Merge & Blade

Merge & Blade

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Saver

Saver

Complete all campaign stages

100

2.32%

How to unlock the Saver achievement in Merge & Blade - Definitive Guide

This isn't really a guide, but rather a collection of tips that helped me to clear the campaign.

There are 23 stages to clear, consisting of 20 chapters and three defence missions.

I didn't have any trouble with the campaign until I reached Chapter 14, at this point, I hit a bit of a wall that required some upgrading of the endgame units before I could continue. After finally beating Chapter 14, I was able to breeze through everything else up until Chapter 20.

I was able to beat everything except Chapter 20 without using the General, so don't worry too much if you are unable to create this unit in the previous stages.

Below I will outline some tips and tricks that helped me out:
  1. The most difficult units to beat, besides the boss enemies, are the Shield Orks. These guys have really high health and can dish out a ton of damage. Once you start encountering these units, you will need to be able to bring Alchemists and Wizards to the battle to effectively take them out. The Shield Orks will quickly tear through your army without either of these units.
  2. Merge the most powerful unit you can as soon as possible (Unless that unit is the Priest), this will allow you to start getting the previous most powerful unit in the regular rotation, which makes getting your current powerful unit even easier. For instance, once you create the General, you will start getting Wizards appearing, this makes getting additional Generals easier and allows you to bring multiple Wizards into the fight with little trouble. This is a must for beating Chapter 20 and the 20 waves of Defence.
  3. Generals shouldn't really be used on the front line, instead, you should surround them with Wizards and Alchemists so that those units can benefit from the General's Haste ability. This significantly speeds up your Unit's attack speed and will output far more DPS than the General alone is capable of. This will also protect them from taking damage from most sources, whilst also allowing you to boost the effectiveness of your other less valuable Units.
  4. Aim to get matches of four or more units whenever possible, this will provide you with extra turns and enable you to summon even more units.
  5. Sometimes, the best thing to do is not to combine. Knowing when not to combine your units is a useful strategy to learn as there are occasions where having more units is better than having a single powerful unit. For instance, sometimes it is better to have three Barbarians rather than a single Alchemist. Especially if your frontline is currently lacking units.
  6. Be wary of combining multiple Archers into Priests. Priests may be powerful healers, but they have zero fighting capability. Make sure you don't end up with more Priests than you need, as this could mean the end of your current Chapter.
  7. Defence missions have no minimum stage requirement to complete them, as such, you can purposely fail them if you wish to continue on with the campaign quicker.
  8. Try to avoid overspending on unit upgrades as you will need a considerable amount of Gold to Upgrade the Boot Camp to Level 5 for The Most Powerful Squad achievement.
    Merge & BladeThe most powerful squadmasterelliot994The The most powerful squad achievement in Merge & Blade worth 278 pointsReach boot camp level 5
Below, I will outline the levels of all my units after beating the campaign as a reference for what to aim for:
  • Farmer - Level 05
  • Blacksmith - Level 06
  • Footman - Level 05
  • Rogue - Level 08
  • Archer - Level 07
  • Priest - Level 08
  • Spearman - Level 09
  • Barbarian - Level 10
  • Alchemist - Level 09
  • Wizard - Level 10
  • General - Level 08
  • Transport Route - Level 08
  • Tactics Book - Level 03
  • Enlistment Papers - Level 04
Naturally, having additional levels would make completing the game even easier, but this felt like the minimum required for me to get through.
In terms of deciding what to upgrade next, focus on upgrading the unit you are currently using the most, it's rather pointless to upgrade something you either aren't using often or are unable to reliably merge into.

Hopefully, this helps with completing the campaign. If anyone has any other tips they would like to share, I'd be happy to add them to this guide.
14
1

