Mass Effect 2
62 Achievements
1,355
55-70h
Tactician
Hit 20 different targets with multiple biotic powers to combine the effects
10
How to unlock the Tactician achievement in Mass Effect 2 - Definitive Guide
But barring that happening, this is the best spot for it.
Miranda
Jacob
Thane
Jack
Samara/Morinth
Most Biotic powers will cause an enemy character to be knocked off their feet. Some even pull them through the air or push them distances to the ground.
Starting the combo with a pull is usually the easiest, then hit them with any other biotic power.
If you are a Biotic, to use your power hold RB and highlight the power you want. 1 allie MUST also have a Biotic power, highlight that next. OR use the power mapped to one of your hot buttons for both you and your allie.
If you are not a Biotic, 2 allies must have Biotic powers, hold RB and highlight one power (pull is best) then highlight another power with the second allie. OR use the powers mapped to the allies hot buttons on the D pad.
Note 1:D pad (right and left) only will send a pre set power at an enemy if they are highlighten on your screen. Otherwise it orders the allie to a location
Note 2: favorite combo is a pull followed by Miranda's 'Slam' move.
IF YOU'RE PATIENT AND YOUR CHARACTER IS A BIOTIC you can earn this on "Recruit Archangel". In the second part of the mission, when you have to close shutters, enemies will pour infinitely from said shutters until you close them. You can use this to constantly Combine Pull & Throw on Blood Pack Troopers (Pyros & Krogran as well if you take their armor down) Just be aware that Jacob takes twice as long to recharge Lift as you do Throw.
All of the other solutions work perfectly fine, but I found myself having just beaten the game on Insanity, with this being the last achievement I needed (which also meant I couldn't play the levels that the other solutions suggested since I'd already beaten them).
The combination I used was Jacob (for his lift) and Miranda (for her warp). I then proceeded to load up the Shadow Broker DLC and played up until the point in which you have your first firefight within the Dracon Trade Center (it's when you get out of an elevator and take a right, then you're stunned by a flashbang). The enemies here have only "Health", with the exception of two enemies having "Barriers" and "Armor".
Simply walk through the hallways of this tiny section of the level until you've gotten 5 or 6 kills towards the achievement and then reload your last save and do it again. It should take you roughly 10 minutes at the very most.
I took Thane (for throw) and Miranda (for slam) as my Sheppard didn't gave Biotics.
You fight loads of loki Mechs and easily can do this achievement without Boosting.
If youre like me, and didnt get it first time through the game (seriously dont ask me how I managed to do it) you can get this fairly early.
1) Start a new character, picked any biotic friendly class (I picked Vanguard with Slam as the gift (even with a non import character I had this option)
2) Go through the whole drama of losing everything
3) Get through Cerberus attack and meet up with Jacob and notice he has Warp.
4) Set the difficulty to Insanity (it isn't that bad early and keeps the weak stuff as a normal health pool to farm them) then set squad powers to off. Let Jacob Warp while you Slam.
BIG NOTE: Dieing and starting again at a checkpoint continues yours counter. Even restarting a mission from save continues the counter. I farmed this early on the first mission you do with Miranda and Jacob. Just keep dieing and get 2-4 combos and reloading.
Good luck!
Miranda, Jacob, Thane, Jack, Samara/Morinth, and YOU (Maybe)
With the above teammates in your party use a combination of the following:
* Pull - Throw
* Pull - Slam
* Pull - Charge
* Pull - Warp
* Singularity - Warp
* Singularity - Shockwave
If you add a teammates bonus power after completely their loyalty mission, such as Miranda's Slam, then you can also perform this with only one biotic in your party. For some reason if I hit both powers together at the same time, it was hit or miss. If you use a power, then wait a second, and use the other... it seemed to work every time.
If you leave negative feedback, please let me know, so I can correct. Thanks!
If your crew members are not in sight (for example, behind you), their powers appear to use YOUR line of sight instead
Instruct Jacob to Pull an enemy, leave the power wheel (RB) and then reopen it, the time delay should have made Jacob start the animation before the power fires, or if he is off screen, it has already fired, then instruct Miranda to use Warp on the Pulled target.
If you activate both powers at once (which is simpler) there is a chance Miranda's Warp may go off first, which is a single hit, meaning the target is no longer affected by biotics when Pull hits and therefore not counting towards the 20 required hits.
For 100% Biotic players (Adept? I'm not sure I prefer to go Soldier) a Singularity could be used, pulling in targets for a Warp, possibly hitting more than one target at once and racking up the 20 much faster, especially with a Warp evolved to have a bigger blast radius
If your character class isn’t Adept or Vanguard, then you’ll need to have one or two of the biotics (Jacob, Miranda, Samara, Jack) with you. Almost any two biotic powers can be combined. As long as the combination enhances the effects of one power, then it will count for the trophy. Here are some good combinations:
Pull-Slam
Pull-Throw
Pull-Warp
Singularity-Warp
Singularity-Shockwave
Pull-Charge
Pretty much Any Power-Warp will be a good combo as well. Since you have Jacob and Miranda available since basically the start of the game, Pull-Warp is a combo that you can start using almost immediately.
I found the easiest method to obtain this achievement is to hit an enemy with pull. Then, while the enemy is floating, hit it with a warp. An explosion will occur (the combined effect) and the tracker should pop up, saying you added one to the tally. You can use both your own biotic powers and your squad’s biotic powers towards this achievement.
Pull-Slam
Pull-Throw
Pull-Warp
Singularity-Warp
Singularity-Shockwave
Pull-Charge
Pretty much Any Power-Warp will be a good combo as well. Since you have Jacob and Miranda available since basically the start of the game, Pull-Warp is a combo that you can start using almost immediately.
I found the easiest method to obtain this achievement is to hit an enemy with pull. Then, while the enemy is floating, hit it with a warp. An explosion will occur (the combined effect) and the tracker should pop up, saying you added one to the tally. You can use both your own biotic powers and your squad’s biotic powers towards this achievement.
For example, Jacob attracts an object, and Shepard slams the adversary onto the ground. The enemy dies - on the counter +1
PS - We restart autosave if necessary, and before the mission we also disable the auto-use of skills by bots in the settings.