Mass Effect 3
68 Achievements
1,550
58-72h
Master and Commander
Deliver most of the Galaxy at War assets to the final conflict.
50
How to unlock the Master and Commander achievement in Mass Effect 3 - Definitive Guide
1) First of all it unlocks before you assault the illusive mans base (the cut scene before you arrive) so make sure you have a save before that point. You can beat the game already then come back to this achievement, just so long as you make a save before you assault his base.
2) You will have to play multiplayer to unlock this achievement (which I wish I realized sooner and would have saved myself a lot of time). As I did everything possible in single player, every side mission and main mission, scanned and explored every planet and didn't have enough points.
3) The way it works is you have your war assets (you get from doing side quests and scanning planets). Now whatever theatre of war % you have increases your war assets you gained in single player by so much. 50% is the standard amount you will be at if you've never played MP. To increase this % you have to play and succeed at multiplayer.
4) To view your points you need to go the war room and just take note of the bottom number 'Effective Military Strengh' as this is the number what matters.
As for the points total itself I'm not sure the exact amount you need but I had 4122 so I would assume for being safe lets say you need 4.000. I had 3300ish from single player, then I played multiplayer to just 50> 63% across all zones which boosted me to 4122. So just the 13% increase gave me near 1k in extra war asset points to put me in the achievement criteria.
You increase your Total military strength as you play through the story doing main missions and side missions, the more you do the more points you get in this. To check your progress go to the War room aboard the Normandy and check on the console in the middle.
Your Effective military strength is the Readiness rating percentage (which is never below 50%) of you Total military strength.
There are 3 numbers listed in the war room. To get this achievement mine read as follows.
Total Military strength = 5831
Readiness Rating = 70%
Effective military strength = 4081
You must have this BEFORE you hit the elusive mans base, its obvious when you are on that mission so set up a save and come back to it if you need to. So long as the bottom number is over 4000 you will get it (Mine was 4002 the first time I went to this)
The only clear way to up your readiness rating is to play the multiplayer. If you can get for effective military strength above 4000 without you must be doing well as I had done almost everything and imported a solid save from ME2 and wasn't close. But the multiplayer is fun so don't let it put you off.
****A lot of the credit for this guide should go to ROFL HARRIS above as his guide is very definitive and accurate I just thought I would summarise the large number of comments below into here.*****
From the app. you can increase your Readiness Rating by playing the mini game.