21 Mar 2023 03:47

13 Comments
Whew wee finally done chapter 14 just now - previously my tactic was to have 25 units on the board as often as possible so often I’d go round 3 to 9 without loss , which gained me 1300 gold each round slamming new units into the top row but then got stuck with weaker units that would ALL get wiped on round 10. This time I went for maximum swaps constantly and ended up with wizards by round 6, which was crazy, and then a general in time for round 10… really was a breeze then just making sure I kept barbarians handy on 2nd and 4th row on first column to hit the ork hard
0
0
By Burke By Nature on 07 Jun 2024 13:25
looks like a great guide. did grind level 14 for some 2 + hours this weekend. will continue to grind it out and looking forward to moving on and then uninstalling lol
0
0
By NICKYG2X3 on 29 Mar 2023 19:34
Chapter 14 is pretty tricky the first time you encounter it, but by the time it comes to killing all the Orks for that dreaded achievement, you will be very, very familiar with Chapter 14 as it is by far the best Chapter for killing Orks.
I spent several hours replaying the Chapter to get the 500 Ork kills...
0
0
By masterelliot994 on 29 Mar 2023 22:49
i managed to beat it? now im stuck on level 20.. i have all the above leveled and more. no generals atm though..... jeeez.
0
0
By NICKYG2X3 on 02 Apr 2023 14:37
thanks did it. life saver!!! level 20 done and general
0
0
By NICKYG2X3 on 02 Apr 2023 16:35
Level 20 is no joke, I feel I got lucky when I beat it the first time... All you can really do is hope for good luck and get some early Generals and Wizards to pull you through.
0
0
By masterelliot994 on 02 Apr 2023 16:42
This games rng hates me.. I'll keep trying I guess..
0
0
By Subjekt Zero on 26 Apr 2024 03:30
Keep it up @Subjekt_Zero. Once you get over your current hurdle you can usually breeze through several chapters in a row.
0
0
By masterelliot994 on 26 Apr 2024 14:06
Units upgrades doesn't work right now in campaign so it's harder now
0
0
By WizZy PL on 25 May 2024 23:19
Oh my word this game is hard - I was stuck for agggges on chapter 10 and now stuck in 14… got to round 12 a couple of times but mostly getting killed at round 10 when the ork one shots every unit of mine. I have everything to alchemist at level 10 but even the barbarians are wiped in single shot against the ork so just stuck on way forward
0
0
By Burke By Nature on 28 May 2024 21:34
Chapter 14 is the biggest hurdle in the game, but once you pass it you will be able to blitz all the way to 20 with minimal issues
0
0
By masterelliot994 on 30 May 2024 03:45
Question for anyone who done this - did the damage dealt to the enemy shown on screen show higher amounts on upgrades? basically my Wizard level 10 only does 850 damage, or shows 850, so donno if this visual glitch or a bug added to the game where they no longer do the extra damage.... (there's a bug report for this on Steam too from end of April)

Just trying to figure if there is a damage bug or I am _really_ bad at this game, cos I've got almost all units to level 11, I have boot camp 5, I start with 16 turns, I get 3 swaps per turn, but still cannot beat round 19 of chapter 20, and more often than not I get killed a few rounds earlier too....
0
0
By Burke By Nature on 24 Jun 2024 13:01
I had the same issue then found out later the campaign units levels are the same as in roguelite mode.
0
0
By WizZy PL on 24 Jun 2024 15:21
View all 13 comments Show less comments
This isn't really a guide, but rather a collection of tips that helped me to clear the campaign.

There are 23 stages to clear, consisting of 20 chapters and three defence missions.

I didn't have any trouble with the campaign until I reached Chapter 14, at this point, I hit a bit of a wall that required some upgrading of the endgame units before I could continue. After finally beating Chapter 14, I was able to breeze through everything else up until Chapter 20.

I was able to beat everything except Chapter 20 without using the General, so don't worry too much if you are unable to create this unit in the previous stages.

