Mass Effect

Mass Effect

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Charismatic

Charismatic

Resolved impossible situation with Charm or Intimidate

10

How to unlock the Charismatic achievement in Mass Effect - Definitive Guide

**MAJOR SPOILER WARNING**

There are 2 situations where you can get this. The first is on Virmire. Wrex is angry that the cure for the genophage will be destroyed. If you've completed the Wrex's Armor sidequest, choose the left-side options that appear. If not, have at least 8 in charm or intimidate, and use those.
Later when the citadel is sieged, you will talk with Saren. You will have to use about 3 successive persuades to get him to kill himself. High persuasion skill is needed. If you charmed/intimidated him on Virmire these persuasions will be easier.

Edit: If you've completed the Family Armor assignment, the right side options work as well. (Thanks to Mental Knight 5)
If you choose the lower-left option, 'This isn't up for debate,' Wrex does not stand down, and you must persuade him to save him.
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10 Dec 2009 02:09

3 Comments
Great explanation, and thank you very much for the spoiler alert.
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By Mental Knight 5 on 04 Jul 2011 01:34
By the way, if you have completed the Wrex's Armor assignment, the right-side option works too. Literally any conversational choices you make will lead to Wrex agreeing with you, and will fulfill this achievement.
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By Mental Knight 5 on 04 Jul 2011 02:01
Yep...got it from talking down wrex.
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By Solario32 on 31 Oct 2011 12:33
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The easiest way to do this mission is to complete Wrex's "loyalty" mission. To do this talk to Wrex after a main story mission (Feros, Noveria, and Terrum) and he'll eventually talk about his family's armor. Investigate him and he'll give you a location where you'll have to clear a room of pirates. Bring a character with high enough decryption to open the safe in the upstairs room. You can either have Wrex in your party for this mission or immediately after you return to the Normandy talk to Wrex. He'll talk about how he's starting to like you.

Later once you're on Virmire (choose to go there only after completing that loyalty mission) you'll be given the option to reason with Wrex because you supported him and he'll agree that he'll trust you in this situation.

Alternately you can have a high enough Charm/Intimidate score to convince Wrex instead, however this has the possibility of being not high enough on your first playthrough when you reach Virmire as a point value of 8 is necessary.
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17 Feb 2016 15:13

1 Comment
The other way is to talk Saren down on Virmire.
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By Gnostic1974 on 21 Jul 2019 03:45

There are two "impossible" situations in the game, both of which require you to have very high levels in charm or intimidate. Only focus on one, as putting points in the other is a waste. If you do not have enough, you will not have enough to resolve the situation. Both these decisions are made in the second half of the game, and contain spoilers for those have not made it that far.

Your first impossible situation is on Virmire, and it involves Wrex. When you find out that the facility Saren is using on the planet is to cure the genophage, and plan to destroy it, Wrex becomes extremely upset. You must talk with him, and try to reason with him as to why the facility must be destroyed. If you have 8 points in either of the alignment skills, you will be able to talk him down from his stance, and he will agree to keep on fighting, which unlocks the achievement.

The second impossible situation takes place during the finale of the game, on the Citadel. When you finally are able to get to the top of the tower, in the Council Chambers, you will find Saren. After talking with him, you must convince him that he's become indoctrinated, and that there's only one way to end it. Your skills need to be very high to unlock these dialogue options. If you are able to convince him to commit suicide, you will unlock the achievement.

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