Mars: War Logs
14 Achievements
20-25h
Mutant
Finish the game in Extreme mode
2.1%
How to unlock the Mutant achievement in Mars: War Logs - Definitive Guide
1. Max First Aid on Renegade Tree then only Upgrade your Combat Tree
-Most enemies don't give you enough time to use your tech abilities
-Being able to roll away is key to running away and surviving fights
-Stealth is not an option in many areas
-Combat Trance is also really helpful
-This also gets you the Specialist Achievement
2. Be a Bad Guy and take serum from everyone
-This will ensure you have enough to buy supplies
-This also makes it so you can simply intimidate people instead of fight them and still get the quest done
3. Always be stocked with Health and Bombs
-Health can be made but is 5 serum cheaper when purchased from a vendor
-Bombs are great for knocking down any enemy to give you time to heal or quickly attack one enemy
-Warning bombs do hurt your companions
With these in mind here are some other helpful tips for your play through.
Always have your friends with you, the game will give you options to go it alone, DONT. Even if your buddy is useless just put him into defense mode. This benefits you because some of the enemies are focused on him and not you.
If you have the option to spare someone - which will end the fight early - do it! Unless you really want to kill that person this allows you to progress faster and save your gear for other fights.
While your scavenging sell your useless junk Example: no point in having 100+ pieces of cloth or scrap if your not using it.
My preferred weapon was one that had the capability to wound, this helps you either kill your target faster or allows you to bounce around from one target to the next.
Final tip keep trying! This game can be super cheap at times and can really test your patience at certain points and you'll need to approach the same fight but a different way. Example: entering from the side and instead of the front or first targeting a certain enemy. Good Luck!
Tried to keep this as spoiler free as possible, I definitely welcome your feed back on whether this was helpful to you.
Also, I want to stress how incredibly useful the counters are once upgraded and mastered. That 50% stun chance is amazing, and it does decent damage too. The game is dumb in teaching you to use these though. You don't tap B to counter when an enemy is about to hit you, you HOLD B for a bit. It doesn't sound like it would be so different, but it took me a long time to figure out what I was doing wrong. Being able to block the electical attack of the Technomancers is a lifesaver too, it makes fighting them pretty trivial really.
Stealth also isn't so bad sometimes. Moles should generally be avoided since they're very difficult to fight, so in areas like the Undercity, sneaking is a very viable option indeed.
Counters for me were really inconsistent in group fights and since the game does such a poor job teaching you I didn't come to rely on it as much. I would pull one off now and again but I never mastered it. That being said any chance you get to stun an enemy in this game is a gift so props on the counter tips.
As far as stealth, I just never had any luck. Even in the Undercity there would always be a Mole sleeping in front of the exit where I needed to go. If you can avoid the fights that's great, but since I couldn't I just carried a lot of bombs because like you said there very difficult to fight.
To make it easier for you, when you kill saved enemies before looting bodies, this will allow you to find all the items you want, if you don't have the items you want to reload your game. Tip to be done on each body.
Focus on the hardware store to craft ammo and try to collect the rare items that are worth the most serum.
Ex: electrical components (30 serum)
Chemical components (20 serum)
Bone / alloy (15 serum)
If you have the level 1 (Renegade) "Sniper" skill, you can craft ammo (5) with 10 sera.
This greatly facilitates the extreme difficulties of the game, without forgetting to play most often in stealth, and to follow the tips given by NIKKI ZERO COOL.
Good luck.
When starting new game, select Extreme Difficulty. See below for some tips:
- Go for a Renegade build, try to unlock Assassins skill as soon as possible and try to stealth kill enemies to make fights easier.
- Always work on side quests before main quests and make manual save regularly in case you choose wrong the wrong dialogue options and miss a side mission or get stuck on hard part. There is also parts where you can farm kill enemies for xp if needed.
- There are a lot of dialogue choices which affect outcome of story and character development, meaning it's important (especially on Extreme) to try and be a "good" guy to gain allies to help at some parts of the game. The reputation abilities (-50% off cost of items and +50% health & damage upgrade to partner) help much more than "bad" reputation abilities and don't harvest dead enemies.
- Search all boxes, junk piles and enemies to get components that you can use to upgrade weapons and armor.