SIGURD'S CRADLE
SKEPSIS
Watson - Javelin Missile Launchers
Between Crick and Mass Relay - Wreckage
DECORIS
Laena - Salvage
South between second and third ring - Wreckage
ARCTURUS STREAM
ARCTURUS
Arcturus Station - Intel from battle of Arcturus
West of Themis - Wreckage
EULER
East of Fermi - Wreckage
GEMINI SIGMA
HAN
Underneath Mass Relay - Wreckage
Mavigon - Salvage
MING
Below Antiropus - Wreckage
Parag - Alliance Cruiser Nairobi
HADES GAMMA
ANTAEUS
Just underneath Mass Relay - Wreckage
Trebin - Salvage
PLUTUS
Nonuel - Special Ops Team Zeta, 103rd Marine Division
DIS
Right of the sun - Wreckage
Klensal - Salvage
FARINATA
North of the sun - Wreckage
Juntauma - Alliance Frigate Agincourt
CACUS
Chohe - Salvage
Far North-West - Wreckage
KITE'S NEST
HARSA
Verush - Weapon Upgrade Kit
Left of Verush - Wreckage
Khar'shan - Artifact: Pillars of Strength
UNTREL
Adek - Salvage
West of Adek - Wreckage
ARGOS RHO
HYDRA
South of the sun - Wreckage
Canrum - Haptic Optics Array
PHOENIX
Pinnacle Station - Turian Spec Ops Team
Intai'sei - Artifact: Fossilized Kakliosaur
North-West of Intai'sei - Wreckage
GORGON
Camaron - Advanced Power Relays
APIEN CREST
CASTELLUS
South of Fiax, East of Nius - Wreckage
Digeris - Artifacts: Banner of the 1st Regiment
GEMMAE
Pheiros - Turian 79th Flotila
South of Pheiros - Wreckage
West of Pheiros - Wreckage
AETHON CLUSTER
ARU
Irune - Artifacts: Book of Plenix
West of Irune - Wreckage
Cherk Sab - Volus Fabrication Units
ESORI
Solu Paolis - Volus Dreadnought Kwonu
East of the sun - Wreckage
SATU ARRD
Nalisin - Volus Engineering Team
South-West of the sun - Wreckage
NURA
Oma Ker - Volus Intelligence Archives
North of the sun - Wreckage
ATTICAN BETA
HERCULES
Eletania - Interferometric Array
South-East of the sun - Wreckage
THESEUS
Feros - ExoGeni Scientists
North-west of the sun - Wreckage
THE SHRIKE ABYSSAL
XE CHA
Zada Ban - Salvage
South of the sun - Wreckage
URLA RAST
Talis Fla - Artifact: Prothean Obelisk
North-West of the sun - Wreckage
VALHALLAN THRESHOLD
RAHEEL-LEYYA
North-East - Wreckage
PAZ
Garvug - Artifact: Prothean Data Drives
East of the sun - Wreckage
MICAH
Elohi - Emergency Fuel Pods
Farlas (East, in asteroid belt) - Element Zero Convertor
South-East of the sun - Wreckage
HADES NEXUS
HEKATE
South-West of Mass Relay - Wreckage
Asteria - Alliance Frigate Hong Kong, Alliance Fifth Fleet
HOPLOS
Kopis - Artifact: Obelisk of Karza
Far West - Wreckage
SHEOL
Gei Hinnom - Artifact: Prothean Sphere
PAMYAT
Dobrovolski - Alliance Friage Leipzig, Alliance First Fleet
South of the sun - Wreckage
MINOS WASTELAND
FORTIS
Pietas - Salvage
South of Mass Relay - Wreckage
EXODUS CLUSTER
UTOPIA
South of Eden Prime - Wreckage
Zion - Prothean Data Files
ASGARD
Borr - Remains of Reaper Destroyer
Tyr - Alliance Naval Exploration Flotilla
Terra Nova - Alliance Cruiser Shanghai
Loki - Alliance Spec Ops Team Delta
North-East of the sun - Wreckage
SILEAN NEBULA
KYPALADON
Hanalei - Dr. Jelize
TEYOLIA
Nevos - Artifact: Rings of Alune
Quirezia - Salvage
East of the sun - Wreckage
PHONTES
Dekuuna - Artifact: Code of the Ancients
Oltan - Elcor Flotilla
East of Lenamund - Wreckage
NAHUALA
Hyetiana - Serrice Guard
South-West of Agessia - Wreckage
LOROPI
East of Wreckage - Wreckage
Yasilium - Armali Sniper Unit
NIMBUS CLUSTER
PELION
South of Aitis - Wreckage
Trategos - Intact Reaper Weapon
Just North-East of Trategos - Wreckage
Just North-West of Sthenia - Wreckage
AGAIOU
Carcosa - Artifact: Library of Asha
KALLINI
South of Pania - Wreckage
NUBIAN EXPANSE
DAKKA
Pragia - Research Data from Pragia
South-East of the sun - Wreckage
QERTASSI
Norehsa - Alliance Frigate Trafalgar
North of Norehsa - Wreckage
KALABSHA
Yamm - Alliance Marine Recon Unit, 103rd Marine Division
North-East of the sun - Wreckage
HOURGLASS NEBULA
OSUN
Erinle - Salvage
South-West of Erinle - Wreckage
FARYAR
Alingon - Shadow Broker Starship Tech
Next to Alingon - Wreckage
SOWILO
Hagalaz - Shadow Broker Support Team
North of the sun - Wreckage
PLOITARI
Zanethu - Terminus Freighters
