but I never mastered it. That being said any chance you get to stun an enemy in this game is a gift so props on the counter tips.

As far as stealth, I just never had any luck. Even in the Undercity there would always be a Mole sleeping in front of the exit where I needed to go. If you can avoid the fights that's great, but since I couldn't I just carried a lot of bombs because like you said there very difficult to fight.
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By NIKKI ZERO COOL on 17 Sep 2013 21:33
thx it work..
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By dwdta on 24 Oct 2013 00:37
Here's a video I found for some decent XP grinding right at the start of chapter 2.
Credit to the uploader Vinster K...

http://www.youtube.com/watch?v=T9rVRXsvtws

If you're willing to grind a bit, it's a decent way to also gain some supplies and serum if you extract it from defeated foes. At the end of the game, I had 250+ gun ammo with 80+ grenades.
It's also not a bad idea to throw a couple of points in the Renegade tree that helps with sand throws as I found that to be pretty helpful during the game.
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By hudd2000 on 21 Jan 2014 01:06
is it stackable with finishing on hard? im just now starting easy just wanted to double check tho
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By Nurse Lorax on 20 Feb 2014 03:35
Yes, it is stackable
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By NIKKI ZERO COOL on 20 Feb 2014 12:14
thanks
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By Nurse Lorax on 20 Feb 2014 20:25
I found stocking up on ammo for the nailgun an invaluable part of getting through this difficulty. It made killing moles a lot easier, as I could do it from a distance and not worry about them surrounding me too much. Same goes for technomancers, who were a real pain. It also made the final couple of battles really easy. And once you get the 50% discount at stores (assuming you're a good guy) the ammo becomes that much more affordable.
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By Cellar Attic on 13 May 2014 16:58
Using Stealth heavily in Chapter 2 and relying on the nailgun in Chapter 3 really helped me out. First chapter was pretty tough, as was the first party of chapter 2 before I got the stealth take-down move. I played the good guy instead of harvesting serum and that got me cheap ammo (8 credits for 5 shots) and +50% health/damage on my ally. They were still weak but at least lasted long enough to distract everyone while I used the nailgun to clear all but the shield guys (who I finished off with counterattacks).
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By JORAX on 24 May 2014 07:08
I found a way to get infinite money if you go good. Once you hit good rep, merchants sell 5 Nailgun ammo for 8, and will buy back 1 Nailgun ammo for 2. You can keep buying and selling them back, and you will keep getting more money (which in turn means you can use your Nailgun without worrying how much the nails cost).
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By DarwinX on 13 Jun 2014 14:54
How do you become good? I'm on my easy play through, followed side quest guide and Mentor guide, haven't taken serum from anyone, now I'm at beginning of Chapter 3 and still neutral.

I'm wanting to get good rep to take advantage of nail gun ammo trick DarwinX mentioned on my Extreme play through. Any tips or suggestions?
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By Crimson Drifter on 15 May 2015 14:26
I lucked out on that Mole Queen in Chapter 3. She spawned, but somehow didn't get alerted, and I was able to stealth kill her. laugh

No idea about reputation. I just always ended up good by not killing people. Maybe how you deal with side quests affects it?

I found the sand throw to be very useful throughout the entire game. So many enemies (including most technomancers) don't have eye protection, and while blinded, they swing wildly and can do a lot of damage to their allies.
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By Karachi King on 10 Jul 2016 23:31
I definitely agree with Sand Throw, its great!
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By Crimson Drifter on 11 Jul 2016 03:01
I had the same experience as Crimson. The completionist/mentor route set my reputation to neutral even when you don't suck the serum out of people / use good responses to questions. It's why I decided to just drain everyone in my 2nd playthrough (extreme diff.).
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By Rotating Cube on 21 Jul 2016 07:56
I went good and had no problem with money. After you have Combat Trance and Nail Gun the game was a breeze. Use Combat Trance then shoot as much as you can. Then the run roll shoot routine. First I got ranged and technomancers, then when down to 3 or 4 melee enemies I could line then and counter attack. They attack 1 ar a time and you can bloco ali 4 do a little run and repeat. Ocasionally I'd throw some bombs, much more with moles and areas with tight space.
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By Deco76BR on 05 Sep 2016 10:26
Didn't figure I'd get a response. At the end of the game on extreme, neutral the entire time, I should have just sucked serum the whole time. Even with being neutral and taking no serum I'm heading into the Tech HQ with over 20+ health packs, 80+ nail gun ammo, and 15 grenades with 200+ serum to spare and without doing much treasure looting.

Pro Tip: Make sure you DO NOT undertake the "Sympathy for a Farmer" side quest in Chapter 3, if you do you have to fight a mole queen and several lesser moles while traversing the main quest. It's a huge waste of resources and the XP gain from the quest is minimal
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By Crimson Drifter on 18 May 2015 18:20
View all 16 comments Show less comments
I am giving this practical solution by following the advice given by NIKKI ZERO COOL above, thanks.

To make it easier for you, when you kill saved enemies before looting bodies, this will allow you to find all the items you want, if you don't have the items you want to reload your game. Tip to be done on each body.

Focus on the hardware store to craft ammo and try to collect the rare items that are worth the most serum.
Ex: electrical components (30 serum)
Chemical components (20 serum)
Bone / alloy (15 serum)

If you have the level 1 (Renegade) "Sniper" skill, you can craft ammo (5) with 10 sera.

