Mighty No. 9
70 Achievements
1,000
Brave the Gauntlet
Complete all themes in single-player Challenge Mode.
20
0.03%
How to unlock the Brave the Gauntlet achievement in Mighty No. 9 - Definitive Guide
Challenge levels 1-6 are platforming challenges that require you to use your knowledge of the game mechanics to get through the end. By beating the game you will be able to dominate these. For 5 it wants a chain of ten 100% combos. Just make sure you absorb quickly. 6 is the trickiest of this set because you need to avoid instant kill electricity. For the ladder section you need to be able to time and angle you jumps between ladders.
Challenge levels 7-14 are target challenges using each weapon. The map and location of the targets are the exact same so its really easy to run through them.
Challenge levels 15-23 are different challenges that use each weapon. These ones get tricky. Level 23 is a platforming level gives you access to all of your weapons but is a very tricky challenge.
Challenge levels 24-35 are playing through each stage of the game but you have to beat them all in one life. Some of the stages have tricky sections when you only have one left. I will go over them in a second.
Challenge level 36 - Beat the entire game in one life. I recommend mastering boss rush first because then the bosses will be jokes to you and you only have to be concerned with the levels themselves. One big thing is to make sure you have an energy tank build up for each boss just in case.
There are only a hand full of spots where I died. Any spot you find tricky I recommend practicing in the normal game until you have mastered it.
Oil field: the falling pillars. The game wants you to rush, but that will get you killed. I found more success with taking it slow. There is no time achievement. Wait for the pillars to fall and for the background robots to fire. There is plenty of time to jump in between the fire disappearing and the robots firing again.
Water works: there is a part in the ice section where a plug robot will create a wall with two helicopter robots behind the wall. The tricky part is right after that. You have to jump from that platform and air dash to a platform ahead of you. The problem is there is another helicopter robot and a worm robot right there ready to damage you and push you into the spikes. You can not grab on to the ledge because of the ice. I died many times on mis-timed air dashes.
I found the best solution is to use aviator to slowly descent to the platform, then kill the worm before moving on.
Army base: the room before the boss is a series of conveyor belts and dropping boxes with enemies and mines to push you into the spikes on the ground.
I found the best course of action is to Battalion the whole room. The rockets will destroy mines, enemies and boxes. Once everything is clear it is safe to jump to each platform.
Brandish: He still the hardest boss. Make sure you slow play the level and build up an energy tank for the boss. You only get an opportunity for one. The only blue enemies are the billboards and while there are a lot, if you use your tank in the second part of the stage you will not have enough enemies to build a second one. Battalion rockets are your friend.
Prison: the call stage spikes are the trickiest environmental hazard in the game. I made sure to practice this one part until I could do it blind folded. As you float down between the two gun turrets position yourself close to the turret on the left. That way when you dash forward you do not dash into the spikes on the roof of the corridor. Then you can time the second dash to get out of there.
Final stage: there is nothing tricky here but I got really fed up with the regeneration blocks. It took me forever to figure out the trick. The blocks do not regenerate if you are close to them. So if you are jumping at them when you blow them up they will not reappear.
Most challenges are very short and easy and in most cases you will get them done on your first try. The first 23 challenges require you to reach the goal before time runs out and while under special conditions, kill enemies under certain circumstances and destroy all targets with each different weapon. A few of them are more puzzle-oriented and can be tricky to do if you’re not quick at reasoning. Challenges 24-35 require you to clear 1 of the 12 story levels with all weapons available but only 1 life on Normal difficulty, whereas Challenge 36 combines Challenges 24-35 into one, which means you need to clear the entire game on Normal mode with all weapons available and just 1 life.
The hardest challenges are by far 18 and 36. Challenge 18 is very short but incredibly annoying, as you will need to rely on Seismic’s bounce to clear a level without falling to your death or getting toasted by lasers. This challenge requires practice, memorization and unfortunately a bit of luck due to Seismic’s weapon’s horrible physics.
