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The Invincible Iron Man

The Invincible Iron Man

Complete the Whiplash and Mandarin missions on Iron Man table!

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How to unlock the The Invincible Iron Man achievement in Marvel Pinball - Definitive Guide

[Difficulty: Medium] Overview | Discussion

There are six Whiplash and Mandarin missions on this table. You must complete them all in a single game for the trophy to pop. They will be enabled randomly when you start a mission.

START A MISSION
The first step for each mission is to start it. In the center of the table, between the Tower and Party ramps, are three drop targets. Hit all three to gain access to the Mission Hole behind them. Hit the Mission Hole to start a mission – an incomplete mission will be randomly assigned to you. The missions are listed at the bottom center of the table, just above the flippers.

COMPLETE EACH MISSION
Each mission has different requirements, which are detailed below. If you lose the ball while any of the missions are active, the mission will automatically fail. Once you complete a mission, its name will light up on the table.

Thanks to 75thDeadMan, DiscoKing, Mammouth, Oskari14 and StOrMtRoOpErMx19 for details and tips on these missions.

  • Mandarin Flame Blast
    You'll just need to hit the same three drop targets in front of the Mission Hole, just as if you're starting a mission. You only have 20 seconds to hit one, though. Once you hit one, the counter resets to 20 seconds. When all three have dropped, hit the Mission Hole within 20 seconds. At this point holes will appear at the base of both orbits and all ramps except for the Science ramp – five in total. Two cannons will appear from just above the bottom flippers – use a flipper button to shoot the currently lit hole with the cannon. Use the left flipper for the left cannon, right for right. If you hit it you'll get 100K points, the cannon will reload and a different hole will be lit. If you miss or hit an unlit hole, the ball will return to the field of play and you'll need to use the normal flippers to hit the lit hole. Once all five lit holes have been hit, the mission will be complete.

  • Mandarin Impact Beam
    In this one you just need to shoot each ramp and orbit once. All six will be flashing when the mission starts and when you hit one it will stop flashing. You have about 90 seconds between successful flashing ramp hits before the mission automatically fails. Once you hit all six, the drop targets in front of the Mission Hole will drop and the hole will flash. Hit the hole to end the mission.

  • Whiplash Attack
    Here you need to shoot the flashing lanes to attack Whiplash. You need to hit a total of six. There will be three lanes flashing at any one time, and you'll need to hit one of the three within 10 seconds. When the 10 seconds are up, three different lanes will be flashing and the counter resets. This mission will not end unless you complete the mission or lose you ball – there is no overall time limit. So the easiest way to pass the mission is to hold the ball and wait until a lane you can easily hit is lit, then go for it.

  • Mandarin Vortex Beam
    This is probably the toughest one to complete. It's a 4-ball multiball and your task is to hit every ramp and orbit, similar to Mandarin Impact Beam. Balls will be relaunched for about 30 seconds, and then once you lose one, it's gone for good. The hardest ramp to hit here is the Science ramp, as you need to hit it from the upper left flipper after hitting either the right orbit or the Tower ramp. Doing this while trying to keep another ball in play can be tough.

    Tip: There is an easy way to hit the Science ramp right at the beginning. Since ballsave is enabled for the beginning of the mission, just let all the balls drain when the multiball starts. They will all relaunch around the orbit and go right by the upper left flipper - shoot the Science ramp immediately from there, then continue with the multiball and the rest of the ramps/orbits (thanks DiscoKing for the tip).

    Once you've hit all ramps and orbits, the Mission Hole will open. You'll need to lock your remaining balls in this hole to complete the mission. It's not that easy, though - Mandarin will start a twister/vortex in the middle of the table, which can alter your ball's trajectory. So be careful and time your shots to the Hole carefully.

    If you are reduced to one ball during any part of the mission, you will fail the mission.

  • Mandarin Electro-blast
    This one starts with 3 flashing ramps: left orbit, Tower ramp and Science ramp. Once you hit all three, you'll have 60 seconds to increase your energy level. You do this by hitting either orbit and hitting the bumpers in the upper left of the table (under the Tower ramp). This can be a little tricky because you'll go right past the bumpers if you hit the ball into the orbit too hard – you'll need to hit it lighter. The more you hit the bumpers the higher your level goes, as soon on the dotmatrix. Once the gauge is completely full, the mission will be complete.

