Max Payne 3

Max Payne 3

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All Of The Above

All Of The Above

Finish All Single Player Grinds.

How to unlock the All Of The Above achievement in Max Payne 3 - Definitive Guide

This achievement is cumulative and recognizes stats across multiple playthroughs and chapter select alike. A lot of these will come naturally, but "grinding", as the achievement description suggests, is probably necessary for a few. The achievement requires all Golden Guns and all grinds to be at Platinum status. The word "done" will appear across the emblem when the grind has been completed. I'll share some specific tips that helped me get this achievement quickly. This is my first guide, so please let me know what I can do to improve it, and be patient with any errors. I will do my best to make sure everything is listed properly.

There are a couple of spots in which many of these grinds can be completed simultaneously. Mainly Chapter 4, Checkpoint 5 and Chapter 14, Checkpoint 10 (Credit to AnTiBiTe 2006 for suggesting Chapter 14, Checkpoint 10).

**There have been reports that the number required for completing a grind can be significantly greater while playing offline. This issue seems to be resolved immediately after connecting to Xbox Live.

**There have also been reports of Grenade Launcher and LAW kills not registering properly, especially at the police station. This hasn't happened to me, so I can't shed much light on this issue.

**If your counter for "Blow Out" isn't registering properly, Intengro RYANFU suggests dashboarding or resetting your console.

_______________________________________________

First, are the Golden Guns. I used the video guide below to collect them all. The video belongs to RecklessCon, and all credit goes to him.


Bloodbath: 200/500/1,000/2,500 Enemies killed - Kill enemies as you progress through the campaign. These should add up easily, especially while attempting other grinds.

Head Master: 100/250/500/1,000 Headshots - Aim for the head. This is much easier during Bullet Time (Right Thumb Stick).

Arms Dealer: 25/50/100/250 Arm/hand shots - Shoot for the arm and hand during Bullet Time.

Leg Payne: 25/50/100/250 Leg/foot shots - Shoot for the leg and foot during Bullet Time.

Below The Belt: 25/50/100/250 Groin shots - Shoot for the groin during Bullet Time.

Dodge Brawl: 100/250/500/1,000 Kills during ShootDodge - Activate ShootDodge (RB) and kill as many enemies as you can while in the air. On Chapter 14, Checkpoint 10, I averaged 3 kills during ShootDodge. There are plenty of enemies and painkillers on this Checkpoint.

Artful Dodger: 5/10/20/50 Minutes spent in ShootDodge - You could clear out a section of a level and literally press RB + any direction until you complete this, but it will come naturally if you are working on the other grinds, as many of them deal with ShootDodge.

Take Your Time: 100/250/500/1,000 Enemies killed during Bullet Time - Press Right Thumb Stick and kill as many enemies as you can. You will be working on the "limb" grinds and can also work towards "The Turtle" if you have taken cover (X) behind something.

Bullet River: 1,000/2,000/10,000/25,000 Rounds fired - This will come easily over time, so don't waste your ammo during the campaign.

Take A Load Off: 25/50/100/250 Kills while in prone - Along the same idea as The Lounger. While moving forward, left, or right, activate ShootDodge. Once you have landed on the ground, shoot and kill as many enemies as you can while lying down. Move and repeat the process if your targets are out of sight, and remember to stop ShootDodge prematurely (click Right Thumb Stick) to avoid getting shot while suspended in the air. Chapter 14, Checkpoint 10 is a good place to get these kills.

Slow Dive: 5/6/7/8 Seconds spent suspended in the air during ShootDodge - I tried climbing and jumping off of boxes and other random objects throughout the first couple of chapters, but the easiest way to get this is to load Chapter 3, Checkpoint 14. You will be taking fire from a sniper up above, but once you kill the two enemies at the top of the stands, make a 180 degree turn and ShootDodge (RB) off the steps. You might want to "sprint" (I use the word loosely) by holding A before you make your jump. Just watch out for the sniper, and you should have no trouble getting this.

Cam Lover: 100/250/500/750 Bullet Cams watched. The Bullet Cam is initiated when the last enemy of a large group is killed or when you have entered Last Man Standing. In this case, the more painkillers, the better. Boot up Chapter 14, Checkpoint 10, and work on "Cam Lover" and "Back From The Dead" simultaneously.

Wreckage: 25/50/100/200 Vehicles destroyed - Just load up Chapter 14, Checkpoint 13, and shoot all vehicles in sight. Be careful, though, not to shoot the armored car near the end of the sequence. You can shoot the jeep to the left of it, but if you shoot the armored car, an autosave will occur and you will not be able to reload your checkpoint.