ATHENA NEBULA
PARNITHA
Tevura - Asari Cruiser Cybaen
ORISONI
Egalic - Asari Research Ships
East of the sun - Wreckage
TOMAROS
South of Niagolon - Wreckage
Pronoia - Asari Cruiser Nefrane
VERNIO
Polissa - Artifact: Hesperia Period Statue
North-West of the sun - Wreckage
IALESSA
West of the sun - Wreckage
Trikalon - Asari Engineers
ISMAR FRONTIER
AQUILA
Metaponto - Advanced Biotic Implants
***Credit goes to: http://www.nowgamer.com/cheats/mass-effect3/1271880/mass_eff...
Granted that this will help you with the War Assets located on the planets and not the ones you get through quests. (Though most quests are easy to acquire and some you get automatically by reading mail or from making plot decisions.)
Unfortunately, only youtube links embed, so have this daily motion link below:
http://www.dailymotion.com/video/xpi7sd_mass-effect-3-comple...
And for those who don't want to sit through the video, a screenshot guide.
http://www.computerandvideogames.com/339171/mass-effect-3-co...
EDIT: Apparently, if you've downloaded the ME3: Extended Cut Free DLC, this number has been almost halved (thanks to Sons O Liberty)
EDIT: Apparently, if you've downloaded the ME3: Extended Cut Free DLC, this number has been almost halved (thanks to Sons O Liberty)
I have the N7 Collector's Edition Guide Book and, while on my Insanity run, I scoured it for the best possible ending. In the final section of the campaign chapter, where it describes all possible outcomes of the game depending on your Readiness Rating and Galaxy at War Assets, the highest GaWA number listed is 5000.
All of the below numbers are based on Total Military Strength, not Effective, working under the assumption that you have 100% Readiness Rating in all Theatres of War. You must play multiplayer to achieve this, unless you have an iPhone/iPad and downloaded the app thing I heard about, or played the Facebook game. Default if 50% which halves your Military Strength.
I've also trolled several forums looking for exact number for both this achievement and maximum attainable GaWA. As far as I can tell, 7500 is about the highest GaWA you can attain, if you followed BioWare's intended story paths across all three games, collected every GaWA available in ME3, and had 100K+ resources spare from the mining mechanic in ME2 in your imported save. On average, you'll get around 7200. My GaWA sat at 7129 just before ordering the fleets to Earth (which was after I assaulted the Cerberus base and took the 110 extra Assets from the Reaper Brain - Collector Base saved - or Reaper Heart - Collector Base destroyed, default setting for the game).
The guidebook says 5000, maximum looks to be around 7500, so I'd say if you can manage to get anywhere in there, you'll be fine. But, obviously, the closer to 7500 you get, the better off you'll be.
Also, multiplayer IS necessary, as I said before. Have no fear, though; at 3% - 5% increases per game, you won't need to play long. 10 - 17 games later and you'll be at 100% and ready to hit the Cerberus base.
Enjoy!
KJ
EDIT: Revised to account for lack of distinguishing between Effective Military Strength (EMS) and Total Military Strength (TMS).
KJ
EDIT #2: I've been told by some gamers that 4000 is the magic number for this achievement. Can anyone confirm? Comment with TMS, EMS and Readiness Rating, please.
KJ
EDIT #3: I've had several comments suggesting that, in essence, what I've posted cannot be true. I said in the comments that I would post everything I read in the guide book. Instead, I would like to direct your attention here:
http://masseffect.wikia.com/wiki/War_Assets
It has a complete list of all War Assets available in the game, including the 'From Ashes' DLC. A quick round of clicks and a calculator later, we come to a total of:
Alien - 1000
Alliance - 1856
Asari - 668
Crucible - 850
Cerberus - 300
Geth - 820
Krogan - 875
Quarian - 580
Salarian - 133
Turian - 638
Total - TMS: 7720, EMS: 3860
All. Before. Multiplayer. 4000 = Impossible.
