Mass Effect 3
68 Achievements
1,550
58-72h
Pyromaniac
Set 100 enemies on fire with powers.
15
How to unlock the Pyromaniac achievement in Mass Effect 3 - Definitive Guide
I recommend re-importing an ME2 save. ME3 NG+ won't allow you to change class, and a new character won't have enough points to be sufficiently powerful. importing from ME2 will allow a class change with points to spare.
Choose Engineer or Infiltrator. Choosing Warp Ammo as a bonus power won't hurt. Invest all your points in incinerate, focusing on decreasing cooldown time. Invest your remaining points in Tech Mastery to further decrease your cooldowns.
All you have to do is keep hitting the husks, narrative difficulty is fine. Once they stop spawning, proceed until Anderson helps the marines in cover. YOU have to back away from cover and never re enter it again, and just keep hitting the batarian husks. Helps if the power is bound to one of the bumpers.
That's it! I got it in 11 minutes. Worst part was sitting through the opening cutscene.
I recommend re-importing an ME2 save. ME3 NG+ won't allow you to change class, and a new character won't have enough points to be sufficiently powerful. importing from ME2 will allow a class change with points to spare.
Choose Engineer or Infiltrator. Choosing Warp Ammo as a bonus power won't hurt. Invest all your points in incinerate, focusing on decreasing cooldown time. Invest your remaining points in Tech Mastery to further decrease your cooldowns.
All you have to do is keep hitting the husks, narrative difficulty is fine. Once they stop spawning, proceed until Anderson helps the marines in cover. YOU have to back away from cover and never re enter it again, and just keep hitting the batarian husks. Helps if the power is bound to one of the bumpers.
That's it! I got it in 11 minutes. Worst part was sitting through the opening cutscene.
This has been achieved by me using an Adept Shepard and using singularity and then throwing the warp power at them.
There are a few powers that result in the enemy becoming on fire. These include Incendiary based powers. Incendiary ammo with the Soldier class is going to be the easiest.
Even after dying, the ones you have obtained count. They count across all playthroughs as well as multiplayer (which you can play by yourself). Must be done by your Shep! Squad uses do not count.
You will need one of two powers for this trophy, either Incinerate or Incinerate Ammo. For Incinerate, you will be to be an Infiltrator or an Engineer. For Incendiary Ammo, you will need to be a Soldier or a Vanguard. if you're an Adept, Warp may also work. Here’s the key part, YOU have to be the one with the ability and you have to use it. It will not count if you’re using the abilities of your squad mates.
As long as you have the power, simply use incinerate on 100 different enemies. Any enemies that you set on fire in multiplayer count towards your total.
As long as you have access to the power, simply use incinerate on 100 different enemies.
As long as you haven't tried to set it on fire, kills don't count. I hope they fix it with a patch