Double Damage: 150/300/750/1,000 Enemies killed while duel-wielding - Load up Chapter 14, Checkpoint 10. You will be wielding an Auto 9mm and a 608 Bull. Equip them together and kill as many enemies as you can.

Blow Out: 25/50/100/250 Enemies killed from explosions - Fuel tanks, gas pumps, cars, etc. Anything that explodes will do just fine. Chapter 10 is great for this. Load up the bus sequence (Checkpoint 10). Shoot the man immediately after loading, sit through a quick cutscene, then shoot every gas pump/explosive in sight until you've reached your destination. You'll have unlimited ammo once your bus has made its abrupt stop, so just wait for enemies to crowd around a vehicle, and shoot it up. Play these sequences together, or if you favor one checkpoint over the other, load them up individually. The bus ride is 10-10, and the stand-off is 10-12. (Thanks, Woette)

Guesswork: 25/50/100/250 Kills with blind fire - Chapter 10, Checkpoint 12 is a pretty decent place to get this, but you will more than likely spend more time trying to hit enemies from afar than actually racking up kills. The best place for this is on Chapter 4, Checkpoint 5. Without pressing LT or peeking over the cement barrier, shoot the cars in front of you. The explosions will kill most of the enemies, and the few others can be mopped up easily. You don't have to shoot them directly, deaths cause by shooting vehicles are also counted. Just remember to only press RT.

The Turtle: 100/250/500/1,000 Kills while taking cover - This one is pretty straight-forward. Take cover against a wall or other object by pressing X. From there, just peep around the corner (LT), and shoot!

Back From The Dead: 25/50/100/250 Last man standing "victories" - Find a checkpoint with plenty of painkillers, and take enough damage to enter "Last Man Standing". Make sure your enemies are in the open. Chapter 14, Checkpoint 10 is a good place to boost this.

Fire Works: 25/50/100/200 Grenades or molotovs shot out of the air - I tried several things, but the absolute quickest method is to load up Chapter 8, Checkpoint 4. I used Free Aim, but Soft Lock can be used to help lock onto the grenades. You will approach 3 guys, one shooting a grenade launcher. Take the two guys on either side out first, and step back to where Passos is taking cover. From there, aim your reticle to the sky (where the grenades are "arching") and fire away. Be careful not to shoot them too close to the enemy, or he will die from the explosion. He shoots six grenades before reloading, and I think I was shooting one grenade every three seconds.

Scrapper: 25/50/75/150 Melee kills. Load Chapter 4, Checkpoint 5. Once you start, hop the cement barrier and charge toward the closest enemy who is leaning against the car to the left. Get close and press Y. You will initiate a quick animation, and will need to shoot him. From there, move on from enemy to enemy, taking painkillers as needed. This is also a quick way to get "You Play, You Pay, You Bastard".

Pharmacist: 50/100/250/500 Painkillers used - For most players, this will come naturally by playing through the game a couple of times. If it is one of your last grinds, however, load up Chapter 14, Checkpoint 10 on Easy. You will begin with 9 painkillers. Take damage & heal, rinse and repeat.

Fall Guys: 25/50/100/250 - Load up Chapter 10, Checkpoint 7. As soon as you gain control of Max, look up and shoot the catwalk slightly behind where the enemies are standing. The catwalk will fall, rinse and repeat.

Keep It Simple: 50/100/250/1,000 Kills with handguns - This should come easily for most. Refer to the link at the bottom of the page for help locating weapons.

Shotgun Dues: 50/100/250/500 Kills with shotguns - If you're having trouble getting shotgun kills or even finding a shotgun to begin with, load up Chapter 4, Checkpoint 2. While you're battling it out with the Jersey boys, you'll notice a guy upstairs overlooking the pool table. Once you've taken care of him, grab his shotgun, but save the ammo until a minute or so later when you go outside (Chapter 4, Checkpoint 5). Take care of the guys standing around the cars, then turn and finish the three moving through the gate & reload your checkpoint. You'll be standing in front of the same 8 or 9 guys.

Rapid Fire: 50/100/250/1,000 Kills with sub-machine guns - Refer to the link at the bottom of the page for help locating weapons. Know that the Auto 9mm is actually classified as a sub-machine gun.

If It Ain't Broke: 50/100/250/1,000 Kills with rifles - This should come easily for most. Refer to the link at the bottom of the page for help locating weapons.