This list is following choices made in the game that will net the highest amount of assets - there are several different asset outcomes decided by DLC from previous games, Paragon/Renegade options, people who survived, and even people punched / not punched (Khalisah... :3 ) - all while keeping story continuity. Anyone is welcome to check my numbers and correct me, even if I made a mistake, it will likely only be +/- 100.
Also, these numbers will likely increase given future DLC, so it is highly likely that 4000 EMS will be a possibility, somewhere down the track. There's only 300 assets difference, and 'From Ashes' added 100. Who knows what the future holds?
KJ
EDIT #4: The Mass Effect 3 'Leviathan' DLC has added 590 War Assets to Total Military Strength, bringing the full total to 8310. This would allow for all possible endings without multiplayer. If this was not enough to settle the flame war at BioWare, they have dropped the required amount of EMS to 3100 for all endings, making every ending possible for vanilla ME3. There is a list of added War Assets below. ENJOY.
Alien - 505
Alliance - 45
Crucible - 30
Turian - 10
KJ
I installed the Final Cut. And the Achievement popped when i started the Priority Mission Cerbereus-Base.
EDIT: TTDog666 mentioned he even got his achievement with 2850 EMS.
If your EMS was even lower, feel free to drop a comment.
I installed the Final Cut. And the Achievement popped when i started the Priority Mission Cerbereus-Base.
EDIT: TTDog666 mentioned he even got his achievement with 2850 EMS.
If your EMS was even lower, feel free to drop a comment.
first time i didn,t get the achievement by 7735 effective military strength
now i downloaded the add on extended cut dlc and the achievement popped by 5535 effective military strength
Once you complete the story you're thrown back to the moment before you attack the Illusive Man and it gives you the opportunity to do a better job and then attack again with more readiness. The game even tells you this after completion.
It appears that 4000 is the magic number to beat. Try to get just over that. Go to the Cerberus base.. at the Cerberus base the admiral will call you, blah blah blah.. Are you sure you want to go The SECOND you say "I'm ready", the game switches to a scene with you looking at a helmet, you IMMEDIATELY get your achievement. If you don't get it then, you arn't going to get it.
Galactic Percent
97%
Total military strength
7567
Effective military strength
7339
Planet scans per sector
100%
Additionally, I am reloading a save after beating the game and I have already hit 100% for galactic sectors via multiplayer in the past. Furthermore I also have all single and multiplayer dlc installed. By all accounts I should have unlocked this already. Is this currently broken or am I missing something small here?
Edit #1:
I have found that if your Extended Cut DLC is improperly downloaded or corrupted, this achievement will not unlock due to the change of required assets for the achievement.
As soon as I replaced the Extended Cut DLC, the achievement popped.
It appears that 4000 is the magic number to beat. Try to get just over that. Go to the Cerberus base.. at the Cerberus base the admiral will call you, blah blah blah.. Are you sure you want to go The SECOND you say "I'm ready", the game switches to a scene with you looking at a helmet, you IMMEDIATELY get your achievement. If you don't get it then, you arn't going to get it.
The console in the middle of the War Room offers a menu listing (labled War Terminal) your War assets. At the beginning of the game the bar is grey and there will only be one or two Alliance assets listed.
This is what you want your asset bar to look like.
Assets can be acquired over the course of the game through the story and side missions. They can also be acquired through planet scanning.
https://guides.gamepressure.com/masseffect3/guide.asp?ID=149...
https://www.gamesradar.com/mass-effect-3-planet-scanning-gui...
This guide gets you all the assets for the main campaigns.
http://guides.gamepressure.com/masseffect3leviathan/guide.as...
This guide gets you all the assets added on with the Leviathan DLC.
The console in the middle of the War Room offers a menu listing (labled War Terminal) your War assets. At the beginning of the game the bar is grey and there will only be one or two Alliance assets listed.
This is what you want your asset bar to look like.