Challenge 36 is in my opinion easier than 18, even though it takes about 1 hour to clear it: if you are leaving this challenge for last, you should have memorized every level well enough to avoid instant-kill hazards or falling down to your death (bosses and enemies aren’t a problem since you are playing on Normal). Also, keep in mind that you lose any recovery item you are carrying upon starting the next level, therefore, when doubting your survival especially during a boss fight, make sure you use any item you have! The most important thing is to stay calm and to take your time because this challenge is not as hard as many claim it to be and anxiety is basically your main opponent. It is a little harder to clear it on the PS3 version, as the framerate drops can kill you off in some spots: I suggest memorizing where the game lags the most and take a moment for the lag to go away (there are mainly 2 spots where the game constantly lags, one being in the Mine level close to the Amazing bonus when you have to dash under the moving platform and the other being in the last level after quitting the elevator). Lastly, keep in mind that you can do the challenges in any order you want and the trophy will pop upon clearing the last challenge left.
If you are having trouble with any of the 1st 23 challenges, refer to THIS video.
If you are having trouble with challenge 36, refer to these videos: 1 / 2
Note that I haven’t uploaded Challenges 24-35 as they are included in Challenge 36 and would have been redundant.
The challenge modes are unlocked as you beat the game. I will explain what set of challenges are, but they are too complicated to try and explain in text. There are very good YouTube guides out there that I ended up using to beat the harder ones.
Challenge levels 1-6 are platforming challenges that require you to use your knowledge of the game mechanics to get through the end. By beating the game you will be able to dominate these. For 5 it wants a chain of ten 100% combos. Just make sure you absorb quickly. 6 is the trickiest of this set because you need to avoid instant kill electricity. For the ladder section you need to be able to time and angle you jumps between ladders.
Challenge levels 7-14 are target challenges using each weapon. The map and location of the targets are the exact same so its really easy to run through them.
Challenge levels 15-23 are different challenges that use each weapon. These ones get tricky. Level 23 is a platforming level gives you access to all of your weapons but is a very tricky challenge.
Challenge levels 24-35 are playing through each stage of the game but you have to beat them all in one life. Some of the stages have tricky sections when you only have one left. I will go over them in a second.
Challenge level 36 - Beat the entire game in one life. I recommend mastering boss rush first because then the bosses will be jokes to you and you only have to be concerned with the levels themselves. One big thing is to make sure you have an energy tank build up for each boss just in case.
There are only a hand full of spots where I died. Any spot you find tricky I recommend practicing in the normal game until you have mastered it.
Oil field: the falling pillars. The game wants you to rush, but that will get you killed. I found more success with taking it slow. There is no time achievement. Wait for the pillars to fall and for the background robots to fire. There is plenty of time to jump in between the fire disappearing and the robots firing again.
Water works: there is a part in the ice section where a plug robot will create a wall with two helicopter robots behind the wall. The tricky part is right after that. You have to jump from that platform and air dash to a platform ahead of you. The problem is there is another helicopter robot and a worm robot right there ready to damage you and push you into the spikes. You can not grab on to the ledge because of the ice. I died many times on mis-timed air dashes.
I found the best solution is to use aviator to slowly descent to the platform, then kill the worm before moving on.
Army base: the room before the boss is a series of conveyor belts and dropping boxes with enemies and mines to push you into the spikes on the ground.
I found the best course of action is to Battalion the whole room. The rockets will destroy mines, enemies and boxes. Once everything is clear it is safe to jump to each platform.
Brandish: He still the hardest boss. Make sure you slow play the level and build up an energy tank for the boss. You only get an opportunity for one. The only blue enemies are the billboards and while there are a lot, if you use your tank in the second part of the stage you will not have enough enemies to build a second one. Battalion rockets are your friend.
Prison: the call stage spikes are the trickiest environmental hazard in the game. I made sure to practice this one part until I could do it blind folded. As you float down between the two gun turrets position yourself close to the turret on the left. That way when you dash forward you do not dash into the spikes on the roof of the corridor. Then you can time the second dash to get out of there.
Final stage: there is nothing tricky here but I got really fed up with the regeneration blocks. It took me forever to figure out the trick. The blocks do not regenerate if you are close to them. So if you are jumping at them when you blow them up they will not reappear.