Eagle Eye: 25/50/75/100 Kills with a sniper rifle - There are a couple of good spots for this grind. One is Chapter 3, Checkpoint 12 (where you cover Passos in the stadium), also the same place where you can attempt the achievement, "The One Eyed Man Is King". The other location (the location I preferred) is Chapter 12, Checkpoint 9. The reason I chose the latter is because there is an autosave during the Passos segment in Chapter 3 that will ruin your Checkpoint reload.

The Lounger: 25/50/100/250 Kills while lying on your back - Chapter 14, Checkpoint 10. ShootDodge while moving backwards to land on your rear. From there, kill as many enemies as possible. Feel free to get up and repeat the process in another location if you aren't able to hit your targets. Another good tip is that while in ShootDodge, press the Right Thumb Stick to end it prematurely. This will help you avoid getting shot helplessly while floating in the air.

Here is the link to a weapon guide to help those having trouble finding specific weapons. The guide belongs to o KeyserSoeze o, and all credit goes to him.

Max Payne 3A Few Hundred Bullets BackThe A Few Hundred Bullets Back achievement in Max Payne 3 worth 59 pointsUse Every Weapon In The Game
129
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27 May 2012 23:03

28 Comments
Positive vote, great guide. Just to let you know, for Fireworks grind, it's Checkpoint 4, not 5. I also used softlock to make it easier to lock onto the grenades
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By AceStAyWilDiN on 28 May 2012 03:53
Thanks, I'll be sure to change that. Good to know softlock is effective also. I tried softlock first, but I found myself locking onto the guy shooting the grenades more than the grenades themselves.
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By SweetJoey106831 on 28 May 2012 04:44
Great guide man but you should change the numbers because I believed they changed after an update. They're now much higher
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By ROGERBABY on 04 Jun 2012 00:26
I've heard that when the game is played offline, its numbers are sometimes higher, but I haven't heard anything about an update. I'll look around and see what I can find on it. Thanks for the head's up!
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By SweetJoey106831 on 04 Jun 2012 04:02
I found a small error in your list, the platinum status for "fireworks" is actually 200 and not 250. Other than that a very neat guide man, cheers! b^.^d
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By thomasemperor on 06 Jun 2012 14:32
Thanks man, I'll change it right up!
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By SweetJoey106831 on 06 Jun 2012 17:28
DEF an awesome guide....I haven't got this one done yet but thanks to this guide im sure i will
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By TrueBeliever79 on 17 Jun 2012 19:02
Thanks for sharing! I mentioned that spot for grinding "Fire Works", but I didn't even think to suggest doing that and "Blow Out" simultaneously. I was really surprised at how many of these grinds can be knocked out at the same time.
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By SweetJoey106831 on 27 Jun 2012 02:54
thanks for a sublime guide that made these grinds much less work...
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By vetteindreams77 on 05 Jul 2012 09:30
blow out doesnt increase playing the proposed chapter and checkpoint in your guide. Played that scene 15 times in a row, destroyed 100+ vehicles and i got 3 'kills' towards the blow-out grind. Perhaps its glitched for me but i'm know playing on chapter 10, the last checkpoint and it seems to work fine there
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By Woette on 07 Jul 2012 10:22
You know if grinds can be done in score attack so I don't have to interrupt my current story playthrough/checkpoint??
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By ClaytThaGreat on 11 Jul 2012 07:45
ClayThaGreat confirmed that grinds can be done in score attack. Golden Guns, however, can only be collected in story mode. Not sure if grinds can be completed in NYM & I can't tell for myself since I've already maxed them out.
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By SweetJoey106831 on 12 Jul 2012 09:00
This is somewhat random and I don't know if anyone will even find this useful, but in Chapter 9 Checkpoint 2, once you are in control, proceed are short way into the level and as soon as you enter the room with the dead gang members you will get 1 point towards "Fall Guys". Really weird. Excellent guide BTW!
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By Mr Snuggles 888 on 19 Jul 2012 23:56
amazing solution really helping me towards this achievement really laid out well and good locations thanks a ton.
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By NmE Se7enx on 05 Aug 2012 03:39
thanks for some of these tips dude. cant vote + due to adding a guide as well.
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By Halder on 05 Sep 2012 21:41
No problem, man! Glad it helped.
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By SweetJoey106831 on 05 Sep 2012 22:22
Great, many thanks, helped a lot!
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By Slarppa on 15 Nov 2012 18:06
Fall guys ; load chapter 14 , checkpoint 13 and shoot the helicopter . You can get about 2-4 guys falling to their deaths . Nice guide , im getting closer to getting this achievement day by day . +1 :)
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By CrankyBauer24 on 13 Dec 2012 15:54
Cool man, thanks for the tips. Glad it's helping.
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By SweetJoey106831 on 13 Dec 2012 20:17
Usefull, thx +1
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By Real Riggs 09 on 20 Dec 2012 13:36
Thanks for the usefull solution, very detailed!! props :D
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By REPOMAN NL on 01 Sep 2013 21:15
Fantastic guide, I found the checkpoints for molotovs and topple guys especially helpful. Big +1 and thank you.
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By evllmatt on 25 Nov 2014 21:57
Thumbs down, because all golden guns are not needed for that achievement.
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By D3midrol on 04 Feb 2015 11:05
@D3midrol - Yes they are. They were required back when I wrote this guide, at least. If others can confirm the requirements have changed, I'll gladly edit my solution. A simple PM would have sufficed, but life goes on.
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By SweetJoey106831 on 04 Feb 2015 14:53
Wow!! Three morons downvoted this? Classic TA mentality.

