Mass Effect 2

Mass Effect 2

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Tactician

Tactician

Hit 20 different targets with multiple biotic powers to combine the effects

10

How to unlock the Tactician achievement in Mass Effect 2 - Definitive Guide

Another option is to use Jack's Pull first and then Thane's Throw, target a mech without shields, there is a great opportunity for this achievement on the planet Capek in the Haskins part of the Titan Nebula. I'm not sure when this quest activates but there is a good 30 to 40 mechs here and none have shields. I got to 16 of 20 here only because Thane decided he'd pre empt my orders and then him and Jack went nuts on the rest.

But barring that happening, this is the best spot for it.
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30 Jan 2010 11:55

9 Comments
got it 1 level dunno about him an his 5 levels :S
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By Uber Old Acc on 03 Feb 2010 00:50
got it 1 level dunno about him an his 5 levels :S
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By Uber Old Acc on 03 Feb 2010 00:57
cool
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By Grimslinger19 on 03 Feb 2010 01:12
Giving it a go now... BTW, Jack has Pull, not Lift.
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By Onza on 23 Oct 2013 20:03
Edited it, called it Pull because the animation isn't quite the same as it used to be from the first game.
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By Grimslinger19 on 24 Oct 2013 07:22
Cool. Yeah, I realized later you might have meant Jacob, his power is Pull. Well I didn't quite get it... Fell a couple short. Finally realized I need to make sure the reticle is red when I'm directing powers. Anyway, thumbs up from me.
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By Onza on 25 Oct 2013 02:36
Jack/Jacob/Samara for pull and then Miranda/Thane for warp worked great for me.
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By thanatos8285 on 25 Aug 2021 17:08
I used Jack to Pull then Miranda for Warp. Pull ONLY works if they have no armour/shields. You need to hit them with the 2nd ability (warp) while they are in the air. Mid range works fine. As long as they are in range you can see a health bar. I even used the combo on a boss and it counted.
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By vHucs on 14 Feb 2024 21:29
I don't know if it's just me but I find that it only counts a combo hit when within a certain range. I can lift an enemy from across the room and explode a warp on him but it doesn't count as a combo hit. I know it combined the two abilities because you can see the biotic explosion from a successful combo. Then I can lift the same enemy again or another enemy who's much closer and the combo hits. Can't really tell the most effective distance as most enemies are either far away behind cover or trying to melee you in the face. I'm playing on legendary edition, don't know if it really matters.

Secondary opinion: enemies behind cover don't take the required damage (maybe). I lift a lot of enemies from their cover and try to get the warp combo but it usually doesn't count even though I do see the biotic explosion from the combo activating. Let me know what's going on
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By SwaRoDia XP on 16 Sep 2021 04:57
View all 9 comments Show less comments
I found that the easiest was to do this was to have one character use Pull on an enemy and then while the enemy was floating in the air, use Warp. A second Pull while the enemy was in the air seemed to work fairly often also.
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27 Jan 2010 08:48

1 Comment
excellent advice. just a not this works perfectly on the mission to make Talk loyal. machine pistol the shields then pull and warp away. easily done on this 1 mission.
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By ALLOballo on 12 Dec 2010 21:23
Characters with Biotics:
Miranda
Jacob
Thane
Jack
Samara/Morinth

Most Biotic powers will cause an enemy character to be knocked off their feet. Some even pull them through the air or push them distances to the ground.

Starting the combo with a pull is usually the easiest, then hit them with any other biotic power.

If you are a Biotic, to use your power hold RB and highlight the power you want. 1 allie MUST also have a Biotic power, highlight that next. OR use the power mapped to one of your hot buttons for both you and your allie.

If you are not a Biotic, 2 allies must have Biotic powers, hold RB and highlight one power (pull is best) then highlight another power with the second allie. OR use the powers mapped to the allies hot buttons on the D pad.