- Remember to upgrade your weapons and armor if you get new and better ones.
- Since you get a lot of components you can also sell these (chemical components) to get some extra serum (money) to buy items you might need.
- Make sure you have health injection packs and other useful items (Grenades/Nailgun ammo) in your inventory in case you get stuck on a fight.
- Remember to make use of sand throw and try to make enemies hit each other by blinding them.
- You can choose an attack strategy for your partner by pressing then .
You can start out on Extreme mode, which requires you to thoroughly master the game, as well as have a pretty big focus on the secondary missions (which you need to do for an achievement anyway) for experience, and also to loot boxes and scrap piles (which you also need to do) for enough scraps to upgrade your items, and create ammo and healing items to make your trek through Extreme, less extreme.
Recommended Skills (I call this Sapper Spec)
Max Out Tough Skin (Combat) and First Aid (Renegade)
Upgrade Science of Evasion twice (Combat)
Work on Renegade until the Technomancer tree unlocks
>Max Subtility and Vicious as early as possible, as well as at least Assassin 1
Once Technomancy unlocks, upgrade Empowering Fluid twice.
Finish upgrading the Renegade tree for Specialist, or at least get Combat Injections 3
Toss any other points into Weapons Mastery (Combat) and whatever else you want.
Overall: Combat - 9, Renegade - 36, Technomancy - 3*
*I wasted a point on Stable Shield.
Skills and Reputation:
Invest in +xp % skills to increase your leveling rate and thus the number of skills you can unlock. You can upgrade Handiwork if you want, although with Good alignment it becomes cheaper to buy ammo from a merchant.
As for your reputation; you can either refrain from harvesting serum from enemies to reach good and excellent reputation (recommended) or harvest all enemies for a boost in serum and a decline into the Terrible reputation. If you help everyone you can, remain nice, and spare your enemies, you will get a discount at merchants (50%!) and eventually a boost in your companions hp and damage (also 50%!), which both greatly outway the Terrible rewards in my opinion.
Weapons and Armor:
Weapon: Bone tip and heavy grip
Armor: All Technowarrior
The most important skills you have are sand throw and wound. The first isn't upgraded via weapons, but you can increase your chance of wounding by 15% by giving your weapon a bone tip (or 5-10% with a lesser tip). You also want to reduce damage, while increasing your damage, which you can do with the heavy grip.
As for the armor, you will want to start off upgrading to Reinforced Leather, then Metal, and finally Technowarrior as they become available. This will reduce all incoming damage substantially, and with the abundance of health items, and lack of any need for fluid regeneration using this spec, damage resistance is what you will need most.
Combat Tips:
Use stealth to sneak up on unsuspecting enemies and thin their numbers prior to starting battles. In some cases you can even stealth knockout (Assassin 1 skill required) all of the enemies in a group. This aspect of the build doesn't come in hand until Chapter 2 starts, however.
Use sand throw! I kept sand throw bound to for the duration of the game, as it is fantastic in combat. Of course, it can't be used against enemies with visors or goggles, but when enemies are blinded (Technomancers included!), they have a chance to hit their allies for huge damage (compared to you) and are also unable to accurately hit you, or block your attacks.
Wound! In a similar fashion to sand throw, wounding will greatly weaken an opponent to the point where the move at a fraction of their speed, they're unable to block your attacks, and you will be able to do more damage to them. While critical hits can do huge damage in a single blow, focusing on increasing your wound chance % allows you to do more damage in the long term, and also allows you to shoot enemies with your nail gun (high wound chance) to basically crowd control multiple enemies with wounds.
Chapter 1 Boss tips:
Try and save as many nail gun nails as possible as you make your way from the prison to the train station as they do considerable damage to the boss while his shield is down. Once the fight starts, be sure to utilize your blind ability to quickly take out the other enemies, and note that blind also works on the boss, though it doesn't do much. Once it's just you, him and Innocence, Innocence should be targeted for a majority of the fight, allowing you to keep whacking the boss in the back for bonus damage and a quick finish.
Chapter 3 Boss Worm:
After spying on Wisdom, and before talking to the General, make yourself a ton of healing syringes as the boss worm fight involves taking tons of damage and is immediately followed by another boss fight, though he's basically just an upgraded technomancer - quite a pushover.