I only started working on this after all my playthroughs, so I had very little left. The Grenade and fall guy were great tips.

Thank you for this guide.
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By LEGENDXKILLA#250 on 28 Apr 2020 00:34
Very complete guide. Thanks a lot
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By Masta Skor 16 on 01 Oct 2022 19:06
Upvoted, thank you! If you have a problem with Blow Out, reset your xbox or return to the dashboard and re-launch the game. Seems to fix any grenade launcher problems. Chapter 8 checkpoint 4, kill the grenade launcher guy and then continue to the next checkpoint. You will get the 250 kills in under 10 minutes and I think its quicker than Chapter 14 Checkpoint 13. Just a heads up!
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By Intengro RYANFU on 27 Jun 2012 01:53
There have been complaints of grenade launcher & LAW kills not registering (Intengro RYANFU suggests resetting your xbox or dashboarding the game if you experience problems with Blow Out), but what I was actually suggesting in my guide, although I did a poor job wording it, was that you mow through the vehicles in 14-13 for Wreckage, and simultaneoulsly work toward Blow Out by killing the men on the ground. I believe there are at least 6 men from start to finish. Thanks for your input - I'll edit my solution and include some better spots.
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By SweetJoey106831 on 07 Jul 2012 20:11
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This should help you out with the grinds. They are not in any specific order, I just tried to get them together by the chapter they’re set in and which ones can be done together with the exception of the weapon kill grinds, which are together at the bottom.

I’ve heard of a lot of issues with grinds being listed at a higher number than they should be. What I’ve heard as the cause of this is playing the game offline. I don’t know for sure about that, but the whole time I’ve been playing this game, I’ve had it online and I have had no problem with excessively high numbers.

I did not include golden guns in this guide because there is a separate achievement for that and it’s best to look there to keep this guide from getting cluttered. Here’s a link to it:
Max Payne 3A License To KillThe A License To Kill achievement in Max Payne 3 worth 111 pointsCollect All Golden Guns


For counts on these grinds check out Waggie 2k10’s solution, it is what originally helped me.

Headmaster – There’s really no specific place to get this but if I were going to recommend anything I would say either Chapter 8 Checkpoint 5 or Chapter 12 Checkpoint 10

The Lounger – Chapter 8 Checkpoint 5: Walk off the ledge and do a bullet dodge backwards and you’ll be on your back, you could use bullet time during this to help with Take Your Time. Note: I found that if you are on your back then kills count as prone towards Take a Load Off and The Lounger

Take a Load Off – See “The Lounger” above

Dodge Brawl – Chapter 8 Checkpoints 4-7: Start at Chapter 8 Checkpoint 4 and just kill everyone in shootdodge; Checkpoint 5 is a good reload point because there are ten enemies but you can’t kill the last, which brings to Checkpoint 7 where you can go for Double Damage in the area where Passos is being held. You can get Double Damage, Shotgun Dues, Keep It Simple, If It Ain't Broke, or Rapid Fire while getting Dodge Brawl

Artful Dodger – Chapter 8 Checkpoint 4: After you clear the area of enemies you can go back to where the guy with the grenade launcher was and shootdodge off of the balcony for some good air time
Chapter 14 Checkpoint 4: In the airport terminal you can go up to the second story and shootdodge off of the balcony for good airtime
Note that you will take damage from falling from excessive heights, but you will not actually die, so you can farm pain pills while you do this or after.

