Mass Effect 3
68 Achievements
Simulated Hero
Score 9999 points in the combat simulator on Normal, Hardcore, or Insanity.
How to unlock the Simulated Hero achievement in Mass Effect 3 - Definitive Guide
Start a game against any enemy you like and with all the score modifiers you want (though I would recommend to use the M-7 Lancer for yourself if you disabling thermal clip spawns).
Before starting, set the combat difficulty to "Narrative", this will make the game laughably easy.
Play through the waves 1 and 2, in wave 3 kill all enemies apart from one.
Now set the combat difficulty back to "Normal" and kill that last enemy.
This should also unlock the achievement.
I haven't tried it myself so I can't confirm that it works.
Again, special thanks to Tomjeh for pointing this out.
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I found this setting quite easy to get the achievement:
- Map: Wingman
- Enemy: Reaper (need to buy with Silver Token)
Note that you can choose any enemy you want but I found Reapers to be easiest.
- Challenge: Super Elite (need to buy with Gold Token)
- Score modifier (any modifier needs to be bought with Silver Token):
That's up to you.
I used Player Damage Boost with gives you -10% of points to make it a bit easier.
To compensate that I used No Placed Ammo and used the M-7 Lancer as it has infinite ammo.
Remember that your squad has infinite ammo anyways so get them high-powered weapons.
When the match starts, turn left and run to the far corner on the lowest level.
Position yourself on the very last cover point and your squad mates on the two cover points before you.
I used Garrus and Liara while I was playing Sentinel.
Liara is very good for biotic combos while Garrus is good to get shields down.
Try to kill the enemies from a distance, that shouldn't be a problem with most enemies.
Banshees only spawn in the last wave, make them a priority.
As for the bonuses, it's up to you whether or not you're getting them. They will net you a little bonus but running for them will let your "safe zone" potentially become a spawn zone.
Apart from that, go for headshots and most importantly kill streaks.
You should be able to complete the match in less than 5 minutes for the time bonus quite easily.
I used these settings and did not go for the bonus points between the waves and got about 11.000 points while I wasn't that successful with kill streaks, so there is definitely room for improvement.
Map: Wingman
Enemies: Reaper (Super Elites)
Score Modifiers: No medigel ,player damage increase and No Ammo Drops
Squad Mates: Wrex and Grunt
Super Elite enemies are needed for the extra score especially with kill streaks.
Minimal score modifiers to make it easier since super elite enemies.
Easy to get over 10,000 points.
Any other squad mates and they will be downed easier.
This guide assumes you have all the Arena settings from the Armax store.
I turned my difficulty to Narrative; though I'm sure casual will do just fine for others.
Turn on all of the score modifiers.
Choose a map (Wingman seems to be the easiest to navigate).
Choose enemy: Reapers, then the option of super elite.
If you have the M-7 Lancer, you are going to want to equip that because if you didn't know, it has infinite ammo. Feel free to keep the player damage boost score modifier on; though it will deduct from your overall score.
Squad members have infinite ammo, so you don't have to worry about them.
I was an Engineer using Garrus and Miranda. Honestly, the squad members don't matter much, I didn't see them use powers at all, so I wouldn't rely on it unless you are someone who activates powers for squad members. Sentry turrets and combat drones are your friends.
I don't have any special strategy for hiding or anything. Play the simulator like you would normally. At the end, when you are around your last two enemies, change your combat level up to normal. Kill those enemies (and be careful that they don't kill you instead) and watch the trophy pop after you load back into the lobby.
Bonus's can help; I got them. Though I didn't get a kill streak higher than three. Doing all of that, my score ended up being around 12k.
You score points for kills, naturally. The higher the difficulty and the more multipliers you have enabled, the more points you will earn. A good set up for this would be;
Level: Wingman
Enemy: Mirror Match
Score Modifier: No Placed Ammo/ No Medi Gel
With this set up you should reach up to 10,000 points, by the time you have finished and all of your bonuses have been added.
*Note, if you are struggling with this achievement, you can play the match on casual/narrative difficulty, then when there is only 1 enemy left, switch the difficulty back to normal and kill the last enemy and you will still get credit for completing it on normal.
Just to be clear, you don't need exactly 9999 points. As long as you get more than 9999 in a match (when I did this, I had over 12,000), then the in game leaderboard will display your score as 9999.
This one should be able to be done with The One and Only, but it doesn't need to be. Playing against super elite enemies with multiple modifiers active will get you to 9999+. Fortunately, there's a fairly easy way to do this. Play on Casual or Narrative all the way until the very last enemy in the last round. The difficulty level doesn't affect the amount of points that you get when you get a kill. When there is one left, pause and increase the difficulty to Normal, Hardcore, or Insanity. When there is one enemy left, there will be a a red diamond on them showing you where they are.
The different modifiers are listed below. They are all silver level purchases, so you'll need at least 2,000 points in a match to unlock them or earn a gold medal (over 6,000 points) to unlock three of them.
- No Medi-Gel = +10% score
- One-Shot Player Shields = +20% score
- Enhanced Enemy Shields = +10% score
- Enemy Damage Boost = +10% score
- No Placed Ammo = +10% score
- Player Damage Boost = -10% score