This greatly facilitates the extreme difficulties of the game, without forgetting to play most often in stealth, and to follow the tips given by NIKKI ZERO COOL.

Good luck.
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24 May 2021 18:43

When starting new game, select Extreme Difficulty. See below for some tips:

  • Go for a Renegade build, try to unlock Assassins skill as soon as possible and try to stealth kill enemies to make fights easier.
  • Always work on side quests before main quests and make manual save regularly in case you choose wrong the wrong dialogue options and miss a side mission or get stuck on hard part. There is also parts where you can farm kill enemies for xp if needed.
  • There are a lot of dialogue choices which affect outcome of story and character development, meaning it's important (especially on Extreme) to try and be a "good" guy to gain allies to help at some parts of the game. The reputation abilities (-50% off cost of items and +50% health & damage upgrade to partner) help much more than "bad" reputation abilities and don't harvest dead enemies.
  • Search all boxes, junk piles and enemies to get components that you can use to upgrade weapons and armor.
  • Remember to upgrade your weapons and armor if you get new and better ones.
  • Since you get a lot of components you can also sell these (chemical components) to get some extra serum (money) to buy items you might need.
  • Make sure you have health injection packs and other useful items (Grenades/Nailgun ammo) in your inventory in case you get stuck on a fight.
  • Remember to make use of sand throw and try to make enemies hit each other by blinding them.
  • You can choose an attack strategy for your partner by pressing then .
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You can start out on Extreme mode, which requires you to thoroughly master the game, as well as have a pretty big focus on the secondary missions (which you need to do for an achievement anyway) for experience, and also to loot boxes and scrap piles (which you also need to do) for enough scraps to upgrade your items, and create ammo and healing items to make your trek through Extreme, less extreme.

Recommended Skills (I call this Sapper Spec)
Max Out Tough Skin (Combat) and First Aid (Renegade)
Upgrade Science of Evasion twice (Combat)
Work on Renegade until the Technomancer tree unlocks
>Max Subtility and Vicious as early as possible, as well as at least Assassin 1
Once Technomancy unlocks, upgrade Empowering Fluid twice.
Finish upgrading the Renegade tree for Specialist, or at least get Combat Injections 3
Toss any other points into Weapons Mastery (Combat) and whatever else you want.


Overall: Combat - 9, Renegade - 36, Technomancy - 3*
*I wasted a point on Stable Shield.

Skills and Reputation:
Invest in +xp % skills to increase your leveling rate and thus the number of skills you can unlock. You can upgrade Handiwork if you want, although with Good alignment it becomes cheaper to buy ammo from a merchant.

As for your reputation; you can either refrain from harvesting serum from enemies to reach good and excellent reputation (recommended) or harvest all enemies for a boost in serum and a decline into the Terrible reputation. If you help everyone you can, remain nice, and spare your enemies, you will get a discount at merchants (50%!) and eventually a boost in your companions hp and damage (also 50%!), which both greatly outway the Terrible rewards in my opinion.

Weapons and Armor:
Weapon: Bone tip and heavy grip
Armor: All Technowarrior
The most important skills you have are sand throw and wound. The first isn't upgraded via weapons, but you can increase your chance of wounding by 15% by giving your weapon a bone tip (or 5-10% with a lesser tip). You also want to reduce damage, while increasing your damage, which you can do with the heavy grip.

As for the armor, you will want to start off upgrading to Reinforced Leather, then Metal, and finally Technowarrior as they become available. This will reduce all incoming damage substantially, and with the abundance of health items, and lack of any need for fluid regeneration using this spec, damage resistance is what you will need most.

Combat Tips:
Use stealth to sneak up on unsuspecting enemies and thin their numbers prior to starting battles. In some cases you can even stealth knockout (Assassin 1 skill required) all of the enemies in a group. This aspect of the build doesn't come in hand until Chapter 2 starts, however.

Use sand throw! I kept sand throw bound to for the duration of the game, as it is fantastic in combat. Of course, it can't be used against enemies with visors or goggles, but when enemies are blinded (Technomancers included!), they have a chance to hit their allies for huge damage (compared to you) and are also unable to accurately hit you, or block your attacks.

Wound! In a similar fashion to sand throw, wounding will greatly weaken an opponent to the point where the move at a fraction of their speed, they're unable to block your attacks, and you will be able to do more damage to them. While critical hits can do huge damage in a single blow, focusing on increasing your wound chance % allows you to do more damage in the long term, and also allows you to shoot enemies with your nail gun (high wound chance) to basically crowd control multiple enemies with wounds.

Chapter 1 Boss tips:
Try and save as many nail gun nails as possible as you make your way from the prison to the train station as they do considerable damage to the boss while his shield is down. Once the fight starts, be sure to utilize your blind ability to quickly take out the other enemies, and note that blind also works on the boss, though it doesn't do much. Once it's just you, him and Innocence, Innocence should be targeted for a majority of the fight, allowing you to keep whacking the boss in the back for bonus damage and a quick finish.

Chapter 3 Boss Worm:
After spying on Wisdom, and before talking to the General, make yourself a ton of healing syringes as the boss worm fight involves taking tons of damage and is immediately followed by another boss fight, though he's basically just an upgraded technomancer - quite a pushover.

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