Slow Dive – While you are going for Artful Dodger you should get this, if not find a nice staircase to jump off and you should spend plenty of time in the air

Take Your Time – Anywhere in the game would be good for this grind, but you could use anyplace you’re going for one of these grinds to help you get, such as Leg Payne, Arm Payne, or Below The Belt

Fireworks – Chapter 8 Checkpoint 4: Once you start this checkpoint there will be an enemy with a grenade launcher on a balcony, he will shoot grenades continuously as long as he is alive; I find soft lock to be most effective, just aim a good bit above his head and you will automatically lock onto the grenades, you can use bullet time to slow them down until you get the rhythm

Back From the Dead – Chapter 8 Checkpoint 5: You start this checkpoint with 5 painkillers, just get yourself shot, go into last man standing and plug the guy who shot you, rinse and repeat. Note: there are 2 extra painkillers in a small shed in Checkpoint 4 just before you follow Passos to checkpoint 5.

The Pharmacist – Chapter 8 Checkpoint 5: I recommend you work on this alongside Back From the Dead; there will most likely be some excess so when you finish Back From the Dead, just keep playing Checkpoint 5 and taking pills like crazy, if that happens I do recommend that you go back to Checkpoint 4 and get the 2 extra painkillers

Blow Out – Chapter 8 Checkpoint 4; Grab the grenade launcher on your way to Checkpoint 5, once you reach Checkpoint 5, after the cutscene go to town on the group standing around the pillar, once you run out of ammo just reload the checkpoint
Chapter 5 Checkpoint 14: You will be in the boat after it has stalled, there will be a small dock with propane tanks and three enemies on it, aim for the propane tanks and it the explosion will kill them; this checkpoint will help with rifle kills as well
Chapter 13 Checkpoint 7: Once you destroy the tank, pick up one of the extra LAWs and hold it, you can kill the soldiers who come out of the garage with the grenade launcher for extra explosive kills; once you go through the garage you will come out above ground with three enemies standing at the far end of the area, pull out the LAW and blow them sky high
PLEASE NOTE: There are some technical problems with some of the explosive weapons, what I understand the problem to be is changing the reticule, if reticules are set to default the explosive weapons work just fine; however, if they are set to weapon specific then the grenade launcher and LAW may not do any damage to enemies. It also may help to restart your console

Leg Payne – Chapter 8 Checkpoint 5: Use bullet time and aim for the legs of enemies

Arm Payne – Chapter 8 Checkpoint 5: Use bullet time and aim for the arms of enemies

Below The Belt – Chapter 8 Checkpoint 7: My best advice for this is to go to this checkpoint because the guy is alone and you will have time to line up your shot; using this checkpoint will also count towards Cam Lover

Fall Guys – Chapter 10 Checkpoint 7: You will start this checkpoint with two guys on a catwalk above you, you go into slow-motion and you can shoot the catwalk out from under them; the checkpoint starts right there, so you can just hit restart once they fall

Scrapper – Chapter 13 Checkpoint 2: You will start this checkpoint right after the long opening cutscene, three guys will be in the area, wait for the one approaching you to get close, melee him and then run into the office and melee the other two, then reload the checkpoint
Guesswork – Chapter 13 Checkpoints 2-3: Start at Checkpoint 2 kill the three guys in the office area and then -very important - grab the enemy’s dropped SAF - he approaching you as the checkpoint started - and the two pills from the office; trigger the next checkpoint and go down the hall hit the corner before the two enemies who are about to execute a couple of prisoners and blindfire them with the SAF, go into the next area and wait for another enemy to come through a hallway then blindfire him, pick up his shotgun and go to the last corner before the final two enemies, blindfire them and then reload the checkpoint

Wreckage – Chapter 14 Checkpoint 13: You’ll have the grenade launcher and you’re chasing the plane, don’t blow up the armored vehicle and reload the checkpoint. Note, you can blow up the helicopter too, and it counts if you are trying to get “The Road-Kill Behind Me”
Cam Lover – Chapter 8 Checkpoint 7: You start this area with the enemy holding Passos at gunpoint, he is an automatic bullet cam, kill him as you wish and restart the checkpoint; You can also kill all the enemies in the area and the final one will be a bullet cam as well then reload the checkpoint, I recommend this if you still need to get kills with certain gun types

Bullet River – You should have no problem having fired at least 15,000 rounds by the time you finish the campaign, and by the time you finish working on the grinds this one should easily be in the bag. If you are anxious to get this one, just waste as much ammo as you can and also Chapter 5 Checkpoint 14 with the LMG is a good place to waster ammo because your ammo supply is unlimited