Assets can be acquired over the course of the game through the story and side missions. They can also be acquired through planet scanning.
https://guides.gamepressure.com/masseffect3/guide.asp?ID=149...
https://www.gamesradar.com/mass-effect-3-planet-scanning-gui...
This guide gets you all the assets for the main campaigns.
http://guides.gamepressure.com/masseffect3leviathan/guide.as...
This guide gets you all the assets added on with the Leviathan DLC.
For this you will need to have over 4000 "Effective Military Strength" before beginning the mission "Priority: Cerberus Headquarters." You will gain assets through playing the main story, doing side-quests and scanning systems to retrieve resources (see "Lost and Found").
It is possible to do this at 50% readiness (without playing online), but you have to be extremely thorough and it will require 8000+ Total Military Strength. On top of that, some assets won't be available depending on your choices from ME1/ME2 so you may have a game that you made some bad choices and can't get some larger bonuses which would require you to play the entire trilogy over. You need to play the MP anyway to get "Defender" so you really should invest a few hours into the MP to boost your Readiness.
To make the achievement much easier, simply play a few games online to increase your Readiness Rating. If you do not play online for a while, your readiness percentage will begin to decline. I would suggest doing the "Defender" achievement right before this one, that way you've got a full 100% readiness and will be plenty over the required amount.
To clarify, the bottom number in the image below (with the accompanying green bar) is the one you need to have above 4000. The Total Military Strength will get reduced by your Readiness Rating which will equal your Effective Military Strength (TMSxRR=EMS). If you complete the "Defender" achievement you will get 100% for the Readiness Rating which will give you full use of your Total Military Strength. It will equal your Effective Military Strength, which (assuming you have 4000+) will net you the achievement.
And again, you can not get the full 1000 Gamerscore without buying the Online Pass and playing the MP portion of the game ("Defender" achievement) so there is no need to kill yourself trying to find every possible War Asset available. Just play a few games online to get your Readiness up and get more use of your assets.
Note: If you have downloaded the free Extended Cut DLC then the amount of Effective Military Strength you need will be cut to 3100, making this achievement much easier to get playing just the single player campaign.
(Missable)
This is best done in conjunction with Defender. You can get the trophy without doing any of the co-op missions, but you will have to complete every side mission, carry over specific choices from ME2 (saving the Collector Base, for instance), and make specific storyline choices (deceiving the krogan and making peace between the quarians and geth). What you want is that by the time you launch the assault on Cerberus headquarters, your effective military readiness (the green bar) is at or above 4000. To make it easier, use the method in Defender and you'll get 3-4% after each mission that you play. Completing about two thirds of the side missions and playing three co-op missions got me over 4000.
The way that your effective military readiness is calculated is by taking your overall readiness and multiplying it by your galactic readiness rating (Galaxy at War percentage) (OMR * GRR% = EMR). Basically, whatever your galactic readiness rating is, then your effective military readiness will be that percentage of the your overall readiness. If you reach Cerberus HQ with an overall readiness of 6000, but your Galaxy at War percentage is still at 50%, then your effective military readiness will be 50% of that, or 3000.
If you reach the Cerberus HQ mission and you are not at 4000, I would recommend making an extra save (just in case), completing Defender, and then continuing on with the story. Reaching maximum readiness will dramatically increase your overall asset total.
One thing to be aware of is that progressing through the story missions will lock out the side missions. The way that you should handle the missions is to do all of the side missions first before completing the story missions (marked Priority).
If you go into the final battle and do not get this, don't worry. Complete the game anyway. Once you beat it, you will be returned to the point of no return. Go online and start working on Defender. Once you're at 100%, go back and reload your saved game. Start up Priority: Cerberus Headquarters and the trophy will unlock soon after.