  • Whiplash and Mandarin
    First thing you need to do is hit three flashing lanes to activate the cannon. The flashing lanes will always be the two orbits and the Science ramp. Once you hit them, holes will open up in the Stock Market and Party ramps. Hit one of them to load the cannon. Once loaded, the perspective will change to that of the cannon and you'll need to hit Whiplash. Press a flipper button to release the ball when the top of the cannon is right at the center of the target – only the top half of the target should be showing (thanks 75thDeadMan for the tip).

    To complete the mission you need to hit Whiplash three times with the cannon. After each successful hit a ball is relaunched from the left orbit and you just need to follow the same process as above. There is no time limit during any part of this mission - the only way to fail it is to lose your ball.

Here is a video by StOrMtRoOpErMx19 showing how to complete each Whiplash and Mandarin mission:

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There are a total of 6 missions in the game against Whiplash and Mandarin, which are launched in random order after hitting the mission hole (to get into which you must first remove the three barriers in front of it). Missions are usually divided into two stages and each requires hitting certain ramps and circles.

After completing a mission, its name should light up in the center of the table. The trophy will be received when all the names light up. The task is made easier by the fact that if you lose the ball, completed missions do not expire.

1. Mandarin Flame Blast . The mission is divided into two stages, in the first you need to hit all three barriers in front of the mission hole, and then roll the ball into the hole. Each blow takes 20 seconds. At the second stage, a cannon will come out of the table and you will need to get into the illuminated ramp (shots are fired by flippers). If you fail to hit it from the cannon, then the ball rolls down to the flippers and you will have to use them to get into the desired ramp. To complete the mission you need to hit all five illuminated ramps.

2. Mandarin Impact Beam . A fairly simple mission in which you need to roll the ball once on each ramp, around the circle in both directions, and then hit the mission hole. There are no time limits! Please note that you can only roll the ball onto the inner ramp using the top left flipper, which can be reached from the circle by launching the ball counterclockwise, or from the Stark Tower ramp.

3. Whiplash Attack . Another simple mission where you need to hit 6 illuminated ramps or circles. The desired directions change every 10 seconds, but there is no global time limit. Please note that you should not lose the ball until the mission is completely completed, so I advise you to catch the ball with the flipper after the final hit and wait for the table to start in normal mode.

4. Mandarin Vortex Beam . The multi-ball mode starts and at the first stage you need to launch the balls along all the ramps and circles. Since saving the ball is enabled when you start the mission, I advise you to lose all the balls (so that they start launching again) and first hit the inner ramp, since in this case it is the most difficult ramp to hit. You can lose balls during a mission, but you must have at least two balls to continue the mission (by the way, many people advise losing all balls except two to make it more convenient). If it so happens that the inner ramp is the last one left, then one of the options is to catch both balls with both flippers, then shoot with the left one at the Stark Tower and from there with the same flipper onto the inner ramp, as you can see the right flipper at this moment calmly holds the second ball . At the second stage, you need to throw all the remaining balls into the mission hole (it will already be open). This process should be complicated by a vortex that turns on from time to time in the center of the table, but in reality it does not pose much of a danger: we hold the balls with flippers, the vortex disappears, and we shoot at the hole. Although this mission has no time limit, it is considered one of the most difficult in the game.

5. Mandarin Electro-blast . Another difficult mission. The first stage is simple, you need to launch the ball into three places: get along the Stark Tower ramp, along the internal ramp (it is better to do this right after the Stark Tower) and launch the ball clockwise around the circle. In the second stage, you need to gain energy from your suit within 60 seconds by launching the ball in a circle in any direction. For me, the easiest way was to launch the ball onto the circle clockwise (4-5 hits are required), if the ball is on the left flipper, push it to the right one and launch it onto the circle from the tip.

6. Whiplash and Mandarin . A fairly simple mission. At the first stage, you need to get into three places: on the circle in both directions and on the inner ramp. At the second stage, a cannon will appear, from which you will need to make three hits on Whiplash. To do this, you need to hit one of the illuminated ramps (Stock Market or Party), then shoot from a cannon at the indicated target (slight spread is allowed) and repeat this three times. There is no time limit here, so you can try until you lose the ball.
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06 Jan 2012 09:21