2500 Kills – Again this one should be more than halfway done once you finish the campaign, but if not then it will certainly be done as you work on finishing the grinds

The Turtle – This is a tricky one as there is not a really perfect place that I can think of for this; however, while you are going for the Guesswork grind it should also count towards this. Try either Chapter 13 Checkpoint 2-3 or Chapter 14 Checkpoint 10 if you are having any trouble with it.
Keep It Simple – There are pistols everywhere, so really just take your pick, but I would say the two best chapters to get pistol kills on are Chapter 4 and Chapter 8

Rapid Fire – Chapter 10 Checkpoint 11: where you are on the bus, Max has an SMG and you can get most of your SMG kills here; be sure to reload the checkpoint before you kill the last guy in the area, I found it quickest to reload just before the bus went into the tunnel
Shotgun Dues – Chapter 14 Checkpoint 9: If you start at this checkpoint, you will be on the tram as it is stopping, walk around on the tram and find the Spas-15. Once you have it, advance and you will be in the cargo hold with two bags of ammo and a lot of pills; be careful not to kill the last enemy in the cargo area and just reload the checkpoint. If for some reason this area becomes glitched as it did for me after a while, Chapter 8 Checkpoint 5 is also good, start there, grab a shotgun and advance to the circular area where Passos is being held, kill the ten guys and restart the checkpoint.
Be advised that sawed-off shotgun does not count towards shotgun kills, I think that’s pretty ridiculous since it has the word shotgun in its title, but I believe that it does not count towards shotgun kills because it is a one-handed weapon.

Eagle Eye – Chapter 12 Checkpoint 10: Start this checkpoint and there will be a sniper rifle against the railing, grab it and take out the enemies in the adjacent building, this will help with headshots if you aim carefully. Alternatively, if you have not gotten “The One-Eyed Man Is King” where you have to cover Passos perfectly this will help out too; it is at Chapter 3 Checkpoint 12

Double Damage – Chapter 8 Checkpoint 6-7: At this checkpoint you will go in and kill about ten enemies, once you do grab another weapon and head to the next checkpoint. You will start out with Passos being held at gunpoint, equip the dual wield and go to town. There are ten enemies in this room and you can kill them all and still reload the checkpoint. If you get tired of doing the same thing over you could go through all of Chapter 8, it’s not very long, but it does have a lot of enemies and a lot of one-handed weapons

If It Ain’t Broke: Chapter 5 Checkpoints 11-17 – When you are on the boat you will have an LMG, keep replaying this area and you should rack up the 1000 kills pretty quickly, you can just replay Checkpoint 14 as it may be the quickest area with the most enemies


If you have any suggestions for other good places to work on a specific grind drop a comment and I’ll add your suggestion and give you credit. If you see a mistake or correction or need any clarification or help please leave a comment or feel free to send me a private message.
Have fun and make sure you stay on your grind.
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01 Jun 2012 11:05

2 Comments
I was wondering why I wasn't getting explosion kills while attempting them in the last chapter. Thanks for that help and some of your other spots.
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By whalepowered on 01 Jul 2012 18:37
Same here. Cheers mate
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By Masta Skor 16 on 01 Oct 2022 20:45
Here's a good way to work towards Fall Guys, Blow Out, Wreckage and Fire Works all at once.

Load up Chapter V checkpoint 12.
Easy difficulty with hard lock on.

Shoot all the boats that are coming after you but not the guys on them so they will die by explosion and also count towards wreckage, at the next checkpoint on the left you will see a bunch of guys shooting at you, and most of them are standing beside propane tanks (you know what to do!) then there will be trucks that are shooting at you on the side, once again shoot the vehicle not them this will make them blow up & will count towards Blow out, Fall guys & Wreckage.
& in checkpoint 13 you will have about 6 molotovs thrown at you and another grenade after the next checkpoint,
almost unmissable with hard lock on.

hope this helps!
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21 May 2012 17:44

3 Comments
very helpful...thumb up for sure!
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By LostNoAnswer on 23 May 2012 05:37
thanks :D glad I could help
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By wiLLYb0ifR3Sh on 23 May 2012 05:49
There's always at least one Negative Nancy! Not me... +1
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By OzzysShadyDisco on 19 Sep 2012 17:58
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In addition to fcb ghost's post:

For the Grind "Guesswork" I found this easiest to do on Chapter 10 Checkpoint 12.