Note 1:D pad (right and left) only will send a pre set power at an enemy if they are highlighten on your screen. Otherwise it orders the allie to a location

Note 2: favorite combo is a pull followed by Miranda's 'Slam' move.
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01 Apr 2011 20:04

Lift + Throw works best, and it makes little difference who has which power (Shepard throwing & Jacob Pulling works as well as Thane Throwing & Jack Lifting). Just be aware that both have to hit the target, and both have to be activated at the same time with the power wheel (Right Bumper).

IF YOU'RE PATIENT AND YOUR CHARACTER IS A BIOTIC you can earn this on "Recruit Archangel". In the second part of the mission, when you have to close shutters, enemies will pour infinitely from said shutters until you close them. You can use this to constantly Combine Pull & Throw on Blood Pack Troopers (Pyros & Krogran as well if you take their armor down) Just be aware that Jacob takes twice as long to recharge Lift as you do Throw.
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12 Aug 2010 00:51

NOTE: This is a solution for those who have completed the game recently and do not have access to the missions listed by other solutions.

All of the other solutions work perfectly fine, but I found myself having just beaten the game on Insanity, with this being the last achievement I needed (which also meant I couldn't play the levels that the other solutions suggested since I'd already beaten them).

The combination I used was Jacob (for his lift) and Miranda (for her warp). I then proceeded to load up the Shadow Broker DLC and played up until the point in which you have your first firefight within the Dracon Trade Center (it's when you get out of an elevator and take a right, then you're stunned by a flashbang). The enemies here have only "Health", with the exception of two enemies having "Barriers" and "Armor".

Simply walk through the hallways of this tiny section of the level until you've gotten 5 or 6 kills towards the achievement and then reload your last save and do it again. It should take you roughly 10 minutes at the very most.
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28 May 2011 15:14

I got this on the N7: wrecked merchant freighter assignment. Its found by a scan of the planet Neith (4th planet/Amun system/Eagle Nebula).

I took Thane (for throw) and Miranda (for slam) as my Sheppard didn't gave Biotics.

You fight loads of loki Mechs and easily can do this achievement without Boosting.
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04 Apr 2012 14:53

This solution is years late to the party but I dont think anyone has mentioned this.

If youre like me, and didnt get it first time through the game (seriously dont ask me how I managed to do it) you can get this fairly early.

1) Start a new character, picked any biotic friendly class (I picked Vanguard with Slam as the gift (even with a non import character I had this option)

2) Go through the whole drama of losing everything

3) Get through Cerberus attack and meet up with Jacob and notice he has Warp.

4) Set the difficulty to Insanity (it isn't that bad early and keeps the weak stuff as a normal health pool to farm them) then set squad powers to off. Let Jacob Warp while you Slam.

BIG NOTE: Dieing and starting again at a checkpoint continues yours counter. Even restarting a mission from save continues the counter. I farmed this early on the first mission you do with Miranda and Jacob. Just keep dieing and get 2-4 combos and reloading.

Good luck!
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20 Oct 2017 05:40

Unlike the first game, using powers is not solely unlocked by you. You will want to go into the game options and set your teammates powers to manual. The following teammates have biotic powers for which will gain you the achievement.

Miranda, Jacob, Thane, Jack, Samara/Morinth, and YOU (Maybe)

With the above teammates in your party use a combination of the following:
* Pull - Throw
* Pull - Slam
* Pull - Charge
* Pull - Warp
* Singularity - Warp
* Singularity - Shockwave

If you add a teammates bonus power after completely their loyalty mission, such as Miranda's Slam, then you can also perform this with only one biotic in your party. For some reason if I hit both powers together at the same time, it was hit or miss. If you use a power, then wait a second, and use the other... it seemed to work every time.