The missions that you will have to complete (in addition to the main story missions) are:
- Apien Crest: Banner of the First Regiment
- Aria: Eclipse
- Aria: Blood Pack
- Aria: Blue Suns
- Arrae: Ex-Cerberus Scientists
- Athena Nebula: Hesperia-Period Statue
- Attican Traverse: Krogan Team
- Benning: Evidence
- Citadel: Alien Medi-Gel Formula
- Citadel: Asari Widow
- Citadel: Barla Von
- Citadel: Batarian Codes
- Citadel: Biotic Amp Interfaces
- Citadel: Cerberus Automated Turret Schematics
- Citadel: Cerberus Ciphers
- Citadel: Cerberus Retribution
- Citadel: Cerberus Turian Poison
- Citadel: Chemical Treatment
- Citadel: GX12 Thermal Pipe
- Citadel: Hanar Diplomat
- Citadel: Heating Unit Stabilizers
- Citadel: Improved Power Grid
- Citadel: Inspirational Stories
- Citadel: Kaliosaur Fossil
- Citadel: Krogan Dying Message
- Citadel: Medi-Gel Sabotage
- Citadel: Medical Supplies
- Citadel: Reaper Code Fragments
- Citadel: Target Jamming Technology
- Citadel: Volus Ambassador
- Citadel: Wounded Batarian
- Dekuuna: Code of the Ancients
- Dekuuna: Elcor Extraction
- Grissom Academy: Emergency Evacuation
- Hades Nexus: Obelisk of Karza
- Hades Nexus: Prothean Sphere
- Irune: Book of Plenix
- Ismar Frontier: Prototype Components
- Kallini: Ardat-Yakshi Monastery
- Kite’s Nest: Pillars of Strength
- N7: Cerberus Abductions
- N7: Cerberus Attack
- N7: Cerberus Fighter Base
- N7: Cerberus Lab
- N7: Communication Hub
- N7: Fuel Reactor
- Nimbus Cluster: Library of Asha
- Rannoch: Admiral Koris
- Rannoch: Geth Figher Squadrons
- Shrike Abyssal: Prothean Obelisk
- Silean Nebula: Rings of Alune
- Tuchanka: Bomb
- Tuchanka: Turian Platoon
- Valhallan Threshold: Prothean Data Drives
You will have to complete every side mission, carry over specific choices from ME2 (saving the Collector Base, for instance), and make specific storyline choices (deceiving the krogan and making peace between the quarians and geth). What you want is that by the time you launch the assault on Cerberus headquarters, your effective military readiness (the green bar) is at or above 4000.
The way that your effective military readiness is calculated is by taking your overall readiness and multiplying it by your galactic readiness rating (Galaxy at War percentage) (OMR * GRR% = EMR). Basically, whatever your galactic readiness rating is, then your effective military readiness will be that percentage of the your overall readiness. If you reach Cerberus HQ with an overall readiness of 6000, but your Galaxy at War percentage is still at 50%, then your effective military readiness will be 50% of that, or 3000.
One thing to be aware of is that progressing through the story missions will lock out the side missions. The way that you should handle the missions is to do all of the side missions first before completing the story missions (marked Priority).