I also got the grinds for the Rifles, Killing from cover, Blowing up vehicles, and killing enemies with explosions, and Last Stand doing this checkpoint over just don't kill the last guy.

Also an easy way for the SMG Grind is to do Chapter 10 Checkpoint 11, if you don't kill the last enemy you can get up to 29-30 kills per reload, and in no time you'll have your SMG Grind completed too.

The rest of the grinds, (except for Sniper Rifle Kills) I got between Chapter 10 Checkpoint 1 thru 4.

While doing the Bullet Cam grind on Chapter 10 Checkpoint 3 I was able to do most of the other grinds at the same time as 750 Bullet Cams.
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18 May 2012 17:23

'Wreckage' Grind! Easiest method!

When attempting to get the Wreckage grind, I had noticed I was getting Fall Guys as well. Considering Fall Guys takes forever to grind and is very tedious, I suggest you try this method to shorten the amount of time dramatically. Load up Chapter 14 Checkpoint 13, and when prompted, shoot the jeeps and the helicopter, but DO NOT shoot the armored vehicle at the end, because if you do, you will not be able to restart checkpoint. I got many of the fall guy kills by doing it this way, and subsequently completed the grind earlier today by using this method, any questions, please comment below, also if you feel it deserved a negative vote, please state why.

I hope this helps those who are having trouble with this grind.
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06 Jun 2012 19:20

this can help with 3 grinds in one, and more.

chapter 4, checkpoint 5.
shoot the car on the right with blind fire, wait for 4 more guys to come on the left then shoot the other car.

you get kills towards:
Blow out
Guesswork (keep shooting till the cars have exploded seems to help for the kills to count for this)
the turtle
wreckage
keep it simple

all done without actually shooting anyone.
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04 Sep 2012 23:11

Friends for opening bullet cams , dual weapons , the lounger and other grinds . All these can be unlocked in chapter 8 checkpoint 5 . play until whole area till you reach the area where passos is hauled by a guy .. in that area there are 10 guys. Kill the guys with duels , shotguns , shoot dodge style so that grinds can be opened.. just reload that checkpoint. and for fall guys grind go to chapter 14 and second last checkpoint

hope this helps.
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26 May 2012 07:00

Chapter 12 checkpoint 10 Difficulty: easy, Free aim (I prefer it)
This is a great place to grind,

Eagle eye (sniper kills)
Fall guy (enemies toppled to their deaths)
Scrapper (melee kills)
Pharmacist (painkillers)
Back From the dead (last stand)
Cam lover (bullet cams)

When the chapter begins you start with a sniper rifle, shoot the first sniper infront of you. Then two guys with machine guns walk out on the upper level. Shoot these guys in the left knee (important) they will stumble over the edge (fallguy).

Kill the rest of the enemies for Headshots, eagle eye and bullet cams.

Then turn around and run through the yellow gate with your sniper rifle equiped. Four guys will come charging toward you and then three behind you. This is a great place to combine scrapper (press Y, then RT) plus eagle eye, back from the dead and pharmacist.

When max starts talking reload checkpoint.

Hope this helps thanks.
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31 Oct 2012 16:14

Apart from "codsucker" and "WLC93" helpful tips, below is a video guide including important and handy spots to try out and complete these grinds, I'm currently going for it, since I haven't achieved it yet.

You can check your grind stats by going, in the Main Menu, to Story>Grinds. Note that, as previously stated, Golden Weapons do count towards grinds completion, so refer to that video guide above.

*Full credits goes to member judd90 from x360a.org and the uploader of the video, YouTube user KalsHDGaming.*
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23 Jun 2012 15:40

I'm surprised that no one used this video in their solution. The Grinds that are not covered, would be attained through natural progression & or multiple playthroughs.

This covers the Grinds listed below.

Scrapper
Eagle Eye
Slow Dive
Shotgun Dues
Fireworks
Dodge Brawl
Artful Dodger
Double Damage
The Lounger
Back From The Dead
Pharmacist
Fall Guys
Rapid Fire
Guess Work
If It Ain't Broke
Cam Lover
Take A Load Off
Blow Out
Wreckage

If you choose to thumb this solution down, leave an explanation.
Your point will not be proven, otherwise.
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30 Aug 2018 17:20

In single player you have Grinds to complete, you can see the list from the main menu by going into 'Single Player' and then 'Grinds'. Each Grind has a bronze, silver, gold and platinum medal, you will need to platinum each Grind to unlock the achievement. 