If you leave negative feedback, please let me know, so I can correct. Thanks!
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29 Jul 2013 12:41

Take Miranda and Jacob, equip a sniper rifle (or other weapon with the greatest zoom you can use)
If your crew members are not in sight (for example, behind you), their powers appear to use YOUR line of sight instead
Instruct Jacob to Pull an enemy, leave the power wheel (RB) and then reopen it, the time delay should have made Jacob start the animation before the power fires, or if he is off screen, it has already fired, then instruct Miranda to use Warp on the Pulled target.

If you activate both powers at once (which is simpler) there is a chance Miranda's Warp may go off first, which is a single hit, meaning the target is no longer affected by biotics when Pull hits and therefore not counting towards the 20 required hits.

For 100% Biotic players (Adept? I'm not sure I prefer to go Soldier) a Singularity could be used, pulling in targets for a Warp, possibly hitting more than one target at once and racking up the 20 much faster, especially with a Warp evolved to have a bigger blast radius
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05 Feb 2010 19:02

If your character class isn’t Adept or Vanguard, then you’ll need to have one or two of the biotics (Jacob, Miranda, Samara, Jack) with you. Almost any two biotic powers can be combined. As long as the combination enhances the effects of one power, then it will count for the trophy. Here are some good combinations:

Pull-Slam
Pull-Throw
Pull-Warp
Singularity-Warp
Singularity-Shockwave
Pull-Charge

Pretty much Any Power-Warp will be a good combo as well. Since you have Jacob and Miranda available since basically the start of the game, Pull-Warp is a combo that you can start using almost immediately.

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I found the easiest method to obtain this achievement is to hit an enemy with pull. Then, while the enemy is floating, hit it with a warp. An explosion will occur (the combined effect) and the tracker should pop up, saying you added one to the tally. You can use both your own biotic powers and your squad’s biotic powers towards this achievement.

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If your character class isn’t Adept or Vanguard, then you’ll need to have one or two of the biotics (Jacob, Miranda, Samara, Jack) with you. Almost any two biotic powers can be combined. As long as the combination enhances the effects of one power, then it will count for the trophy. Here are some good combinations:

Pull-Slam
Pull-Throw
Pull-Warp
Singularity-Warp
Singularity-Shockwave
Pull-Charge

Pretty much Any Power-Warp will be a good combo as well. Since you have Jacob and Miranda available since basically the start of the game, Pull-Warp is a combo that you can start using almost immediately.
 
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I found the easiest method to obtain this achievement is to hit an enemy with pull. Then, while the enemy is floating, hit it with a warp. An explosion will occur (the combined effect) and the tracker should pop up, saying you added one to the tally. You can use both your own biotic powers and your squad’s biotic powers towards this achievement.

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If using the abilities of your partners does not count towards the counter, and your Shepard is a Soldier and does not have symbiotic abilities, there is a way out. For 5000 units of zero element on Normandy, you can purchase an additional (symbiotic) skill, for a Soldier this is a “strike” (available after completing Miranda’s quest), in combination with any ability of your symbiotic partner, the combo will be counted.

For example, Jacob attracts an object, and Shepard slams the adversary onto the ground. The enemy dies - on the counter +1
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02 Feb 2011 17:53

1 Comment
Quest "Quarian shipwreck", Hades Center nebula -> Sheol system -> planet Gey-Hinnom. We take Thane/Jacob, Jack or Samara with us, heal the quarian and prepare for defense. We use “Attraction” + our skill on the dogs at the same time, or the skill of our second partner (I used Throw (Tane, Samara)), repeat 20 times and the trophy is yours.
PS - We restart autosave if necessary, and before the mission we also disable the auto-use of skills by bots in the settings.
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By Pavlin on 12 Mar 2012 15:58
A fairly simple trophy if you know what skills to combine. The simplest method: one of the characters use the “Attraction” skill (Jacob has it, for example), and the other character has the “Throw” skill (Samara and Thane have it). For greater effect, you can also add “Stunning Shot” (Garrus, Zaeed, Grant). Repeat 20 times.
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13 Jan 2011 13:57