Below I will outline some tips and tricks that helped me out:
  1. The most difficult units to beat, besides the boss enemies, are the Shield Orks. These guys have really high health and can dish out a ton of damage. Once you start encountering these units, you will need to be able to bring Alchemists and Wizards to the battle to effectively take them out. The Shield Orks will quickly tear through your army without either of these units.
  2. Merge the most powerful unit you can as soon as possible (Unless that unit is the Priest), this will allow you to start getting the previous most powerful unit in the regular rotation, which makes getting your current powerful unit even easier. For instance, once you create the General, you will start getting Wizards appearing, this makes getting additional Generals easier and allows you to bring multiple Wizards into the fight with little trouble. This is a must for beating Chapter 20 and the 20 waves of Defence.
  3. Generals shouldn't really be used on the front line, instead, you should surround them with Wizards and Alchemists so that those units can benefit from the General's Haste ability. This significantly speeds up your Unit's attack speed and will output far more DPS than the General alone is capable of. This will also protect them from taking damage from most sources, whilst also allowing you to boost the effectiveness of your other less valuable Units.
  4. Aim to get matches of four or more units whenever possible, this will provide you with extra turns and enable you to summon even more units.
  5. Sometimes, the best thing to do is not to combine. Knowing when not to combine your units is a useful strategy to learn as there are occasions where having more units is better than having a single powerful unit. For instance, sometimes it is better to have three Barbarians rather than a single Alchemist. Especially if your frontline is currently lacking units.
  6. Be wary of combining multiple Archers into Priests. Priests may be powerful healers, but they have zero fighting capability. Make sure you don't end up with more Priests than you need, as this could mean the end of your current Chapter.
  7. Defence missions have no minimum stage requirement to complete them, as such, you can purposely fail them if you wish to continue on with the campaign quicker.
  8. Try to avoid overspending on unit upgrades as you will need a considerable amount of Gold to Upgrade the Boot Camp to Level 5 for The Most Powerful Squad achievement.
    Merge & BladeThe most powerful squadmasterelliot994The The most powerful squad achievement in Merge & Blade worth 287 pointsReach boot camp level 5
Below, I will outline the levels of all my units after beating the campaign as a reference for what to aim for:
  • Farmer - Level 05
  • Blacksmith - Level 06
  • Footman - Level 05
  • Rogue - Level 08
  • Archer - Level 07
  • Priest - Level 08
  • Spearman - Level 09
  • Barbarian - Level 10
  • Alchemist - Level 09
  • Wizard - Level 10
  • General - Level 08
  • Transport Route - Level 08
  • Tactics Book - Level 03
  • Enlistment Papers - Level 04
Naturally, having additional levels would make completing the game even easier, but this felt like the minimum required for me to get through.
In terms of deciding what to upgrade next, focus on upgrading the unit you are currently using the most, it's rather pointless to upgrade something you either aren't using often or are unable to reliably merge into.

Hopefully, this helps with completing the campaign. If anyone has any other tips they would like to share, I'd be happy to add them to this guide.
12
1

21 Mar 2023 03:47

11 Comments
i managed to beat it? now im stuck on level 20.. i have all the above leveled and more. no generals atm though..... jeeez.
0
0
By NICKYG2X3 on 02 Apr 2023 14:37
looks like a great guide. did grind level 14 for some 2 + hours this weekend. will continue to grind it out and looking forward to moving on and then uninstalling lol
0
0
By NICKYG2X3 on 29 Mar 2023 19:34
Chapter 14 is pretty tricky the first time you encounter it, but by the time it comes to killing all the Orks for that dreaded achievement, you will be very, very familiar with Chapter 14 as it is by far the best Chapter for killing Orks.
I spent several hours replaying the Chapter to get the 500 Ork kills...
0
0
By masterelliot994 on 29 Mar 2023 22:49
thanks did it. life saver!!! level 20 done and general
0
0
By NICKYG2X3 on 02 Apr 2023 16:35
Level 20 is no joke, I feel I got lucky when I beat it the first time... All you can really do is hope for good luck and get some early Generals and Wizards to pull you through.
0
0
By masterelliot994 on 02 Apr 2023 16:42
This games rng hates me.. I'll keep trying I guess..
0
0
By Subjekt Zero on 26 Apr 2024 03:30
Keep it up @Subjekt_Zero. Once you get over your current hurdle you can usually breeze through several chapters in a row.
0
0
By masterelliot994 on 26 Apr 2024 14:06
Units upgrades doesn't work right now in campaign so it's harder now
0
0
By WizZy PL on 25 May 2024 23:19
Oh my word this game is hard - I was stuck for agggges on chapter 10 and now stuck in 14… got to round 12 a couple of times but mostly getting killed at round 10 when the ork one shots every unit of mine. I have everything to alchemist at level 10 but even the barbarians are wiped in single shot against the ork so just stuck on way forward
0
0
By Burke By Nature on 28 May 2024 21:34
Chapter 14 is the biggest hurdle in the game, but once you pass it you will be able to blitz all the way to 20 with minimal issues
0
0
By masterelliot994 on 30 May 2024 03:45
Whew wee finally done chapter 14 just now - previously my tactic was to have 25 units on the board as often as possible so often I’d go round 3 to 9 without loss , which gained me 1300 gold each round slamming new units into the top row but then got stuck with weaker units that would ALL get wiped on round 10. This time I went for maximum swaps constantly and ended up with wizards by round 6, which was crazy, and then a general in time for round 10… really was a breeze then just making sure I kept barbarians handy on 2nd and 4th row on first column to hit the ork hard
0
0
By Burke By Nature on 07 Jun 2024 13:25
View all 11 comments Show less comments