If you start a new game it will not reset your Grinds

Grinds and their Platinum requirements:

  • Bloodbath - Get a total of 2,500 kills
  • Head Master - Get a total of 1,000 Headshots
  • Arms Dealer - Shoot 250 enemies in the arm/hand
  • Leg Payne - Shoot 250 enemies in the leg/foot
  • Below The Belt - Shoot 250 enemies in the groin
  • Dodge Brawl - Get a total of 1,000 kills during ShootDodge
  • Artful Dodger - ShootDodge for a total of 50 mins
  • Take Your Time - Get a total of 1,000 kills during Bullet Time
  • Bullet River - Shoot a total of 25,000 rounds
  • Take A load Off - Shoot a total of 250 enemies while prone
  • Slow Dive - Perform an 8 secs Shootdodge
  • Cam Lover - Watch a total of 500 Bullet cams
  • Wreckage - Blow up a total of 200 vehicles
  • Double Damage - Get a total of 1500 kills while dual wielding
  • Blow Out - Get a total of 250 kills with explosions
  • Guesswork - Get a total of 250 kills with Blind fire
  • The Turtle - Get a total of 1000 kills from Cover
  • Back from the Dead - Survive 250 Last Man Standings
  • Fire works - Shoot 200 Explosives out of the air
  • Scrapper - Melee 150 enemies
  • Pharmacist - Use 500 Painkillers
  • Fall Guys - Cause 250 enemies to topple over railings
  • Keep it Simple - Get a total of 1,000 kills with hand guns
  • Shotgun Dues - Get a total of 1,000 kills with shotguns
  • Rapid Fire - Get a total of 1,000 kills with sub-machine guns
  • If it Ain't Broke - Get a total of 1,000 kills with rifles
  • Eagle Eye - Get a total of 1,000 kills with sniper rifles
  • The Lounger - 250 kill while laying on your back
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For all feats, try to go on Easy and preferably with a hard aim - to make this or that task as easy as possible for yourself.

1 - at the stadium, where a jump for 8 seconds is shown, you can also boost the feat for 50 minutes Shootdodge, but you must try to jump into the right corner of the barrier and after landing immediately again to the right and down in a jump from a sniper shot - behind the wall from which checkpoint begins. And in a new way, the main thing is not to forget to heal after jumping and DO NOT TRY to jump from above to the very bottom - inevitable death.

2 - a feat for 100 destroyed vehicles can be combined with a feat for those who died from an explosion. Well, don’t shoot the last car so that it can restart smoothly.

3 - feat of killing with a shotgun: chapter 1, checkpoint 4 - kill the guys in the hall, take the gun from the last one (the camera turns on when killed) and go down to the garage. There, four Gopniks run out in the video and the fifth one can be killed through the gate - he will run away. DO NOT PRESS the button. Restart the checkpoint to victory.
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25 May 2012 15:12

6 Comments
The "my friend shotgun" feat is easiest to complete in chapter 12, checkpoint 6, there you can kill 19 people at once, after that, reload the checkpoint and continue.
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By nevershoutnever on 11 Aug 2012 15:15
FIREWORKS Shot down flying grenades.

I advise you to linger in the chapter where you are running around the cemetery, there after you shoot the driver there will be a part with a grenade launcher on the balcony, he shoots every 5 seconds. Calmly hide behind the stove and shoot the grenades.
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By Jack_Inline on 15 Oct 2012 20:25
There is a good place 11-5. Here you can do Slow and sad, Dodger, Take your time, Double damage, Born to crawl.
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By djgi100 on 26 Jul 2012 10:20
It is not necessary to boost feats for those who go for platinum, since in total, after beating the game several times on different difficulties, they are practically obtained by default, if you look a little into the feats in pause mode. The longest time to collect was falling from a height, but this is also achieved in 3 passes without effort
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By WERTOS84 on 02 Nov 2012 12:54
collecting all the golden trunks is not included in this trophy.
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By vazilin on 16 Jan 2019 02:43
feats "lie down, rest" and "born to crawl", easy to get in chapter 8, checkpoint 5, jump to and immediately turn off time dilation, there will be 9 opponents, kill 8 and reload the checkpoint.

For clarity, a couple of screenshots.
"lie down, rest"

"born to crawl"
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By nevershoutnever on 11 Aug 2012 16:10
View all 6 comments Show less comments
In general, in order not to take up too much time with the “King of the Hill” feat, it’s easier not to do it like in the video, but in chapter 14, checkpoint 13, shoot down a helicopter and immediately give 2-5 people to the feat.
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06 Jul 2012 06:56