The missions that you will have to complete (in addition to the main story missions) are:
Mission Name | Acquisition | Prerequsite | Must Complete Before | Cannot Complete Before |
Prologue: Earth | Automatic | |||
Priority: Mars | Automatic | |||
Priority: The Citadel | Automatic | |||
N7: Cerberus Lab | Given by Traynor | Priority: The Citadel | ||
Priority: Eden Prime | Automatic | |||
Eden Prime: Resistance Movement | Found on Eden Prime | Completion of Priority: Eden Prime | ||
Shrike Abyssal: Prothean Obelisk | Priority: The Citadel | Priority: Palaven | ||
Priority: Palaven | Automatic | |||
Apien Crest: Banner of the First Regiment | Turians in the bar on the Citadel | Priority: Palaven | ||
Aria: Blood Pack | Speak to Aria in the bar on the Citadel | Priority: Palaven | ||
Aria: Blue Suns | Speak to Aria in the bar on the Citadel | Priority: Palaven | ||
Aria: Eclipse | Speak to Aria in the bar on the Citadel | Priority: Palaven | ||
Benning: Evidence | Speak to Ambassador Osoba in the Citadel Embassies | Priority: Palaven | Priority: Tuchanka | Priority: Sur'Kesh |
Citadel: Alien Medi-Gel Formula | Doctor in the hospital on the Citadel | Priority: Palaven | Priority: Tuchanka | |
Citadel: Aria T'Loak | Completing other Aria missions | Priority: Palaven | ||
Citadel: Barla Von | Speak to Liara, then Barla Von in the Presidium Commons | Priority: Palaven | Priority: Tuchanka | Priority: Sur'Kesh |
Citadel: Biotic Amp Interfaces | Doctor in the hospital on the Citadel | Priority: Palaven | Priority: Tuchanka | |
Citadel: Dr. Bryson | Message from Hackett | Priority: Palaven | ||
Citadel: GX12 Thermal Pipe | Speak to Adams on the Normandy | Priority: Palaven | ||
Citadel: Hanar Diplomat | Speak to Jondum Bau in the Citadel Embassies | Priority: Palaven | Priority: Tuchanka | |
Citadel: Heating Unit Stabilizers | Sellea at the C-SEC Outpost in the Presidium Commons | Priority: Palaven | Priority: Tuchanka | Priority: Tuchanka |
Citadel: Improved Power Grid | Technician in the bar on the Citadel | Priority: Palaven | Priority: Tuchanka | Priority: Sur'Kesh |
Grissom Academy: Emergency Evacuation | Given by Traynor | Priority: Palaven | Priority: The Citadel II | |
Irune: Book of Plenix | Volus at the bank in the Presidium Commons | Priority: Palaven | Priority: Tuchanka | |
Ismar Frontier: Prorotype Components | Salarian in the hospital on the Citadel | Priority: Palaven | Priority: Tuchanka | |
Kite's Nest: Pillars of Strength | Batarian preacher in the Citadel Docks | Priority: Palaven | ||
Priority: Sur'Kesh | Automatic | |||
Attican Traverse: Krogan Team | Speak to Wrex after Priority: Sur'Kesh | Priority: Sur'Kesh | ||
Citadel: Krogan Dying Message | Found during Attican Traverse: Krogan Team | Priority: Sur'Kesh | ||
N7: Cerberus Abductions | Completion of either mission given by Wrex or Victus | Priority: Sur'Kesh | ||
N7: Cerberus Attack | Given by Traynor | Priority: Sur'Kesh | ||
Tuchanka: Turian Platoon | Speak to Victus after Priority: Sur'Kesh | Priority: Sur'Kesh | Priority: Thessia | |
Citadel: Cerberus Automated Turret Schematics | Found in Tuchanka: Bomb or a C-SEC officer in Presidium Commons | Tuchanka: Bomb | Priority: The Citadel II | |
N7: Cerberus Abductions | Completion of either mission given by Wrex or Victus | Priority: Sur'Kesh | ||
Tuchanka: Bomb | Completion of Tuchanka: Turian Platoon | Priority: Sur'Kesh | Complete within three missions | |
Priority: Tuchanka | Automatic | Priority: Sur'Kesh | ||
N7: Cerberus Fighter Base | Given by Traynor | Priority: Tuchanka | ||
Priority: The Citadel II | Automatic | |||
Arrae: Ex-Cerberus Scientists | Given by Traynor | Priority: The Citadel II | ||
Athena Nebula: Hesperia-Period Statue | Asari in the bank in the Presidium Commons | Priority: The Citadel II | ||
Citadel: Batarian Codes | Speak to Jordan Noles in the Presidium Commons | Priority: The Citadel II | ||
Citadel: Cerberus Ciphers | Officer Dellk in the Citadel Embassies | Priority: The Citadel II | Priority: Thessia | |
Citadel: Cerberus Retribution | Speak to the two arguing outside of C-SEC Outpost in the Presidium Commons | Priority: The Citadel II | ||
Citadel: Cerberus Turian Poison | Speak to the doctor in the lab services area of the hospital on the Citadel. | Priority: The Citadel II | ||
Citadel: Chemical Treatment | Human and Salarian conversation in the hospital in the Citadel | Priority: The Citadel II | Priority: Geth Dreadnought | |
Citadel: Inspirational Stories | Speak to Solik Vass at the Citadel Docks | Priority: The Citadel II | ||
Citadel: Kakliosaur Fossil | Salarian at the apartments in the Presidium Commons | Priority: The Citadel II | Priority: Geth Dreadnought | |
Citadel: Medical Supplies | Traynor will tell you to speak with Dr. Chakwas/Dr. Michel | Priority: The Citadel II | ||
Citadel: Medi-Gel Sabotage | Speak with the doctor in the Docks: Holding Area | Priority: The Citadel II | ||
Citadel: Reaper Code Fragments | Asari in the Citadel Embassies | Priority: The Citadel II | Priority: Geth Dreadnought | |
Citadel: Shore Leave | Message from Hackett | Priority: The Citadel II | ||
Citadel: Target Jamming Technology | Turian officer near Apollo's Cafe in the Presidium Commons | Priority: The Citadel II | Priority: Geth Dreadnought | |
Citadel: Volus Ambassador | Message from Victus | Priority: The Citadel II | ||
Citadel: Wounded Batarian | Overhear a conversation in the Presidium Commons | Priority: The Citadel II | ||
Dekunna: Code of the Ancients | Overhear the elcor outside of the bar in the Citadel | Priority: The Citadel II | Priority: Rannoch | |
Hades Nexus: Obelisk of Karza | Listen to the researcher at the courtyard in the Presidium Commons | Priority: The Citadel II | Priority: Rannoch | |
Hades Nexus: Prothean Sphere | Listen to a refugee in the Docks: Holding Area | Priority: The Citadel II | Priority: Rannoch | |
Kallini: Ardat-Yakshi Monastery | Given by Liara | Priority: The Citadel II | ||
Citadel: Asari Widow | Found during Attican Traverse: Krogan Team | Priority: The Citadel II | ||
Nimbus Cluster: Library of Asha | Asari located in the bar in the Citadel | Priority: The Citadel II | ||
Silean Nebula: Rings of Alune | Listen to the asari in the hospital near the elevator | Priority: The Citadel II | Priority: Rannoch | |
Valhallan Threshold: Prothean Data Drives | Overhear a soldier in Docking Bay D24 | Priority: The Citadel II | ||
Priority: Geth Dreadnought | Automatic | |||
N7: Fuel Reactors | Complete Priority: Geth Dreadnought | Priority: Geth Dreadnought | ||
Rannoch: Admiral Koris | Given by Admiral Raan after Priority: Geth Dreadnought | Priority: Geth Dreadnought | Priority: Rannoch | |
Rannoch: Geth Fighter Squadrons | Given by Legion after Priority: Geth Dreadnought | Priority: Geth Dreadnought | Priority: Rannoch | |
Priority: Rannoch | Automatic | |||
Dekunna: Elcor Extraction | Speak to the elcor in the Citadel Embassies | Priority: Rannoch | ||
Priority: Thessia | Automatic | |||
N7: Communication Hub | Given by Traynor | Priority: Thessia |
Story related
DLC missions
In the most ideal scenario, in a single you can score 7000+ , which, if ready at 50%, will give 3500+ , that is, the trophy cannot be obtained without raising the level of readiness of troops in multiplayer.
The trophy itself will be given immediately after crossing the point of no return. Do not miss.
The readiness index is falling every day by approximately 3%
A few additions:
- I haven't played the mission Priority: Tuchanka yet
- All DLCs were installed (two DLCs were completed at the time of receipt)
- Use this Site to reach 100% galaxy readiness level, as soon as you do this, go to the Game Menu, and it will crash there Defender / Defender
- Only played single